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Trip

In contrast to Monkey who relies on his survival skills and power, Trip is a 19-year old who originated in more civilized areas. She comes from a wind farming community. In this community, the people are known for their expertise of reprogramming old technology. Trip is also extremely skilled at reprogramming. Regardless of her skills, she still can't survive alone and needs a bodyguard. By using Monkey's strength and combat skills, she has a chance to achieve freedom. Trip hacks into a slave headband and places it on Monkey's head, forcing him to escort her back home or suffer a painful death.

Trip can use her dragonfly camera to scan for deadly mechs and weaknesses so Monkey can take them down. She can open doors, solve puzzles, distract enemies, and more.

Quotes "Save me, save yourself." -- To Monkey.

Trip admits wrong-doing several times during the journey but decides to leave Monkey's headband on. She is very aware of it trying to compensate for it by saying things like "if that's what you want". Eventually, after breaking the deal, she decides to remove it but is stopped by Monkey himself.

Trip develops strong feelings for Monkey which she indicates in various subtle ways (e.g. an awkward attempt to offer him a home in her village).

  • Trip's name, much like many things in Enslaved, come from the Chinese fable "Journey to the West". Her name comes from the name given the the monk Xuanzang, which was "Tripitaka", which is the name of the scriptures written by the Buddha the monk was sent to recive.

Gallery [ ]

Screenshot24

External Links [ ]

  • Trip character info on official site .
  • Journey to the West - Wikipedia

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enslaved odyssey to the west trip

Buy ENSLAVED: Odyssey to the West Premium Edition

About this game, key features.

  • The Premium Edition includes the original critically-acclaimed game, and additional DLC content “Pigsy’s Perfect 10” as well as character enhancement skins Ninja Monkey, Classic Monkey and Sexy Trip.
  • Engaging Storyline - A post-apocalyptic retelling of the classic 400-year old novel Journey to the West co-written by famed novelist and screenwriter, Alex Garland.
  • A Cinematic Masterpiece - Dramatic cutscenes co-directed by Andy Serkis, who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip.
  • Stunning Environments - Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn.
  • Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks, and intense takedowns. Use Monkey to overtake an enemy, steal its weapon, then rip the enemy apart systematically.

System Requirements

  • OS *: Windows XP SP2, Vista or higher
  • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
  • DirectX: Version 9.0c
  • Storage: 12 GB available space

ENSLAVED™: Odyssey to the West™ Premium Edition & © 2010, 2013 NAMCO BANDAI Games America Inc. All rights reserved. Created by Ninja Theory Ltd.

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Valve Software

Enslaved: Odyssey to the West Review

  • First Released Oct 5, 2010 released

Enslaved is an affecting adventure that makes strong use of its characters and story to create a believable world.

By Tom Mc Shea on November 7, 2013 at 11:27AM PST

This is how the world will look after the war. The buildings still stand, but they are in a state of ruin. Walls, ceilings, and floors have crumbled away, and the healthy foliage that covers every surface gives the appearance of a thriving ecosystem, though no humans are around to enjoy this taste of nature. Pools of water mixed with toxic chemicals provide a deadly oasis that can be admired by sight but not touch. Mechs travel in small groups, attacking anything that moves, and the turrets that perch on higher ground shred anyone unfortunate enough to wander into their path. In this bleak tableau, two escaped slaves named Monkey and Trip must travel through this decrepit wasteland to find a hidden village that offers the only glimmer of hope. Enslaved: Odyssey to the West is a memorable adventure that uses a strong sense of place and excellently crafted characters to lure you into its postapocalyptic world. You have to put up with rigid platforming, slow-starting combat, and a camera that zooms in too close to the action, but these problems are just small pieces of a big picture. What Enslaved lacks in refinement, it more than makes up for in beauty, heart, and thrills.

Trip is either incredibly selfish or has a taste for irony. After her village is raided by slavers, she finds herself trapped on a ship headed for a bleak future in which strict rules and swift punishment define her waking hours. Luckily for Trip, she has the technical knowledge to initiate an escape, which triggers an explosion that causes the entire ship to crash into Earth. But she doesn't survive her break toward freedom alone. After the crash, Trip comes upon Monkey, a fellow captive onboard the ship. His raw strength and athleticism provide a sharp contrast to the lithe Trip, who relies on her intelligence rather than her physical prowess to survive. She affixes a headband to his unconscious body and informs Monkey when he awakes that he is now her slave. He must obey every order she dishes out or else he will experience unthinkable pain. If he strays too far away or her heart stops beating, he dies. It is through this unlikely pairing that Enslaved establishes a strong emotional connection. This delicate relationship is the foundation upon which this great game has been built and serves as the driving force for your adventure.

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The cutscenes in which these characters grow and develop are superbly produced. This is a story that is told through movement as much as dialogue, and the subtle facial features make these digital characters feel like real human beings. There is a moment when Trip smiles to herself while climbing on the back of Monkey's motorcycle, and that brief flash tells you all you need to know about the thoughts swirling through her head. In another scene, Monkey is haunted by visions he can't explain. When his eyes bulge and his muscles flex, you understand the fear he's experiencing. These elements breathe life into the heroes and provide a strong emotional link for your journey. And it's this attachment that makes the game so engrossing. There are times when Trip finds herself in grave danger and you must rescue her from imminent death. The fast action in these parts could certainly stand on its own, but when it's mixed with your protective feelings toward the heroine, it makes your duty carry that much more weight.

It's easy to be distracted by the enticing views.

You take control of Monkey during this adventure and Trip accompanies you for the majority of your travels. There is a symbiotic relationship between these characters because neither could survive this treacherous world alone. Monkey does the bulk of the grunt work. He can take down mechs and other assorted enemies by using his trusty staff, which excels in either close-quarters or long-range combat. He can also climb sheer walls, leap across perilous pits, and swing from protruding pipes. Trip is his cerebral counterpart. Her eyes shine when a technical barrier halts their progress, and she can conjure a decoy to divert enemy fire away from Monkey, but her usefulness doesn't extend much further. Because Trip is so limited, you assume the role of her protector. It's an interesting juxtaposition considering that she has actually enslaved Monkey, but it works surprisingly well. Monkey has to continually make sure that Trip can pass the obstacles in her path--sometimes carrying her or even throwing her to safety--and this protective relationship helps develop the connection between the characters.

Monkey has no qualms with getting his hands dirty. You start the game with two attacks, as well as block and dodge commands, and you unlock more moves as you get deeper into the journey. The combat is basic in Enslaved. Many fights can be won by alternating your attacks with the occasional defensive maneuver tossed in when your health gets low, but the brutality of combat and enticing rhythm overshadow the button-mashing nature. The camera is zoomed in ultratight, which limits your ability to see enemies sneaking up behind you, but it adds extra impact to all of your offensive blows. Enemies recoil as you whack them with your staff, and you can see the reverberations flow through their bodies with every strike. Some fights culminate in a slow-motion shot that shows Monkey's staff slicing clean through these mechanical monsters, with a feral look etched on his face. Despite the brutal pleasure of taking out your unrelenting foes, the combat in Enslaved takes a while to get going. The confrontations you find yourself in from the onset can be won with little thought; it isn't until your enemies become more numerous and powerful that the depth is revealed. And it's satisfying to dodge and block against the tougher opponents until you can land a deadly counterblow.

The free-flowing platforming is a sharp contrast to the brutal combat sequences. You can easily jump from treacherous platforms to precarious handholds, and it's liberating to move through the environment so effortlessly. Each platforming sequence is set up like a puzzle. There's only one way through each area, and you have to figure out which path to take to reach the other side unscathed. Crumbling walls force you to move quickly, and there are other dangers, such as spinning blades and dancing flames, that threaten to injure the slow moving. However, even though these levels are well designed, there is rigidity to your movements that can be frustrating. You can only jump when you have another platform waiting for you, which removes much of the puzzle-solving appeal. This restriction continues even when you're on the ground, and squirrelly controls make it difficult to move with precision. Optional orbs compound this problem. You need to collect these to upgrade your abilities, but inconsistent movement makes it a chore to go out of your way to nab them all. The platforming is still fun because of the smooth rhythm of leaping through this world, but limitations strip away much of the simple joy.

