Trick Track Trek

Trick Track Trek , also spelled Trik Trak Trek , [1] is the twenty-fourth level of Donkey Kong Country and the second level of Kremkroc Industries, Inc. Donkey Kong and Diddy Kong must ride a platform on a rail from start to end. Upon reaching the end of a rail, the platform falls down, although this is not the case for the Japanese Super Famicom version. There are a few boardwalks that the Kongs can move across along the way. While the Kongs are on the platform, they must avoid several Neckys , Mini-Neckys , and Zingers . The platform automatically slows down if the Kongs encounter a Mini-Necky on the track, or if a perched Necky throws nuts at them from above. During the second half, enemies such as Gnawties and Kritters walk down from a boardwalk and onto the moving platform with the Kongs, attempting to knock them off track.

  • 3.1 K-O-N-G Letters
  • 4 Bonus Levels
  • 5 Warp Barrel
  • 7 Names in other languages
  • 8 References

Layout [ edit ]

Trick Track Trek

The Kongs begin the level on a pathway of scaffolds with a Necky throwing eggs standing over them on a hanging platform. After climbing up a slanted scaffold, they reach a metallic platform connected to a long rail. Once they land on this platform, it is activated and begins to move, taking them up to a Necky with the level's first DK Barrel over it. The mobile platform then makes a few sharp turns, slowly heading downwards into an area with a Necky flying around in it. The platform then carries the heroes to a part of the rails that is higher up, where more Neckys are located. As the platform travels to the east, it comes under a Necky on a stationary platform and the letter K. It approaches another Necky as it moves up a rail leading to the north. It then leads the Kongs to the east, where the Kongs can find a trio of bananas and another pathway leading downwards for the platform to follow. As it moves down this area, a few Neckys fly in the Kongs' way.

The mobile platform soon follows a rail leading to the east, where another Necky flies towards the two friends. After moving farther upwards, the moving platform carries the heroes past a DK Barrel and a few flying Neckys. Once it rides along a few 90 degree turns in the rails, it leads the heroes towards a Mini-Necky, who shoots eggs at them. More Neckys fly towards the duo as they are led east. The letter O hovers above their heads. Eventually, the mobile platform begins to ride upwards again. Mini-Neckys shoot eggs at the Kongs as they rise. The platform then moves along a rail behind these enemies, so the Kongs must defeat them on the way down. After the moving platform makes its way to the bottom of the trail, it carries the heroes towards a slanted scaffold that they can climb to find a leveled platform with a Gnawty on it. The level's Continue Barrel hovers to the right of here above another metallic platform, which begins to move after they land on it.

The platform leads them under a scaffold holding a Gnawty, who drops down from the platform and lands near the Kongs. A Zinger is ahead of here with a DK Barrel above it. Before the moving platform makes its way north on the railway, it carries the primates under two more scaffolds that Gnawties drop from. After passing these foes and moving upwards, it moves to the east, where the duo is attacked by a Mini-Necky and a Zinger. After the Zinger is passed, the platform moves down to a lower part of the railway, where another scaffold holding two Gnawties is put into view. The Gnawties drop from it as the heroes approach. A Kritter hops from another scaffold ahead of here, followed by a heavy Klump on a separate scaffold. The platform soon heads slightly lower in the area, where a Mini-Necky stands in the Kongs' way. Once they pass it, they are led under a scaffold holding a Klump. They then approach the letter N, found under an egg-throwing Necky, who stands on a stationary platform.

A scaffold holding a Klaptrap that drops off of it when the heroes are nearby is ahead. The letter G is soon after this, being orbited by a Zinger. Once the platform climbs into a slightly higher area from here, two Klaptraps are dropped on the duo from a platform hanging above them. A scaffold holding a Manky Kong is ahead, but instead of dropping from the platform, the ape enemy hurls barrels at the heroes as the move along the railway. After passing this enemy, the moving platform leads the primates under a scaffold that drops a mighty Krusha on them. If the heroes manage to pass this foe, they are led along several sharp turns up to a set of scaffolds. After they head down a slanted part of this area, they encounter a Manky Kong with a platform hanging above it. The exit sign stands here, and once they pass it, they level is completed.

