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Star Trek: The Next Generation - A Final Unity

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Star Trek: The Next Generation – A Final Unity is a video game by Spectrum HoloByte , based on and licensed for the Star Trek: The Next Generation television series.

It features the voices of all the original cast of the show, in hundreds of hours of recorded dialogue. The script was created specifically for this game, and was overseen by regular TNG writer Naren Shankar . This game bears some similarities to another PC game, Star Trek: 25th Anniversary .

  • 1.1.1 Bridge
  • 1.1.2 Transporter room
  • 1.1.3 Engineering
  • 1.1.4 Holodeck
  • 1.2 Away missions
  • 2.1 Introduction
  • 2.2 Mertens Orbital Station
  • 2.3 Horst III
  • 2.4 Morassia
  • 2.6 Romulan invasion of the Federation
  • 2.7 Return to Frigis
  • 2.8 Return to Horst III
  • 2.9 Allanor
  • 2.10 The Unity Device
  • 3.1.1 USS Enterprise
  • 3.1.2 Other Federation characters
  • 3.1.3 Garidians
  • 3.1.4 Others
  • 3.2.1 Structures
  • 3.2.2 Planets
  • 3.2.3 Chodak ( β )
  • 5.1 Running on modern systems
  • 7 External links

Gameplay [ ]

The gameplay structure is divided into two distinct sections: aboard the USS Enterprise -D , and on away missions, both of which use the mouse as the primary means of interaction with the interface.

The game progresses in a linear fashion. Though there are some choices you can make which will affect the outcome, and some of them are indeed remembered throughout the game, it is always so that either the overall repercussions are minor, or it ends up in a game over (this particularly is very rare).

There are three difficulty levels: Ensign , Lieutenant , and Captain , in progressing order of difficulty. The difference lies in combat with other ships, as well as (according to the manual) how helpful the advice given by the crew will be. Also, the away team selection is affected by this: in ensign difficulty, the team is selected automatically and you can't change it; in lieutenant, there is an automatic team pre-selection but you can change it; in captain, you have to assemble an away team manually.

On ship [ ]

While on board the Enterprise , you can go to one of several stations or locations, and each one has a specific function.

The player begins the game on the bridge . There it is possible to:

  • get advice from Riker , Data , Troi , or Worf ;
  • talk to the Garidian refugees in the conference lounge ;
  • contact Starfleet ;
  • hail other ships, space stations or planets;
  • take the turbolift to other places available in the game (see below);
  • Computer – read the computer library records of the Enterprise ;
  • Astrogation – view star charts, set course destinations and speeds (both warp and impulse);
  • Tactical – set up alert levels, shields, weapon systems, tactical maneuvers – basically all tasks related to combat.

The computer library is a LCARS interface that contains background information on the Enterprise , personnel files , planets , and star systems , as well as astronomy and the universe . Its contents are not static; its database is constantly appended by the information and analysis of subjects encountered on the course of the mission, tricorder readings, as well as the mission and captain's logs .

In astrogation , you can indeed go wherever you want in the Kridnar navigation block (the area where the game takes place), but there is almost nothing to do anywhere except in the next destination predefined by the game's linear story.

The tactical station's controls allow for controlling the weapon systems and selecting of a wide range of maneuvers. Ship-to-ship combat occurs in real time. Controls can either be operated manually or delegated to Lieutenant Worf (something that most players did due to its difficulty).

Transporter room [ ]

Here an away team and supporting equipment (tricorders, phasers , etc.) can be assembled and beamed out, if there is a valid location within transporter range.

Engineering [ ]

In engineering, the power levels can be adjusted and repairs to damaged ship systems allocated. Control of this station can be either be manual or delegated to Lieutenant Commander La Forge .

Holodeck [ ]

Here all the cut scenes already displayed up to the current point in the game can be reviewed. A tour of the Enterprise is also available.

Away missions [ ]

There are missions in away locations, such as planets or other life-supporting structures. The away team can be selected (except on the Ensign difficulty level, where it is preselected by the game) at the transporter room.

Gameplay in this part of the game is very similar to other "point-and-click" adventure games: you select the type of action you want by clicking in its respective icon ( eyes to look, balloon to speak, hand to use), and then click on the object on the screen where you want the action done. It is also possible to take items, carry them, and use them in other items.

At any time you can return to the ship by clicking on the communicator icon, unless there is something blocking the transporter signal, or if the team is out of transporter range.

Introduction [ ]

A Final Unity TNG crew

The crew of the Enterprise in A Final Unity

The beginning is just like a TV show episode: you are presented with a prologue at first, which is a CGI -rendered cut scene, ending in a tense situation. Then the classic Next Generation opening animation plays ("Space, the final frontier…" and so forth, voiced by Patrick Stewart ). After that, the game actually begins. You see the bridge , and on the corner of the screen the "episode" title is displayed: "A Final Unity".

At the beginning of the game, the Enterprise encounters a small Garidian ship which has taken damage fleeing from a Warbird of the same government (allies of the Romulans). Picard hails the pursuing Warbird, and its commander, Pentara informs Picard that the people on-board are dangerous political subversives. From here, the player can either talk Pentara down, or attack and destroy the Warbird. The people aboard the scout ship turn out to be rebels in search of the Fifth Scroll, a missing part of the code of laws handed down by the Lawgiver, the founder of Garidian society. If found, the Fifth Scroll would foment a rebellion of the plebeian class against the ruling patricians. The refugees T'Bak, Lucana, and Avakar (who later turns out to be Pentara's son) implore Captain Picard to search out for the Vulcan anthropologist Shanok, who has researched Garidian society and the ancient Chodak Empire. Whether the player agrees to help or not, there is no time to do this before a distress call is received.

Mertens Orbital Station [ ]

The mission objective is to prevent the Mertens Orbital Station's experimental reactor from going critical and to identify the source of the attack. Commander Riker and the away team assist the crew of the station, repairing the life support and stabilizing the reactor to prevent massive damage to the nearby planet, Cymkoe IV, while still allowing the research to continue. In the process, they discover an unknown alien "probe", or more accurately an unmanned combat space vehicle, much later discovered to be Chodak in origin. Captain Picard mentions a briefing he has just received from Starfleet Command, to the effect that the Mertens Orbital Station, though primarily concerned with applied physics, and power generation technology, also had a classified mission to conduct research on new ways to detect cloaked vessels. It is also possible, but not required, to repair the station's holographic imaging table and thereby get information from the automatic battle damage assessment, thus discovering that the attack by the unidentified probe appears to have been very carefully planned to be surgical in nature and to destroy only one particular research wing, while minimizing casualties and giving sufficient time to evacuate. In hindsight, the motivation for the Chodak to carry out the attack must have been to preempt the possibility that the Federation would inadvertently develop something that could see through the Chodak equivalent of cloaking technology, their deceptive "chameleon field."

(The player can also simply jettison the reactor core, saving the station crew members and the planet, but earning a mild rebuke from Starfleet for causing a major setback to the research. If the player did not also repair the life support, this results in the death of most of the station crew, and a stronger rebuke.)

The default away team (if playing on ensign or lieutenant difficulty) consists of Riker, Worf, La Forge, and Dr. Crusher.

Horst III [ ]

After the tragedy was averted at Mertens, Captain Picard visits Shanok on Horst III, the only known Chodak archaeological site in Federation space. Shanok is unable to assist the Garidian refugees and refuses Picard's request to visit the planet.

Morassia [ ]

After patrolling the Romulan Neutral Zone in the Ruinore sector, Starfleet asks the Enterprise to visit a large nature preserve on the planet Morassia, to discover the whereabouts of a Federation scientist and to update Morassia's admission to the Federation. After several examinations on the planet, the away team discovers the scientist, and that she was incapacitated by another scientist who has been illegally importing exotic creatures. One of these creatures has escaped, and attacked and killed several staff members and animals by draining their neural energy, and the away team are forced to subdue it. The default away team for this mission consists of Data, Worf, Dr. Crusher, and Troi.

After the away team returns to the Enterprise , T'Bak reveals that the creature in question was in fact native to the Garidian homeworld, until it was hunted to extinction. He surmises that the Lawgiver took some of the creatures in question to the colony world he founded after being deposed.

The rogue scientist's supplier is a Ferengi named Aramut, who upon being caught gives up the scientist to save his own skin, and also tells Picard that the Romulans are refitting their warbirds to achieve high speed at the expense of weaponry and cloaking devices, and that the animals were actually from a planet called Frigis.

Frigis proves to be the site of a Garidian colony founded by the Lawgiver after his departure from Garid. It is also a previously unknown Chodak site; the inhabitants are using a Chodak "chameleon field" to disguise the planet so that it appears lifeless from space. After an uneasy encounter with Chancellor Laraq, Riker and the away team finally earn the trust of the chancellor by helping several feuding religious sects with certain problems they had. Riker then discovers the location of the Fifth Scroll and succeeds in returning it to the Enterprise .

After the away team returns, Captain Pentara arrives in her Warbird (she will still appear if her original Warbird was destroyed, though show signs of severe injuries) with orders to destroy the Fifth Scroll, revealing that a message had been sent from the Enterprise to Garid. (It turns out Lucana sent the message.) Avakar manages to talk her down, and she agrees to return to Garid with the rebels, ready to confront the patrician class over centuries of deception.

(If the player is insufficiently careful, the Fifth Scroll is destroyed by automated defense mechanisms before it can be retrieved. The refugees, heartbroken, return to Garid empty-handed. This does not affect the overall outcome of the game, other than a few lines of dialogue in the last mission being different.)

Riker is always involved in the away team, under orders from Picard. If playing on ensign or lieutenant difficulty, the other away team members are Data, Troi, and La Forge.

Romulan invasion of the Federation [ ]

Almost immediately after the mission to Frigis, Romulan forces invade Federation territory and destroy several outposts along the Federation side of the Neutral Zone. The Enterprise is then ordered by Starfleet Command to report to Commander Chan at Outpost 543. Chan orders Picard to defend various points in the sector. The Romulans attempt to overrun the sector and destroy Comm Relay 543, the USS Ayers , and eventually Outpost 543. The only bright spot in the sector is the Klingon ship Bortas . Captain Ky'Dra of the Bortas is able to capture a Romulan ship and interrogate the crew to learn that the Romulans are searching for the Unity Device.

(It is possible to defend all these locations and the USS Ayers by simply engaging all Warbirds met in the sector and winning, or the player can let them be destroyed.)

Return to Frigis [ ]

After learning Outpost 543 has been destroyed and consulting with Starfleet, Chancellor Laraq contacts the Enterprise to request her help; a Romulan Warbird has entered the system. When the Enterprise arrives, she engages and destroys the Romulan Warbird. Laraq expresses his gratitude by giving Picard a Chodak encryption rod.

Around this time an unknown alien race invades Federation space and the Enterprise is dispatched to Yajj IV to intercept the new invaders. However, the Enterprise finds herself seriously outmatched by the dreadnought and two support vessels she faces and is forced to flee and the nearby Federation outpost is destroyed by the dreadnought despite landing several photon torpedo hits, which the dreadnought shrugs off with minimal damage.

(It is possible to take on the dreadnought and win, but it is certainly the game's most difficult "necessary" battle and you don't get the movie sequence if you win, and even if you flee as it seems you should, Admiral Williams will not admonish you and in fact notes that " even a Galaxy -class starship is no match for one of those dreadnoughts ".)

Return to Horst III [ ]

When the Enterprise returns to Horst III, Shanok has left a repeating message telling visitors never to visit Horst III. Picard refuses Shanok's request, as Shanok refused Picard before, and beams with an away team to the planet. There they discover Chodak equipment and an astronomical phenomenon that points to an administrative region of the Chodak: Allanor.

