Game Complaint Department

Review – Rogue Trip: Vacation 2012

rogue trip vacation 2012 remake

In 1997, Twisted Metal creator, Singletrac, was purchased by GT Interactive, severing it from the series which was owned by Sony. The success Singletrac had working with Sony would never be replicated, and the studio would be shuttered in 2000 after GT Interactive was bought out by Infogrames. Don’t worry, though, Singletrac would reform as Incognito and go back to work for Sony on Twisted Metal Black and Twisted Metal: Head On … before going defunct again. This story does not have a happy ending.

The Twisted Metal series would go to 989 Studios who would produce two entries that I absolutely hate. Singletrac, on the other hand, would go to produce a series of games no one remembers. Perhaps the most interesting among these forgotten titles is Rogue Trip: Vacation 20 12. It was 1998, the year that would see Vigilante 8 steal Twisted Metal III ’s thunder, and here was a game by some of the developers of the original Twisted Metal games.

No, not David Jaffe.

rogue trip vacation 2012 remake

BOW DOWN TO BIG DADDY

If you read my reviews of Twisted Metal III or Twisted Metal 4 , you’ll know that I plaintively bemoaned the games’ lack of personality. The dark edge that defined the first two games had been ripped into two directions, teetering on the fulcrum of dark and wacky. Don’t misinterpret my complaint, I wasn’t whining about the series steering away from its dark roots, but rather that it couldn’t make up its damned mind.

Rogue Trip knows what it is, though it too straddles the line of dark and wacky. It’s the unimaginably distant year of 2012 and the world is in ruins. Amongst the desolation, a tyrannical entrepreneur, Big Daddy, builds a hedonistic paradise for all the tourists left on the planet. Those privileged enough are able to escape the horrors of the post-apocalypse, and shut out the despair beyond.

You are an “auto mercenary.” Your job is to infiltrate Big Daddy’s paradise, grab a tourist, and show them the sights, cashing in on their fare. Competing with you are a number of fellow auto mercenaries, and there aren’t enough tourists to go around, so things could get a little violent, if you know what I’m saying.

THE DESOLATION OF THE YEAR 2012

It’s a rather bizarre premise, but it’s not so warped to make the core vehicular combat unrecognizable. On the contrary, the game is so Twisted Metal it hurts. The control scheme is practically identical, and do you remember the button combos that I hated so much? The ones that allowed you to fire ice missiles and put up a shield? They’re still here, much to my chagrin.

The weapons are all changed, the drivers are all new, but it plays the same: lob your arsenal at other cars until their health depletes and they explode.

So where do the tourists come into play? Each stage has one tourist, and picking them up or stealing them from an opponent starts putting cash in your coffers. You can get bonus money by shuttling them to photo ops around the map. This cash is used to either repair your car or upgrade your weapons. It’s the only way to get health, so if you want to survive, it’s a good idea to play tour guide for a bit on each level.

You’re also allotted three lives to complete the game. I mostly got through by quitting and loading every time I died, but you can also get extra lives by banking 30k at the end of the level. Good luck with that.

rogue trip vacation 2012 remake

MUST GET TO SAFETY!

I felt that one of the strongest aspects of the early Twisted Metal games was the diverse cast. Psychopathic clowns, self-righteous police officers, a guy stuck between two big tires; you could generally find someone to fit your theme. Rogue Trip gets this both right and wrong. It has a diverse cast, but good luck finding someone who suits you. You’ll probably just pick the hot dog car, which I defiantly did not.

The problem is that the cast is so outlandishly weird. You have a cross parody of Batman and Mickey Mouse named Ratman, a former beauty queen who fires poodles, and a grotesque Elvis impersonator, just to name a few. Sure, they’re funny, but are they really characters you can relate to on any level? It’s not that much of a problem when you’re behind the wheel, so maybe just pick the car that looks nicest.

You’re then sent through 12 levels of carnage in the campaign, and really, I found them to be pretty enjoyable. They’re all twisted parodies of real American tourist traps, so you’ll find yourself in Washington D.C.’s Mall or the earthquake ravaged streets of San Francisco. Better yet, they’re all very destructible, so you can plow through houses and topple skyscrapers. It’s a nice mix of colourful and bleak.

THE LAST HURRAH? NAH! I’D DO IT AGAIN

The soundtrack is probably going to be divisive, as it is very 1998. What I’m saying is: I hope you like ska. The track for the opening level is straight up by the Mighty Mighty Bosstones, and while I found it to be pretty agreeable, I know some people just hate ska.

One big letdown is the unfortunate lack of individualized storylines, like you found in the Twisted Metal or Vigilante 8 games. Over there, each driver had their own motivation for competing, but here, I guess it’s just money? Each driver technically has their own ending, just don’t expect to see their hearts’ desires. It kind of kills some of the replay value.

All-in-all, I really enjoyed Rogue Trip: Vacation 20 12. I actually purchased my copy of it back before I started collecting games in earnest, so it’s a little beat up and is missing the manual. However, if I hadn’t been adventurous enough to try it out, I may have overlooked this gem completely. Instead, I feel a kinship with it, not just because of its relation to Twisted Metal , but because I feel like it almost belongs to me. This is my treasure. I dug it up all by myself.