Enemies [ edit ]

The following enemies appear in the following quantities:

Gnawty (6)

Klaptrap (4) a

Klump (2)

Kritter (1)

Krusha (1)

Manky Kong (2)

Mini-Necky (5)

Mini-Necky (5)

Necky (16)

a - Of the four Klaptraps, one of them is red

Items and objects [ edit ]

The following items and objects appear in the following quantities:

Banana (52)

Banana (52)

DK Barrel (4)

DK Barrel (4)

Life Balloon (red) (1, in Bonus Level)

Life Balloon (red) (1, in Bonus Level)

Life Balloon (green) (1, in Bonus Level)

Life Balloon (green) (1, in Bonus Level)

Life Balloon (blue) (1, in Bonus Level)

Life Balloon (blue) (1, in Bonus Level)

Winky Tokenb

Winky Token b

b - The Winky Token is on a hidden scaffold to the right of the third Bonus Barrel.

K-O-N-G Letters [ edit ]

Trick Track Trek

  • K: Under a platform with the second perched Necky.
  • O: Shortly after the first Mini-Necky, the Kongs must bounce on three Neckys to reach the letter O.
  • N: During the second half, after the second Klump drops onto the moving platform, the Kongs find the letter N hovering under a perched Necky.
  • G: Right after the letter N, the Kongs encounter a Klaptrap and then a Zinger that circles around the letter G.

Bonus Levels [ edit ]

The first Bonus Stage in Trick Track Trek

Trick Track Trek has three Bonus Levels, listed by their type in the Game Boy Advance version:

  • Collect the Bananas! : When the first moving platform reaches the end of a track, right before the Continue Barrel, the Kongs must roll jump under the slanted pathway to land into a Bonus Barrel . In the Bonus Level , the Kongs must jump on a platform that moves on an invisible track up and around the area. The Kongs can jump at several bananas arranged in a rectangular shape to collect them. They can exit the Bonus Level by either falling below or exiting to the right.
  • Bash the Baddies! : After the first Mini-Necky from the Continue Barrel, the Kongs must pass a Zinger that vertically moves on the track. When the moving platform starts to move down, the Kongs must roll jump onto a platform with two Gnawties and then do another roll jump to enter a Bonus Barrel to the right. In the Bonus Level, the Kongs must jump on a purple Klaptrap to gain Banana Bunches . Unlike the normal variant, the purple Klaptrapt jumps at the same time as the Kongs. After the Kongs jump on it ten times, the Klaptrap is defeated, and the Kongs are rewarded a Life Balloon . After winning or losing the challenge, the Kongs return into the main level.
  • Stop the Barrel! : At the very end of the level, the Kongs encounter a Manky Kong near the exit. They must defeat it and fall down onto a hidden scaffold with a Winky Token . The Kongs can jump left into the third Bonus Barrel. In the third and last Bonus Level, there are three barrels which alternate between all three Extra Life Balloons . The Kongs must jump at each of the three barrels so that they depict the Extra Life Balloon of the same color. By doing so, the Kongs are awarded with the Extra Life Balloon of that color. The Kongs return into the main level after either winning or losing.

Warp Barrel [ edit ]

At the start of the level, instead of jumping to the metallic platform at the start, the Kongs must do a long roll-jump to jump up into a hidden Warp Barrel in the air. The Warp Barrel sends them to an arrow sign near the end of the level. The Warp Barrel does not appear in the Game Boy Color version .

Gallery [ edit ]

The first moving platform is put in view

The first moving platform is put in view

The Kongs stand near a Continue Barrel

The Kongs stand near a Continue Barrel

The Kongs reach the end of the level

The Kongs reach the end of the level

The Kongs encounter a Zinger

The Kongs encounter a Zinger

The location of the letter O

The location of the letter O

The second Bonus Level

The second Bonus Level

The location of the letter N

The location of the letter N

The location of the letter G

The location of the letter G

The third Bonus Level

The third Bonus Level

A Red Klaptrap in the Game Boy Advance version

A Red Klaptrap in the Game Boy Advance version

Names in other languages [ edit ]

References [ edit ].

  • ^ Nintendo Magazine System (UK) issue 28, page 59.
  • Donkey Kong Island
  • Donkey Kong Country levels

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Donkey Kong Country – Speed Guide

Super nintendo game boy advance game boy color.