Allanor [ ]

Allanor is in the Romulan Neutral Zone, and Picard uses the excuse of scientific research as cover, although several crew members point out that the Romulans are not respecting the treaty with their incursion. After beaming down to Allanor, and after overcoming a series of difficulties related to the still-working automatic systems on the planet, they encounter the modern descendants of the Chodak, and their leader, Admiral Brodnack. The away team are able to persuade the Chodak to allow them to search the "Hall of records", and retrieve the location of the Unity Device from the computer using their encryption rod. Brodnack then interrupts and takes the same information, deleting it from the computer afterward. The away team escape and beam back to the Enterprise , warping away before a Romulan Warbird arrives.

(If the player follows a slightly different path in the negotiations with Brodnack, then the Chodak accompany the team to the Hall of records and take the Unity Device's location from the computer before you have a chance to retrieve it. It is still possible to find the location of the device by visiting the "Gombara pulsar", the rotation period of which was the basis of Chodak time units, and using this to decipher their star charts. However, the pulsar turns out to have become a black hole thirty years previously. Counselor Troi suggests traveling to a location thirty light years distance and observing the pulsar as it was seen before it became a black hole. This strategy will work, but since the only places from which such observations can be made are deep in Romulan territory, the player is likely to encounter several Warbirds along the way.)

The Unity Device [ ]

The Enterprise crew travels to the Thang sector of the Z'Tarnis Nebula, having discovered that this is the location of the Unity Device. After arriving at the device, the Enterprise sees the wreckage of Romulan and Chodak forces orbiting it. Pentara's Warbird shows up, and she informs Picard that the situation on Garid has deteriorated markedly (ironically, the situation will actually be worse if the scroll was retrieved, as it leads to Lucana forming a tyrannical new government which has executed many high-ranking patricians; on the other hand, if the scroll was destroyed it merely results in civil unrest). Assuming that her Warbird was not destroyed at the start of the game, Pentara warns Picard that the Unity Device wiped out the Romulan and Chodak fleets when they engaged each other, and surmises that the Device automatically destroys anything which fires weapons (Pentara deliberately neglects to mention this if her original Warbird was destroyed; either way, she no longer displays any injuries she may have had at Frigis). Moments later, the Chodak flagship arrives and Brodnack locks weapons on the Enterprise , but this is a trick, attempting to provoke the Enterprise into triggering the device's defenses. Captain Picard simply takes evasive maneuvers, and is able to follow the Chodak to the device.

(If the Enterprise instead opens fire on the Chodak, the Unity Device's automatic defenses destroy it and the game ends)

The Unity Device is not fully integrated with the time continuum and so the transporters are too dangerous to use. As a result, Captain Picard personally leads a team of Data, Worf, and Ensign Butler to the device in a shuttlecraft – even on Captain difficulty, there is no way to choose other personnel for this final away team. However, he is quickly separated from the others by a Chodak security system with superior technology, which has been programmed to confiscate his equipment and to beam the other away team members back to the Enterprise , without permitting anyone to return or to communicate with him. He soon finds Brodnack and Garidian Captain Pentara, who have just had similar experiences of losing communications and being forcibly separated from their subordinates. Now, all three commanders are required to face rigorous, dangerous automated tests to see who is "worthy" of controlling the Unity Device. Brodnack explains that the Unity Device is capable of changing reality on a vast scale, even to the point of "unmaking a galaxy".

Picard is eventually able to persuade them to work together to circumvent the tests, and they reach a mysterious stasis chamber containing a member of the Kábalan species, a race of telepaths that Brodnack explains were created by the ancient Chodak using the Unity Device. The Kábalan were apparently brought into existence to be perfect and impartial test administrators, and to perform psychological assessments aimed at uncovering anything that might mean a test subject was not suitable for their prospective role. The Kábalan first uses telepathic insight to ruthlessly expose the fears, doubts, and some of the innermost shameful secrets hidden by each of the three visitors – for example, the trouble in Picard's family, Picard's willingness to reveal secrets when he was being tortured and drugged by Gul Madred , Picard's helplessness when he was assimilated into Locutus and used to facilitate mass murder, Pentara's willingness to obey her orders by killing her own son, and Brodnack's killing of any Chodak who failed the tests he administered. The Kábalan asks all three what they would use the Device for, and assuming Picard is frank about the mistakes he has made in his life, declares them all equally worthy. Otherwise, he tells Pentara that her honesty in saying she wants to use it to make the Garidians a respected force in the galaxy proves her worthy. However, this is a trick and Pentara instead takes the place of the creature in the stasis chamber, leaving it up to the player as to whether she should be released. Whoever is left continues on to the Device's true Guardian, a gestalt entity composed of Chodak and several others. There is one final test: the Guardian tells them that a large Borg invasion fleet is on its way and will destroy the Federation, the Garidians, and the Chodak in less than two years. Picard is offered what appears to be a choice between only two alternatives – to destroy the Borg invasion fleet, or to completely exterminate all Borg. Brodnack and (if she is present) Pentara cannot agree on which choice to make, and so they reason that Picard must have the deciding vote. However, Picard recognizes that the entire situation is a test and declines to choose either alternative. Instead, he turns off the control panel without making a selection, and is commended by the Guardian for his wisdom.

(If the player attempts to destroy the Borg and/or their fleet, or Admiral Brodnack is no longer alive, the game's "bad" ending is triggered. This results in the Unity Device becoming unstable and incorrectly phasing out of reality, triggering a massive temporal explosion which obliterates the entire Z'Tarnis Nebula, along with the Enterprise and the Garidian Warbird)

The Guardian then reveals the true purpose of the Unity Device: it is only through the Guardian's intervention that reality is kept stable by the repair of what it describes as "rips." Individual members of the Guardian's consciousness are each responsible for "anchoring" a particular stretch of time and preventing catastrophic problems appearing in the continuum. Inspired by Picard's example, Brodnack accepts this responsibility and merges with the Guardian. The Unity Device then phases out of reality, and Picard is returned to the Enterprise .

Setting [ ]

The game takes place in the Star Trek universe, in the Kridnar navigation block. The initial stardate of 47111.1 and the final one of 47205.3 suggests that events occur during the seventh season of The Next Generation , in the time between episodes " Descent, Part II " and " Liaisons ".

Characters [ ]

The game has many characters, both series regulars and new. All of them are voice-acted by professional actors in all their dialogue. Majel Barrett also lends her voice to the Enterprise computer.

USS Enterprise [ ]

  • Captain Jean-Luc Picard (voiced by Patrick Stewart )
  • Commander William T. Riker (voiced by Jonathan Frakes )
  • Lieutenant Commander Data (voiced by Brent Spiner )
  • Lieutenant Commander Geordi La Forge (voiced by LeVar Burton )
  • Lieutenant Worf (voiced by Michael Dorn )
  • Counselor Deanna Troi (voiced by Marina Sirtis )
  • Doctor Beverly Crusher (voiced by Gates McFadden )
  • Ensign Tamara Butler (voiced by Cynthia Marcucci )
  • Ensign Nils Carlstrom (voiced by Paul Mogg )

Other Federation characters [ ]

  • Admiral Reddreck (voiced by Michael Mancuso )
  • Admiral Williams (voiced by Deborah Sale ) – the Starfleet official to whom the Enterprise must report in this mission
  • Chancellor Daenub (voiced by Phil Keller ) – the head of state of Cymkoe IV, the Federation planet which the Mertens Orbital Station orbits
  • Dr. Silas Griems (voiced by Sean Owen ) – the chief of technology research in Mertens Orbital Station
  • Shanok (voiced by Rob Jacobsen ) – a noted Vulcan archeologist who has done a lot of research on the history of the region encompassed by the Kridnar navigation block and surrounding the Z'Tarnis nebula, and has studied in depth the ancient Chodak civilization

Garidians [ ]

  • Avakar (voiced by Colin Hussey )
  • Captain Pentara (voiced by Suzy Berger ) – the captain of the Garidian Warbird Asiram . She is sent on a mission across the Romulan Neutral Zone by the Garidian Council to capture the Garidian renegades Lucana, T'Bak, and her son Avakar. According to Worf, " Starfleet intelligence describes her as a capable, but unimaginative tactician "
  • Chancellor Laraq (voiced by Andy Valvur )
  • Lucana (voiced by Jeanne Sophia )
  • T'Bak (voiced by Tom Silberkleit )
  • Admiral Brodnak (voiced by Bill Krauss )
  • Aramut (voiced by Joseph White ) – a Ferengi trader, specializing in rare species animals trading
  • Constable LLiksze (voiced by Deborah Sale ) – the Morassian preserve administrator
  • Optimator Two (voiced by Amanda Carrett )
  • Madia (voiced by Linda Clements )
  • Dr. Ana Benyt (voiced by Nancy Cole )
  • Chan (voiced by Connie Hall )
  • USS Enterprise deck reports (voiced by Robert Giedt , Lucija Kordic , and Jerome Paterno )
  • Morassian computer (voiced by Madeleine Wild )
  • Iydia (voiced by Roy Blumenfeld )
  • Stamblyr (voiced by David Booth )
  • Alien Captain (voiced by Rob Jacobsen )
  • Alien Narrator / Gatekeeper (voiced by Andy Valvur )
  • Ky'Dra (voiced by Michael J. West and played by Wayne Grace )
  • Tyralak (voiced by Erol Otus )
  • Nachyl (voiced by Brian A. Vouglas )
  • Aelont (voiced by Tom Silberkleit )
  • Tybok (voiced by Paul Silverman )
  • Constable's Deputy (voiced by David McGrath )

Locations [ ]

Structures [ ].

  • Mertens Orbital Station
  • Unity Device

Planets [ ]

  • Allanor – an uncharted planet planet located in the Federation- Romulan Neutral Zone . Later it is discovered to be a major Chodak archaeological site
  • Frigis (also known as Shonoisho Epsilon VI) – an uncharted planet in Federation space . It is later discovered to be home to a colony of Garidian outcasts, as well as an important Chodak ruins site
  • Horst III – a Class K planet in Federation space, and the place of a known Chodak archaeological site. The Vulcan archaeologist Shanok is known to be exploring the site, sponsored by the Federation Archaeological Survey
  • Morassia – a Class M planet in Federation space, application for membership pending. It houses a massive biological reserve, divided into various biotopes. Each biotope is a self-contained habitat in a controlled environment. There are several rare animal and plant species in the reserve, both indigenous to Morassia and brought in from other planets

Chodak ( β ) [ ]

  • An ancient galactic race that held an empire spanning the Alpha and Beta quadrants, 1,000,000-900,000 years before the Federation 's founding. The ancient homeworld of the Chodak was called Allanor which was in the Romulan Neutral Zone . They were considered an extinct race.
  • In 2370 , the Enterprise -D encountered two Chodak remnants on a quest to find and restore the Unity Device. They were defeated by Jean-Luc Picard. It was revealed that the Unity Device had its own collective consciousness and could not be subjugated to serve again.
  • Mathias Genser – Producer / Director
  • David McGrath – Art Department Artist
  • Paul Mogg – Composer / Sound Engineer / Sound Director
  • Naren Shankar – Lead Writer
  • Meg Storey – Co-Producer
  • Joseph White – Composer / Sound Designer

Background information [ ]

  • The cutscenes were similar to early scenes rendered in 3D for the Star Trek: The Next Generation - A World for all Seasons game that was cancelled, also by Spectrum HoloByte.
  • Though the lines are the same, the recording of Patrick Stewart 's voice used is different from the one in the TV series, and is probably recorded specifically for this game
  • Majel Barrett is credited among the main cast as the voice of the Enterprise 's computer, and the credit line at the very end of the sequence reads "an interactive adventure by Spectrum HoloByte"
  • The final sequence of the opening, just before Enterprise goes to warp for the last time, is different from the one slightly-from-behind view used in the series. It starts from the top, camera facing downwards, so that we can see the entire top surface of the saucer section , with the bow facing the bottom of the screen. The camera rotates 180º and the Enterprise enters warp .
  • The Chodak, an alien race created specifically for this game, also make appearances in the game adaptation of Star Trek Generations , Star Trek: The Next Generation - Birth of the Federation , and Star Trek: The Next Generation - Future's Past , each time with a slightly different depiction.
  • Throughout the game, if the player is sufficiently absent from the game (for example, setting a course on the other side of the Krindar navigational block and going at Warp 1), crewmembers may discuss trivia relating to Season 6 and 7. For example, Beverly Crusher contacts the bridge and asks Captain Picard if he still wants to be in her theater play.
  • Though more of a blooper, if Worf uses a medical tricorder on Commander Riker when he is wounded, he will incorrectly refer to his rank, saying "Captain Riker" is injured.
  • While most of the game's artwork depicts Worf with his hair pulled back in a long ponytail, Worf's icon on the tactical screen depicts him with his earlier, shoulder-length hairstyle.
  • The power delegation panel for main engineering made an appearance in the final page of the first issue of Star Trek: Countdown .