It helps that it’s a good game in its own right. It may not be the pinnacle of vehicular combat, but I think it might be difficult to pin that title to any game in general. As it stands, it’s a fun little detour in the world of weaponized sedans, and I kind of wish it wasn’t as forgotten as it is. The vehicular combat genre is mostly without a pulse these days, but I hope that somehow, someday, we can embark on another Rogue Trip .

This review was conducted on a backwards compatible PS3 using a disc copy of the game. It was paid for by the author.

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  • Rogue Trip: Vacation 2012

Rogue Trip: Vacation 2012 , also known as Rogue Trip , is a vehicular combat video game developed by SingleTrac and published by GT Interactive for the PlayStation in 1998. The game is set in an apocalyptic fiction alternative history version of the year 2012 where mercenaries fight against each other using vehicles, and various weapons as they pick up tourists, hitchhikers, and passengers paying them fares for bringing them to vacation destinations around the remnants of the destroyed United States, and these mercenaries call themselves "auto mercenaries".

Development and release

External links.

SingleTrac found prior success in developing games for publisher Sony Computer Entertainment in the early years of the PlayStation's life cycle, including the vehicular combat series Twisted Metal . Following a contractual dispute with Sony, the developer was bought by GT Interactive and Rogue Trip was produced as part of an agreement with its new publisher. Rogue Trip utilizes an overhauled version of the game engine of the first two Twisted Metal titles, sharing many of their design elements. The player controls a vehicle in third-person perspective on a 3D map and is tasked with eliminating all other opponents by using ballistic projectiles, bombs, and other weaponry. The game further features a secondary objective in which the player competes in picking up a tourist for photo ops of landmarks found throughout each level. These provide money that can be used for power-ups like weapon upgrades and health refills.

Review publications heavily compared and contrasted Rogue Trip with SingleTrac's past Twisted Metal games and the 1998 PlayStation vehicular combat titles Vigilante 8 and Twisted Metal III . Reception for Rogue Trip has been mostly positive. Critics praised the familiar gameplay, play control, and level design, but had mixed opinions on its sound design and music. Impressions of the game's graphics somewhat varied too, but have generally been considered inferior to other releases of the era.

The player takes a tourist to a photo op. The head-up display shows the player's weapons, cash, tourist passenger, and both a map and message with remaining enemies. Rogue Trip Gameplay.png

Rogue Trip: Vacation 2012 shares many gameplay elements with other titles in the vehicular combat genre, specifically the Twisted Metal franchise. The game's main single-player mode has the player take control of one of 11 initially-available vehicles in order to complete a linear series of stages . The primary objective of every mission is to eliminate a number of computer-controlled enemies using various weapons to deplete their health meters. Each self-contained stage is presented in a 3D third-person perspective and can be freely roamed alongside all other drivers. Stages are littered with power-ups including expendable weapons, "Turbos" for increasing a vehicle's speed, and cash used to purchase health and weapon upgrades. Every vehicle differs in size, durability, and maneuverability, each possessing a unique "Special" weapon that automatically replenishes over time and a standard machine gun with unlimited ammunition. [3] Expendable weapons can be acquired out in the open at certain points of a stage, uncovered by destroying parts of the environment, or found in hidden areas. These weapons include, among others, homing "Stinger" projectiles, remotely-activated "RLB" bombs, and "Prowler" missiles that the player can directly control once fired. [3] Money can be spent during combat by driving into "Upgrade Stands" for increasing the strength of weapons or "Repair Stands" for refilling the player's health. Every time a player's vehicle is destroyed, a chance is reduced and a game over results when they run out of chances. Extra ones can be obtained by completing a stage with $30,000. Boss characters must be fought at the completion of certain missions and three bonus stages can be visited and unlocked to obtain more cash. [3]

A secondary gameplay objective comes in the form of tourists. The player can compete with enemy drivers to pick up a single tourist that is up for grabs at the beginning of each level. Taking on the tourist will provide the player with a steady influx of fare. Each map contains six photo ops , landmarks at which the player can park and allow the tourist to briefly observe at specific angles while in the midst of combat. The more photo ops that are completed the more cash is awarded at the completion of a stage. In addition to regular weapons, the "Ejeculator" can be used that causes the target to instantly set the tourist loose once again. [3] [4] [5] The game features another single-player game mode which lacks any tourists, as well as multiplayer modes that allow players to compete with one another in deathmatches or attempt the game's main campaign cooperatively . Multiplayer options consist of using a two-player split screen view on a single console or utilizing the PlayStation Link Cable to allow up to four players simultaneously. [4] [5]

With Earth entirely in ruins from devastation by post-apocalyptic mass destruction, an underground economy is around for tourism of various vacation locales around the destroyed United States. This economy is largely controlled by the bloodthirsty sadist "Big Daddy" and shaped in an image resembling him. And only wealthy people can afford these expensive resort prices, so an organization called the "A.A.A" (which stands "Amalgamated Association of Auto-mercenaries") is established to hijack tourists into these sites for discounted photo ops . [4] The playable characters join the A.A.A. and controls one of several mercenary drivers controlling a heavily-armed ground combat vehicle fighting opponents to earn cash from tourists they pick up, bringing them to these photo ops, and on unauthorized vacations.

