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The terminator, hack of journey to silius.
- FLAG AS NONCOMPLIANT
Description:
Sunsoft originally planned to make a Terminator game for the NES. They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator. This hack replaces the title screen, cutscenes and story, ending, character graphics, as well as altering some enemies and bosses to look more Terminator-like. A big thank you to Kamaal Brown and PasthorRothers, who helped with the spritework, James Proveaux, who colorized the title screen, and 8-bit fan , who smoothed out and tweaked various things in the game! Enjoy!!!
ROM / ISO Information:
- Rom File: Journey to Silius (U) [!].nes
- CRC32: 4563F40D
- MD5: EAF4FC733FA16F68CFA48698E649C170
- SHA-1: FE8620E1C3BCC5DD66291A55E94F996145098492
- News Articles for this Hack
- Readme File
Screenshots:
User Review Information
Platform: Nintendo Entertainment System (NES)
Region: NTSC
Country: United States of America
Developer(s): Hack
Publishers(s): SUNSOFT
ReleaseDate: 2021-11-01
The Terminator (Hack Journey to Silius)
Sunsoft originally planned to make a Terminator game for the NES. They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator. This hack replaces the title screen, cutscenes and story, ending, character graphics, as well as altering some enemies and bosses to look more Terminator-like.
ESRB Rating: Not Rated
Genre(s): Action | Platform | Unofficial
Other Graphic(s)
No fanarts/screenshots/banners found, be the 1st to add them..
Prerelease:Journey to Silius
This page details prerelease information and/or media for Journey to Silius .
Journey to Silius began life in 1988 as a licensed game of the film The Terminator . Unlike other licensed games, it was not presented to the licensor until it was finished in 1989; the license was then reportedly revoked because it did not follow the plot of the film at all, but instead focused entirely on the future war between humanity and Skynet that is shown in a few brief flashback scenes in the film. Thus, the game was turned into an original property (cf. Sunman ). All that currently survives from this stage of development are screenshots from Nintendo Power and a 1989 promo video for WCES; no prototype of this version has yet surfaced.
Nintendo Power preview
Nintendo Power featured a brief preview of The Terminator in its July/August 1989 issue, showing the title screen and two in-game screenshots on the upper-left of page 86. The title screen is clearly based on the famous poster for the film. Both in-game shots portray a post-apocalyptic landscape colored to match the film's blue lighting, the hero fighting robots patterned on the Hunter-Killers from the film, and a vertical lifebar compared to the final's horizontal bar. None of these graphics remain in the final game, which uses more traditional color schemes as well as robots which do not resemble any Skynet design.
WCES 1989 promo video
For the WCES in Las Vegas in January 1989, Sunsoft produced a promo video for The Terminator . Starting from 0:47 in the video, the game is shown. The game was originally going to be a Dragon's Lair styled game. Due to memory constraints, the entire game was scrapped, turned into a platformer, and focused entirely on the future war between humanity and Skynet. Because the game no longer followed the plot of the movie, Sunsoft's movie license was revoked. The game was rebranded as Operation S.S.S. before eventually being changed to Rough World . However, it is clear that The Terminator game is connected to Journey to Silius , as the exact copyright graphics that remain unused in the final game appear in the title screen.
The cutscenes include Sarah Connor and Kyle Reese fleeing the T-800 driving the fuel tank, which crashes and explodes; the time-traveling Reese landing in 1984; Reese attempting to find Sarah Connor (possibly in the police station); and a shot of the T-800 pointing a gun at the player, seemingly based off the Tech Noir scene (with the caption "You're hit bad!"). These (and the advertising) imply that at this stage, the game was to be a straight adaptation of the film. Indicating its early nature, the pseudo-3D graphics used in some of these scenes are simplistic, with only two shades of color; and one scene shown is a cartoony skull with stars around it that would likely have been replaced with something else when the game was finished. Apart from the copyright text, nothing from this video survives in the final game.
Famitsu #0069, March 3rd 1989
Part of the magazine cover of the CES, showing a temporary NES game box art and presumably its title screen.