GameFAQs

Speed Guide (SNES) by Telago

Version: 1.5 | Updated: 12/29/2006

View in: Text Mode

  • Kong Family
  • Animal Buddies
  • Platforms etc.
  • Coming soon!
  • Jungle Hijinxs
  • Ropey Rampage
  • Reptile Rumble
  • Coral Capers
  • Barrel Cannon Canyon
  • Boss: Very Gnawty's Lair
  • Winky's Walkway
  • Mine Cart Carnage
  • Bouncy Bonanza
  • Stop & Go Station
  • Millstone Mayhem
  • Boss: Necky's Nuts
  • Vulture Culture
  • Tree Top Town
  • Forest Frenzy
  • Temple Tempest
  • Orang-utan Gang
  • Boss: Bumble B Rumble
  • Snow Barrel Blast
  • Slipslide Ride
  • Ice Age Alley
  • Croctopus Chase
  • Torchlight Trouble
  • Rope Bridge Rumble
  • Boss: Really Gnawty Rampage
  • Oil Drum Alley
  • Trick Track Trek
  • Elevator Antics
  • Poison Pond
  • Mine Cart Madness
  • Blackout Basement
  • Boss: Boss Dumb Drum
  • Tanked Up Trouble
  • Manic Mincers
  • Loopy Lights
  • Platform Perils
  • Boss: Necky's Revenge
  • Final Boss: Gang-Plank Galleon
  • In-game Cheats
  • Tips & Tricks

Warps/Shortcuts

  • Graphical Elements
  • In-Game Text
  • Soundtrack Files
  • Terrain Graphics
  • Sound Effects
  • ASM Addresses
  • Physics Studies
  • In-depth Statistics
  • Version Comparisons
  • General Observations

Secrets & Oddities

Introduction to warps/shortcuts.

Warps in Donkey Kong Country usually come in the form of a barrel that blasts the Kongs out of the level, and returns them considerably further through that level, generally right near the end. Here is a guide to the location of these warps, and instructions for accessing them.

Shortcuts are alternate paths and maneuvers which allow the Kongs to traverse level sections in a quicker fashion than the 'regular' path. Typically, shortcuts are achieved by blasting out of specific barrels, but there are other ways to shortcut through certain areas.

2-2: Mine Cart Carnage

The first warp of the game requires a leap of faith. At the start, stand just to the left of the auto-fire barrel, and jump clean over it. As you fall, hold Left to guide yourself back against the mine wall... Below is another off-screen auto-fire barrel which will blast you into the warp barrel.

you may find it useful to break the DK barrel first to allow enough space for a run up.

Upon returning to the level, an empty mine cart awaits. After a brief cart ride there's one Krash left to avoid, so it's up to your quick reflexes to get to the end of Mine Cart Carnage unscathed.

2-4: Stop & Go Station

The trick to this warp is that it's just so simple, so you probably would never think to try this - Just walk back into the shaft entrance to your left... you don't even need to jump in a barrel! The trade-off of this super-easy to access warp is that you re-enter at the most RockKroc infested part of the whole level!

Interestingly, a DK Barrel is conveniently situated over the warp-return barrel, so you'll be sure to have both Kongs for the final stretch. Remember to make use of the 'Stop' barrels and the tires... and whatever you do, don't move too slowly... Quick footwork here is a must.

2-5: Millstone Mayhem

One of the trickiest warps, this one really takes precision. The warp barrel here will only appear for DK, so be sure to have the big guy handy.

Take out the three Krushas and get past the millstone. The hole in the temple floor just past the millstone has an auto-fire barrel just barely visible at the bottom of the screen. Fall into that barrel and guide yourself Right as you are shot out, and land on the item stash to reveal a tire. Dispose of the jumping Kritter, then stand to the right of the tire.

Here's where the precision comes in. Run at the tire, and press 'Y' to roll just as you touch it. If your timing was spot on, the tire will be knocked over the gap in the floor, and land on the other side. If not, bad luck! Try again next time! DK's barrel roll is a variable speed manuever, so the aim is to time the move so that DK's moving as fast as possible when he reaches the edge of the platform and pushes the tire off.

Once the tire is on the left platform, continue to push it left (avoiding the millstone again, of course!) towards the start of the level, until you get to the top of the steps where the the TNT barrels are/were, and position the tire just beneath the black urn in the temple background.

With all that done, just have DK jump on the tire and launch himself upwards to the warp barrel.

Upon returning, you'll have to bounce over a millstone and traverse a wide pit before reaching the level's end.