Rogue Trip: Vacation 2012 was developed by SingleTrac . The company had previously developed a string of critically and commercially successful PlayStation titles for publisher Sony Computer Entertainment during the early years of the console's life, including the vehicular combat games Twisted Metal and Twisted Metal 2 . Following the release of Twisted Metal 2 , SingleTrac entered into a contractual dispute with Sony when the developer's employees argued they were not receiving adequate financial rewards from Sony for their work. This led to the exit of key members like Scott Campbell and Kellan Hatch. [6] SingleTrac was subsequently purchased by GT Interactive in mid-1997 and agreed to a three-to-four game development deal. [7] [8] Because Sony retained the rights to the Twisted Metal franchise, SingleTrac created Rogue Trip as a spiritual successor to those games. [9] Rogue Trip was primarily designed by Campbell and Hatch, who additionally served as the game's producer and creative director respectively. [10] The two created a roster of imaginative characters and personalities, which were then handed off to software development lead Steve Poulson to be implemented into the game via stunts and gameplay mechanics. [11] The ska -inspired soundtrack for Rogue Trip was composed and produced by a team made up of Chuck E. Meyers and Tom Hopkins, both of whom had worked on the musical scores of SingleTrac games during the company's partnership with Sony. In addition to some original music, GT Interactive signed a deal with Mercury Records to feature the songs " The Rascal King " by The Mighty Mighty Bosstones and "Snake Eyes" by Nashville Pussy . [12]

Rogue Trip shares the same game engine technology as the SingleTrac-developed Twisted Metal titles, with several enhancements. Campbell stated that the team optimized their code to gain 35% to 40% more processing power and memory savings and spread this across primary components like graphics, computer artificial intelligence (AI), and gameplay. [10] [13] First, a particle system was added to the give the player what Campbell described as an "awesome graphical payoff" when taking out opponents or parts of the environment. [14] Second, the game's AI was revised so that a computer combatant "learns from the player" and will react and adjust more similarly to a human opponent. [13] [14] Third, a "Dynamic Interactive Fodder" system was constructed to increase the destructibility of environments and generate more objects with which the player could destroy, use as weapons, or take damage. These include blimps, fuel trucks, jets, and helicopters. [13] [14] [15] Finally, the performance boost allowed for more realistic vehicle physics and movement, as well as added terrain topography for larger, more detailed levels. [10] [13] [14]

GT Interactive announced Rogue Trip in April 1998. [16] The game was showcased at the Electronic Entertainment Expo in late May alongside Streak: Hoverboard Racing , another PlayStation-exclusive from SingleTrac. [17] The alpha phase of the game's development was completed around mid-July of that same year. [15] One month later, its beta phase was finished ahead of schedule, allowing the publisher to gain US release approval in August. [11] [18] Rogue Trip was officially released in North America on October 6, 1998 and in European territories that November. GT Interactive backed its launch with a multi-million dollar marketing campaign comprising a television spot, online and print advertisements, and cross-promotions with apparel companies. [2]

The game received favorable reviews according to the review aggregation website GameRankings . [19] Reviewers extensively compared and contrasted the game with SingleTrac's previous efforts Twisted Metal and Twisted Metal 2 , as well as two other 1998 vehicular combat games for the PlayStation: Vigilante 8 , published by Activision ; and Twisted Metal III , published by Sony. [6] [13] Publications like Official U.S. PlayStation Magazine ( OPM ), Electronic Gaming Monthly ( EGM ), and GameFan even featured side-by-side reviews or comparison articles in some issues. [24] [27] [28]

Gameplay, play control, and level design in Rogue Trip were mostly praised. Shawn Smith of EGM , Duke Ferris of GameRevolution , Craig Harris of IGN , OPM , and editors for both GameFan and Game Informer all had positive comments concerning the gameplay and vehicle mechanics. EGM awarded it "Monthly Editor's Choice" award for November 1998, with Smith stating " Rogue Trip delivers all the car-blasting action I'd want." [23] When considering this game, rather than Twisted Metal III , as a follow-up to SingleTrac's Twisted Metal 2 , the magazine summarized, " Rogue Trip ' s bigger, quirkier arenas, complete multiplayer package, arcade control and crazy secrets pin it as the true heir." [28] Andy McNamara, Paul Anderson, and Andrew Reiner of Game Informer fully embraced its likeness to the developer's past release, concluding that it "exudes the fantastic scent of TM2 " in terms of vehicle physics, art style, level design, and humor. [3] Ferris was pleasantly surprised by the game's high replay value in spite of its utter similarities to Twisted Metal 2 . [4] GameFan and Ed Lomas of Computer and Video Games each complimented the gameplay as being familiar to that of the Twisted Metal series yet lacked innovation or originality. [22] [24] However, Harris pointed out the tourist objective as a "welcome" inclusion to its formulaic vehicular combat and that its two-player modes were "enough to get the game". [5] Steven Garrett of GameSpot believed that, despite having more levels and a tougher difficulty, the overall gameplay was edged out by Vigilante 8 . He further saw the "hilly terrain" of stages in Rogue Trip to be an improvement over the flatter locations of Twisted Metal 2 , but that this could obscure a player's vision in split-screen multiplayer modes. [25] Ferris considered the game's environments to be the largest advantage over Twisted Metal 2 , with each one "full of interesting twists and turns, lots of things to destroy, and even a secret or two if you pay attention". [4] GamePro called the game " Twisted Metal with tourists. However, if you're looking for more than just driving and shooting in your driving and shooting games, Rogue ' s worth a Trip ." [29] [lower-alpha 2]