Neither the combat nor the platforming are great on their own, but smart pacing ensures that you're always experiencing something new. Thrilling set-piece sequences are injected between the standard action fare, which create rousing moments of unbridled excitement. There are times where you can ride a nifty hoverboard around, and it's a blast to breeze along rocky corridors and propel yourself off ramps in exhilarating chases. Boss fights force you to make smart use of all of your abilities in order to come out on top. When you square off against a giant mechanical dog, you need to use your staff for both close-up and long-range attacks, and you even make use of your hoverboard to finish it off. The boss fights aren't very difficult, focusing more on spectacle than in-depth combat, but they provide satisfying interludes between the main action. Clever puzzles break up the fast-moving pace for more thoughtful fare. These make you work in tandem with Trip, and they require just enough careful deliberation to make it empowering to solve them, without being so challenging as to halt your progress. Enslaved is consistently fun and exciting because of the diverse gameplay situations that are all done well.

The eye-catching visuals do a fantastic job of providing an artistic backdrop for each section you visit. Enslaved is a gorgeous-looking game that provides a much more colorful take on a postapocalyptic world than what is typical. The opening levels place you in a ruined city that is overrun by plants, trees, and other foliage, which is encroaching on the man-made structures that used to dominate these areas. But Enslaved offers locations that are far different from the green-covered city in which you begin. Another area takes place in an underground cavern that offers a dark, foreboding mood and contrasts wonderfully with the colorful beginning. There are levels that take place in a well-guarded village at twilight, as well as atop a towering scrap heap; you even catch a glimpse at an underwater world. The variety and artistic splendor of each place in Enslaved is striking, continually impressing with everything from its beautiful vistas to to confining interiors. The subtle background music does a great job of complementing the visual wonders. Ambient melodies pull you through these well-crafted locales, and the punctuated bursts during battles heighten the already-tense duels.

Finishing moves are brutally satisfying.

Enslaved: Odyssey to the West is a great example of how a gripping story and strong artistic design can overcome slight gameplay problems. Your movement is rough around the edges and you have to get through half of the game before the combat really shows off its true potential, but those are minor blemishes on this fine package. The well-realized characters are incredibly lifelike, using subtle animations and believable voice acting to make these digital beings feel almost real at times. Watching Monkey and Trip grow during their journey is eminently satisfying, and the link you create with them makes all of your actions carry that much more weight. Enslaved: Odyssey to the West is a great adventure that has just enough excitement and diversity in the gameplay to keep you engaged, while the striking visuals and memorable story push you through to the ultimate conclusion.

  • Leave Blank
  • Sympathetic characters and well-crafted cutscenes
  • A wide variety of beautiful locations
  • Smooth combat that is brutally satisfying
  • Boss fights, chase scenes, and puzzles offer good variety
  • Touchy movement controls
  • Camera is too zoomed in at times

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enslaved odyssey to the west trip

First look at Enslaved: Odyssey to the West

What do Chinese myths, 28 Days Later, and Gollum have in common?

If you’re unfamiliar with the classic Chinese myth known as Journey to the West , you might want to consider dipping into one of its many book and movie versions, because there’s a reason it’s been a beloved story for hundreds of years. It’s a fantasy adventure that touches on many broad themes, and of course stars the Monkey King, who reaches just about maximum awesome for a hero. Even if you are familiar with the Monkey King’s adventures, you still might not see how any of this relates to Enslaved: Odyssey to the West (despite the title’s familiar ring).

enslaved odyssey to the west trip

Above: This is Monkey, doing what he does best

A number of videogames have been inspired by Journey to the West, but none have gone in quite such an unexpected direction. Enslaved seeks to explore a very loose retelling of the ancient myth by replacing the magical elements with technology. It takes place in a post-apocalyptic future (wait, wait – don’t yawn just yet). Unlike every other brown, dead futurescape that crops up in sci-fi games year after year, Enslaved’s world is one where nature has reclaimed what man built and then destroyed. So you still get ruined, crumbling skyscrapers, but they’re all draped with lush, clinging foliage.

In fact, the game begins in New York City, but one that’s empty, green, and littered with haywire war-mechs. In this future, the war that ended civilization was waged with robots, and those robots don’t know that the war is over. Enter Monkey and Trip, two humans from different backgrounds just trying to make their way in the world. At the game’s beginning they don’t know each other yet, but both get captured and taken aboard a mysterious slave ship destined to take them west.

enslaved odyssey to the west trip

Above: Not exactly post-apocalypse cliche

No one knows what’s out west, but no one ever returns from the journey. This mystery forms the core of many mysteries – Enslaved wants to draw you along with its unfolding story. The developers are taking the story so seriously that they’ve hired Alex Garland, scribe of novel The Beach and screenplays of 28 Days Later and Sunshine, to craft a story that will be integral to the player’s experience.

The story leads naturally into the gameplay: after Trip causes the slave ship to crash, she needs a way to get home safely, but is essentially helpless when it comes to fighting. So she hacks into a slave headband and locks it onto Monkey’s head, enslaving him as her personal bodyguard. The player controls Monkey, following Trip’s tasks and making sure she stays safe, because if she dies, Monkey’s head goes a-blammo.

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enslaved odyssey to the west trip

Above: Trip just wants to get home. And what she wants, you are forced to want

As a platforming-action game, Enslaved has you sneaking, climbing, and leaping about the overgrown ruins of civilization, avoiding or fighting war mechs. You’ll have to get Trip from A to B any way you can – throwing her across gaps, hoisting her to ledges, and even carrying her piggyback. Often times the route that she can take isn’t the one you can traverse, so there are dual-puzzle obstacles that you have to figure out two different ways around.

Trip may be helpless, but she’s not useless. You can ask her to project holograms to distract mechs for flanking opportunities, and she has a handy “dragonfly” that’s a small robot spy-camera (which in a cute touch, Trip wears in her hair like a clip). She’s also your “shop” for purchasing upgrades to your staff. In the original Monkey King’s story, he carried a magic staff; in Enslaved, Monkey has a hi-tech telescoping rod that can deliver stunning shock attacks and fire bolts of energy. In another amusing touch, Monkey has a sash hanging from his waist that when in motion suspiciously resembles a tail.

enslaved odyssey to the west trip

Above: The war mechs are just following their last given orders. You'll have to smash them to pieces in many, many different ways

Expression through motion is one of Enslaved’s storytelling tools: a lot can be learned by watching Trip and Monkey’s body language and facial expressions. It helps that Andy Serkis, of Gollum and King Kong motion-capture fame, plays Monkey. The developers are also showing off some impressive tech similar to James Cameron ’s Avatar, providing nuanced facial movements to bring the characters to life.

Enslaved’s future world is refreshingly bright and colorful, even while it has an empty, melancholic tone to it. The gameplay is a hybrid of puzzling and fighting, and with the whole “protect your partner” mechanic, hopefully interesting ground will be trod, and not the familiar frustration of dealing with an AI tagalong. Luckily, with the ability to pick up Trip and carry her on your back, it looks like AI-stupidity woes have a chance at being avoided. Look toward late 2010 for the release of this character/story driven adventure to tell its tale.

Mar 29, 2010

Matthew Keast

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enslaved odyssey to the west trip

  • Cast & crew
  • User reviews

Enslaved: Odyssey to the West

Enslaved: Odyssey to the West (2010)

Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on... Read all Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on a journey to freedom. Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on a journey to freedom.

  • Nina Kristensen
  • Tameem Antoniades
  • Alex Garland
  • James Swallow
  • Andy Serkis
  • Lindsey Shaw
  • Richard Ridings
  • 6 User reviews
  • 2 Critic reviews
  • 1 win & 10 nominations

Enslaved: Odyssey to the West (2010)

  • Additional Voices

Laurel Lefkow

  • Pyramid Ark Citizen

Rupert Evans

  • All cast & crew
  • Production, box office & more at IMDbPro

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Did you know

  • Trivia WILHELM SCREAM: In chapter 1, a slave screams as the rear of the airship is blown out and he falls to earth.
  • Goofs Trip starts calling Monkey by name before actually learning his name.
  • Connections Featured in The Gadget Show: Web TV: Episode #1.101 (2010)

User reviews 6

  • muamba_eats_toast
  • Jul 22, 2020
  • October 5, 2010 (United States)
  • United Kingdom
  • Official Facebook
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  • Bandai Namco Games America
  • Ninja Theory
  • See more company credits at IMDbPro

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Character » appears in 1 games

Trip is one of the main characters in the Ninja Theory game "Enslaved: Odyssey to the West."

Summary short summary describing this character..

No recent wiki edits to this page.