3-1: Vulture Culture

Another warp barrel that will only appear for DK, this one's all about speed. The goal is to get past the first perched Necky in less than 10 seconds. Remember, roll through baddies, blast out of barrels immediately, keep holding Right, and don't stop running! If you're quick enough, the warp barrel will appear at the bottom of the screen, just to the right of the platform and somewhat beneath the line of three vertical bananas.

If you can't get there in time as DK, you can play as Diddy (he's quicker), then swap to DK after the perched Necky. The warp barrel will magically appear as soon as you swap to DK... provided you were quick enough to get there as Diddy, of course! If you swap back to Diddy, the barrel will vanish again.

After taking the warp, you fall back in near the end, knocking a confused Mini-Necky unconscious, then it's just a matter of avoiding Zingers and one last Mini-Necky as you barrel blast your way to the end of the level.

3-2: Tree Top Town

This one's trickier with DK than Diddy, but both Kongs are capable. The aim is to bounce from the Necky onto a barely visible tire, which can just be seen at the top of the screen, directly above the third banana on the platform. Straight up from this tire is the off-screen warp barrel.

It may help to bounce from the Gnawty onto the Necky, as that extra bounce gives more height.

The warp-return barrel drops you onto a tire just a hop, skip and a jump away from the end.

4-2: Slip Slide Ride

This is the only warp barrel that can always be readily seen, and despite this fact, only DK can reach it. It's also the only blue barrel in the whole game. Even though it's not entirely hidden off-screen, this blue warp barrel is well camouflaged in the ice.

Bounce on a blue Kritter's head to grab hold of the out-of-reach rope, let it slide you upwards, and jump onto the platform to the left.

In the top left corner of the screen you should be able to just make out the lower part of a blue-tinted warp barrel. Jump as high as you can to reach it with DK. This highlights quite well that DK's jump reaches just that little higher than Diddy's, even though the little guy can land himself on higher platforms.

Although this warp saves a lot of time and effort, unlike the other warps, it returns you a fair distance before this level's arrow sign. There's still a bit of climbing to go, so pay attention to the colour of the ropes, and watch out for the Zingers lurking at the bottom of them, too.

5-2: Trick Track Trek

The biggest leap of faith since Mine Cart Carnage's warp, all that's needed here is a well executed super-jump (or roll-jump, as I've always called it). With either Kong (I'd use Diddy), just roll/cartwheel off of the scaffolding edge above the not-yet-moving platform and jump to the right before you lose too much altitude. A good jump will reach an off-screen warp barrel and you'll be taken within moments of the end of Trick Track Trek.

Although you're nearly home free, beware... there's a Manky up ahead, so be on the lookout for a few stray barrels coming your way. You can either jump over the Manky to reach the level's end, or roll/cartwheel attack him to find the hidden things that he's guarding...

Did I miss a warp?

If you know of a warp that isn't mentioned above, please let me know. Just post a message on the DKC Atlas Forum's Warps & Shortcuts thread .

1-2: Ropey Rampage

The first real shortcut of the game is accessed via Ropey Rampage's first bonus area. Just drop between the gap in the trees immediately after the Golden 'O' and you'll be blasted across (nearly 2 screenwidths - a small shortcut just in itself), to access the bonus. When in the bonus, the quickest way through is simply to run off of the ledge you start on - no need to climb the ropes. You exit the bonus area more than 5 screens further into the level, which is another little shortcut in its own right, but better yet, as you leave the bonus area (keep holding Right+Y for best results), you will be blasted another 5+ screens across, through the air.

This shortcut allows you to easily navigate that section at least 3 seconds faster than if you had skipped the bonus and taken the standard route.

1-5: Barrel Cannon Canyon

This level is full of shortcuts. There are barrel cannons all through this canyon, as the name implies, but three specific ones can be used to speed through this level practically without touching the ground. This is a much easier path, and it also lets you finish the level around 15 seconds quicker.

First of all, jump on top of the level entrance cave to access a blast barrel over to the left. This will blast you up to the first shortcut barrel. The combination of this blast, and the shortcut available from the series of barrel cannons it leads you to provides a quick route throught the first 11 screens.

After the first shortcut, stick to the tree tops (or bounce back up using the line of three jumping Kritters) and you'll soon find the next big shortcut. This blast barrel (located just to the right of the Rambi token) will fire you across another 6+ screens, right up to the midway point.