The game's music and audio design were met with varied opinions. Ferris asserted the sound as "just fine, with growling engines, satisfying crashes and the ever-popular explosion". Ferris and Harris concluded that the music was initially tolerable then repetitive, the latter writer elaborating: "The Bosstones soundtrack, while fine the first time you sit through it, really gets on your nerves, since missions can last five times longer than the CD track." [4] [5] The editors of GameFan thought that the inclusion of such bands was novel but a pleasant surprise only for fans of this music style. They further stated that the volume of the songs often drowns out all of the game's sound effects. [24] Attitudes towards the graphics of Rogue Trip were slightly mixed, though reviewers generally considered them to be less representative of what the PlayStation was capable of when compared to the other releases of 1998. OPM plainly emphasized that the game's graphics were one of its biggest shortcomings, whereas Ferris called the visuals "dated" and expected more after playing Vigilante 8 . [4] [27] Next Generation similarly wrote that the graphics "simply don't compare" to those of Vigilante 8 , while Harris declared that they "don't measure up" to Twisted Metal III . [5] [26] GameFan also treated Vigilante 8 as superior in this regard, but labeled this correlation between Rogue Trip and Twisted Metal III a "toss-up". [24] Alternatively, Reiner found the textures in Rogue Trip to be "no longer washed out" and the effects "ten times as impressive" than those of Twisted Metal 2 . [3] Garrett criticized the art style and character designs of Rogue Trip as "an imperfect Bizarro -style duplicate", though he too rated the graphics themselves as more advanced than Twisted Metal 2 . [25]

Sales figures for Rogue Trip are unknown. Publisher GT Interactive claimed that the game did contribute significantly to its fiscal revenue during the release period, despite an overall loss during the quarter. [30] There were various, unofficial reports that a sequel to the game was in development by SingleTrac between 1999 and 2000. [31] [32] [33] However, nothing concrete was ever made public and many key members of the company, such as producer and designer Scott Campbell, left the company in late 1999 to form Incognito Entertainment . [34] [35] Former SingleTrac employee Jay Barnson told PC World that he was unaware of any plans for a sequel and that GT Interactive never disclosed to the development team how well its projects Rogue Trip or Critical Depth had sold: "Maybe they both sold very well and they never told us, but it sure seemed like management wasn't enthusiastic about sales." [9]

  • ↑ Three critics of GameFan gave the game each a score of 87, 86, and 78.
  • ↑ GamePro gave the game 3.5/5 for graphics, two 4/5 scores for sound and fun factor, and 4.5/5 for control.