Trip is an A.I. companion in the game Enslaved: Odyssey to the West . She has certain gadgets and abilities crucial to both the gameplay and story development. In the game It is very important to protect her life, because if she dies, so does Monkey ; the character controlled by the player. She affixes a slave head band on Monkey to force him into protecting her from the dangers of the post apocalyptic wasteland players venture in throughout the game.

Trip is voiced by actress Lindsey Shaw .

Trip's Gadgets/ Commands

  • Follow - Monkey is able to command Trip to follow him when danger has been subsided.
  • Heal - Trip can use healing serums to recover Monkey's health
  • Upgrade - Trip can upgrade Monkey's Staff, Combat abilities, Health and Shield.
  • Decoy - Trip can display a decoy to distract Mechs so Monkey can gain advantage in combat or get to an objective unharmed.
  • Wrist-Computer - Trip uses her fancy, futuristic, holographic wrist-computer to hack security and scan enemies/ objects.
  • Since Enslaved is a re-imagining of Chinese classic "Journey to the West", Trip is based on Tripitaka / Xuanzang, the monk who travels with his disciples in order to seek enlightenment.

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Enslaved: Odyssey to the West/Controls

Table of Contents

  • The Old City
  • The Metal Tower
  • Wherefore Art Thou?
  • The Crash Site
  • Village Approach
  • Finding Trip
  • Gaining Access
  • The Wasteland
  • The Titan Factory
  • The Old Battlefield
  • Grand Theft
  • Tech Orbs and Masks
  • Achievements and trophies
  • Pigsy's Perfect 10 (DLC)

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Enslaved: odyssey to the west, common sense media reviewers.

enslaved odyssey to the west trip

Excellent fantasy adventure can get violent and suggestive.

Enslaved: Odyssey to the West Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

The game is a fantasy romp, but some of the themes

Monkey, an ex-slave who fights against evil creatu

Despite some camera issues that can make the jumpi

The violence is both weapon-based and hand-to-hand

Monkey's attractive female sidekick, Trip, shows c

In addition to the sexual references in the dialog

Parents need to know that Enslaved: Odyssey to the West is a violent game -- a third-person adventure that's placed in a brutal post-apocalyptic world. However, its protagonists are clearly good guys fighting against evil, and the enemies are machines and monsters instead of humans. That said, the hero, Monkey,…

Positive Messages

The game is a fantasy romp, but some of the themes woven throughout the game are good vs. evil, survival, trust, love and companionship. Monkey is gentle to Trip and the two develop a respectful love over time.

Positive Role Models

Monkey, an ex-slave who fights against evil creatures, relies on his physical strength and agility to get through a wasteland peppered with enemies and puzzles. Trip, on the other hand, is a tech whiz. The two rely on each other equally. They are decent role models, though Monkey is quite violent.

Ease of Play

Despite some camera issues that can make the jumping sequences more difficult than they should be, the game is fairly easy to play. The controls are taught to the player gradually near the beginning of the game.

Violence & Scariness

The violence is both weapon-based and hand-to-hand, as Monkey, the hero, attacks creatures big and small. Some are killed dramatically with slow-motion close-up camera views. Some show some sprays of blood, too.

Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.

Sex, Romance & Nudity

Monkey's attractive female sidekick, Trip, shows cleavage, a bare stomach and tight pants. There is also some outwardly sexual dialogue, including that which references the touching of certain body parts.

Did you know you can flag iffy content? Adjust limits for Sex, Romance & Nudity in your kid's entertainment guide.

In addition to the sexual references in the dialogue, the game also has a few swear words including "sh*t," "damn" and "hell."

Did you know you can flag iffy content? Adjust limits for Language in your kid's entertainment guide.

Parents Need to Know

Parents need to know that Enslaved: Odyssey to the West is a violent game -- a third-person adventure that's placed in a brutal post-apocalyptic world. However, its protagonists are clearly good guys fighting against evil, and the enemies are machines and monsters instead of humans. That said, the hero, Monkey, uses weapons to slice, smash and impale creatures. Some of the finishing moves are particularly violent, such as jumping up and smashing down on the enemies.

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  • Kids say (5)

Based on 2 parent reviews

TheLateGamer Here!

What’s it about.

Set 150 years in the future, ENSLAVED: ODYSSEY TO THE WEST tells of a Monkey, a strong warrior who escapes a slave ship and teams up with Trip, a technologically savvy young woman. The two work together, venturing through a wilderness to find the oppressive force that imprisons the remaining humans on this desolate world. Their adventures include battling mechanical creatures big and small and using the environment to traverse dangerous obstacles. The game is played from a third-person perspective and includes many memorable action sequences, platforming and puzzle-solving elements. Loosely inspired by the classic Chinese novel Journey to the West , the script was co-written by famed novelist and screenwriter, Alex Garland ( The Beach , 28 Days Later ), and is one of the game's greatest strengths.

Is It Any Good?

For a game that didn't have a lot of buzz leading up to its release, Enslaved: Odyssey to the West shines with intense gameplay, high-production values (including great graphics, convincing voice talent, and a good soundtrack) and a story worth getting into -- not to mention evolving character development, especially the relationship between Monkey and Trip. The controls are fairly easy to pick up, but the camera angles can prove frustrating at times, especially when it's too close to Monkey's back and you don't get a sense of where the enemies are or where you'll have to jump next in a platforming sequence. But overall, this game is a surprising and gratifying pick for fantasy fans.

Talk to Your Kids About ...

Families can talk about the violence in the game. The enemies that are battled and sometimes graphically killed are robots and fantasy creatures, as opposed to human beings. Does this make the violence more palatable?

Trip, the female protagonist of the game, appears scantily clad -- but so do many of the male characters. Does this make the sexualized appearance of the heroine less troubling?

Game Details

  • Platforms : PlayStation 3 , Xbox 360
  • Available online? : Not available online
  • Publisher : Namco Bandai
  • Release date : October 5, 2010
  • Genre : Action/Adventure
  • ESRB rating : T for Blood, Language, Suggestive Themes, Violence
  • Last updated : August 30, 2016

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enslaved odyssey to the west trip

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Video Game / Enslaved: Odyssey to the West

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Enslaved: Odyssey to the West is an Action-Adventure Video Game developed by Ninja Theory . The game is published by Namco Bandai and out for Play Station 3 , Xbox 360 , and Microsoft Windows .

Enslaved is a story set one hundred and fifty years in the future where a global war has devastated the Earth. In this future, nearly the entire human race has been eradicated, but robots still plague the land. Although they are from a bygone era , they are still following their orders to eradicate the humans. The storyline is loosely based on the ancient Chinese novel Journey to the West .

The main character of the game, Monkey , is a lone wolf who's spent his entire life running from the machines. Eventually, Monkey is captured by the death machines, where he is placed on an airship for transport to the city of Pyramid. It is there that he meets a technologically adept woman named Trip . Trip manages to escape, unintentionally freeing Monkey in the process. He follows her in an effort to get to an escape pod, but she takes the last one and refuses to let him in. He clings to the pod as it launches and is knocked unconscious in the landing. When he comes to, Monkey finds that Trip has placed a slaver's headband on him in order to compel him to help her get home. She explains that she has hacked the headband so she can give him jolts of pain at will ; and further that if Trip's heart ever stops then the headband will kill Monkey outright. As they try to make their way back to Trip's village they must fight robots that have been lying dormant for years. The two of them have a strained relationship at first, but in order to survive this perilous world they need each other's help.