The final shortcut is a little trickier to find, but it fires you a whopping 15 screenwidths across, to the very end of the level! To take this awesome shortcut, jump over the first ravine you encounter after the midway point (immediately after the green Kritter), and you will see two brown Kritters, who jump on either side of a barrel cannon. The idea is to bounce on the head of the first brown Kritter during his jump, and land on the palm tree to the left. You can do this by either bouncing from the second Kritter onto the first one, or by firing out of the barrel cannon and landing on the first Kritter. Either way, aim to bounce off of the first Kritter at the peak of his jump, in order to give you enough bounce height to land on top of the palm tree. Once on the plam tree, jump into the blast barrel above, and you'll zoom above the rest of the level.

When shortcutting here, you only have to deviate slightly to reach the bonus areas. It's also interesting to note that these three shortcuts set you up perfectly to collect all of the KONG letters. Very convenient!

DKC Atlas is a fan-made site aimed at exploring the games of the Donkey Kong Country trilogy.

'DKC' and all related names, concepts and imagery are © Rareware/Nintendo. My respect to Nintendo and Rareware for creating such beauty.

  • Walkthrough

Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo consoles, including the Game Boy, Wii, 3DS, and Nintendo Switch Online service.

This guide will contain information on how to access and complete every bonus level in each of the five worlds, as well as other important info like boss fights and secrets.

See the sections below to get started:

Up Next: Kongo Jungle

Top guide sections.

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In this guide.

Donkey Kong Country

Donkey Kong Wiki

  • Donkey Kong Country Stages
  • Kremkroc Industries, Inc. Stages
  • Factory Stages (theme)
  • Mechanical Stages (theme)
  • Rambi Stages

Oil Drum Alley

  • Edit source
  • View history

Oil Drum Alley is the first stage of Kremkroc Industries, Inc. and first factory stage in Donkey Kong Country . It comes before Trick Track Trek .

  • 2 Walkthrough
  • 4.2 Bonus Areas
  • 4.3 Scrapbook
  • 5.1 Super Nintendo Entertainment System
  • 5.2 Game Boy Color
  • 5.3 Game Boy Advance
  • 6.1 Super Nintendo Entertainment System
  • 6.2 Game Boy Color
  • 6.3 Game Boy Advance

Overview [ ]

It is a factory level featuring oil drums as the main obstacle, both on land and over abysses. Sometimes, Donkey Kong and Diddy Kong can only get across abysses by jumping from oil drums while their flames are out. There are some TNT Drums in the level, and the Kongs can use them to destroy a TNT Drum. Enemies in the level include bouncing Kritters, Gnawties, and Manky Kongs. Just after the Continue Barrel, the Kongs can open an animal crate to ride Rambi for the rest of the level.

Walkthrough [ ]

At the beginning of the level, the Kongs can find a Gnawty walking on a cylindrical platform with a rope hanging next to it. After passing a TNT Drum in a gap, they can find a pair of Kritters hopping up some stairs. The first DK Barrel here wobbles at the edge of a ledge nearby. An oil drum with a hot flame on it stands in front of the ledge. Two Kritters hop in an area below it, moving away from a small gap with the letter K above it. An oil drum sits on a raised platform ahead that the Kongs can only get onto if they use a bouncy tire. The primates can find some stair-like structures ahead with a trio of Gnawties on them. A ledge is at the end of this area. If the duo drops down it, they can find a tire that can be used to jump over an oil drum at a higher elevation.

Another tire follows this drum with a second oil drum after it. Once they hop over this, they come up a small stairway with bananas along it. Stair-like structures lead farther down the area ahead. Gnawties are on some of the stairs, and an oil drum is on every other ledge. A DK Barrel is located in the ground after the last stair platform. The two friends can find a small gap nearby with a Kritter hopping next to it on some smaller stairs. It is followed by a Blast Barrel that shoots the heroes onto a high area. Here, the primates can find sets of small stairs leading towards a flat pathway with a few oil drums on it. Kritters jump up the stairs. The duo soon comes up to the flat pathway, supporting four separate oil drums with flames shooting out of them. The letter O hovers above the last drum, and Kritters attack the primates as they cross the area. The level's Continue Barrel is ahead on a raised platform.