Running on modern systems [ ]

This game was made for the DOS operating system, and meant to run in hardware that is nowadays obsolete. This means that you may find many difficulties trying to run it on modern systems. However there are emulators capable of running this game with perfection.

It is possible, with difficulty, to run it effectively on Windows 95/98.

One way to dramatically improve compatibility is to replace the "sttng.ovl" file's DOS4GW stub with DOS32A . The method to replace the DOS4GW extender built into "sttng.ovl" is described in the DOS32A documentation on its web page. DOS32A is a much more compact DOS extender that is still in development. It is a drop in replacement for the old DOS4GW and is more compatible with modern hardware and operating systems. Also recommended is either DOSbox or VDMSound .

This game can be run under Windows XP with the assistance of a piece of software called VDMSound. VDMSound is an application that enhances the Virtual DOS Machine by emulating older DOS hardware environment variables (such as SoundBlaster settings, VESA, and MSCDEX).

VDMSound can assist with running the installer and executing the game. There is also an "install.exe" replacement designed to allow install from the CD on WinXP but it is not needed if you run the install using VDMSound with the correct settings.

With the development of various open source DOS emulators like DOSBox, the game can now be successfully installed and played under most current operating systems including Windows, Linux and Android.

See also [ ]

  • Game Boy version
  • NES version
  • Star Trek Generations game
  • Star Trek: The Next Generation - A World for all Seasons

External links [ ]

  • A Final Unity at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: The Next Generation – A Final Unity at Wikipedia
  • Star Trek: The Next Generation – A Final Unity at TrekCore
  • Star Trek Gamer 's review of A Final Unity
  • 1 Abdullah bin al-Hussein

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Published Sep 10, 2019

Why 'A Final Unity' is the Perfect 'Star Trek' Gaming Experience

The classic TNG game nails it by sticking to the core of what makes 'Trek' so special.

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StarTrek.com

The beauty of Star Trek is that it works in any format, any genre. This has been proven across all media, from the noir holodeck adventures of Dixon Hill , to Star Trek -as-political thriller in The Undiscovered Country , to the action blockbuster Kelvin timeline films.

But at its core, Star Trek is about relationships, diplomacy, and thoughtful solutions in the face of impossible situations. And though Trek video games have existed for decades and spanned genres from strategy to shooter, one game stands above the rest as the purest example of this: Star Trek : The Next Generation - A Final Unity . In A Final Unity , the player assumes control of the entire 1701-D crew for something comes as close to an episode (or multi-part episode) as possible.

A History Of Trek Gaming

It took time — decades, in fact — for technology to evolve to a point where A Final Unity was even possible, starting with the first Star Trek gaming experience in 1971: a Battleship-style game played by using punchcards . This set the standard for Star Trek gaming throughout the 1970s and 1980s; though computing power improved the functional experience, turn-based ship-to-ship combat was the consistent core of titles. In fact, many of the releases were simply upgraded and adapted versions of the original punchcard design.

However, ask people what they associate most with Star Trek and the answer is often it's characters and relationships. Kirk and Spock, Picard and Data, Janeway and Seven of Nine, the camaraderie among the Discovery crew all linger far longer than discussions about ship-to-ship combat or space exploration. The 1980s saw a few attempts to replicate this, with interactive fiction titles such as The Kobayashi Alternative and The Promethean Prophecy .

Kobayashi

During this era, adventure titles by Sierra Online and LucasArts (AKA Lucasfilm Games) dominated PC gaming. Simon & Schuster Interactive tried to apply this formula with The Rebel Universe ( now browser playable ), which combined strategic ship combat with away team adventures. However, it wasn’t until 1992 that design ambition matched technical execution.

Interplay’s Star Trek: 25th Anniversary succeeded where The Rebel Universe failed, allowing for a lengthy interactive adventure that finally allowed players to get in the boots of Kirk, Spock, and McCoy as they worked, explored, and solved problems together. This set the stage for a new standard of Trek gaming. The next release, though, took everything that worked and boldly went (yeah, I said it) to further heights.

A Final Unity

In 1995, Spectrum Holobyte released Star Trek : The Next Generation — A Final Unity . Building upon the formula that worked so well in 25th Anniversary and the console-exclusive TNG adventure game Future's Past , A Final Unity pulled out all the stops in crafting the ultimate interactive 1701-D adventure, complete with full voiceover by the entire cast. With a story overseen by Trek veteran Naren Shakar and a staff including Nebula-nominated author Stephen Goldin , A Final Unity plays out like a multi-part episode of TNG , with the eventual universe-at-risk stakes reminiscent of the most effective season finales. The cold open, rendered in cutting-edge-for-1995 CG, starts with a captain's log from Patrick Stewart. A seemingly innocent distress call leads to a mystery regarding an ancient artifact; over the course of the next 15 hours, the story twists and turns across multiple planets with franchise hallmarks Vulcans and Romulans alongside a new alien species known as the Chodak , ultimately in pursuit of the reality-bending Unity Device.

A Final Unity

Gameplay for A Final Unity splits time between the bridge of the Enterprise and on planet for away missions. Starting off on the bridge, players have access to various consoles and departments, though the bulk of bridge time is spent communicating with other vessels and/or Starfleet while handling real-time ship combat -- a role that you can assign to Worf, which is often the best solution because it’s clunky and difficult. This does feel fitting for a Star Trek game, though, as visceral action is often more apart of other franchises.

The bridge in A Final Unity

Away missions are when the game truly feels like an interactive episode. One tangible way A Final Unity is better than 25th Anniversary is its away team selection. While 25th Anniversary locked you into a crew of Kirk, Spock, McCoy, and literally disposable redshirts , A Final Unity gives you the freedom to create your own TNG away team (depending on your difficulty setting, it can recommend team selection for you). Like seminal adventure title Maniac Mansion , each character comes with different abilities. For example, Data's android strength may be necessary to overcome an obstacle while Geordi's visor capabilities may detect things a normal tricorder scan will not. With the ability to beam up to the Enterprise at any time, swapping away team crew is easy, giving players the ability to think like a captain planning for the best solution.

Puzzles are a mix of diplomatic conversations and traditional adventure game puzzle solving — as in "which character can manipulate which object to use there." For those new to adventure games, this may induce some frustration, though hint guides and walkthrough can help expedite solutions. When it matters, though, it’s pure Star Trek — like the best episodes, resolution comes not with combat, but with thinking like a Starfleet’s finest. In fact, the final puzzle is a Q-worthy morality test — a fitting way to put give the player Picard’s perspective.

The Future of Trek Gaming

Since A Final Unity , Star Trek games have returned to primarily focus on ship combat and exploration. Bridge Crew has taken to VR to simulate the bridge, though with live multiplayer interactions, making it a social experience as you work as a team. Star Trek Online puts you in the shoes of a Starfleet officer on a ship, tasked with specific roles but also in charge of exploring the galaxy and solving conflicts, sometimes with phaser rifle.

A screenshot from Star Trek Online

Those are fine experiences, but they don’t truly showcase the heart of Star Trek the way A Final Unity did. But perhaps the future of Trek gaming lies in the path trailblazed by another franchise: The Walking Dead.

The adventure game genre retreated into a niche experience in the 2000s, but Telltale Games (staffed by 1990s Lucasarts veterans) reinvigorated and modernized the experience by using genre staples such as dialogue trees and puzzle solving with new innovations such as quicktime events and branching storylines with permanent ripple effects.

This model has been utilized in a few different ways, with big-budget productions ( Until Dawn ) and smaller critical darlings ( Life is Strange ). The throughline, no matter the production value, is an emphasis on story, character, and player agency. In theory, something like A Final Unity would be possible for this modern format. Of course, modern gaming thrives with quality voice acting, and that could provide plenty of new opportunities for Star Trek to explore beyond existing canon. Imagine a Titan-based narrative adventure, one with voice work by Jonathan Frakes and Marina Sirtis that utilizes established series screenwriters.

Doing such a project would fit right into the current plan to expand Star Trek 's footprint on the modern entertainment landscape, all while providing cost-effective ways to extend franchise narrative with established characters. But regardless of when in the canon (or which timeline) such a project takes place, it will only succeed if it remains true to Star Trek by combining relationships, dignity, science, diplomacy, and heart. And if they need to find a perfect model for that — or just a fun way to prepare for Star Trek : Picard — then it's a good thing that A Final Unity is available to play via Abandonware and DOS emulation .

Mike Chen (he/him) writes a lot, from novels (HERE AND NOW AND THEN and A BEGINNING AT THE END) to geek stuff (Tor, The Mary Sue) to a former life as an NHL writer. Follow him on Twitter and Instagram @mikechenwriter.

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Star Trek: The Next Generation - A Final Unity

Star Trek: The Next Generation - A Final Unity is a singleplayer third-person adventure and puzzle game in the Star Trek series.

Availability

Essential improvements, run in dosbox [1], configuration file(s) location, save game data location.

Video setup menu

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Other information, system requirements.

  • ↑ GAMES:StarTrekAFU - DOSBox Wiki - last accessed on May 2023
  • One-time game purchase
  • Singleplayer
  • Third-person
  • Point and select

star trek final unity gog

Star Trek: The Next Generation - "A Final Unity"

  • Screenshots

box cover

  • 1995 ( DOS )
  • 1995 ( Macintosh )
  • Spectrum Holobyte, Inc.
  • MicroProse Software, Inc.
  • #133 on DOS

box cover

  • The Star Trek: The Next Generation Collection (1999)

box cover

Description official descriptions

Jean-Luc Picard, captain of the Federation starship USS Enterprise-D, is on a mission to encounter an ultimate threat to the known galaxy. The game starts with a Federation outpost detecting an unknown ship approaching Federation space; the Enterprise is sent to deal with this new situation. The mystery ship appears to be a small scout-ship from Garid that has lost power to its engines and as a result has sailed off of its intended course. Suddenly, a Romulan Warbird battleship from Garid uncloaks itself right between the protagonist and the new ship, and thus a new story begins.

A Final Unity is a hybrid game with adventure and strategy segments. Whilst on the ship the player can use the tactical console to engage in occasional battles against enemy, repair damaged systems, and select teams for away missions. These missions constitute the larger portion of the game, and are played like a traditional point-and-click adventure, including item manipulation and puzzle-solving. Dialogues may vary depending on the crew members previously selected by the player.

  • Character Feature: Actual person's looks and voice
  • Inspiration: TV series
  • Powerplus releases
  • Protagonist: Female (option)
  • Setting: Space station / Spaceship
  • Star Trek licensees

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Credits (DOS version)

177 People (130 developers, 47 thanks) · View all

Average score: 84% (based on 25 ratings)

Average score: 3.8 out of 5 (based on 50 ratings with 4 reviews)

Make it so!.....kind of...