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Journey to Silius – Guide and Walkthrough
Guide and Walkthrough (NES) by antseezee
Version: Final | Updated: 03/11/2011
View in: Text Mode
Journey to Silius
Posted by Michael Plasket on October 4, 2017
Journey to Silius / [rʌf] World (ラフワールド) - NES, PlayStation (1990)
Sunsoft is one of many underappreciated developers who rose to prominence during the reign of the Nintendo Entertainment System. Somewhere in the middle of their original and licensed releases lies Journey to Silius , an unassuming run-and-gun game released around the mid-to-late portion of the NES’s lifespan. It’s easy to just take a quick glance at it and write it off as a Contra clone, adding to the glut of games which fall under the “shoot things in 2D with a gun that contains infinite ammo” genre which was quite popular at the time. To be fair, Journey to Silius doesn’t do anything incredibly original, but it is nonetheless a well-rounded game that has a modest cult following and an interesting development history.
Journey to Silius begins on a dire note that is actually illustrated in a bold cutscene at the beginning of the game, though the manual further elaborates on the backstory. In the year 0373 of the new space age, world overpopulation beckons the creation of space colonies so people can emigrate to them. Jay McCray is the son of a scientist working on colony #428 in the Silius Solar System (SSS), and Jay aspires to someday become a scientist like his dear old dad. Unfortunately, the SSS colony is obliterated in a cataclysmic explosion, and all known research is lost along with the lives of many, including Jay’s father. A grieving Jay finds a disk in his father’s room which tells him about terrorists who are likely behind the horrible destruction of the SSS colony. Full of solemnity and anger, Jay decides to take the fight to the terrorists and see to it that the SSS colony can be rebuilt after all opposing forces have been crushed.
Perhaps the premise of a teenager taking the fight to a bunch of “terrorists” may be unorthodox, particularly as all of said terrorists are robots. Of course, this was the sort of logical detail that didn’t amount to a hill of beans back in the in the glory days of 8-bit technology, where single-entity armies were commonplace. (There is an explanation for the enemy forces to consist entirely of mechanical marauders rooted in the game’s origin, which will be elaborated upon later.) The game itself requires the player to guide Jay through war-torn landscapes, subterranean bunkers, and fearsome techno-bases to destroy the massive bosses at the end of each level. The action is carried out akin to most 2D platformers, as Jay runs, jumps, shoots, and avoids being killed despite the improbable odds against him.
You start out with a basic handgun and a three-way shotgun to wreck the enemy opposition. Before each big boss fight stands a sub-boss which, if conquered, drops a new weapon, eventually amounting to a total of six strong guns. This includes a quick-firing machine gun, a versatile homing missile launcher, a penetrating laser gun, and a giga-powerful grenade launcher. One could potentially just fight a way through the game with the default handgun, as it fires about as fast as the player can push “B”, but the extra firepower can be very useful in the many tight situations that ensue as the game rolls on. Each use of any weapon that isn’t the handgun consumes a bit of a blue special weapon gauge, which is naturally located below the pink lifebar. The only power-ups you ever normally find increase your weapon and life gauges, while life pick-ups unfortunately tend to be a bit on the scarcer side. Even weapon pick-ups aren’t handed out liberally, so you’ll have to be careful with your ammo.
It’s too bad that booster items are somewhat uncommon, as according to the norm for much of Sunsoft’s output, Journey to Silius is a danged tough game to beat. Jay’s quest is only five levels long, but while it’s short by technical definition, a good deal more time will be spent figuring out how to get through certain segments while taking the absolute minimum of damage or avoiding nefarious pitfalls which can instantly screw your game. The first stage is a bit tougher than the beginning of most games, where missiles fall down pits and can drag Jay down with them if not careful, and laser turrets that can only be hit when they pop out of the ground to attack. Later levels bring in some more painful enemies, like wall turrets that constantly spray off bullets in a clockwise pattern, domed ceiling guns that might make one rue the inability to fire upward, and intimidating jetpack robots who swoop down on the player in a manner reminiscent of the infamous Red Arremer from the Ghosts ‘n Goblins series.
In between the destructible enemies lies a number of increasingly fatal traps, which the latter levels pour on thick. Mechanical presses, steel claws that drop down when getting too close to them, and blocks that plunge into a void the instant they’re stepped on; these are all jeopardies to watch out for. The final stage is impressive for having no actual enemies but bombarding you with many environmental hazards instead, all while the level keeps on auto-scrolling, forcing you to react quickly. If you think the levels are murderous, just wait until you get a load of the bosses, all of which are massive and quite impressively designed. Heck, even the sub-bosses fought before the big ones can be annoying, like an iron golem, which can only be hit in its head before it walks all over Jay, or a trigger-happy mech reminiscent of ED-209 from Robocop .