If the heroes continue, they can find an oil drum on a cylindrical platform. It is followed by a gap that has an animal crate with Rambi, and another area with a cylindrical platform and a Manky Kong. After passing a gap next to the ape enemy, the heroes run up a flight of stairs with a pair of Kritters near the top of them. If they drop off of the ledge at the top of the stairs, they can find a Manky Kong standing on a raised platform shaped like a cylinder. Two Kritters approach this platform, trying to attack the Kongs. Farther ahead, Donkey and Diddy can find an oil drum floating above an alcove. They can use the drum to reach a higher ledge with two more Manky Kongs on it. Both of the foes stand on dark, cylindrical platforms. A pit is ahead with an oil drum in the center of it. The drum is required to cross the gap, but it can only be jumped on when its flame is out.

The Kongs can find a Kritter and another pit on the other side of this abyss. As before, an oil drum must be used to cross it and reach a tall platform with a DK Barrel on it. An abyss much wider than the previous is located nearby with two oil drums in it. When the flames on the oil drums fade, they must use them to cross. Two Kritters attack the primates upon accessing the opposite end of the pit. A gap that must be crossed with an oil drum follows. Once it is crossed, the Kongs can find a stairway leading up to a Manky Kong, who hurls an unlimited supply of barrels at them. After dropping down a small ledge placed after the enemy, the heroes find a large abyss and a sign that indicates that the level is near complete. Several oil drums fill the gap, and the Kong must watch the pattern that the flames go out on with them; the flames only slightly diminish most of the time, but then they disappear long enough for the Kongs to cross safely. A few tires are also scattered in the pit to help the heroes pass the abyss as well. Once the two friends cross the pit, they can find a pathway leading to the exit.

Enemies [ ]

The following enemies appear in the following quantities: Gnawty (6) Kritter (blue) (19) Manky Kong (5) Oil drum (26)

Collectibles and Secrets [ ]

Bonus areas [ ], scrapbook [ ], gallery [ ], super nintendo entertainment system [ ], game boy color [ ], game boy advance [ ].

  • 1 Kong Family
  • 2 Dixie Kong
  • 3 King K. Rool

Donkey Kong Country/Jungle Hijinxs

Table of Contents

Donkey Kong Country series logo

  • Jungle Hijinxs
  • Ropey Rampage
  • Reptile Rumble
  • Coral Capers
  • Barrel Cannon Canyon
  • Very Gnawty's Lair
  • Winky's Walkway
  • Mine Cart Carnage
  • Bouncy Bonanza
  • Stop And Go Station
  • Millstone Mayhem
  • Necky's Nuts
  • Vulture Culture
  • Tree Top Town
  • Forest Frenzy
  • Temple Tempest
  • Orang-Utan Gang
  • Bumble B Rumble
  • Snow Barrel Blast
  • Slipslide Ride
  • Ice Age Alley
  • Croctopus Chase
  • Torchlight Trouble
  • Rope Bridge Rumble
  • Really Gnawty Rampage
  • Oil Drum Alley
  • Trick Track Trek
  • Elevator Antics
  • Poison Pond
  • Mine Cart Madness
  • Blackout Basement
  • Boss Dumb Drum
  • Tanked Up Trouble
  • Manic Mincers
  • Loopy Lights
  • Platform Perils
  • Necky's Revenge

trick track trek walkthrough

  • Enemies: Gnawty, Klump, Kritter, Necky
  • Bonus Rooms: 2
  • Animal Helpers: Rambi
  • Animal Tokens: Expresso
  • Difficulty: 1/10
  • Extra Lives: 8
  • Level Warp: Yes (only in Game Boy Advance version)
  • Hidden Cameras: 5
  • Music: DK Island Theme (Begins at Part 1)
  • 1 Walkthrough
  • 2 Bonus Rooms
  • 3 Extra Life Balloons
  • 4 Warp Barrel Location
  • 5 Hidden Cameras

Walkthrough [ edit ]

When you start the level, you start out as Donkey Kong who blasts out of his treehouse and onto the ground. Use Donkey Kong's rolling jump ability to get over large gaps where two red balloons and a single green balloon. You must now control Donkey to pass two Klumps which makes him reach the Star Barrel. Next, there is a vulture called Necky who heaves out nuts at your character. Below it is the Expresso Token. Just a little bit farther is Rambi. Jump on him and just keep going forward past three Gnawties until your character reaches a small wall. Crash into it to find the first bonus area. Inside is a bunch of bananas and the sixth Extra Life Balloon. When your character leaves the bonus area, instead of going forward, drop down behind the tree and run into the wall on the right side. This gets you to the second bonus area. In this bonus area, you have to match up the tokens. It is recommended to get the Expresso token as you might have already collected one. After this bonus, just keep going forward while jumping over a ledge until your character(s) reach the end of the level. For the last three lives, jump on top of the cave located at the end of the level. Jump again, but straight up. Your character then gains three lives from the blue balloon you find. Then, Ropey Rampage is allowed to be accessed.