The main game and its DLC contain examples of the following tropes:

  • Abhorrent Admirer : Pigsy has a crush on Trip.
  • Action Prologue : The game starts with Monkey breaking out his cell, and fighting his way through the slave ship after Trip.
  • Advancing Boss of Doom : The Dog, for the first time you see one .
  • After the End : Takes place after the Robot War .
  • Lampshaded by Pigsy.
  • When you consider that Monkey is based on the Monkey King the same as Goku, it seems all the more fitting.
  • Nominal Hero : All three protagonists are downplayed examples. Trip just wants to go home, Monkey just wants to be free, especially of Trip, and Pigsy was minding his own business before the two came along.
  • Androcles' Lion : Averted. Monkey has to literally be collared into helping Trip make it to her community, and only willingly starts to help after getting to know her better, and after she's dealing with the grief of seeing her home overrun by slavers.
  • It really feels like Monkey wanted to add 'dumbass' at the end of his statement.
  • Benevolent Architecture : Oh so much climbable terrain.
  • Big Applesauce : The first part of the game is spent in the ruins of NYC.
  • Big "NO!" : Monkey, courtesy of clinging to the outside of an escape pod right before it launches.
  • Bittersweet Ending : Pyramid is dead, with the implication that his machines will no longer haunt the wasteland and take anymore slaves, but so's Pigsy, and it's left ambiguous if destroying Pyramid's Lotus-Eater Machine in the process was a genuinely good thing, or at least worth losing. The tale ends with Monkey and Trip discussing whether Trip did right in killing Pyramid, while slaves hooked onto the illusion come out of the dream invariably saddened, before the screen cuts to black.
  • Belligerent Sexual Tension : Oh so very much, between Monkey and Trip. Also lampshaded by Pigsy when asking whether or not the two are "together". And again in the very next cut scene as Pigsy looks towards the back of the boat where Monkey and Trip are standing, only to have conveniently shaped rubble form a heart behind them.
  • Boom Stick : Monkey's power staff shoots plasma bolts. And EMP bolts.
  • Bullet Time : Used in Monkey's fight with the Rhino every time you score a hit.
  • Bullfight Boss : The Rhino, you even get an achievement for beating him without getting hit by its attack.
  • Carry a Big Stick : Monkey's collapsible staff. It's even capable of shooting plasma and EMP blasts.
  • Character Development : Subtle, but it's there. Trip starts off both scared of, and naively idealistic about the wasteland outside of her community. She becomes strong and bitter enough to take revenge on the Big Bad for the death of her community, but in the aftermath, she wonders to Monkey whether she did the right thing, betraying the loss of her previous confidence. Monkey starts out angry and alone, but eventually comes to sympathise with Trip and Pigsy enough to stick with them to the end of the story, and support Trip in the aftermath of Pyramid and Pigsy's death. Pigsy starts out obnoxious enough to try and run interference between Trip and monkey in order to get Trip's attention, but eventually comes to accept and respect their relationship, and when push comes to shove, willfully sacrifices himself to save their lives.
  • Cool Bike : Monkey has one.
  • Covered with Scars : Monkey, of the decorative and generic kind. Although not explained in-game, Nina Kristenson of Ninja Theory elaborates that the swirling designs on his torso are war scars he drew on himself after major battles.
  • Crapsack World : Most of the human race is dead, the cities of the past are crumbling under lush jungles, slavers run rampant, and the world is covered in Mechanical Monsters .
  • Curse Cut Short : We hear Monkey curse out Trip for locking him away from the escape pods, but severely muffled by a sound-proof door.
  • Cursed with Awesome : Despite being, you know, a slave crown that shocks him if he gets uppity, the headband does offer a great deal of utility to Monkey, allowing him a HUD, communicator, and Augmented Reality in general.
  • A Day in the Limelight : Pigsy's Perfect 10 , a DLC which features Pigsy on a quest to build himself a Fembot .
  • Deadpan Snarker : Monkey. Trip : So what's the plan? Monkey : To get you home as fast as possible so you can take this thing off my head and I can break your neck.
  • Deflector Shield : Monkey's Gauntlets generate a Deflector Shield capable of blocking attacks and bullets.
  • Distressed Damsel : Deconstructed. Trip isn't without skills of her own , but she's easy prey to the slavers and the mech. Her solution? Shoot the Dog .
  • Doomed Hometown : Trip ends up getting to her home only to find that the slavers have burned it to the ground and killed the inhabitants.
  • Escapism : As it turns out, Pyramid is one of the few men of the wasteland who remembers what a paradise the world used to be compared to the apocalypse, and decides to create a slave empire to share those memories with his slaves, effectively distracting them from the reality of the world they live in. Trip pulls the plug on him and the plan in the ending.
  • Empathy Doll Shot : A burnt teddy bear is given a close up in front of an empty swing set in the ruins of Trip's village.
  • Enemy Summoner : Broadcasters. if they aren't killed within a certain amount of time, they will send out a signal for more mechs to show up. Stunning them will freeze the countdown for its duration, however.
  • Escort Mission : Basically the premise of the game. Fortunately, Trip avoids directly participating in combat (which negates the need to defend her) and can offer useful support, and she keeps up with Monkey quite well when he's not carrying her. For that matter, Monkey can lift her effortlessly, so she doesn't slow him down, and rarely does she go somewhere he isn't going (since that would defeat the purpose of him being there). All in all, the game is designed less as a traditional escort mission and more as a game where the player controls two characters with complementing skill simultaneously.
  • Essence Drop : Tech Orbs, found in the environment or dropped by robots are used to improve Monkey's abilities and weapons.
  • Monkey is Sun Wukong.
  • Trip is Xuanzang (also known as Tripitaka).
  • Pigsy is Zhu Bajie.
  • Leviathan is possibly Sha Wujing, due to his links with water and sand, (key features of the levels featuring Leviathan - an underwater base and a giant desert ). It could also be a reference to the Dragon Prince/Horse, although the "dragonfly" that Trip uses as a scanning and scouting device may be a more direct nod to that role.
  • Fastball Special : Makes an appearance, naturally.
  • Foreshadowing : Early in the game, Trip and Monkey witness a self sufficient aquarium in the midst of a jungle infested zoo, with Trip using it as an example of how her own community is self-sufficient in the wasteland, only for Monkey to point out it doesn't matter how secure a community is if it can't deal with outside factors that threaten it. Seconds later, a machine crashes through the aquarium, killing the fish inside. When Trip and Monkey eventually reach her home, they indeed find it destroyed by Pyramid's mechs , the outside factor in this case.
  • Freudian Slip : Pigsy : This machine is more amazing than my wettest dreams! Trip : What did you say? Pigsy : This machine is more amazing than my wildest dreams! Monkey : ...That's not what you said.
  • Gatling Good : The trailer shows Monkey using mounted machine guns.
  • Guide Dang It! : Finding every Tech Orb in the game (there's an achievement/trophy for it). While you likely wont have trouble finding the vast majority of them (say 70 to 80% per level), finding ALL of them will require careful use of a guide. Even worse is the fact that some orbs are glitchy, and sometimes will either randomly not be there, or will disappear if you don't grab it fast enough. Finding every Mask is just as frustratingly obtuse.
  • Happiness in Slavery : Monkey. Whether this is due to him falling in love with Trip, his way of reaching out from his isolated life, Stockholm Syndrome or the slave headband working insidiously well is up to interpretation. And boy, has it been discussed.
  • He Was Right There All Along - There's a section where Monkey, Trip and Pigsy are looking for parts to repair Pigsy's flying craft. The last part they need is a power cell, which they find sitting out in an open area, otherwise occupied only by large piles of junked machinery. Monkey and Pigsy have a brief discussion about how lucky they are to just find it sitting there, Monkey clearly not believing the group's apparent luck. Only after Monkey jumps down into the area and gets the cell does Pigsy warn him to "watch out for the Rhino." Monkey doesn't know what he's talking about - until one of the junk piles shifts, and a huge mech emerges from it.
  • Heroic Sacrifice : Pigsy and the Leviathan vs 5 scorpion mechs.
  • Historical Beauty Update : Xuanzang was probably not an attractive red-headed Wrench Wench . Or female. Having said that, though, the original novel stressed that Xuanzang was a very attractive young man - to the extent that in plays of the novel, the role of Xuanzang is often played by a woman.
  • Hit Stop : Occasionally used on the last in a group of mooks, as well as every time Monkey scores a hit on the Rhino.
  • Hover Board : Monkey's "Cloud".
  • Huge Guy, Tiny Girl : She rides on his back . It's like freakin' ' Banjo-Kazooie ''.
  • Humongous Mecha : Leviathan and the scorpion mechs used by Pyramid. The game also mentions that "Titans" were giant mechs used in the war that lead the world into ruin, but no still active titans are ever seen.
  • Improvised Weapon : Later in the game, Monkey can use the weapons from mechs himself.
  • Inspired by… : The novel Journey to the West , which in turn was Inspired by… the historical journey of Xuanzang to India.
  • Jerkass : Pigsy. Full stop.