The end bosses are all really vicious affairs; a helicopter drops annoying leaping robots before facing you directly, a tank with a humanoid upper body and an extending claw to strike with, and a bizarre laser cannon that looks more like it belongs in the Alien franchise. Checkpoints are stringent and losing all lives will send you back to the start of the level, even if it’s during one of the boss fights. You only get three continues total to beat the game and three lives for each continue with no way to earn any extras. Running out of continues stings a lot less than it does in Blaster Master, but with how brutal the final stage is, seeing the end of the game will require a lot of effort and persistence.
Now while the bosses are the most impressive-looking parts on the whole, the overall quality of the graphics cannot be denied. Journey to Silius is one of the finest looking games on the NES, just as most of Sunsoft’s other titles from Blaster Master onward looked marvelous. The backgrounds are usually rendered in different hues of the same color to create a monochromatic landscape, but they always fit the atmosphere and never feel bland. Enemies have neat technological designs with a few even appearing more akin to aliens, and as mentioned before, it’s hard to believe the game’s bosses fit into 8-bit design. While not the most outwardly colorful game, it never looks garish with its consistent dark science-fiction design.
In addition to looking grimly gorgeous, the music is some of the best ever created with the NES’s sound capabilities. Composed by Naoki Kodaka, the same musician behind many of Sunsoft’s other NES titles, it strikes the right balance between intense action and dramatic fervor, producing a memorable tone that isn’t quite like any other game on the NES, even compared to Sunsoft’s other releases. The real standout piece is the second-level music, a low-key tune that resonates with a hint of sorrow to create an oppressive atmosphere for the stage in question, which just so happens to be an underground bunker.
Journey to Silius has incredible production values, and the gameplay itself is pretty solid too, if nothing too groundbreaking at the time. It’s a tough game that feels rather imposing at times, but never completely impossible as one learns when to jump and what to shoot. The addition of new weapons for beating nearly every stage is also a cool mechanic, even if it’s not too different from how the Mega Man series rewards players for beating the bosses. While the game has a good amount of substance, the style is what really sets Journey to Silius above much of its ilk. It could even be said that the game looks and feels like an action movie, and such a sentiment would be closer to the truth than one would think. It’s a fact that this game was initially planned as Sunsoft’s adaptation of James Cameron’s classic 1984 sci-fi action thriller, The Terminator . While Sunsoft lost the licensing rights during development, the overall appearance to the game gives sufficient evidence to what it could have been as a movie tie-in.
It’s not hard to imagine Jay as Kyle Reese fighting his war against the machines in the future, though perhaps his sprite could do with a bit more stubble to better resemble Michael Biehn. The first level is ripped right out of the scenes which depict the future with Terminators and Hunter-Killers having laid waste to all around them, and the second level is familiar to the underground bunkers where T-600s hunt down humans in hiding. While the third and fourth stages don’t really bear much parity to any known scene, the final level takes place in a factory akin to the setpiece for the showdown against the T-800. The biggest evidence is the final boss, a tall mechanical humanoid that bears a significant semblance to the T-800’s metal exoskeleton. Furthermore, an early set of screenshots in a Nintendo Power exclusive show what the game was going to be like, naturally with Arnold Schwarzenegger as the eponymous Terminator at the title screen. The other screens show the first level with the background clad in a hushed dark blue shade, which makes it appear even more grave than its final incarnation.
Journey to Silius had the potential to join up with Batman as one of the few NES games that would have defied the notion that all licensed games had to be crap. As it stands, even without the approval of the Hemdale Film Corporation, it’s nonetheless one of the best action games on the NES, standing head and shoulders above the games that actually received the Terminator license on the system.
In Japan, it was given the bizarre title [rʌf] World , but with the exact same gameplay as its Western counterpart. The only notable difference besides the title screen is the sprite of the main character: Here the protagonist’s head is obscured by a helmet and his bodysuit looks slightly different. [rʌf] World was released in Japan in a PlayStation compilation titled Memorial Series: Sunsoft Vol. 5 , which also featured Hebereke .