Bonus Rooms [ edit ]

  • Shortly after the Rambi crate, ram into a sensitive wall to access a Bonus Level. You need Rambi to do this.

DKC Letter G SNES.png

Extra Life Balloons [ edit ]

  • Inside the treehouse (only once per file in the Game Boy Advance version).
  • Two red balloons and one green balloons are on top of treetops at the start of the level.
  • Inside the first bonus level cave is a red balloon.
  • There is one blue balloon above the level exit. It is required to jump straight up in order to obtain this balloon.

Warp Barrel Location [ edit ]

After you begin the level and land on the ground, jump two times to land on the second notch to the left. Then jump onto the pair of trees and jump to the next treetop. Then, instead of going down to the ground, as the arrow shows, roll and jump to the next treetop. Go slightly right and fall off the tree and you will land in the warp barrel.

Hidden Cameras [ edit ]

  • Inside DK's Hut, behind the giant bananas in the left-side corner.
  • In the middle of the level's first Bonus Room.
  • Hand-Slap one of the Klumps before the Star Barrel.
  • Jump on three Gnawties in a row.
  • Jump on three Kritters in a row.

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  1. donkey kong country walkthrough part 6- Trick Track Trek

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  2. DKC1 Walkthrough

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  3. Donkey Kong Country

    trick track trek walkthrough

  4. Trick Track Trek (101%)

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  5. Donkey Kong Country Gameplay Walkthrough Trick Track Trek Level

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  6. Donkey Kong Country [GBA] SR

    trick track trek walkthrough

VIDEO

  1. TREK S 3

  2. TREK S 6

  3. Trek Rail⚡️

  4. TREK S 4

  5. Trick Track Trek Donkey Kong Country Super Nintendo 1994

  6. Trek Rail 9

COMMENTS

  1. Trick Track Trek (101%)

    Kremkroc Industries, Inc.: Level 2This level is easier with Diddy because he's faster and can duck under a lot more things than Donkey. Bonus #1 (1:00): Soon...

  2. Donkey Kong Country

    At almost five minutes, this is by far the longest level in the game. It's far from the hardest, though, but there's one very annoying Klaptrap bonus room he...

  3. Trick Track Trek

    Trick Track Trek. Trick Track Trek, also spelled Trik Trak Trek, [1] is the twenty-fourth level of Donkey Kong Country and the second level of Kremkroc Industries, Inc. Donkey Kong and Diddy Kong must ride a platform on a rail from start to end. Upon reaching the end of a rail, the platform falls down, although this is not the case for the ...

  4. donkey kong country walkthrough part 6- Trick Track Trek

    to watch from the beginning click here http://www.youtube.com/watch?v=pGe4-EM73Po list of levels in this partKremkroc Industries, Inc.Trick Track TrekElevato...

  5. Donkey Kong Country

    SECTION II: GAME WALKTHROUGH (Continued) B. "Trick Track Trek". WARP!: Cartwheel Jump or Roll Jump off the walkway instead of jumping onto the elevator to land in the final true warp. Be quick about it, and watch out for Manky Kong when coming out of the warp. "K": Dodge the falling coconuts while capturing this letter.

  6. Donkey Kong Country

    Similar to Kannon in DKC2. Levels: Jungle Hijinxs, Torchlight Trouble, Trick Track Trek, Platform Perils. Krusha - This musclebound Kremling is invincible to Diddy (unless he uses a barrel) but can be jumped on by Donkey. Reminds me of Krunchas in DKC2. Levels: Millstone Mayhem, Snow Barrel Blast, Torchlight Trouble, Trick Track Trek.

  7. Donkey Kong Country

    Version 1.4 17 August 2004: Thanks to Nicolas Harvey and Alex Penev a new Warp is added to the walkthrough: "Trick Track Trek". This warp saves you about 1:10 on your total time in that level, making it possible to get a time of 00:46 with a margin of more than half a minute in the PAL version of the game, which means the NTSC version should be ...