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  • 1 2 "Fasten Your Seat Belt! GT Interactive Revs Up Car Combat Games With Launch of 'Rogue Trip' for PlayStation-R Game Console" . Business Wire . Berkshire Hathaway. October 6, 1998. Archived from the original on March 27, 2016 . Retrieved October 24, 2018 .
  • 1 2 3 4 5 6 7 McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1998). "Rogue Trip: Vacation 2012" . Game Informer . No.   66. FuncoLand . pp.   12–17. ISSN   1067-6392 . Archived from the original on September 12, 1999 . Retrieved December 9, 2020 .
  • 1 2 3 4 5 6 7 8 Ferris, Duke (October 1998). "Rogue Trip [ Vacation 2012 ] Review" . GameRevolution . CraveOnline . Archived from the original on March 15, 2014 . Retrieved December 9, 2020 .
  • 1 2 3 4 5 6 Harris, Craig (October 7, 1998). "Rogue Trip: Vacation 2012" . IGN . Ziff Davis . Retrieved October 30, 2018 .
  • 1 2 Thorpe, Nick (August 20, 2015). "The History of Twisted Metal ". The PlayStation Book . Retro Gamer . Bournemouth , England : Imagine Publishing : 138–41. ISBN   978-1785461064 .
  • ↑ "GT Interactive Buys SingleTrac, Makes Agreements with BMG and Warner Bros. Interactive". GamePro . No.   108. IDG . September 1997. p.   20. ISSN   1042-8658 .
  • ↑ Berry, Dawn; Mills, Allyne (October 17, 1997). "GT Interactive Completes Acquisition Of SingleTrac, a Leading Multi-Platform Entertainment Software Developer" . Business Wire . Berkshire Hathaway . Archived from the original on March 14, 2016 . Retrieved October 17, 2018 .
  • 1 2 Budmar, Patrick (November 21, 2011). "The rise and fall of SingleTrac" . PC World . IDG . Retrieved October 17, 2018 .
  • 1 2 3 Beckstead, Sandi (June 5, 1998). "GameSpot's Designer Diary for Rogue Trip (Interview with the Producer)" . videogames.com . Ziff Davis. Archived from the original on April 22, 2001 . Retrieved October 21, 2018 .
  • 1 2 Beckstead, Sandi (August 17, 1998). "Rogue Trip (Designer Diary 4)" . videogames.com . Ziff Davis. Archived from the original on April 22, 2001 . Retrieved October 21, 2018 .
  • ↑ IGN staff (September 30, 1998). "Mighty Rogue Tunes" . IGN . Ziff Davis . Retrieved October 17, 2018 .
  • 1 2 3 4 5 "NG Alphas: Rogue Trip" . Next Generation . No.   42. Imagine Media . June 1998. pp.   111–12. ISSN   1078-9693 . Retrieved December 9, 2020 .
  • 1 2 3 4 Beckstead, Sandi (June 5, 1998). "GameSpot's Designer Diary for Rogue Trip (Interview with the Producer, Page 2)" . videogames.com . Ziff Davis. Archived from the original on May 3, 2001 . Retrieved October 21, 2018 .
  • 1 2 Beckstead, Sandi (July 10, 1998). "Rogue Trip (Designer Diary 3)" . videogames.com . Ziff Davis. Archived from the original on April 22, 2001 . Retrieved October 21, 2018 .
  • ↑ IGN staff (April 21, 1998). "Boards and Bombshells" . IGN . Ziff Davis. Archived from the original on January 14, 2019 . Retrieved January 14, 2019 .
  • ↑ "GameFan @ E3 (GT)" . GameFan . Vol.   6, no.   8. Metropolis Media. August 1998. p.   106. ISSN   1092-7212 . Retrieved December 9, 2020 .
  • ↑ Beckstead, Sandi (August 17, 1998). "Rogue Trip (Designer Diary 5)" . videogames.com . Ziff Davis. Archived from the original on April 22, 2001 . Retrieved October 21, 2018 .
  • 1 2 "Rogue Trip: Vacation 2012 for PlayStation" . GameRankings . CBS Interactive . Archived from the original on August 24, 2017 . Retrieved January 14, 2019 .
  • ↑ House, Michael L. "Rogue Trip: Vacation 2012 - Review" . AllGame . All Media Network . Archived from the original on November 14, 2014 . Retrieved December 10, 2020 .
  • ↑ Chick, Tom (December 15, 1998). "Rogue Trip" . Gamecenter . CNET . Archived from the original on August 23, 2000 . Retrieved November 25, 2021 .
  • 1 2 Lomas, Ed (January 1999). "Rogue Trip" . Computer and Video Games . No.   206. EMAP . p.   60. ISSN   0261-3697 . Retrieved December 9, 2020 .
  • 1 2 EGM staff (November 1998). "Rogue Trip". Electronic Gaming Monthly . No.   112. Ziff Davis. p.   247. ISSN   1058-918X .
  • 1 2 3 4 5 Super Teeter; Justice, Brandon "Big Bubba"; Ngo, George "Eggo" (January 1999). "Rogue Trip" . GameFan . Vol.   7, no.   1. Shinno Media. p.   16. ISSN   1092-7212 . Retrieved December 9, 2020 .
  • 1 2 3 Garrett, Steve (October 2, 1998). "Rogue Trip Review" . GameSpot . Red Ventures. Archived from the original on July 25, 2016 . Retrieved January 14, 2019 .
  • 1 2 "Rogue Trip" . Next Generation . No.   48. Imagine Media. December 1998. p.   132. ISSN   1078-9693 . Retrieved December 9, 2020 .
  • 1 2 3 "Rogue Trip". Official U.S. PlayStation Magazine . Vol.   2, no.   2. Ziff Davis. November 1998.
  • 1 2 EGM staff (November 1998). "Grudge Match: Twisted Metal 3 vs Rogue Trip". Electronic Gaming Monthly . No.   112. Ziff Davis. p.   220. ISSN   1058-918X .
  • ↑ Dan Elektro (November 1998). "Rogue Trip Review" (PDF) . GamePro . No.   122. IDG. p.   172. Archived from the original on November 14, 2004 . Retrieved November 25, 2021 .
  • ↑ IGN staff (November 3, 1998). "GTI Reports Slight Loss in Q2" . IGN . Ziff Davis. Archived from the original on January 14, 2019 . Retrieved January 14, 2019 .
  • ↑ Perry, Douglass C. (July 9, 1999). "Off the Record, Vol. 26" . IGN . Ziff Davis. Archived from the original on January 14, 2019 . Retrieved January 14, 2019 .
  • ↑ "Checkpoint! The PSM Release Schedule" . PSM . No.   21. Imagine Media. May 1999. pp.   24–25. ISSN   1095-4163 . Retrieved December 9, 2020 .
  • ↑ "Coming Soon: 2000 - The Year's Games" . PlayStation Power . No.   48. Future Publishing . January 2000. p.   45 . Retrieved December 9, 2020 .
  • ↑ "Intelligence: In The Studio" . Next Generation . No.   56. Imagine Media. August 1999. p.   13. ISSN   1078-9693 . Retrieved December 9, 2020 .
  • ↑ IGN staff (January 25, 2000). "Rogue Trip Team Turns PlayStation 2" . IGN . Ziff Davis. Archived from the original on January 14, 2019 . Retrieved January 14, 2019 .
  • Rogue Trip: Vacation 2012 at MobyGames
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Rogue Trip: Vacation 2012