enslaved odyssey to the west trip

  • Killer Robot / Mecha-Mooks : They're the baddies of the game.
  • Lightning Bruiser : Monkey can beat the hell out of robots and lift and carry, but he's also extremely fast and acrobatic.
  • Loners Are Freaks : Lampshaded by Trip. Monkey : More...music and pigs? This friend of your father's seems a bit weird. Trip : Well, he's been living alone out in the wilds most of his life. That usually makes people pretty weird and eccentric. Monkey: You mean like me? Trip: As well as strong and resourceful individuals. Monkey: Sure.
  • Lotus-Eater Machine : Pyramid's plan is to to use one man's pre-war memories to put people in a simulation of the world then, free from the hellish wasteland.
  • Made of Iron : Monkey survives an escape pod crash into Grand Central Station while he was outside of the pod . The fact he lands on a mattress covered in rocky debris just drives the point home.
  • Trip on two levels. A trip is a journey, which they're taking, but also Tripitaka (Trip's full name) was an alternative name for the person Trip was based on.
  • Minimalist Cast : In contrast to the expansive scenery and endless legions of killer robots, there turns out to be a total of four members in the main cast. Trip and Monkey spend much of the story Lonely Together , Pigsky joins up in the second half of the game, and despite his importance to the story, Pyramid only makes his appearance and says his few lines at the very end of the odyssey.
  • Mook Chivalry : The mechs attack you one by one.
  • Mr. Fanservice : Monkey. And how . A tall, gruff, perpetually-shirtless man with six-pack abs, decorative scars, warpaint and acrobatic skills topped off with gorgeous, expressive blue eyes? Sign us up.
  • Ms. Fanservice : Trip. Especially when you toss her up to a ledge; she bends over as she scrambles up, showing off her shapely rear.
  • Neck Snap : Monkey's first takedown of a turret is clearly meant to evoke this, despite the fact that he's snapping the turret's barrel.
  • New Eden : A large portion of the game takes place in breathtaking ruins of cities so post-apocalyptic that they're covered in lush greenery.
  • New Game Plus : You can play through the game again - even on a higher difficulty - with all the upgrades you purchased on your last playthrough.
  • Nonindicative Name : There are mechs called Dogs. Now, by normal video game logic, you'd expect them to be small Fragile Speedster support units for the ordinary humanoid mechs. Nope - they're hulking, razor-toothed behemoths that even Monkey is terrified of.
  • Nostalgia Filter : Used more seriously than other examples. Pyramid lived during the period before the world went to hell, and is so obsessed with bringing it back that he forges a machine based slave empire that has the slaves plugged into his memories into what the period was like. While he nearly manages to convince Monkey of his righteousness, Monkey rightfully points out that he's destroying the present and the future over something that no longer exists.
  • Oh, Crap! : That first level really starts off with a bang , doesn't it?
  • One-Man Army : Monkey extremely, taking on legions of killer mechs and even mechs the size of skyscrapers.
  • Ooh, Me Accent's Slipping : Monkey's voice is kind of all over the place. Sometimes he sounds like Andy Serkis, other times it sounds almost Brooklyn and still other times it sounds like Steven Blum.
  • Outside-Context Problem : Trip and Monkey are survivors trying to reach Trip's community, with talks of how the world was and what it could be generally being used as polite banter and wishful thinking. Pyramid is a man stuck in the past who wants everyone else to join him there, justifying his efforts to enslave the populace as giving them hopes and dreams they wouldn't have otherwise. When the two sides eventually meet, it feels like people of different time periods and countries trying and failing to communicate.
  • Powered Armor : Pigsy wears some, all of which are of course pig-like (a three fingered robotic hand, which doubles as a grappling hook, a plate on his head with the "ear" part resembling a pig ear, and a metal nose that looks a little like a pig snout).
  • Practical Taunt : It can either be used to draw enemies to him (and therefore away from Trip), or to goad the Bullfight Boss to run into walls.
  • Real Is Brown : Defied full stop. See Scenery Porn below.
  • Recycled In Space : A science fiction version of Journey to the West .
  • Recurring Boss : The Dogs. Four are encountered over the course of the game.
  • Restraining Bolt : The slave headbands. Minor infractions are punished with pain, major ones with death.
  • Revenge Before Reason : Trip murders Pyramid while Monkey is distracted by the simulation. She asks Monkey if she did the right thing .
  • RPG Elements : Monkey can upgrade his abilities throughout the game.
  • Scavenger World : Seems to be the case with the Slavers airship and Trip being from a wind farm.
  • Screaming Warrior : One of Monkey's many talents - Trip makes sparkly showers of light to distract robots. Monkey just dances around and yells stuff. HEY!
  • Serkis Folk : Andy himself plays Monkey.
  • Ship Tease : Check out the scene in the opera house, right after Trip scans the dog.
  • Shoot the Dog : Trip's a resourceful person, but that won't keep her ahead of the mechs or the slavers forever. So when she happens across the unconscious Monkey - a burly guy she knows to be physically tough and skilled - with a cracked slave crown in her possession, which will ensure someone must defend her life with their life and obey her orders...
  • The little scarf thing hanging from Monkey's back pocket resembles a tail, something his source character (The Monkey King) had. Many of his movements and postures are more simian than human as well. Driven home with one of Monkey's unlockable costumes, which is a red and gold robe directly based on the robe commonly seen in other depictions of The Monkey King.
  • Averted with the story the game is based upon. Outside of Monkey and his iconic equipment (staff, cloud, headband) and the names of the three main characters, the game leaves out many of the elements that were originally in Journey to the West , such as the remainder of Tripitaka's party, Monkey and Pigsy's transformation abilities, Pigsy's weapon (a magical rake instead of a gun), any of the monsters or foes the characters encounter, and the overarching story of a pilgrimage to bring back knowledge.
  • Small Name, Big Ego : Pigsy doesn't stop reminding everyone how great he is. This annoys Monkey even more than the many other things that annoy Monkey. Monkey : Pigsy, if you don't shut up I'm switching sides!
  • Small Role, Big Impact : Pyramid makes his appearance only at the end of the story, and in a cutscene no less, but the machines roaming the landscape, the slave ships, the headband that Trip uses on Monkey, the destruction of Trip's community, can all be connected to him.
  • Stripperiffic : Trip runs around in a tube-top and extremely tight pants with strategic holes.
  • Stuff Blowing Up : The Slaver Airship.
  • Stunned Silence : Trip's reaction when she sees Monkey in a fight for the first time.
  • Supporting Protagonist : Monkey. The entire story really revolves around Trip.
  • Take That! : In chapter 5, after the Cloud sequence, Monkey and Trip will pass through a room containing "ancient, redundant technology." The contents of the room are corroded boxes of 3D televisions (which is ironic, considering that this game has 3-D TV support).
  • Tempting Fate : Monkey sees a bunch of combat mechs lined up, ready to be deployed. "At least they're not active." Nope - but they become active moments later.
  • Totalitarian Utilitarian : Pyramid. His plan essentially revolves around forecfully hooking the people living in the wasteland on the drugs that are his memories, but he justifies it on the grounds that the wasteland is a hellhole that is unlikely to recover, so he's at least providing people with a dream of something better that will distract them from pain and infighting.
  • Unspecified Apocalypse : What exactly happened to nearly wipe out humanity is never even discussed, characters mostly focus on continuing their survival and barely question the relics of the past.
  • Vengeance Feels Empty : After Trip kills Well-Intentioned Extremist Pyramid she obviously doesn't feel any satisfaction, and asks Monkey if she did the right thing.
  • Walking Shirtless Scene : Monkey.
  • Well-Intentioned Extremist : Pyramid.
  • What the Hell, Hero? : Trip doesn't start her relation with Monkey on the best footing. She ignores him as he tries to escape the airship they're on as it crashes from what looks very much like her sabotage, she ejects her escape pod from the airship without him even as he's pounding and howling in terror on its window, and finally, she attaches a slave headband to him while he's unconscious that forces him to protect her life and obey her orders. His threat — and attempt — to rip her head off is pretty understandable.
  • What the Hell Is That Accent? : Monkey's voice fluctuates a lot. Sometimes it sounds almost Brooklyn, other times it sounds Andy Serkis and yet other times it sounds like Andy Serkis doing a Steven Blum impression.
  • Your Princess Is in Another Castle! : The game seems to be about Monkey getting Trip home, only for them to get about halfway through. Then they discover Trip's village was destroyed, kicking off the second half of the game.
  • Zerg Rush : The Mechs, especially on Hard Mode.
  • Acrofatic : Pigsy; never has a fat man been so agile, although the grappling gun probably helps.
  • Boom, Headshot! : Name-dropped by Pigsy.
  • "Jaws" First-Person Perspective : Towards the end of the Dog sequence, Pigsy runs away from Dog while the camera is from Dog's perspective.
  • Kevlard : Completely averted. Pigsy can only take a small amount of damage before dying.
  • The Power of Friendship : The main lesson Pigsy learns by the end of the campaign - he was so busy trying to build a friend he forgot he had a loyal companion in Truffles all along until it was too late to save him.
  • Shout-Out : After using the decoy for the first time to get past a turret, Pigsy comments "my gear sure is solid ."
  • Unexpected Gameplay Change : While Monkey can easily tear through most of the Mecha-Mooks , Pigsy cannot take a direct hit and must rely on a mix of gadgetry, stealth and a sniper rifle to get to where he needs to.
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enslaved odyssey to the west trip

  • Enslaved: Odyssey to the West Achievements
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  • Walkthrough *

4. Enslaved: Odyssey to the West Collectibles

There are two types of collectibles in this game, Masks and Tech Orbs. The following two lists will detail their locations to help you obtain them.