  8. Trick Track Trek

    An Adventurer's Guide to Donkey Kong Country, featuring detailed level information, secrets, tricks, glitches, cheats, level maps and more!

  9. Kremkroc Industries Inc

    This page contains IGN's guide and walkthrough for the fifth world in Donkey Kong County - Kremkroc Industries Inc, and all levels included, as well as the boss fight. To view a specific section ...

  10. Warps/Shortcuts

    5-2: Trick Track Trek. The biggest leap of faith since Mine Cart Carnage's warp, all that's needed here is a well executed super-jump (or roll-jump, as I've always called it). With either Kong (I'd use Diddy), just roll/cartwheel off of the scaffolding edge above the not-yet-moving platform and jump to the right before you lose too much altitude.

  11. Walkthrough

    Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo ... Trick Track Trek Elevator Antics Poison ...

  12. Donkey Kong Country [GBC]

    This is 'Trick Track Trek'. This is the 2nd walkway level in "Donkey Kong Country" for the Game Boy Color. It is the 2nd level of Kremkroc Industries, Inc. I...

  13. Donkey Kong Country/Walkthrough

    Near Donkey Kong's tree house, a small monkey named Diddy cowered in fear of the savage lightning which periodically illuminated the lush, dark jungle that covered most of the island. Donkey Kong had assigned Diddy to guard duty on this awful night, and he was not happy about his fate. Donkey Kong's earlier pep talk kept creeping back into ...

  14. Trick Track Trek

    Last appearance in this game to feature a Warp Barrel . Enemies Encountered. Necky, Mini-Necky, Gnawty, Zinger, Blue Kritter, Klump, Klaptrap, Manky Kong. Game (s) Donkey Kong Country. Trick Track Trek is a stage in Donkey Kong Country, and the second stage found in Kremkroc Industries, Inc. It comes after Oil Drum Alley .

  15. Donkey Kong Country/Stop And Go Station

    This level is a tough one, unless you know a few secrets. The basic rule to this level is speed. Run as fast as you dare through this level, hitting every single one of the red lights. The stone creatures are afraid of red lights and will curl up when it comes on, making your way passable.

  16. Donkey Kong Country/Winky's Walkway

    The is located a few steps to the right, reaches by a simple jump. The DK barrel is right after it. Eventually, the walkway stops in front of a Necky. Use it as a springboard to cross the gap. Continue advancing, and you should encounter two Neckys guarding a Winky prisoner crate, which can be reached by a jump attack on one of the two birds.

  17. Oil Drum Alley

    Oil Drum Alley is the first stage of Kremkroc Industries, Inc. and first factory stage in Donkey Kong Country. It comes before Trick Track Trek. It is a factory level featuring oil drums as the main obstacle, both on land and over abysses. Sometimes, Donkey Kong and Diddy Kong can only get across abysses by jumping from oil drums while their flames are out. There are some TNT Drums in the ...

  18. DKC1 Walkthrough

    ...

  19. Donkey Kong Country/Mine Cart Carnage

    Let the mine cart take you forward and jump to collect the . After that the track will slope upwards and downwards, jump over the gap to land on the other side. Then jump to the next level of the track and collect the bananas. Let the mine cart take you forwards a bit, and then jump across the gap and collect the bananas.

  20. Trick Track Trek

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  21. Donkey Kong Country/Oil Drum Alley

    Hidden Cameras: 1. Kill a Manky by throwing a steel barrel at it. When you start out jump on to the platform that the Gnawty is on, kill it then jump to the rope. When the rope stops moving jump down and land on the indent on the ground. A TNT barrel will come out of the ground - pick it up and walk right until you see an Oil Drum, throw the ...

  22. Donkey Kong Country/Jungle Hijinxs

    Walkthrough. When you start the level, you start out as Donkey Kong who blasts out of his treehouse and onto the ground. Use Donkey Kong's rolling jump ability to get over large gaps where two red balloons and a single green balloon. You must now control Donkey to pass two Klumps which makes him reach the Star Barrel.

  23. Trick track trek shortcut

    First donkey Kong country video! I will be looking forward to making more of these, thanks for the support for making me reach 500 subs after 2 years! It's b...