Rogue Trip: Vacation 2012

  • First Released Oct 6, 1998 released

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Gamespot Score

GameSpot Reviews

rogue trip vacation 2012 remake

Rogue Trip Review

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Those expecting as big of a leap as we saw from Twisted Metal to Twisted Metal 2 are going to feel Rogue Trip falls somewhat short.

Player Reviews

What gamespot users have to say about rogue trip: vacation 2012, rogue trip: vacation 2012 is the best car combat game ever..

Graphics: 85/100 Gameplay: 98/100 Sounds: 95/100 Longevity: 90/100 Tilt: 96/100 TWISTED TRIP I've always been a fan of car combat games. Since I've always liked Twisted Metal games, I also decided to give Rogue T... Read Full Review

Not many games can compare to such an amazing masterpiece!

Ever since the early years of gaming life, Rogue Trip has by far been the most enjoyable and entertaining game for me. I'm not sure whether it is the joyful memories of playing games with friends when your young, but not... Read Full Review

The second best game ever!!!

I played this very much when i was young and rented it so many times and I really loved it and I still love it. Gameplay is awesome and difficulty is just right ( read my review and see the difficulty part ). Graphics ar... Read Full Review

I played this game when I was about 10 and I loved this game!

I remember this game as being one of the best games ever made for The PS1. I played this for hours and hours. The story is good, graphics are good for there time, and gameplay was one of the bests for the PS1. I remember... Read Full Review

It's as good as Twisted Metal!!!

Although its not another Twisted Metal but it brings more ground on car combat genre. This is another great game but it doesn't show more potential but it's still fun and you choose more cars than TM2. You are mercenary ... Read Full Review

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rogue trip vacation 2012 remake

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Rogue Trip: Vacation 2012 is a 1998 vehicular combat game developed by SingleTrac released exclusively for the Play Station 1. It is a Spiritual Successor to the Twisted Metal franchise.

Tropes include:

  • Aliens Are Bastards : Both the tourist alien and the unlockable character are.
  • Arrow Cam : The Prowler missiles are manually guided by the player. It's extremely difficult to maneuver one into an enemy though, so tapping the fire button twice will cause it to auto-lock on, at the cost of half the damage points.
  • Betting Mini-Game : In the Neon Nightmare level, there is a giant slot machine in the middle of the map. While you can win big, you can also lose ALL your money if the wheels land on three bombs.
  • Boss in Mook's Clothing : The first boss, Goliath, appears at first as a normal enemy. When you destroy the enemy, it turns into the steamroller.
  • Co-Dragons : Goliath and Nightshade are this to Big Daddy.
  • Crapsack World : A post-apocalytptic pile of crap, run by a disgusting MegaCorp run by a very Fat Bastard that's turned everything that's not radioactive into The Theme Park Version .
  • The Dinnermobile : The Meat Wagon is essentially a copy of the Oscar Mayer Weinermobile with a hockey mask welded onto the front end of the sausage.
  • Earth-Shattering Kaboom
  • Expy : Ratman is this to Batman. His vehicle, "Intruder", heavily resembles the Batmobile.
  • Fan Disservice : The SoCal level features paintings of Big Daddy in a speedo, and it's wrong .
  • Fat Bastard : Big Daddy.
  • Game-Breaking Bug : In the Area 51 level, if you plant an upgraded RLB behind the crashed saucer, teleport to the moon, and detonate it, the Earth will blow up (taking the moon with it) and you'll be suspended in weightlessness with infinite upgraded weapons.
  • Humongous Mecha : The Big Bad drives one for the final boss fight.
  • Jerkass : All of the tourists, minus the superhero.
  • The Mole : The unlockable characters, both bosses and enemies, are this. Fridge Brilliance because, of course they would secretly be Automercenaries, they're playable characters! Lampshaded by the ending cinematic for them, calling them "ringers."
  • No Fair Cheating : If you beat the game with a vehicle unlocked by a cheat code, Mad Jack will tell you to try again, "this time without using a ringer!"
  • Self-Plagiarism : Remove the tourism and cash mechanics from the game, and you'll see that this game is ultimately no different than SingleTrac 's earlier Twisted Metal 2 , down to having the same physics and feel as that game, only more refined. Having it released so close to Twisted Metal III didn't help matters either.
  • A Winner Is You : Calling them "endings" is way too generous, as all the ending cinematics play out exactly the same, with Big Daddy being blasted to the moon, Mad Jack awarding you a trophy while cracking a one-liner related to the player character, giving them a trophy that zooms in on a revealing code that you can then input in the options screen for bonuses. Rinse and repeat for all the standard characters.
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Rogue Trip: Vacation 2012 Guides and Walkthroughs