Collect half of the Masks.

Mask Collector

Collect all Masks.

Mask Curator

Chapter 3: (No masks in chapters 1 or 2) Mask #1: You'll find your first mask in chapter 3, courtesy of a cut scene. It is not missable. Mask #2: When you come to the area with the first turret of the level, you'll have to toss trip up to a ledge so she can lower a ladder. Climb up the ladder once it's been lowered, walk onto the beam and then climb up the wall. You'll now be in front of a stone wall with a large hole in it. Simply turn around and you'll see the mask on the platform. Mask #3: Hey, it's Andy Serkis! This one is directly in your path and impossible to miss. Chapter 4: Mask #1: At the beginning of the level, you're forced to climb up to a steel platform. You have two ways to proceed from here, left or right. Jump onto the branch to the left, and continue along the side of the building. You'll see a steel platform with the mask on it. Mask #2: Extremely hard to miss. After fighting the gun mechs, this mask will be directly in your path. It also triggers a cut scene. More Andy Serkis! Mask #3: This mask is revealed during a cut scene. You must get it to continue with the story. Chapter 5: Mask #1: You'll come to a point where you have to make a path for Trip by dropping a truck's trailer down. Opposite the rusty truck, you'll see a destroyed ramp. Go over to this ramp, look to the left and you'll see two small islands, one of which has two small, destroyed walls on it as well as the mask. Mask #2: As you're making your way up the bridge, you'll eventually come to a bed and a chair sitting on a small platform. Facing the bad, head right, slide down the pole and grab your mask. Mask #3: Cannot be missed; received in a cut scene. Chapter 6:

Mask #1: When you get to the first bridge of the level, instead of lowering it immediately, use it as a ramp to reach a branch that you can climb to get to the mask. Mask #2: You'll eventually come to a large, steel door that you can open by pressing B. If you stand back, and look at the ledge to the left of the door, you'll see the mask. Lift up the door and climb the branch directly ahead of you. Once you've climbed to the top, kill the mechs, and hop off the edge opposite the watchtower to grab the mask.

Chapter 7: Mask #1: As the level begins, continue on until you see an umbrella and a couch near the edge of the cliff. Opposite the couch you'll find a pole that you can climb. Continue climbing until you reach the top. The mask is near another couch and a satellite dish. Mask #2: Once you get the cut scene where monkey jumps onto a platform, which then breaks, you'll find yourself in an area with a lot of houses. Move past the first two houses on the left, and go into the alleyway between the second house, and third house on the left. The mask is at the end. Chapter 8: Mask #1: At the beginning of the level, look for the very large gate with two flags behind it. Facing the gate, head right and through the smaller, vertical gate. The mask is at the very back of this area. Mask #2: You'll see this mask in a cut scene after dropping the first windmill sail. You'll have to climb to the building that the mask is on to continue the journey, but the mask is a story above you. You'll have to stop the windmill, jump on(Also part of the story), stop the windmill so that you're able to jump onto the platform and then get the mask. It sounds a lot more complicated than it is. Chapter 9: Mask #1: As soon as the level begins, Trip will head down a ramp. Opposite this ramp is a small passage that contains some orbs and the first mask. Mask #2: Unless you've just decided to start playing the game with your eyes closed, this is impossible to miss. Chapter 10: Mask #1: After you get the power core, you'll soon come to a new part of the factory. You'll have to throw Trip up to a ledge with Pigsy. After throwing her up, you'll see the mask in the cut scene. You can't reach it right now, so just follow the path that's laid out to you. Once you meet back up with Trip & Pigsy, instead of following them, turn around and follow the path back to the mask. Mask #2: When you're tasked with getting the Heat Sink, you'll eventually be confronted with a turret. Get to the platform with the turret, destroy it, then behind it and to the right you'll find the mask. Chapter 11: Mask #1: Towards the beginning of the level you'll have to fight a ton of mechs. As you progress, you'll come to a barricade that you must vault over to continue. Ahead and to the left of this barricade is a platform that you can climb onto. Hop from this platform onto the one with the health vial, and follow it left until you get to the mask. Mask #2: Shortly after mask #1, you'll follow Trip across a series of platforms. Once you get to the white platform, you're suppose to jump straight ahead to a grassy area with two waterfalls where Pigsy & Trip are waiting. Instead, head downwards (On the screen) and jump to the platform with the orb. Climb up the pole on this platform, and follow it to the top to find the second mask.

Chapter 12: Mask #1: As you progress through the level, you'll come to a rail car puzzle. You'll be required to order Trip to move the rail cars forward(Right). Climb up to the switch on the left side, and pull it. Now tell Trip to move the cars in reverse(Left). Hop on the rail car, then tell Trip to move the cars forward. Mask #2: As you're escorting the sub, you'll find yourself between two large doors. Pigsy is hanging upside down from the sub, complaining. When the doors open you'll have to fight some mechs as you move through this area. The sub will eventually start being lowered into water, and you must save Pigsy. Before you do this, head for the door opposite the submarine, jump over the crate on the right and grab the mask. Chapter 13: Mask #1: In the area where Pigsy throws 4 bombs, if you look to the left of the large, rotating gear, you'll find a climbable pipe. Climb up, drop down the left, turn around and drop down again. Mask #2: Shortly after Mask #1, you'll climb up to a platform with a spinning fan-like thing. You should see part of the mask. Simply drop down to the platform on your left. Chapter 14: Mask #1: After jumping through a large gear, you'll have to climb up a pole to continue with the level. After going through a door(That shuts behind you) you'll be confronted with several mechs. Kill them and face the door you just came out of. Head to the right of the door, slide down the pole and grab the mask.

Collect half of the Tech Orbs.

Tech Collector

Collect all Tech Orbs.

Tech Curator

As I mentioned in the overview, I will not be providing a full list of Tech Orb locations. Most of them are in plain sight, so I will only be listing the ones I had trouble with. If you want this achievement, you'll have to take it slow, keep your eyes open, and be ready to do a lot of backtracking. Also, this list is subjective. What I consider easy to find, you might not. Thus, if you're missing a couple orbs in a level, they might not be listed here.

Chapter 2: Shortly after you pick up the health pack, follow trip over to the switch. To the left of the switch(And back a pit), you can climb up some debris. You'll see some orbs straight ahead, and there's more to the left. Directly opposite the switch, you'll find some escalators that lead to some stairs. At the top of the stairs and to the right is a wall you can climb. After fighting the first gun mech, you'll climb up a box, and then onto a higher platform. The camera will be fixed, focusing on a door. Opposite the door, you are able to climb up some debris. The debris blends in with the background. When you're chasing the dragon fly, you'll jump onto a branch of the tree that has red on it. Move to the next red spot on the tree, then jump to the next. From here, jump to the right on to the building, then head right to get some orbs.

Chapter 3: Near the beginning of the level, you'll come to a building. Head inside and move forward until you get to the 3 waist-high walls. From here, turn left and climb up the wall. Head onto the balcony for some orbs, and be sure to get the plasma ammo!

After moving past the inactive(Sleeping) robots, you'll come to a storage container. Contained inside are a bunch of orbs. After pushing a car out of the way, you'll be climbing up a building. After going up a couple floors, you'll come to an open office area. Directly to your right you'll see a chair and desk. Straight ahead of you will be a cabinet. Climb over the wall just to the right of the cabinet and get the orbs in the back.