Nintendo Power
As for how The Terminator fared for games after Journey to Silius , two years later appeared an actual Terminator game developed by Radical Entertainment and published by Mindscape. Lamentably, its muddy graphics and infuriating controls dropped it into the typical licensed dreck cesspit where most tie-in games at the time were trapped. Perhaps it was an unwise move to revoke the license from Sunsoft in retrospect, but a slightly less embarrassing (albeit still terrible) title based on the then-recent T2: Judgment Day was developed by Software Creations and published by LJN. While that game at least had decent music, its level structure was awful and it was often horribly unfair. An actually okay game based on the first Terminator was released to the Genesis with a much expanded version for the Sega CD, and much later there were some genuinely good games in the franchise, even if not based on any specific film installment, like Terminator: Future Shock and Robocop vs. The Terminator . But when it comes to the NES, Journey to Silius is easily the best Terminator game on the platform without even the license.
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The Terminator ハックロムをダウンロード
The Terminator について
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
The Terminator 説明書
The Terminator - Journey to Silius hack --------------------------------------------------------- -= Complete hack v3.0 =- Apply 'The Terminator - Journey to Silius hack v3.0.ips' directly to 'Journey to Silius (U) [!].nes' --------------------------------------------------------- What this hack does: --------------------------------------------------------- Sunsoft originally planned to make a Terminator game for the NES. They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator. This hack replaces the title screen, cutscenes and story, ending, character graphics, as well as altering some enemies and bosses to look more Terminator-like. A big thank you to Kamaal Brown and PasthorRothers, who helped with the spritework, James Proveaux, who colorized the title screen, and 8-bit fan, who smoothed out and tweaked various things in the game! Enjoy!!! --------------------------------------------------------- Version 3.0 changes: --------------------------------------------------------- Title Screen - Cleaned up sprites on Arnold's face and added the CSM-101 text on his sunglasses. Kyle Reese - Added the 2nd jumping frame back so the jumping animation should be more lively now. Tiny change to his hair, face and gun. Pause Screen - Restored colors. Changed to shades of green to match terminal text colors. Stage 1 - Restored poster. Changed from a goofy one to texts to fit the style. Fixed hole in the wall graphics. Fixed bullet from the 2nd cannon. Fixed 1st cannon's graphics. Boss 1 - Restored pulsing colors and added blinking lights on its rear wings to match the Hunter Killers from the movies. Fixed up and smoothed out sprites. Stage 3 - Restored hovering graphics. Made the sprite for Terminator edoskeleton more intimidating by giving it a larger frame. Restored and fixed blinking eyes/sprites to hovering enemy. Stage 4 - Fixed hopping enemy graphics. Fixed edoskeleton enemy as in Stage 3. Flying Terminator, fixed his skull to look more attached to its torso. Pre-boss enemy, restored to original as the previous sprite looked frail and strange. It now looks like other Terminator models such as the T-infinity. Final Boss - Fixed up Arnold's sprites, gave him glowing red eyes. Restored background, but changed the room from being in space with the planets to Skynet's time portal room with walls, holograms and the time machine. Ending - Restored planet graphics. Restored color palettes, dashes and cursors. --------------------------------------------------------- Tools and resources used: --------------------------------------------------------- FlexHEX, Tile Layer Pro, FCEUX, and romhacking.net. --------------------------------------------------------- Credits and thanks: --------------------------------------------------------- pacnsacdave - Project Lead Kamaal Brown - Sprite PasthorRothers - Sprite James Proveaux - Title Screen 8-bit fan - Sprite, mechanics --------------------------------------------------------- Files included in zip: --------------------------------------------------------- The Terminator - Journey to Silius hack v3.0.ips The Terminator readme.txt --------------------------------------------------------- Other info: --------------------------------------------------------- http://pacnsacdave.weebly.com/ https://www.romhacking.net/community/1425/ http://www.8bitfan.info/ https://www.romhacking.net/hacks/3925/ --------------------------------------------------------- 2019.3.12 - v3.0 by 8-bit fan / 8.bit.fan / butz
IMAGES
VIDEO
COMMENTS
Hack Released by Pacnsacdave @pacnsacdave "Sunsoft originally planned to make a Terminator game for the NES. They lost the license, and we all got the Termi...
Sunsoft originally planned to make a Terminator game for the NES. They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft ch...