The Good Following the steps of the Star Trek adventure games by Interplay, Microprose released a Star Trek licensee of their own based on the Next Generation series. So, yeah, basically it's a ripoff of the Interplay games with some cosmetic changes... but there are some interesting additions that make it a much more solid title in several areas.

For those of you out of the loop, you take the role of the Enterprise's captain and have full access to each of the Enterprise's major areas and workstations, represented via hotspot-loaded screens which allow you to either talk to the bridge crew, communicate with starfleet, navigate through space, fight other ships and assemble away teams for teleportation while the story develops. It is in these away missions that the adventure gameplay comes into play, as beaming down takes you to the familiar 2D adventure game environment where you have to solve a variety of puzzles in order to complete the specified objective using a point 'n click interface and combining the abilities of each crewmember. That's right, as not every character is able to do everything you'll have to think before you select who you beam down, as Dr. Crusher will have no problem healing a wounded npc, but she'll be completely lost if you use her to repair an engine. Combat situations might also arise, which although completely simplified so as to remain in the adventure genre format, still mean that you are going to have to keep an eye on each character's health and bring a "red shirt" with you, in case you smell trouble. This minor touches helps add some variety to the way you can solve most puzzles and missions, and the alternation between the point 'n click sequences and the ones aboard the ship where you fight enemy vessels and develop most of the major plot point knocks some enjoyment into the stale adventure game formula.

Final Unity's best features however come from a production-values and trekkie fandom point of view: For starters Microprose threw some money into the game and it shows. Not only the SVGA graphics blow the Interplay games out of the water, but they also secured all of the series main cast for the voice acting, included music straight from the series and added rendered cutscenes that perfectly mimick the "vibe" of the show. In fact, the game plays like an episode ripped right out of the TV, complete with a well designed intro in which the first glimpses of the story are laid out, and as impending danger looms ahead the intro cutscene with the Entreprise flying-by starts rolling cued by the familiar music and Patrick Stewart blurting the even more familiar "Go to red alert!". Great care was taken to make the license justice and it shows. The game even comes loaded with a computer database with all sorts of entertaining Nerdy stuff from the series as well as accurate depictions of the navigation system (a 3D cube with complete stellar and planet information, speed management, etc.), Worf's battle station (which allows you to delegate combat control to Worf or do it yourself), and Geordi's engineer control. The Bad The biggest problem with a Final Unity is that it's just a classic point 'n click adventure and not the adventure/space exploration, etc. hybrid it sold itself out to be. The rest of the peripheral elements are not only useless junk, but actually bog down the adventure elements.

While there's a lot of stuff here that could have been used to extend the game's gameplay into much deeper territories, most of the added features in the "ship mode" are basically useless and badly designed. What am I talking about? Allow me to explain: The basic flow of the game is that you get an assignment from Starfleet to do something and you have to navigate to your destination and deploy your away team. Unfortunately, getting there is slightly more complicated than first advertised, as the navigation system is almost impossible to use (no way to input your coordinates except clicking them in the 3D cube and looking at the systems/planets one by one yourself). Space itself is completely empty. Seriously, the truth is NOT out there... so either you get to the hotspot you are supposed to go to or just waste your time. Fortunately you can instruct Data to just take you wherever the hell Starfleet wants you to go and that's it, which means that the navigation computer while nice to look at, is completely useless. As you approach your destination you'll unfortunately get to face a random number of enemy ships, which takes you to the combat station. Ah... the combat station... I finished the game and I still don't know how to use it. All I know is that while initially it seems as if you are able to do everything from complex maneuvers to individually shielding the bathroom in Picard's cabin the truth is that manual control is completely screwed up and unresponsive, and the only way you'll get something done is if you just delegate the fights to Worf. Ditto the engineering station, which is even more useless than the other two (not once did I touch it).

This leaves the ship as basically a way to waste time as you go between each "real" game area, and to talk to other ships/characters... groan....

Finally the story is only average, and there are some truly annoying moments in the adventure sequences, which involve you waiting around as you send some stupid probes to get some samples, or get around some alien security systems that function on a timer (so you better time those clicks boys 'n girls!.... Man, don't these people know adventure gamers are devoid of reflexes?). The Bottom Line For trekkies this game was da bomb, specially as in those days the now common CD guides were hard to come by. As for pure gameplay value the game is your average sci-fi adventure game with some interesting gameplay ideas that unfortunately have to share space with some really ill-conceived features.

DOS · by Zovni (10504) · 2004

A good, if flawed follow-up to Star Trek: 25th anniv. and Judgement Rites

The Good As with most games of this kind, the story has to shine for it to succeed and shine it does. Without giving anything away, let's just suffice it to say that the story is any trekkie's dream. The graphics are beautiful, if a little cartoony. You'll recognize the gameplay is as simple and fun as the Indiana Jones series and the previous Star Trek adventure games by Interplay.(to clear up any misconceptions, the Indiana Jones games were made by Lucasarts.) The locations you go to are beautiful and you will encounter many races and characters. Also, you get to choose the power setting on your phaser, from 1 (light stun) to 14 (heavy disruption). The voiceovers are done by the original actors and the music is excellent. The Bad First, the combat was very poor. Using confusing controls to move and fire, etc. You will just allocate combat to Worf every time. Same with Engineering. It's to difficult to waste time doing on your own and Worf and Geordi are much better doing tactical and engineering respectively than any person could. Navigation is another big hassle. You are given this ENORMOUS cube within cube within cube with which to navigate the galaxy.(the game would be unplayable without the fact that usually you have an "automatic click on the name of place to go there shortcut. Using the phaser is a big disappointment. On the off-chance you bring it with you on your away-mission, all you do with it is the "melt the grate to get through vent" kind of thing. The largest problem which seems to affect nearly every game like this (the pick-up stuff to solve this kind) is the paradox of the impossible puzzle. You know, the kind where you use cheese and pencil lead to make a bomb to destroy the door. Two of these kinds of puzzles stand out in my mind now and if you get this game, be prepared to get online to get help with it. Another problem is that you cannot get killed except in the Enterprise. You can get blasted by the alien phaser turrets a zillion times and get back up 5 min. later. The game is too linear. you may be given "choices" in the game, but these just end up giving you same result as the other one. E.G. alien probe escaped from ship where away-team is, do we follow it or stay on the ship?? If you follow it, you will get this ridiculous "cutscene" where you chase 2 sec. and then it disappears. Then you go back where you came from. The game is riddled with bugs. Aside from the crashes and lock ups, this has the distinction of when you walk towards certain areas of the game will cause your character(s) to shrink(??) into nothingness and disappear.(???) Last, but not least, the game is slow. Your characters will stroll across enormous environments and don't think you won't back track through areas again and again. The Bottom Line If you like Star Trek games or you like star trek, you should check this out. Otherwise, it's just another average adventure game.

DOS · by James Kirk (150) · 2003

One of the best Star Trek games ever.

The Good When i got this game, I played it constantly!, The storyline was very good and in depth, There were lots of puzzles, lots of talking,The music and sound was very good, The game was also gripping, I found it hard to get of my computer and take a rest!, You start at the bridge of the Enterprise-D, With a view looking at Picard, Riker, Data , Worf , Troi.

There are 2 different types of gameplay in the game, (1). Real time strategy, With your away team, Figuring out different puzzles, Using Phasers, Tricorders, And other gadgets.,There is also loads of nice little features like, Taking the helm and a Library full of facts and history, Tactical, Holodeck,Transporter room (2) Action 3rd perspective , This is were you have control over the enterprise itself and its systems when they are damaged(phasers,shields,Life support), And were you battle, Chodak, Romulans and other species!, This game is very rewarding when you finish it! The Bad The one thing i did not like about this game was spending a long long long time walking around the landscapes trying to solve puzzles, After about 3 days of playing it, i figured out when you hold down the L-Shift button and click the mouse button where you want to go and they run really quick!, So there is a little hint for you when playing the game....

And some of the puzzles in the game a very hard! Nearly impossible even, There will be a few parts in the game were you just might give up and get very annoyed, But let these l put you of! keep playing, Do not give up! And finish it! The Bottom Line Very playable and Fun, despite how old the game is! A definite buy, Should only cost you a few bills!..

DOS · by Alkali (8) · 2003

[ View all 4 player reviews ]

Different from its standard box contents, the game's "Collector's Edition" additionally comes with an individually-numbered collectable box including limited edition pin and an exclusive poster.

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Game added by IJan .

Macintosh added by Terok Nor .

Additional contributors: Accatone , MAT , Jeanne .

Game added March 4, 2000. Last modified February 23, 2024.

  • Star Trek The Next Generation: A Final Unity

Posted by Kurt Kalata on June 16, 2019

Star Trek The Next Generation: A Final Unity (IBM PC, Macintosh) - 1995

  • Star Trek 25th Anniversary
  • Star Trek Judgment Rites
  • Star Trek Deep Space Nine: Harbinger

Although it’s developed by a completely different team – Spectrum Holobyte as opposed to Interplay – Star Trek The Next Generation: A Final Unity is very similar to the two previous adventure games. It features incredibly authentic visuals, technology, and writing, and of course includes all of the original cast members providing the voices. The story is divided up into chapters which connect into one overarching narrative, although they aren’t given separate episode titles anymore. Away missions have you controlling multiple characters, each with their own skills. Most chapters also have variable outcomes depending on your decisions, although they don’t have much impact on the overall story.

The biggest changes, obviously, come with the shift in tone from the original series to The Next Generation . The visual design is much darker, and while they benefit from a resolution bump to optional SVGA, the computer-rendered backgrounds just aren’t quite as attractive. The dialogue and general atmosphere is less campy, with more of a focus on technobabble. Furthermore, while the puzzles in the Interplay games weren’t exactly great, they’re even weaker here. While rarely infuriating, most of the time they’re just flat out boring, either requiring that you talk to the right person for the right solution or in a few cases, simply waiting around for an answer to reveal itself. There are multiple difficulty levels, with the easier ones automatically picking the optimal away team roster and equipment. In the end this helps the experience, because running into difficulties because you made the wrong decision is quite tedious. The interface has technically been improved, although your characters walk incredibly slowly.

The battle sequences have been replaced with some kind of real-time tactical minigame, which is full of so many inexplicable buttons and gauges that it’s practically inscrutable. Thankfully, you have can Geordi or Worf take over the controls, and there’s even a cheat code (“make it so”) to re-equip the Enterprise and give it an advantage.

The overall plot revolves around a long-gone race called the Chodaks, elements of which were borrowed from The Next Generation games for the Genesis and SNES, despite them being completely different games otherwise. It begins when the Enterprise encounters a ship of Garidian rebels who are seeking the Fifth Scroll, a long lost document that would help their cause. This begins the search for the Chodak, as the Enterprise gets pulled off into other directions to save people or investigate various situations per usual Star Trek protocol. Though the story is not broken up into discrete episodes like the other two Star Trek games, there are still various scenarios you’ll find yourselves in – one involves rescuing a space station where one of its sections was apparently removed whole and stolen, and another involves a race of ape-like creatures in a matriarchal society. It’s supposed to take place during the show’s final season, which was airing when A Final Unity was released.

While a solid game, again quite faithful to the series, it lacks the energy of Interplay’s games – the missions are occasionally dull, and it’s never as creative as the better episodes of the TV show. Still, it’s a solid product, as many regard it as the last good Star Trek game.

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Video Game / A Final Unity

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Star Trek : A Final Unity is the third in a series of Adventure Games based on the Star Trek universe, made for the PC in 1995 by MicroProse . It marked the first adventure game written specifically for the Next Generation franchise, the first Star Trek adventure to be released exclusively as a fully-voiced CD-ROM, and also the first to feature "Super-VGA" graphics.