This page here will share minor tidbits, tricks, cheats and hints about Rogue Trip: Vacation 2012. As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to get done a certain part of the game, that's hopefully how you found this guide!

Rogue Trip: Vacation 2012 CodeBreaker Codes (NTSC-U)

Rogue Trip: Vacation 2012 CodeBreaker Codes (NTSC-J)

PS1

PlayStation Rogue Trip: Vacation 2012

Graphics:   10 - Perfect 9 - Excellent 8 - Great 7 - Good 6 - Above Average 5 - Below Average 4 - Mediocre 3 - Bad 2 - Horrible 1 - Make it stop!

Sound:   10 - Perfect 9 - Excellent 8 - Great 7 - Good 6 - Above Average 5 - Below Average 4 - Mediocre 3 - Bad 2 - Horrible 1 - Make it stop!

Gameplay:   10 - Perfect 9 - Excellent 8 - Great 7 - Good 6 - Above Average 5 - Below Average 4 - Mediocre 3 - Bad 2 - Horrible 1 - Make it stop!

Overall:   10 - Perfect 9 - Excellent 8 - Great 7 - Good 6 - Above Average 5 - Below Average 4 - Mediocre 3 - Bad 2 - Horrible 1 - Make it stop!

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Rogue Trip: Vacation 2012 – Guide and Walkthrough

Playstation.

GameFAQs

Guide and Walkthrough (PS) by niceboy23

Version: 0.7 | Updated: 12/20/2004

View in: Text Mode

IMAGES

  1. Rogue Trip: Vacation 2012 Video Review

    rogue trip vacation 2012 remake

  2. Rogue Trip: Vacation 2012

    rogue trip vacation 2012 remake

  3. Rogue Trip: Vacation 2012 Review

    rogue trip vacation 2012 remake

  4. Rogue Trip

    rogue trip vacation 2012 remake

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    rogue trip vacation 2012 remake

  6. Rogue Trip: Vacation 2012

    rogue trip vacation 2012 remake

VIDEO

  1. Rogue trip vacation 2012 на двоих

  2. Rogue Trip Vacation 2012 UNBOXING!

  3. Rogue Trip: Vacation 2012 Soundtrack

  4. Rogue Trip: Vacation 2012

  5. Streaming Rogue Trip: Vacation 2012!

  6. (PS) Rogue Trip: Vacation 2012

COMMENTS

  1. Rogue Trip: Vacation 2012

    Rogue Trip: Vacation 2012, also known as Rogue Trip, is a vehicular combat video game developed by SingleTrac and published by GT Interactive for the PlayStation in 1998. The game is set in an apocalyptic fiction alternative history version of the year 2012 where mercenaries fight against each other using vehicles, and various weapons as they pick up tourists, hitchhikers, and passengers ...

  2. Rogue Trip: Vacation 2012 ... (PS1) Gameplay

    Rogue Trip: Vacation 2012 gameplay for the Playstation 1 (Ps1) PS1 playlists:PS1 Compilation Videos (Top 10 videos etc.)https://www.youtube.com/playlist?lis...

  3. Review

    Singletrac, on the other hand, would go to produce a series of games no one remembers. Perhaps the most interesting among these forgotten titles is Rogue Trip: Vacation 2012. It was 1998, the year that would see Vigilante 8 steal Twisted Metal III's thunder, and here was a game by some of the developers of the original Twisted Metal games.

  4. Rogue Trip: Vacation 2012 [PS1] Gameplay Walkthrough FULL ...

    ⭐🏆BECOME A MEMBER TO SUPPORT THE CHANNEL AND GET EARLY ACCESS TO ALL MY FUTURE VIDEOS PLUS OTHER EXTRA BONUS PERKS🏆⭐https://www.youtube.com/channel/UCGmvyw...

  5. Rogue Trip: Vacation 2012

    Rogue Trip: Vacation 2012. Singletrac Apr 23, 1998. Rate this game. Rogue Trip: Vacation 2012. 7.9. Review scoring ... Pamela Anderson Will Star Alongside Liam Neeson in Naked Gun Remake. 53.

  6. Rogue Trip: Vacation 2012

    Sep 30, 1998 - The Mighty Mighty Boss Tones supply a track to GT Interactive's Rogue Trip. Rogue Trip: Vacation 2012. IGN Staff. Rogue Trip: Vacation 2012. May 5, 1998 - Next off SingleTrac's ...