When you get to the first turret of the level, and second detachable gun arm robot, you'll get a cut scene. Once it ends, head immediately to your left, climb the wall and grab the orbs, then climb on top of the generator, move across the poles and grab the rest of the orbs. Chapter 4: Once you get to the opera house and Trip tells you to rearrange the lighting, head to the third floor and(Facing the stage) to the far left. Hop onto the platform and pull the lever. Jump onto the newly raised lighting platform, and head for the switch on the right side of the opera house. Pull it. Head down to the red lighting platform, then hop onto the blue, and look to your right. Jump towards the small broken stage lights, climb up, turn around, climb up again and walk towards the very first lever you pulled. Pull it again. Finally, head all the way back to the red lighting platform and jump across all of them to claim a nice orb bonus for yourself. Chapter 5:

At the beginning of the level, near the location of the first mask, you'll find a large ship. Circle around the ship until you find the small patch of land that the ship Titanic'd on. Hop onto the patch of land and shoot the explosive tank with a Plasma Blast to reveal a bunch of orbs. There are a lot of orbs to be collected during the boss fight at the end of the level. Be sure to look around before taking the boss down. Chapter 7: Near the beginning of the level, you'll come to an umbrella and a couch. Behind the couch are some orbs. Chapter 9: Once you get to the area with the boat, be sure to collect all orbs in this area before helping Trip cross the bridge. Explore everywhere! Once you're confronted with the two turrets, be sure to get all orbs in this area before destroying the last turret. Or at least be sure you've obtained all orbs around the boat, because when you destroy both turrets you'll automatically hop in the boat if you get near it, and the level will continue.

Chapter 10: When you get to the green room and meet pack up with Trip & Pigsy, instead of following Pigsy, turn around and jump across the platforms that Trip jumped. Straight ahead you'll see a hydraulic pole that you can climb. After Trip performs an EMP and you've dealt with the mechs, but before throwing her up to the platform, drop down three ledges behind you. This orb is almost completely obscured by sunlight. Chapter 12: Once you get to the area where Pigsy chokes down his own vomit, head to the right as the door opens. Shortly after you pass by a smaller door, you'll see a wall that you can climb to the right. Chapter 13: When you get to the point where you'd shoot the bombs on the third leviathan leg, walk onto the top of the large, rotating gear and drop down towards the flames for an orb. Now climb down to the lower walkway that Pigsy is on for a couple more orbs.

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GameFAQs Q&A

  • New journey game with upgrades ? General 2 Answers
  • Kill mechs or sneak past? Build 1 Answer
  • Are there specific ways to trigger slow-mo finishers? Build 2 Answers
  • How do I get past sentry turret? chapter 3 Main Quest 1 Answer
  • Do you get anything for getting all the masks/orbs? (other than trophies/achievements) Side Quest 1 Answer

enslaved odyssey to the west trip

The Best Video Games Based On Classic Literature

  • Many video games draw inspiration from books, not just movies and TV shows. Classic literature can provide rich material for game developers to adapt and create new narratives.
  • The Lord of the Rings Online stands out as a game that directly takes inspiration from J.R.R. Tolkien's novels, allowing players to participate in the War of the Ring and explore the rich world of Middle-Earth.
  • Castlevania is a game series that adapts Bram Stoker's Dracula in a selective way, focusing on the iconic villain and his Transylvanian castle while introducing new characters and elements from other horror stories.

Many video games take their cues from movies and TV shows. It's not surprising given they're all visual mediums. Developers and artists simply have an easier time translating something that they can see. That said, books can be an equally fruitful source of material.

RELATED: Best Lesser Known Sci-Fi Books To Read During The Holidays

That's why classic literature has inspired several of gaming's greats . The titles are sometimes direct adaptations of the novels, letting players tackle the books' iconic events in different ways. More often than not, however, the developers pick and choose aspects to adapt. They then fashion these facets into a new work to capture audiences both new and old. Both approaches can succeed in the right hands, and these games prove that.

The Lord Of The Rings Online

The lord of the rings trilogy by j.r.r. tolkien, lord of the rings online.

Platform(s) PC

Released 2007-04-24

Developer(s) Standing Stone Games

Genre(s) MMORPG

Metascore 86 (Shadows Of Angmar)

J.R.R. Tolkien's Lord of the Rings and other Middle-earth novels are among the greatest literary works of all time. The world of Men, Elves, Dwarves, and other creatures is so rich in detail, history, and culture that fans could swear it was real. At the center of it all, however, are poignant tales of humble heroes triumphing over evil and power corrupting the noblest individuals. These traits are a reliable guide for any narrative. It's partially why so many LOTR games exist, even if most of them use the aesthetic of Peter Jackson's movies.

On the other hand, The Lord of the Rings Online takes inspiration directly from the books. This MMORPG makes players a pivotal part of the War of the Ring. Their deeds have a tremendous impact on events in the mainline trilogy, both on the frontlines and behind the scenes. That's because the narrative tackles the northern conflict and other plot threads described in supplementary works . This material provides hundreds of hours of content as players partake in quests and activities of all stripes.

What's more, these storylines unfold within iconic locales beautifully brought to life. LOTRO truly lets fans live in Middle-Earth.

Castlevania

Dracula by bram stoker.

Platform(s) Nintendo Entertainment System, Switch, PS4, PC, Game Boy Advance

Released 1987-05-01

Developer(s) Konami

Genre(s) Platformer, Action

Metascore 74 (GBA)

One of the great faces of horror is Count Dracula. In Bram Stoker's novel, the vampire terrorizes Victorian London, drinking the blood of innocents and corrupting others into his soulless servants. All of it is to slake his constant thirst and desire for conquest. As effective as he is, the villain transcends the source material and appears in several works outside his original book.

One of these is Castlevania . This action platformer series sees players try to vanquish the evil count in his home. The gothic castles and other haunted settings make for eye-popping level design, and it's always fun to slay classic horror monsters with a trusty whip. Despite these strengths, loyalists may take issue with some of these games .

RELATED: Movies Every Dracula Fan Should Watch

Castlevania is selective in how it adapts Bram Stoker's book. Dracula is the overarching villain, and his castle still lies in Transylvania. Yet instead of using Jonathan Harker and Mina Murray as protagonists, the narratives follow the vampire-slaying Belmont clan.

That said, some series entries incorporate more elements of the source material than others. For instance, John Morris of Castlevania: Bloodlines is the son of the novel's Quincy Morris. The series has also included characters from other scary stories, such as the titular vampire from Carmilla and the monster from Frankenstein . For these reasons, Castlevania is more of a horror highlight reel than a direct translation.

The Witcher

The last wish by andrzej sapkowski, the witcher 3: wild hunt.

Platform(s) Xbox Series S, Xbox Series X, Switch, PS5, PS4, Xbox One

Released 2015-05-19

Developer(s) CD Projekt Red

Genre(s) Action, RPG, Adventure

Metascore 94

The Witcher series is another rich fantasy realm, albeit one rife with racial strife and international conflict. The books, written by Andrzei Sapkowski, follow Geralt of Rivia, a mutated monster slayer who desperately tries to maintain his neutrality. That aim becomes increasingly difficult amid moral and ethical dilemmas, and it's virtually impossible when these dilemmas threaten the people he cares about. While the books may not be decades old, they are highly regarded as some of the best examples of Polish literature of all time.

Fans feel that conflict in The Witcher games. These titles present complex plots involving ambitious power plays, crushing betrayals, and inner turmoil. They technically take place after the books, but they maintain many of the same characters. In addition, they carry similar themes about the price of neutrality and choosing the lesser evil .

RELATED: Novel-Based Fantasy Worlds Ripe For MMOs

It all culminates in The Witcher 3: Wild Hunt . This is a sprawling sandbox encompassing more of Sapkowski's world than ever before. The game has countless quests to complete, and these are all engaging in how they respect the novels' cynical messages and moral ambiguity. More importantly, the title brings Geralt's journey to a satisfying conclusion by reuniting him with his surrogate family. In the end, he shapes a meaningful legacy beyond being just a Witcher.

Enslaved: Odyssey To The West

Journey to the west by wu cheng'en, enslaved: odyssey to the west.

Platform(s) PS3, Xbox 360, PC

Released 2010-10-05

Developer(s) Ninja Theory

Genre(s) Action, Adventure

Metascore 82

One might expect this sci-fi title to have similar sci-fi roots, but Enslaved: Odyssey to the West actually takes inspiration from a classic Chinese folktale: Journey to the West . The classic story chronicles a Buddhist monk's pilgrimage to retrieve a set of sacred scrolls from India. He encounters various demons and other obstacles, and his only defenses are his companions--all inspired by animals like a monkey and a pig. The timeless tale has inspired numerous other stories in fiction.

It also forms the backbone of Enslaved . The game may lack a monk, but it does have Trip, a girl wishing to return to her faraway village. She receives reluctant aid from a couple of unscrupulous individuals: Monkey and Pigsy. In a nod to its Asian roots, the former sports a staff for both melee and ranged combat. It also facilitates some enjoyable (if derivative) platforming. The real attraction, though, is the story.