Like its TOS predecessors ( 25th Anniversary and Judgment Rites ), A Final Unity is a very faithful translation of the television show into the adventure game format. This means that the aesthetic style, writing style and structure of the show are all represented in the game. Unlike its predecessors, which were highly episodic in nature, A Final Unity is built entirely around a central Story Arc . It is designed to resemble a single, multi-part episode of the television series, whose story unfolds over a long sequence of away missions, space battles, conversations on the ship, and even some rudimentary management of the Enterprise itself.

The story begins with the Enterprise encountering a tiny ship fleeing Romulan space, through the Romulan Neutral Zone and into Federation space. It is pursued by a Warbird belonging to the Garidians - a race allied with the Romulans. After the Enterprise intervenes and sends the Garidians back whence they came, the rescued ship turns out to be carrying religious refugees who are fleeing from Garid. They ask Picard to assist them in rediscovering some ancient texts that might help spark a revolution back on their home planet. However, the search for these ancient texts subsequently leads to the re-discovery of an ancient civilization that once spanned a major portion of the galaxy, and disappeared overnight some 900,000 years ago.

A good portion of the game is spent on the bridge of the Enterprise , but the focus of the game is still on the away missions. There are 6 of them, played in a Point-and-Click adventure style reminiscent of the previous games in the series. This time around, the player gets to select which of the officers from the Enterprise-D they'd like to send down. In fact, the difficulty of each away-mission depends greatly on which officers are picked; If the most suitable officers are chosen for a mission, they will have interesting conversations with one another throughout and offer very helpful advice. As in the previous games, good diplomacy and defusing dangerous situations is once again critical here. Losing any crew member results in an instant Game Over .

For the first time in Star Trek videogame history, A Final Unity includes fully-3D-rendered space battles. Combat is handled through the various command posts that control the different systems on board the ship: directing weapon-fire, distributing energy, maneuvering around the battlefield, and even using tractor beams. Battles can be very difficult and very engrossing, and differ from previous games in that the arcade-like controls and flight mechanics have been replaced with a much more complex (and confusing) simulator of ship-to-ship combat, closer to the ones used in games like Star Trek: Bridge Commander . Furthermore, players have the option of relegating control to their officers during battle.

Once again, pretty much the entire regular cast from the television show gave their voices to this game, with plenty of dialogue for each of them. The game successfully manages to capture the feel of the series, right down to the Teaser at the beginning, the sounds and visuals, and of course the type of conflicts usually presented in Next Generation episodes. This should not be surprising, seeing as much of the story and direction aspects were handled by the creators and writers of The Next Generation and Deep Space Nine .

A Final Unity is also considered the last Star Trek adventure game to have No Problem with Licensed Games , and is still remembered fondly. The next attempt resulted in Star Trek: Generations , a mediocre game based on a movie of the same name. This coincided with the general decline of the adventure-game genre as a whole. At the same time, the Star Trek videogame franchise began moving into more serious ship-to-ship and fleet-to-fleet combat simulations (with the occasional lower-quality adventure being released to a less receptive crowd).

This work contains examples of the following tropes:

  • Alien Geometries : Chodak architecture.
  • Universal Metaphysical Annihilation: It's strongly implied that the entire space-time continuum would be destroyed if the Unity Device were ever to be used for its original stellar engineering purposes again .
  • Galactic Societal Collapse: As soon as the Chodak Empire lost their Unity Device, their entire society collapsed pretty much overnight, primarily due to uprisings. They've been struggling to return for almost a million years!
  • Apocalyptic Log : The logs found in the various computers on Allanor chronicle some activity during the last few hours of the Empire at its peak. The computers recorded the arrival of the rebels aboard the Rinkyl, and the chaos that ensued.
  • Artificial Stupidity : Space combat is the biggest letdown of the game, owing to its terrible design. Weaponry doesn't seem to work half the time, and gives no indication of when it actually does work. It's easy to get blown up and lose the game without even knowing how it happened. To make matters worse, emulating the game on modern machines causes ships to spin wildly in random directions for no apparent reason. The quickest and easiest way to get through it is to let Worf take control of combat, where he makes the Enterprise spin around and corkscrew marginally less than the target ship does.
  • Bait-and-Switch : Both In-Universe and Out, the final chapter on board the Unity Device turns out to be one of these. After spending half the game racing to the Unity Device to take control of it or at least prevent anyone else from doing so, Picard, Pentara and Brodnack discover that the Device is still being controlled by the same scientists who stole it originally, and that they have no intention to give up control to anyone else. They are using the device purely to mend the rifts in space-time that were caused by the Device itself a million years ago. They need an additional Chodak to help them, but the only suitable one who shows up (Brodnack) is too hell-bent on restoring the Chodak Empire, which had caused the problem to begin with. To that end, they engineer events so that Picard would show Brodnack the path of altruism and cooperation, setting him up for that one moment at the end in which he will voluntarily pledge his life to the monumental task . Up to that very point, Picard truly believed that his own worthiness to control the Device was being tested .
  • Blackmail : Picard knows he can't punish Aramut without first proving that he had been selling banned animal species, so instead he tells Aramut that he's going to let the Romulans know he'd been smuggling animals out of their space. This is enough to get Aramut to plead for a deal.
  • This happens during the investigation on Morassia, with literally everyone blaming someone else for the various deficiencies, accidents, and seeming incompetence occuring at the facility. Dr. Hyunh-Foertsch takes this one step further by blaming the apparent animal smuggling on three different groups of people , claiming they are all in it together.
  • Even after the mission is over, Aramut tries to continue the Blame Game by accusing his own suppliers of mistagging the animals before they even got to him. Unfortunately for Aramut, Picard is tired of playing the game.
  • Boring, but Practical : The Chodak have apparently not only developed paper-clips that are identical to those used on Earth, but also designed their computers with tiny holes to eject any access rod that got stuck - in the same exact way humans designed CD-ROM drives in the 20th century.