  7. Rogue Trip: Vacation 2012

    Rogue Trip has a ton of new and innovative elements that you wouldn't expect to see in a lot of other games of the same genre: Original weapon concepts. Unique game concept: Interaction with ...

  8. Rogue Trip: Vacation 2012

    All in all, Rogue Trip is one of the most fun car combat games ever. Singletrac made the most out of their experience with the Twisted Metal series, and their efforts showed off in the final product. The game is full of personality as well as rock-solid gameplay, control, graphics, and sound to top off the total package of automobile carnage.

  9. Rogue Trip: Vacation 2012

    Summary You're an automercenary. Hellbent on showing tourists the hot spots of the radioactive, char-broiled future. ROGUE TRIP is a battle where you'll annihilate the competition with a tricked out arsenal of everything from swarm missiles to pyro weapons and maybe even bring your clients... and yourself back alive! Rated T for Teen. Platforms:

  10. Rogue Trip: Vacation 2012 video game review

    review of this underrated often overlooked gem of a game. If they remade this for PS2 it would be funner than dare I say it, TMB, but TMB is probably cooler ...

  11. Rogue Trip: Vacation 2012 Review for PlayStation:

    It's a trip. It's a veritable ROGUE TRIP! GAMEPLAY: 8 The game is a freaky mix of stunt driving, squabbling over the tourist (as if they were a football you needed to prise away from your opponents) and torching other cars. To get the tourist away from another driver you need to either (a) Kill their car (tougher option) or (b) Hit their car ...

  12. Rogue Trip: Vacation 2012

    Rogue Trip: Vacation 2012, also known as Rogue Trip, is a vehicular combat video game developed by SingleTrac and published by GT Interactive for the PlayStation in 1998. The game is set in an apocalyptic fiction alternative history version of the year 2012 where mercenaries fight against each other using vehicles, and various weapons as they pick up tourists, hitchhikers, and passengers ...

  13. Rogue Trip: Vacation 2012 Reviews

    Rogue Trip: Vacation 2012 is the best car combat game ever. By TheBigEvil14 | Review Date: Aug 28, 2012 | PS. Graphics: 85/100 Gameplay: 98/100 Sounds: 95/100 Longevity: 90/100 Tilt: 96/100 ...

  14. Rogue Trip: Vacation 2012 Review for PlayStation:

    -Graphics 8/10-Nicely done with this game, it puts you in the drivers seat of various vehicles, each with it's own unique and different look.Many of those that play this game will think auto-matically of Twisted Metal and it's series, but you must look past the fact that you're trying to blow up the opponents, and see the game for what it is.

  15. Rogue Trip: Vacation 2012 Wiki

    Rogue Trip: Vacation 2012 Wiki is a FANDOM Games Community. View Mobile Site Follow on IG ...

  16. Rogue Trip (Video Game)

    Video Game / Rogue Trip. Video Game /. Rogue Trip. We fight the fights, so you can see the sights! Rogue Trip: Vacation 2012 is a 1998 vehicular combat game developed by SingleTrac released exclusively for the Play Station 1. It is a Spiritual Successor to the Twisted Metal franchise.

  17. Characters

    Rogue Trip: Vacation 2012 Wiki is a FANDOM Games Community. View Mobile Site Follow on IG ...

  18. Rogue Trip: Vacation 2012 Guides and Walkthroughs

    Rogue Trip: Vacation 2012 Guides and Walkthroughs. This page here will share minor tidbits, tricks, cheats and hints about Rogue Trip: Vacation 2012. As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to get done a certain part of the game, that's hopefully how you found ...

  19. Vimm's Lair: Review a Game

    Review "Rogue Trip: Vacation 2012" for the PlayStation. Emulation Lair The Vault Manual Project Message Boards FFA Links. Atari 2600 Atari 5200 Nintendo Master System Atari 7800 ...

  20. Rogue Trip: Vacation 2012 Review

    What's goofier than the first Twisted Metal? Why Rogue Trip of course! Take a journey with me while I play this purely ridiculous game!

  21. Rogue Trip: Vacation 2012

    This game is about auto-mercenaries who try to get in to the criminal base. of 'Big Daddy' the owner of a greedy vacation company. In this time the. Earth is in poverty and chaos, many people have died and 'Big Daddy' wants. to rule the Earth. You have to beat out the other auto-mercs and kill. 'Big Daddy'.

  22. Rogue Trip Vacation 2012 Sony Playstation

    Rogue Trip Vacation 2012. 2 Review (s) | Write a Review. On Sale $69.99 $47.47. Includes. Game Only Complete. Availability: In Stock - Ships within 24 hours. Add to Cart. Add to Wish List.

  23. Rogue Trip Vacation 2012 (Intro) (PS1) HD

    Beginning Intro to the game. :D😎Buy and Pre-order other games too!:https://gamingcanbefun.com/buy-games😎 Subscribe for More Awesome Videos!http://www.youtu...