Enslaved evolves the narrative's themes of finding enlightenment, maturity, and redemption. These emerge not just through the compelling characters and their growing bond, but also via the concept of slavery. In an uncertain world, some people may prefer the solace and blissful ignorance of servitude. Who wants to "enlighten" themselves and face reality in an apocalypse ? The plot puts an unsettling twist on the usual quest for freedom, and it's a journey that not everyone would embark on.

Spec Ops: The Line

Heart of darkness by joseph conrad.

Released 2012-06-26

Developer(s) Yager Development

Genre(s) Third-Person Shooter

Metascore 77

Very little hype was given to this game leading up to its release, but Spec Ops: The Line quickly became an under-the-radar hit thanks to its hard-hitting narrative about the moral grayness and psychological depravity of warfare. A standard third-person military shooter on the surface, Spec Ops hid a much deeper game underneath.

What many don't know is that Spec Ops is based on the Joseph Conrad novella Heart of Darkness. The same story that inspired the classic Vietnam War film Apocalypse Now, Spec Ops' Captain Walker is essentially a reversal of the novella's protagonist, Charles Marlow, with Walker becoming more akin to the novella's eventual antagonist, Kurtz (or Konrad in the game, a play on the name of the original author), by the game's conclusion.

The themes of civilian casualties, the trauma of war, and the flaws of the American war machine's presence abroad that made Apocalypse Now so affecting are all present in Spec Ops: The Line , and while the story is a bit less philosophical than its inspirations, those inspirations still shine through.

MORE: Books About Magical Schools That Are Not Harry Potter

The Best Video Games Based On Classic Literature

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IMAGES

  1. Trip Render

    enslaved odyssey to the west trip

  2. Trip

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  3. ENSLAVED™: Odyssey to the West™ Premium Edition on Steam

    enslaved odyssey to the west trip

  4. Trip-Free Enslaved: Odyssey to the West

    enslaved odyssey to the west trip

  5. Trip

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  6. Enslaved: Odyssey to the West Topless Trip Full Game + Pigsy's Perfect

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VIDEO

  1. Enslaved Odyssey To The West

  2. Enslaved: Odyssey to the West

  3. Enslaved

  4. Enslaved: Odyssey to the West Walkthrough

  5. Enslaved: Odyssey to the West (Complete Series)

  6. Enslaved

COMMENTS

  1. Trip

    In contrast to Monkey who relies on his survival skills and power, Trip is a 19-year old who originated in more civilized areas. She comes from a wind farming community. In this community, the people are known for their expertise of reprogramming old technology. Trip is also extremely skilled at reprogramming. Regardless of her skills, she still can't survive alone and needs a bodyguard. By ...

  2. Enslaved: Odyssey to the West

    Enslaved: Odyssey to the West is an action-adventure video game developed by Ninja Theory and published by Namco Bandai Games.Announced in 2009 as Enslaved, it was released on PlayStation 3 and Xbox 360 in October 2010. As a loose adaptation of the novel Journey to the West, the game is set 150 years in a future post-apocalyptic world following a global war.

  3. Walkthrough

    Enslaved Guide. Start tracking progress. ... Finding Trip; Chapter 8: Gaining Access; Chapter 9: The Wasteland ... Enslaved: Odyssey to the West. Ninja Theory Oct 5, 2010

  4. Enslaved: Odyssey to the West

    the right of the entrance. Use these to start climbing. When you get to Trip, toss her upwards again and start following the pipe. Move along the pipe, jump on both stones and when you get to the metal beam, catwalk to find 3 more Orbs. Drop down, jump across the metal beams and start. climbing upwards.

  5. Enslaved: Odyssey to the West/Chapter 2: The Old City

    Head over to the building on the right that the mechs came out of and throw Trip across, then follow her. Go through the doorway and drop down the hole in the floor in the next room. Keep heading through the building until you can go up some stairs and drop down into a courtyard with a fish tank and a statue of Atlas in the center.

  6. Buy ENSLAVED: Odyssey to the West Premium Edition

    150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return. Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her ...

  7. Enslaved: Odyssey to the West

    on the bridge. 1. Near the beginning, you'll have to climb around and lower a bridge so Trip. can get across. Before you lower the bridge, walk up it and jump to the. rope, then climb up to a platform with the mask on it. 2. While making your way to the second watchtower, you'll be forced to fight a.

  8. Enslaved: Odyssey to the West super review

    A tactical action-adventure game, Enslaved centers on the relationship between the two main characters and challenges players to employ a mix of combat, strategy and environment traversal. The ...

  9. Enslaved: Odyssey to the West Review

    Enslaved: Odyssey to the West is a memorable adventure that uses a strong sense of place and excellently crafted characters to lure you into its postapocalyptic world. ... Trip is either ...

  10. Enslaved: Odyssey to the West Review

    After being captured by a group of slavers, Monkey is freed in the midst of another prisoner's escape. After crashing to the ground, Monkey finds himself enslaved - a young woman named Trip has ...

  11. First look at Enslaved: Odyssey to the West

    Unlike every other brown, dead futurescape that crops up in sci-fi games year after year, Enslaved's world is one where nature has reclaimed what man built and then destroyed. So you still get ...

  12. Enslaved: Odyssey to the West (Video Game 2010)

    Enslaved: Odyssey to the West: Directed by Nina Kristensen. With Andy Serkis, Lindsey Shaw, Richard Ridings, Ryan McCluskey. Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on a journey to freedom.

  13. Trip (Character)

    Overview. Trip is an A.I. companion in the game Enslaved: Odyssey to the West.She has certain gadgets and abilities crucial to both the gameplay and story development. In the game It is very important to protect her life, because if she dies, so does Monkey; the character controlled by the player.She affixes a slave head band on Monkey to force him into protecting her from the dangers of the ...

  14. Enslaved: Odyssey to the West/Controls

    From StrategyWiki, the video game walkthrough and strategy guide wiki. < Enslaved: Odyssey to the West. Enslaved: Odyssey to the West | Table of Contents | Gameplay | Walkthrough. PlayStation 3.

  15. Enslaved: Odyssey to the West

    Monkey and Trip arrive on the Xbox 360.PRE-ORDER: Enslaved: Odyssey to the West - http://www.amazon.de/gp/product/B003WJR4YQ?ie=UTF8&tag=xboxviewtv-21&linkCo...

  16. Enslaved: Odyssey to the West Game Review

    Set 150 years in the future, ENSLAVED: ODYSSEY TO THE WEST tells of a Monkey, a strong warrior who escapes a slave ship and teams up with Trip, a technologically savvy young woman. The two work together, venturing through a wilderness to find the oppressive force that imprisons the remaining humans on this desolate world.

  17. Enslaved: Odyssey to the West (Video Game)

    Enslaved: Odyssey to the West is an Action-Adventure Video Game developed by Ninja Theory.The game is published by Namco Bandai and out for Play Station 3, Xbox 360, and Microsoft Windows.. Enslaved is a story set one hundred and fifty years in the future where a global war has devastated the Earth. In this future, nearly the entire human race has been eradicated, but robots still plague the land.

  18. Enslaved: Odyssey to the West

    Oct 12, 2010. Ninja Theory's Enslaved is based on the Chinese legend "Journey to the West". The main character is even called Monkey and he has to lead a frail girl named Trip to the West to get her back home. Enslaved is a mediocre, re-hash action platformer along the same vein as Uncharted.

  19. Behind the Scenes

    The motion capture of the game Enslaved: Odyssey to the West.

  20. Guide for Enslaved: Odyssey to the West

    Mask #1: At the beginning of the level, look for the very large gate with two flags behind it. Facing the gate, head right and through the smaller, vertical gate. The mask is at the very back of ...

  21. Monkey x Trip?

    It'll probably happen, but I hope that it doesn't. I would prefer it if Monkey became a protective older brother figure; the game would be more unique and appealing to me if it focused on a well developed and realistic platonic affection between the two leads. Making them fall in love would be boring and easy imo.

  22. The Best Video Games Based On Classic Literature

    One might expect this sci-fi title to have similar sci-fi roots, but Enslaved: Odyssey to the West actually takes inspiration from a classic Chinese folktale: Journey to the West. The classic ...

  23. Enslaved: Odyssey to the West

    Submit your time for Enslaved: Odyssey to the West and help build strong data for the community.