star trek final unity gog

  • This is further broken in that the message of the entire game right up to that point (as was that of the television series) was all about cooperation and mutual respect between different and alien cultures.
  • To say nothing of the Unity Device stating that not using it to wipe out the Borg is not using it to "settle petty political dispute." Except... This is THE BORG we're talking about, a species who are considered so much an existential threat to the Federation (and organic life in general) that in one episode of TNG , an admiral explicitly told Picard that if he were in a position to destroy the Borg, he was to take it. The Borg aren't a political entity, and wiping them out wouldn't be "solving a political dispute" but acting to preserve life (granted, this game was written and produced well before Star Trek: Voyager expanded the Borg to where they were so explicitly deadly and dangerous to all life).
  • Chekhov's Gun : Several, but most important are the ruins on Horst III, being investigated by the Vulcan scholar Shanok. These turn out to be ruins belonging to an ancient empire that built the Unity Device .
  • Chekhov's Skill : When the away-team first meets Chancellor Laraq face-to-face, he makes sure to mention that he has become an expert at translating Chodak texts found littered on his planet Frigis. This comes in handy later when the team discovers a hidden Chodak facility and must translate some operating instructions for its machinery.
  • Colon Cancer : Star Trek : The Next Generation : A Final Unity .
  • Geordi displays familiarity with singularity-based power cores, which he had acquired while attempting to repair a Romulan Warbird. (" Timescape ")
  • Troi can be used instead of Geordi for the same puzzle. In her case, she learned the principles of singularity drives while serving in disguise on a Romulan warbird. (" Face of the Enemy ")
  • When Data is confronted with the possibility of a creature that eats neural energy on the planet Morassia, he is not surprised at all - stating that he had already encountered such creatures personally (in the two-parter episode " Time's Arrow ").
  • The Enterprise encounters the Klingon cruiser Bortas during their attempts to defend the border against a Romulan invasion. Worf comments that the Bortas's new captain had fought alongside him against the Duras family - a nod to the two-parter episode " Redemption ". The Bortas itself appeared in that episode and others as Chancellor Gowron's flagship.
  • When Picard is being interrogated on the Unity Device to determine what he would do with its power, the judge asks whether he would use it to make up for his father's disapproval, or his brother's resentment. This harkens back to episodes such as " Tapestry " and " Family ", in which those aspects of Picard's life were revealed. The judge then brings up Picard's Noodle Incident from his academy days that nearly got him expelled (" The First Duty "), as well as an old lover he had jilted due to fear of commitment (" We'll Always Have Paris "). He then moves on to more recent failures, such as the destruction of the Stargazer (" The Battle "), the actions of Locutus of Borg at Wolf 359 (" The Best of Both Worlds "), and giving up Federation secrets to the Cardassians (" The Chains of Command ").
  • Another coincidence is the Vulcan archaeologist Shanok on Horst III . He is first visited early on because he's the foremost expert on Garidian archaeology in the Federation. He has no information that could help with finding the Fifth Scroll, but does mention that he's currently excavating the only Chodak site ever found within Federation space. Once the Chodak invade , the Enterprise rushes back to Horst III and visit his excavation site, where they find the only clue that could pinpoint the location of the Chodak capital of Allanor .
  • Creepy Cathedral : The Quester sect of the Garidian Followers reside in one - a black gothic cathedral with an eerie green glow. The aesthetic supposedly goes hand-in-hand with their apparent devotion to self-inflicted pain as a path to salvation.
  • Crippling Overspecialization : The Unity Device accuses the Chodak of having done nothing but hone their skills at overcoming the challenges they expected the device to present to them once it reappeared - and never having learned from the mistakes that led to its disappearance in the first place.
  • Data Crystal : Picard actually receives a Chodak data crystal about halfway through the game, called a "data crystal" in so many words, no less. Unfortunately, most of the data on it is corrupted, though there is some useful information in it.
  • Deus ex Machina : The Unity device is precisely this; a technological machine capable of doing literally anything. It could instantly destroy any fleet of ships that threatened it, and that is stated to be the least of its power. It can create sentient races from nothing, and even destroy (or create) an entire Galaxy if its owner so wished. Fortunately it is never seen to be used like this and essentially remains a MacGuffin .
  • Another distress call is received as soon as the matter with the Garidian refugees is resolved, when the Enterprise receives a call to investigate an attack on the Mertens Federation advanced research facility.
  • Another one is issued when The Romulans invade Federation space in search of the Unity Device .
  • Do Unto Others Before They Do Unto Us : When Mertens Station comes under attack, Worf speculates that the Romulans attacked the station because it was developing a method to detect cloaked vessels - potentially nullifying their key tactical advantage.
  • Dyson Sphere : The Unity Device is one, though the inside seems to be full of other things as well, not just along the inner surface. It is certainly the size of a Dyson Sphere: 314 million kilometers in diameter.
  • Endurance Duel : The Chodak "Second Challenge" is a simple game where three contestants zap one another until only one remains. It is hinted that the challenge traditionally continues until all but one have been killed.
  • Enemy Mine : During the tests on the Unity Device, Picard and Pentara quickly realize that if Brodnack gets control of the device he would turn the Federation, Garidia, and every other civilization in the galaxy into second-class citizens (read: slaves). They agree to work together to defeat him.
  • Escaped Animal Rampage : This is the B-plot during the Morassia mission. A rare mistagged animal that eats energy managed to knock out the power generators at the animal enclosure, breaks out of its cage, and incapacitates several Watchers. It then goes on a rampage, sucking the energy out of multiple other specimens at the preserve.
  • Evil Gloating : Once Admiral Brodnack reveals his true identity as the commander of the Chodak Star Fleet , he goes on to explain his empire's intentions as well as the nature and capabilites of the Unity Device, thinking that Picard will never be able to do anything about it.
  • The Garidians have a two-caste system comprised of the Patricians and Plebians, as established in their original founding texts, the "Four Scrolls". A major portion of the game revolves around the search for a fifth scroll, which codified the rights of the Plebians while rebuking the Patricians. The discovery of this fifth scroll sets off a violent revolution on Garid .
  • The Morassians treat their males as second-class citizens, viewing them as inferior. They extend the same disrespect to the males from the Enterprise... except for Worf, who gets the same level of respect as the female Enterprise crew-members because he is Klingon. The nature of this exception is left unexplored.
  • The Morassians are highly suspicious of the exotic animal trader Aramut simply because he is a Ferengi, despite having had no real contact with the man. Of course, it doesn't help that their contact to him it through the Smug Snake Iydia.
  • Fictional United Nations : In the canon ending, Picard manages to convince Pentara and Brodnack that one must be set up in order to decide how to use the powers of the Unity Device once they've taken control of it.
  • Fling a Light into the Future : The Chodak rebels did this with the Unity Device, not because the Chodak empire was dying, but because they felt it SHOULD die, as it had become corrupt and evil. The Unity Device was the source of Chodak dominance and the rebels felt it was too powerful and dangerous to be used for such petty reasons.
  • For Your Own Good : In their final statement before stealing the Unity Device, the Chodak scientists explain how they were doing this for the good of the Chodak people. They were right - it was destroying the entire universe.
  • Fragile Speedster : The Romulans, whose Warbirds are typically a serious danger to Federation vessels, turn their ships into Fragile Speedsters in order to race through the Federation border into the Ztarnis Nebula. This is what allows the Enterprise to take on several Warbirds in combat and win.
  • Genocide Dilemma : Appears when the Unity Device offers Picard the option to eradicate the Borg forever.
  • Ghost Planet : Allanor, the capital of the Chodak Empire. Many of its facilities are still functional thanks to an army of maintenance droids.
  • Greater-Scope Villain : At the mid-point of the game, The Romulans invade Federation space in an attempt to reach the presumed location where the Unity Device will reappear . Shortly afterwards, The Chodak invade as well for the same purpose . They are significantly stronger, and far more dangerous since the Unity Device used to belong to them .
  • Hidden Elf Village : The Lawgiver and his followers escaped Garid and arrived on the planet Frigis, now in Federation space. In order to ensure that the Garidians never find them, they used a Chameleon Field device they found on Frigis to disguise their entire planet as an inhospitable one, so that no one would think to search it.
  • Hidden Purpose Test : When Picard, Pentara and Brodnack enter the Unity Device they are told that they will undergo a test to discover which among them is worthy of controlling it. At the very end, it turns out that the test was actually designed to teach Brodnack that the device must never be used at all, mentally preparing him to volunteer to help keep the device from tearing the universe apart .
  • Human Popsicle : Aelont, leader of the Seekers, inadvertently turns himself into one when he manages to get past the guardian of the Path of No Return and stumbles into a Chodak facility, where a security device places him in stasis. He stays that way for several months until the Enterprise away-team finds and releases him. Fortunately, he was in full stasis and did not even realize any time had passed.
  • I Come in Peace : During their initial encounter, Picard tries to convince Brodnack that the Enterprise away team has only come to Allanor as part of an archaeological expedition. Brodnack only pretends to fall for this , but also mentions that the Romulans had claimed the same thing when they visited the planet and sabotaged its transporter system .
  • Idiot Ball : The Seekers are a sect of Garidians who believe in always admitting ignorance and seeking truth. In their temple is a massive door that has been there for a thousand years, guarded by a mechanical statue that will only open the door if you answer a series of questions correctly. Yet no one had gone through that door until about one month before the Enterprise arrived; In fact, Riker is the second person to ever get the answers right and go through. This means that in about a thousand years, none of the Seekers have managed to figure out that the statue wants answers that admit one's ignorance . How could you possibly fail that, Seekers?!
  • Implacable Man : Pentara argues that they should use to the Unity Device to completely wipe out the Borg, arguing that they would never negotiate even if they knew what the Device was capable of.
  • Improperly Paranoid : While Dr. Vi Hyunh-Foertsch is Properly Paranoid about someone smuggling illegal animals into the Morassia wildlife preserve, she blames literally everyone for being in on the conspiracy, including even the person who had brought the issue to her attention in the first place! She suspects the actual culprit too, but the trope is inverted when for some reason she still agrees to have dinner with him , leading to the doctor getting drugged and gagged and held captive in his quarters .
  • Insufferable Genius : Dr. Griems on Mertens Station berates the Enterprise away-team for distracting him while he's trying to stabilize the Perilous Power Source he had set up on the station. Geordi must impress the doctor with his engineering prowess in order to get him to allow the team to help stabilize the device before it blows.
  • Intelligent Gerbil : In a departure from Trek's normal way of doing things , the Chodak are some sort of anthropomorphic bivalve that possess a face with two eyes and a mouth, plus bilateral bodily symmetry including a pair of spindly arms and legs. Their memorable appearance would have been extremely difficult and expensive to portray in a 1990's TV show, which is fortunately no obstacle for an animated videogame.
  • Invisible Monster : One of these got loose on the Morassia nature preserve. Turns out it isn't only invisible, it also eats energy.
  • Invisibility Cloak : Aside from the familiar one used by the Romulans (and their allies the Garidians), the Enterprise now has to contend with a new interstellar power using something called a "Chameleon Field" which can disguise an object as another innocuous space object such as an asteroid. It primarily works by masking against sensor scans, but doesn't fool the naked eye. The Chameleon Field is encountered multiple times during the game, at one point used to mask an entire inhabited planet as an uninhabitable one .
  • Leave No Witnesses : Consultant Iydia blames the Watchers for having "disappeared" Dr. Hynuh-Foertsch to prevent her from blowing the lid on their animal smuggling operation. It turns out that Iydia himself did exactly that. The watchers were never involved .
  • Lost Superweapon : The Unity Device . It has the ability to literally alter reality.
  • Matriarchy : Morassian society is a matriarchy, with males considered inferior to females and unfit for leadership positions. Curiously, the Federation actually considers admitting Morassia despite the obvious inequality.
  • Meaningful Name : The game was made at the time The Next Generation was winding down after seven years on the air, and there was a lot of publicity surrounding the series finale. The title of the game, "A Final Unity", was themed around all of this.
  • Mistaken for Granite : The statue guarding the Path of No Return on Frigis. It is actually an animatronic (or possibly a living being).
  • Morton's Fork : The final choice in the game, whether to destroy a Borg fleet or the entire Borg race . Except that an observant player will notice they can Take a Third Option .
  • My Future Self and Me : The Unity Device attempts to trick Picard by showing him an image of himself, claiming that it is him from the future coming back to warn him that Pentara and Brodnack will betray him. The image hands him a device to be used later in order to win the test.
  • No Good Deed Goes Unpunished : Watcher Tzudan discovered the first mistagged animal at the Morassia nature preserve, and brought it to Dr. Hyunh-Foertsch so she might investigate where the animal came from or why it was mistagged. In return, she accused him of operating an animal smuggling ring.
  • Not So Extinct : The escaped animal at the Morassia nature preserve bears a strong resemblance to a now-extinct animal that once lived on Garid. However, it turns out that the Lawgiver had taken several animals from Garid when he left - including this one. Learning this helps the Enterprise track down the animal's origin to the planet the Lawgiver escaped to.
  • The Omnipotent : The Unity Device is literally omnipotent, capable of altering reality itself.
  • The fifth scroll is housed in a room with a logic puzzle barring access to it.
  • Inverted, in a way, with the Door of Enlightenment. You can only pass if you honestly admit that you don't know the answer to any of the questions .
  • The Only Way They Will Learn : The Lawgiver was fed up with the infighting between the various sects forming among his Followers, so he hid the Fifth Scroll away from them and told them that they would need to cooperate in order to ever find it again. Unfortunately, a thousand years later, they had never done so.
  • Perilous Power Source : Dr. Griems was developing one on Mertens Station, using a singularity (a black hole) as a power source. The power plant is inherently unstable, though it wasn't actually dangerous until the station came under attack.
  • Planet Spaceship : Actually a Star Spaceship, given that the Unity Device is 314 million kilometers in diameter. For comparison, if the device had been placed where our Sun is, the Earth would be orbiting close to its inner surface.
  • The Power of Trust : Brodnack and Pentara must both be shown this by example, in order to get the canon ending.
  • Properly Paranoid : Dr. Vi Hyunh-Foertsch, at least generally-speaking. When a mistagged animal is brought to her attention, she begins to suspect that someone in the Morassia wildlife preserve has been importing illegal animals. Her only problem is that she's also Improperly Paranoid , blaming various innocent people for being in on the scam, and thus losing all credibility for her claim .
  • Precursors : The Chodak. And you're not going to like them returning .
  • Psychological Projection : Brodnack has trouble understanding that Picard actually means what he says when he tries to get the other captains to cooperate in the Unity Device test, instead believing that Picard was only doing so because he felt weak and needed allies. This is due to Brodnack's upbringing, which pushes the individual to excel at the expense of others.
  • Railroading : The game does dip into this territory on occasion. In particular, there's the Shmuck Bait mentioned below - if you need to use the pulsar, the game will make you go into Romulan space to outrun the light of the pulsar and observe it in what would otherwise be a pretty clever acknowledgment of real physics and what would be possible with FTL travel. The only thing is... a star, even a pulsar, is a sphere . Even if you just need to be on the pulsar's former plane of ecliptic to fully observe the pulse, you should be able to go in any direction in 360 degrees from it to make your observation - including the opposite direction away from Romulan territory! However, that part of the game world doesn't exist (the pulsar is positioned in a way as to make that part of the Federation unreachable on the map), so you have no choice but to violate the Neutral Zone to make your observation.
  • Recurring Character : Not strictly a character, but a ship: The Klingon cruiser Bortas , already seen in several TNG episodes including "Redemption" and "Heir to the Empire", where it served as Gowron's flagship. In this game, it is the first Klingon vessel to arrive to help defend the Federation against a Romulan invasion.
  • Replay Mode : The game allows the player to go to the Holodeck of the Enterprise where he/she can rewatch the game's cutscenes.
  • Subverted with the Chodak , who look barely humanoid at all, though they do not cross fully into the Starfish Aliens category. If anything, they somewhat resemble Humpty Dumpty .
  • A Federation phytosociologist working at the Morassian Nature Preserve appears to be some sort of insectoid alien. There is no interaction with them during the game; only their portrait appears in the tricorder during that mission.
  • Sacred Scripture : The Garidian Scrolls, of which only four were publicly known until the very start of the game, written a thousand years ago by the Lawgiver. They are the founding document of Garidian society, and are seen with utmost reverence. When a fifth scroll is found, the revelations it contains upends their entire society.
  • Schmuck Bait : Late in the game, you may find yourself needing to use a pulsar to determine the location of the Unity Device, only to discover that it has collapsed into a black hole. Data suggests using a complex solution involving warp drive, the deflector and subspace fields, while Troi suggests flying thirty light years away (into Romulan space, no less) in order to get an image of the pulsar prior to its collapse. Given their respective backgrounds, you'd probably expect Troi's solution to be completely idiotic, and Data's to be the correct one. You'd be wrong, though — Troi's solution works so long as you can avoid getting blown away by the Romulans, whereas Data's will result in the instant destruction of the Enterprise .
  • Seal the Breach : Must be done to prevent the destruction of Mertens Station after an attack causes its inherently-unstable Perilous Power Source to become too unstable.
  • Secret Test of Character : On the player. You'll need this at the very end. See Take a Third Option .
  • Sealed Evil in a Can : The Unity Device not only was being used for evil purposes, but had the potential to destroy the universe , leading to Chodak scientists stealing it and phasing it out of time for nearly a million years , until it could be found again by someone more worthy to use its powers. However...
  • Sealed Evil in a Duel : ...the scientists who stole the Unity Device were actually not hoping to find a more benevolent user for the device, but someone who would help contain the damage it had done to the universe. They've been struggling to seal the tearing of the space-time continuum it had caused, and will probably continue to do so until the end of time .
  • Series Continuity Error : As much as the game really does manage to evoke the feel of the TNG television series, its utterly impossible to fit it into the continuity, as the stardates mentioned throughout the game indicate it as taking place over the course of the entire final season: the first stardate mentioned in the game, 47111.1, actually places it immediately after "Descent Part 2", and the final stardate mentioned in the game is after the one used in TNG 's final episode. So unless the search for the Chodak was happening "around" the rest of the final season, and therefore we only get to see those relevant bits here, it otherwise becomes very tricky to figure out...
  • Servant Race : The Chodak used the Unity Device to create at least one of these. They were termed "second-class citizens", but were most likely just slaves.
  • Shrouded in Myth : Although the Garidians acknowledge that the Lawgiver was a real person, details about his life and departure from Garid have passed into legend, replaced by his writings (those that survived, anyway).
  • Skeleton Key : Chancellor Laraq hands Picard one of these, a programmable key that can be used to access any Chodak computer.
  • Captain Pentara slips into this role towards the end of the game, to her own detriment when she fails one of the many secret tests of character .
  • Admiral Brodnak is also this, constantly overestimating himself and underestimating everyone else throughout his time interacting with you.
  • Consultant Iydia at the Morassian nature preserve. He is dismissive of the Enterprise's investigation into Dr. Hyunh-Foertsch's disappearance, angry that it is taking away time from his important research, and condescending over anyone who tries to question him and everyone else at the facility to boot. In conversation it is quickly also revealed that he lacks any scientific ethics. Finally, it is discovered that he had drugged and kidnapped Dr. Hyunh-Foertsch because she was about to expose his smuggling operation .
  • Arch-Rashon Nachyl on Frigis is implied to be one based on dialog with Aelont, but no on-screen behavior really confirms this.
  • Something Only They Would Say : In order to get the Lawgiver's Followers to reveal themselves on Frigis, Picard allows T'Bak to broadcast a quote from the Lawgiver. He specifically chooses the last words of the Lawgiver before he left Garid, where he rebuked the Garidian ruling council for its misinterpretation of his words. This lets the Followers know that they are not simply dealing with Garidians (whom they were trying to hide from), but ones who recognize that the Lawgiver was not a traitor.
  • Space Station : Other than the many Starbases you can visit for repairs and torpedo replenishment, Mertens Station is the only Space Station relevant to the story. It is an advanced scientific research station that has been developing a variety of new technologies, among which are means to detect cloaked vessels as well as an experimental power source similar to the one used by Romulans. Unsurprisingly, it comes under attack fairly early on, though not by the Romulans .
  • Strike Me Down with All of Your Hatred! : Brodnack tries to get the Enterprise to fire on his ship by locking weapons on it, knowing that the Unity Device would destroy the Enterprise for its violent behavior. Picard doesn't fall for this.
  • Suicide Mission : The Romulans are well aware that many (if not most) of their ships will be destroyed in Federation space as they race to the Ztarnis Nebula, but they believe that enough ships will be able to reach The Unity Device and use it to destroy the Federation instantly.
  • Take a Third Option : The only correct solution to the final dilemma in the game. You are informed of an impending attack by a Borg fleet and can use the unity device to either destroy the fleet or the entire Borg race . On the surface, it looks like you absolutely must choose one option or the other to proceed with the game - unless you notice that the control panel that presents the options has an off switch...
  • Talking the Monster to Death : Picard hopes to do this to Brodnack during the Second Challenge , since otherwise he might die during the challenge. Unfortunately it fails, but fortunately Brodnack yields before the challenge can kill him.
  • The Guards Must Be Crazy : When the Morassian guards go to arrest Consultant Iydia , he tells them to wait while he grabs some stuff and uses the time to escape the planet entirely. Constable Lliksze is rightly furious at their incompetence.
  • "The Reason You Suck" Speech : Picard, Pentara and Brodnack are each on the receiving end of one of these near the very end of the game, when being confronted by an alien who demands to know why they should be allowed to control the Unity Device .
  • They Don't Make Them Like They Used To : Remnants of Chodak technology are said to be nearly a million years old, yet work like they are brand new after eons of disuse. Only some minor data corruption is seen. Geordi even comments on how improbable this is.
  • Two Lines, No Waiting : The mission on Morassia has two concurrent plots running: The disappearance of Dr. Hyunh-Foertsch, and the mysterious power-outages that have been plaguing the nature reserve. The two incidents initially appear to be connected, but are gradually revealed to be completely separate events. They both must be resolved before the mission ends.
  • Unwinnable by Design : Happens in the very last mission, if you either kill Admiral Brodnack, or fail to assist Brodnack and Pentara in crossing the chasm in the Unity Device .
  • At several points in the game, there's nothing to do except wait for a message to come in from Starfleet, or wait for some analysis to be completed. This can take upwards of 10 seconds sometimes.
  • During an Away Mission while on Ensign difficulty (or if you chose the correct people for the Away Team yourself) the characters occasionally speak with one another and plainly state what the solution to the current problem is, or what your next step should be. The interval between them speaking up is random, and can sometimes take up to two minutes.