This hack aims to try to turn Journey to Silius back into The Terminator. This hack replaces the title screen, cutscenes and story, ending, character graphics, as well as altering some enemies and bosses to look more Terminator-like. A big thank you to Kamaal Brown and PasthorRothers, who helped with the spritework, James Proveaux, who ...
As the scene side-scrolls, you can't afford to make any mistakes from here. Watch for pink crates falling above one hole at the start. Jump over some acid pi...
They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator.
They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator.
Featured Hack Images. Fire Emblem Different Dimensions: The Ostian Princess. Complete | GBA. Fair Hit. ... Journey to Silius - Boss Run: Improvement: 25 Dec 2018: The Terminator: Improvement: 01 Nov 2021: Journey to Silius - Original Sprites: Improvement: 22 Sep 2015: Journey to Silius Plus:
Sunsoft originally planned to make a Terminator game for the NES. They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into ...
From what I can tell, it's just two users that were working on a similar hack, but it's not the same hack. One guy worked on it on his side, and another on his own as well, based on the premise that Silius was originally supposed to be a Terminator game but fell through due to the licensing expiring or something.
At the start, there are metal jumpers. There are rockets coming from the background, so be on alert for that. A floating spring screw will unleash pellets, s...
They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator.
In 1990, Sunsoft released a game called Journey to Silius, a generic action platformer for the NES.However, the story runs a little deeper than that, as the title was originally intended to be a Terminator game, which Sunsoft acquired the license to from Creative Licensing Corporation, or CLC, in 1988.Sunsoft showed off the game in a promo video at Las Vegas' WCES in 1989, when the game was ...
Journey to Silius, known in Japan as Rough World (ラフワールド, Rafu Wārudo, stylized as [rʌf] WORLD), is a side-scrolling run and gun video game developed and published by Sunsoft for the Nintendo Entertainment System in 1990.. Journey to Silius was originally based on the 1984 film The Terminator, but the licensing rights to the film were lost during development.
They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator.
This page details prerelease information and/or media for Journey to Silius.. Journey to Silius began life in 1988 as a licensed game of the film The Terminator.Unlike other licensed games, it was not presented to the licensor until it was finished in 1989; the license was then reportedly revoked because it did not follow the plot of the film at all, but instead focused entirely on the future ...
Journey to Silius Terminator project. Started by Doodle_Dangernoodle, March 09, 2018, 09:54:02 AM. Previous topic - Next topic. Print. Go Down Pages 1 2 3. User actions. ... Note: this is an edit of pacnsacdave's Terminator hack, I merely changed things I thought needed to be changed. DavidtheIdeaMan. Hero Member; Posts: 765;
Homepage - https://www.romhacking.net/hacks/3925/Try Boosteroid PC Gaming Streaming - https://boosteroid.com/go/b/Qdx5ECredits and thanks:pacnsacdave - Proje...
Not only that, but it is a fun shooter. The game was originally designed to be The Terminator, but because of licensing problems, the developers had to resketch their ideas. Rather than scrapping the entire project, they took what they had, and adapted. Journey to Silius is a fun shooting game with responsive controls, and alternating weapons.
Journey to Silius / [rʌf] World (ラフワールド) - NES, PlayStation (1990) Sunsoft is one of many underappreciated developers who rose to prominence during the reign of the Nintendo Entertainment System. Somewhere in the middle of their original and licensed releases lies Journey to Silius, an unassuming run-and-gun game released around ...
.The Terminator (Journey to Silius hack). - SunSoft..Played By PiE. - "September 22nd, 2022"...Rom-Hack. - "Sunsoft originally planned to make a Terminator g...
The Terminator is a ROM hack of Journey to Silius. All 5 stages are the same, but the graphics have changed. It is rumored that Sunsoft intended to develop a...
Terminator and Mega Man weren't the only muses for Journey to Silius - like many NES games, it also borrows from the Alien franchise. The design of the fourth boss was undoubtedly inspired by the fossilized space jockey of the derelict craft in the first Alien film. In case one might think it's coincidence, the same stage also features enemies ...
They lost the license, and we all got the crappy Terminator game from Mindscape. Sunsoft changed a few things (mainly the main character, and the story), and released Journey to Silius. The game is very awesome, with a killer soundtrack, great gameplay, and cool graphics. This hack aims to try to turn Journey to Silius back into The Terminator.