star trek final unity gog

  • "With Our Swords" Scene : This is the only peaceful way to escape the room where the "Second Challenge" takes place. Picard must convince the two other captains to hand over their disc parts, and then use all three parts to divert the energy inside a force field mechanism to turn it off.
  • You Are Too Late : Once The Romulans invade Federation space , they believe the Federation is already too late to stop them from reaching the Unity Device and essentially ending the war instantly in their favor.
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star trek final unity gog

Download Star Trek: The Next Generation - "A Final Unity"

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Star Trek: The Next Generation - "A Final Unity"

Also available on: Mac

Description of Star Trek: The Next Generation - "A Final Unity"

1995, the year Star Trek: The Next Generation - "A Final Unity" was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by MicroProse Software, Inc., Spectrum Holobyte, Inc., MicroProse Ltd., this adventure and strategy game is available for free on this page.

External links

How to play star trek: the next generation - "a final unity".

For the Windows portable version, follow the instructions in _ReadMe.txt file, kindly provided by the repacker ThisGuyYouKnow

This is the installation part:

INSTALLATION: The "STTNG" folder must be placed in the root directory of any drive you wish to install it on. Ergo, if on your system drive the path must read C:\STTNG\ The game will fail to load properly if you place the STTNG folder within any subdirectory or other folder, unless you make path changes to the sttng.ini file & the [autoexec] section of dosbox.conf file.

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Star Trek: The Next Generation - "A Final Unity" 0

Comments and reviews

Dave 2023-05-06 1 point

When I think that I have throw my original copy to garbage. Had to clean the garage.

Bob 2022-12-18 0 point

The link for nrgtoiso is down, you can use the google cache to fetch it back the download link for the program is http://www.softsea.com/download.php?id=838298351

shatner sulu 2022-12-16 2 points

im trying to run this in d-fend reloaded (it still runs it through dos box). but when i save, it doesnt actually save. any idea what i can do to fix this?

Mac 2022-09-06 0 point DOS version

I'm one of the 500k lucky ones to still own an original copy.

Chantibob Schiggler 2022-04-25 2 points

Thank you verry mutch :-) it is great, a travel into my childhood

Beavis & Butthead 2021-05-17 1 point DOS version

Lmfao it's an NRG file that get's downloaded. Need to use something like winimage to convert it to ISO file that dosbox can recognize.

Schaeefer 2021-01-31 1 point

So I had the same "fatal error. could not find resource file check resource file - check CD path in sttng.ini." after following QUEEN K JUUL's instructions for the auto config (if you go through the normal steps everytime it works but as they said its a hassle) Put the below in your auto config mount c C:\DOS C:\ imgmount d -t iso startr~1.iso cd sttng sttng

TLOBDOG3000 2020-10-17 -1 point DOS version

Hi i'm trying to get this to work I get as far as installing the game step 11 when it asks me to insert the CD rom into my device. When i try to run the game it gives me "fatal error. could not find resource file check resource file - check CD path in sttng.ini." please help

Okiram87 2020-07-31 2 points DOS version

Hi, Thank you for the thorough explanations. I was able to get D-Fend DOSBox, install the games, and also set the AutoExec command using the correction at the top. but it restarted from the beginning. How do I set it so it will used my saved game?? Any help is very appreciated.

Hockey9314 2020-07-07 3 points DOS version

Thanks to "QUEEN K JUUL" I haven't played this game in 20 years and just spent hours playing it on my Windows 10 device. Everything worked fine up to direction #18 (editing DosBox options for easy start up of the game) Some of the directions were out of order and wouldn't let the game boot up. I figured it out and have the correction #18 coding below: mount c C:\DOS c:\ imgmount d -t iso STARTR~1.ISO cd STTNG STTNG.EXE

CluelessDOS 2020-05-12 4 points DOS version

Thanks QUEEN K JUUL for the details. On point 9, it says "image file not found" when I put in the command imgmount d -t iso STARTR~1.ISO. Any ideas? :( Thanks

Kilford Brimley 2020-05-10 0 point

Note to new players, holding Shift speeds up the interminable walking speed. Found it by accident, and have since bound it to a mouse button. So playable now!

queen k juul 2020-04-08 26 points DOS version

Guide for Windows folks (Win10, brand new DOSbox install): 1. Download file from here 2. Go to nrgtoiso.com and download the utility, convert the file from here to ISO format (afaik DOSbox will not read NRG images) 3. Install latest DOSbox 4. Create a DOS directory (I just used C:\DOS, you can use whatever) 5. Put the ISO in the DOS directory 6. Run DOSbox 7. In DOSbox, run "mount c C:\DOS" or whatever your DOS folder path is 8. Switch to C:\ (just type C: in DOSbox and hit Enter) 9. type "dir" and hit enter, you *should* see an entry like "STARTR~1 ISO". If you do, run "imgmount d -t iso STARTR~1.ISO". If you don't make sure the ISO is in your DOS folder and that if your DOS folder is not C:\DOS that you replace that with your folder in the mount command above 10. With the image mounted, run "D:" to get to the CD drive, then run "INSTALL.EXE" 11. Click Install Game. Choose the Optimal install in the installer. It should auto-detect everything as fine with stock DOSbox settings. Continue, and install to drive C:. It will look like it is stalled out, but give it time. Took about 10 minutes before I saw any progress on the installer screen for me. **NOTES HERE** You can press Control+F12 to increase the cycle count (shown in the window titlebar) and install faster. I pushed mine to ~75,000 and it finished in a few seconds. Use Control+F11 to set it back to ~3000 when you're done. SET IT BACK WHEN YOU ARE DONE. Control+F10 gets your mouse out of the DOSbox window. 12. Eventually, it will be done. Select "Configure Hardware" from the next menu, then "Configure Sound Card". Select "Auto Detect" at the top and hit OK. It should detect the default DOSbox sound device with no problems. Click "Sound Test" then "OK" to make sure you can hear Sir Patrick's soothing voice before continuing. 13. Select Set Up Video Mode and continue. You can use Auto Detect, but you should already have "640x480 65000 colors" in the list, and you can just pick that, too. Hit OK. You may receive a warning about movies playing at the wrong speed, so far I've found it safe to ignore that. 14. Set Fullscreen to ON (even if you're playing in a window!) Leave UniVESA Off. 15. Continue, it should run a test and show you a beautiful picture of the Enterprise-D to confirm. If you set 640x480 and Fullscreen On, it should fill the whole window. press Enter to continue. 16. You're set. Hit "Return to previous menu" then "Exit and save game configuration" then "Exit Installer" 17. You should now be in the "C:\STTNG" folder where you can run the game just by running "STTNG" from the prompt. 18. When you go to run the game next time, you will need to mount C and D again. You can go to StartDOSboxOptionsDOSbox Options, scroll all the way to the bottom, and add the following in the "AUTOEXEC" section: mount c C:\DOS imgmount d D:\STARTR~1.ISO -t iso C: cd STTNG STTNG.EXE NOTE: if you want to be able to play other games than this one in DOSbox, only put "mount c C:\DOS" and "C:" in autoexec. I wrote a little bat file to mount the CD and start the game for me instead DOSbox config can be set to your liking, I've had good luck with So yeah, there you have it folks! The almost all-too-complete guide! Oh yeah, to adjust the hardware settings later, use "setup.exe" from the STTNG folder. Live long and prosper, loves!

Zakomac 2020-03-26 0 point

Hello. I downloaded the game from this site and tried to run it through DosBox, but was unable to do so successfully. Can someone please help me and explain how to do it? I would really sincerely appreciate it.

Jon 2020-03-23 2 points Mac version

Does any have a tip for running this on a Mac? I've downloaded it and unzipped through Stuffit but I get a message saying it can't open because the Classic environment is no longer supported. Thanks in advance!

LtCommanderBorf 2020-01-07 1 point

I was able to get this to run just fine on Win 10 using Power ISO and D-Fend Reloaded as suggested in the comment by IMAMIXOLOGISTNOTADOCTOR. I found the tutorial on youtube here: https://youtu.be/2Weo7xJCtvM

Imamixologistnotadoctor 2019-12-11 2 points

Power iso will read & mount .nrg xtensions. Free program. Also recommend dfend reloaded, dosbox included therein. Equally priced. ☺ happy holidays & thanks for the upload (s).

Q 2019-09-13 0 point DOS version

This game work on windows 10.I saw running offcorse with emulator. I recommend a lot this game and Star Trek Hidden Evil and (25th and 25th Judement Rites enhanced versions) and away team and ds9 and ds9 the fallen and klingon honor guard.

Wop 2019-09-02 0 point DOS version

Hey, this isn't the iso version. This is a .nrg and dosbox won't play .nrg.

Jimbo 2019-04-26 -3 points DOS version

To Infinity and beyond.

EasyChair 2019-03-12 0 point DOS version

I remember playing this game through back in the day when it was new. I really liked it then. So I started it again with Dosbox. But this time I encountered a game breaking bug on Frigis. I just can't open the door to the Fifth Scroll. Each time when I try to insert the blue talisman into the niche there it says "It didn't work." No chance to open the door. Has someone here a solution for this or at least a cheat to get over this?

Holonet 2019-02-17 0 point DOS version

For Windows 10 (or any, really), try DosBox SVN Daum or DosBox-X. The "official" DosBox isn't maintained anymore (since 2010), but there are forks that have far exceeded the original, and consequently, much less of a PITA to get this gem running on.

shw 2018-09-14 0 point DOS version

Hey Doug, Would love to get the manual. I had the game long time ago and for some stupid reason decided to throw it away with some other old CDs from magazines.

Doug M. 2018-08-21 4 points DOS version

Love this game! I own this game, still have the box, CD-ROM, manual, and copy of original registration card in tact yet I'm forced to seek out a version from an abandonware site (am assuming this is a volunteer-run site as opposed to some scam site, based on the positive comments I've been reading). :) I'd be happy to scan the manual, if you don't have a copy. Let me know. Reach out to me on Twitter @dmehus. Thanks, Doug

italmike2k2 2017-12-16 -3 points

Mount the image. Lets say your E drive. Mount the image in Dosbox as D, i believe you need -t cdrom at the end of it. Mount the game directory as C in dosbox. I normally don't get specific and mount right into the game directory. The games don't like that. I just mount the drive and navigate my way there.

italmike2k2 2017-12-16 2 points DOS version

This is the best star trek game ever made.

Anonymous 2017-11-12 0 point

There's a video on YouTube on how to do it. I don't have the link but its there. You have to mount img.iso Or something there abouts.

anonymous 2017-09-08 -5 points

How do you get this to work on Dosbox? I mean ISOs?

derpington83 2017-07-21 -1 point DOS version

Codga 2017-06-05 2 points DOS version Anyone give me some help on how to run this game on Windows 10? Sure! I will helpfully tell you that you are boned! Yeah windows 10 does not play well with old games. 8.1 runs everything...even the ol tie fighter game.

Codga 2017-06-05 1 point DOS version

Anyone give me some help on how to run this game on Windows 10?

Treacherous Romulan 2017-04-13 1 point

Loved this game as a kid. The TNG cast voiced this adventure and it's entertaining. I remember being stumped by some of the puzzles but now days we have the internet to help. I loved manning all the enterprise stations and ordering the crew to do hazardous tasks while tracking down answers to a mysterious new alien race.

omegazeo 2016-11-04 -11 points DOS version

this game is good but i prefer 25th aniversary editon and judgement rights i love riker and picard n worf but rest of cast of next generation chars suck while orginal star trek is friggin epic

Holonet 2015-09-13 6 points

I can't believe there are no comments by this game. Out of all the Star Trek games I ever played, this is the only one I had good things to say about. For the time, the graphics are enchanting, it has the full main cast voice acting it, and the story, in the form of a long episode, is as good as any actual episode in the series.

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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Star Trek: The Next Generation - "A Final Unity", read the abandonware guide first!

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  • Publisher: Spectrum Holobyte, Inc.
  • Developer: Spectrum Holobyte, Inc.

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Star Trek: The Next Generation--A Final Unity – Walkthrough

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Star Trek: The Next Generation--A Final Unity Review

At last, a well-executed game based on the recent batch of Star Trek shows.

By Chris Hudak on May 1, 1996 at 12:00AM PDT

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COMMENTS

  1. Star Trek: The Next Generation

    Right now this game is considered "abandonedware" so you can search-engine for the .iso file (an image of the original cd rom). After you install Dos box (free download) you can search-engine the commands for mounting the iso as the cdrom drive from perspective of dos (command is 'imgmount').

  2. Star Trek: The Next Generation

    ASIN B00004TOMS (Germany re-release) Star Trek: The Next Generation - A Final Unity is a video game by Spectrum HoloByte, based on and licensed for the Star Trek: The Next Generation television series. It features the voices of all the original cast of the show, in hundreds of hours of recorded dialogue. The script was created specifically ...

  3. Star Trek Next Generation: A Final Unity

    GOG.com is a digital distribution platform - an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

  4. Why 'A Final Unity' is the Perfect 'Star Trek' Gaming Experience

    A History Of Trek Gaming. It took time — decades, in fact — for technology to evolve to a point where A Final Unity was even possible, starting with the first Star Trek gaming experience in 1971: a Battleship-style game played by using punchcards. This set the standard for Star Trek gaming throughout the 1970s and 1980s; though computing ...

  5. Star Trek A Final Unity, page 1

    Longest Journey and Blade Runner work on several third party applications, most notably ScummVM. What GOG does is that they negotiate through the legal jungle to get older games re-released digitally. In the case of Star Trek, and A Final Unity especially, it can be a very tricky thing.

  6. Star Trek: The Next Generation

    Genre (s) Adventure. Mode (s) Single-player. Star Trek: The Next Generation - A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for the DOS and later ported to the Macintosh. [3] It puts the player in control of Captain Picard and his crew of the Enterprise D and features ...

  7. Star Trek: The Next Generation

    Star Trek: The Next Generation - A Final Unity. From PCGamingWiki, the wiki about fixing PC games This page ... Star Trek: The Next Generation - A Final Unity is a singleplayer third-person adventure and puzzle game in the Star Trek series. ... GOG.com; Gamesplanet; CheapShark. Powered by MediaWiki; Semantic MediaWiki; Cargo;

  8. Star Trek: The Next Generation

    With the return of legendary Starfleet Captain Jean-Luc Picard in his own new Star Trek television series, it seems a fitting time to flash back to The Next Generation's heyday and Spectrum Holobyte's 1995 point-and-click adventure, A Final Unity.This entry into the franchise gaming library remains faithful in most ways to the series it's based on, for (mostly) better and (a little) for ...

  9. Star Trek: The Next Generation

    A Final Unity is a hybrid game with adventure and strategy segments. Whilst on the ship the player can use the tactical console to engage in occasional battles against enemy, repair damaged systems, and select teams for away missions. These missions constitute the larger portion of the game, and are played like a traditional point-and-click ...

  10. Star Trek The Next Generation: A Final Unity

    Although it's developed by a completely different team - Spectrum Holobyte as opposed to Interplay - Star Trek The Next Generation: A Final Unity is very similar to the two previous adventure games. It features incredibly authentic visuals, technology, and writing, and of course includes all of the original cast members providing the voices.

  11. Star Trek: The Next Generation--A Final Unity

    Star Trek: The Next Generation "A Final Unity" is an excellent game that has an interesting story, decent voice acting, and even semi-nonlinear gameplay. Aside from the annoying battle sequences ...

  12. A Final Unity (Video Game)

    A Final Unity. Star Trek: A Final Unity is the third in a series of Adventure Games based on the Star Trek universe, made for the PC in 1995 by MicroProse. It marked the first adventure game written specifically for the Next Generation franchise, the first Star Trek adventure to be released exclusively as a fully-voiced CD-ROM, and also the ...

  13. Download Star Trek: The Next Generation

    Star Wars: X-Wing - Imperial Pursuit DOS 1993. 1995, the year Star Trek: The Next Generation - "A Final Unity" was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by MicroProse Software, Inc., Spectrum Holobyte, Inc., MicroProse Ltd., this adventure and strategy game is available for free on this page.

  14. Star Trek The Next Generation a Final Unity, page 1

    GOG.com is a digital distribution platform - an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. ... GOG do you have any plans on releasing Star Trek The Next Generation a Final Unity? This was one of my favorites and I would love to see it available. I ...

  15. Star Trek: The Next Generation: A Final Unity Walkthrough

    INTRODUCTION. This walkthru gives explicit instructions for playing Star Trek The Next Generation: A Final Unity (FU) that lead to a successful conclusion. The information given here assumes that the player has read the game documentation included in the FU game box and readme.txt. Instructions are given for the Captain mode of difficulty.

  16. Star Trek: The Next Generation--A Final Unity

    Once he is satisfied he will open the Door. Walk to Right. Walk to Tower. This will take the candidates to the Unity Device Intelligence. The Unity Device wil claim all candidates have passed the tests. The Unity Device will detect a Borg Invasion Fleet and offers the candidates the opportunity to take action against the Borg. This is another test.

  17. Star Trek: The Next Generation--A Final Unity Review

    Star Trek: The Next Generation--A Final Unity Review At last, a well-executed game based on the recent batch of Star Trek shows. By Chris Hudak on May 1, 1996 at 12:00AM PDT.

  18. Star Trek: The Next Generation

    00:00 Firing at the Garidians.01:29 Losing an AI-assisted tactical battle.02:57 Winning an AI-assisted tactical battle.04:10 Big cable - phaser set to kill.0...

  19. Star Trek: Final Unity

    GOG.com is a digital distribution platform - an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

  20. Star Trek: The Next Generation -- A Final Unity

    Release Date, Trailers, News, Reviews, Guides, Gameplay and more for Star Trek: The Next Generation -- A Final Unity

  21. Star Trek: A Final Unity

    GOG.com is a digital distribution platform - an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

  22. Star Trek A Final Unity Install help, page 1

    GOG.com is a digital distribution platform - an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. ... General discussion (archive) Star Trek A Final Unity Install help (6 posts) (6 posts) (6 posts) Pages: 1. This is my favourite topic ace2020boyd. New User ...