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Impulse engine

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NX impulse engines

A close-up of the NX-class impulse drive

USS Enterprise maintaining impulse thrust

The USS Enterprise NCC-1701 using impulse engines to maintain thrust against the space amoeba in 2268

Constitution II class impulse drive

A close-up of the Constitution II -class ship impulse engines in the 2270s configuration

USS Enterprise (alternate reality) impulse engine

Impulse engine on an alternate reality Constitution -class ship in the 2250s

Galaxy class impulse engines

The three impulse engines on a Galaxy -class starship; lit orange during saucer separation .

USS Voyager's impulse drive at maxium

Voyager 's impulse engines at full power

An impulse engine or impulse drive was a common propulsion system used on starships used to create impulse power in order to achieve impulse speeds .

  • 1.1 Parts of the system
  • 2.1 See also
  • 2.2 Background information
  • 2.3 External links

Technology [ ]

In Federation starships , the impulse drive was essentially an augmented fusion rocket , usually consisting of one or more fusion reactors , a driver coil assembly, and a vectored thrust nozzle to direct the plasma exhaust . The fusion reaction generated a highly energized plasma . This plasma, (" electro-plasma ") could be employed for propulsion, or could be diverted through the EPS to the power transfer grid , via EPS conduits , so as to supply other systems. The accelerated plasma was passed through the driver coils, thereby generating a subspace field that improved the propulsive effect.

This technology remained largely unchanged from the 22nd century to the 2360s . ( TNG : " Relics ")

On August 12, 2152, Enterprise NX-01 approached a black hole at impulse because of the extreme gravity. ( ENT : " Singularity ")

The auxiliary impulse engine was an engineering component of the Constitution -class starships in 2266 . ( TOS : " Mudd's Women ")

In 2267 , Science Officer Spock calculated the explosive force of an overloaded Constitution -class impulse engine to be 97.835 megatons . ( TOS : " The Doomsday Machine ")

By the 2270s , impulse was capable of sustaining warp 0.5 without the warp drive even being on-line. ( Star Trek: The Motion Picture )

The impulse drive of Bajoran interceptors could not operate within an atmosphere . ( DS9 : " The Siege ")

The Type 15 shuttlepods were equipped with two long range 750 millicochrane impulse driver engines, also known as impulse nacelles , which were located on either side of the craft. ( TNG : " In Theory ", " Descent " display graphic )

The Galaxy -class starships were equipped with main and saucer impulse drives. In 2367 , the drives were managed by the impulse propulsion power system . In that year, when Data hijacked the USS Enterprise -D , he issued a command override on this system giving him complete control of the system from the bridge . ( TNG : " Brothers ") In 2368 , on a schematic of the USS Enterprise -D (viewed at Commander William T. Riker 's station on the Enterprise -D bridge), the location of the main and saucer impulse engines (port and starboard) were labeled. ( TNG : " New Ground ") Later that year, after the computer systems of the Enterprise-D were disrupted by a energy wave from a Satarran starship , Geordi La Forge accessed the basic system directories of the Engineering Department . According to the department, the main and saucer impulse propulsion systems were off-line. ( TNG : " Conundrum ")

In 2371 , after the Battle of Veridian III , the Enterprise -D's engine room had been hit, causing a coolant leak , which became a warp core breach , and after the saucer separated from the stardrive section , Deanna Troi engaged the saucer impulse drives. ( Star Trek Generations )

Several ships, including Jem'Hadar fighters , Galileo -type shuttlecraft , Danube -class runabouts , the Delta Flyer , and class V planetary probes used impulse thrusters for sublight propulsion. ( Star Trek V: The Final Frontier ; DS9 : " Rocks and Shoals ", " The Assignment "; VOY : " Drive ", " Blink of an Eye ") Magnetic constrictors were a component in the Danube -class impulse thrusters. ( DS9 : " The Assignment ")

Parts of the system [ ]

  • Avidyne engine
  • Driver coil
  • Impulse burst
  • Impulse control system
  • Impulse pack
  • Maneuvering jet
  • Impulse manifold
  • Impulse nacelle
  • Fusion reactor
  • Impulse response filter
  • Magnetic constrictor
  • Primary drive coil
  • Radioactive disposal vent
  • Torque buffer

Appendices [ ]

See also [ ].

  • Hyper-impulse drive
  • Sub-impulse thruster

Background information [ ]

Early drafts of the Star Trek: Deep Space Nine episode " Emissary " included the proviso for vessels that wanted to use the Bajoran wormhole had to stop at Deep Space 9 to have energy buffers installed on their impulse engines to mitigate the effects on the Prophets . Judith Reeves-Stevens and Garfield Reeves-Stevens suggested several reasons why this aspect was dropped: " If, to pass through the wormhole into the Gamma Quadrant , a ship needs special upgrading available only at DS9, then how could ships from the Gamma Quadrant ever come through from the other side? Part of Deep Space Nine's appeal is that unknown Gamma Quadrant aliens can emerge from the wormhole at any moment. With this condition still in place, they'd never make it. The elimination of this idea also removes the nagging inconsistency of entities with godlike powers being subject to destruction by mere human technology. Besides, if they exist in all times at once, why didn't they see this coming? Better they should just be disturbed by the human concept of linear time, rather than be threatened by human machines. Then their decision to stay out of sight becomes an emotional one that is not subject to human intervention ". ( The Making of Star Trek: Deep Space Nine )

Dialogue from several episodes, including " Where No Man Has Gone Before " and " The Doomsday Machine ", suggests that the impulse drive could be used in some manner to propel a ship at faster than light speeds, albeit with a lower maximum speed and a higher rate of fuel consumption than the main warp drive . This could possibly make the relationship between impulse and warp drive analogous to the relationship between electric motors and internal combustion engines in a modern hybrid car. It would also explain Scott 's remark in " Balance of Terror " about the Romulans ' power being "simple impulse" and allow it to be reconciled with their clear capacity for interstellar travel .

In The Motion Picture , The Enterprise traveled at warp 0.5 from Earth to past the planet Jupiter, a distance of (at a minimum) 390,674,900 miles, in 1.8 hours, making that speed approximately equal to 97,026 kilometers per second (217,041,611 miles per hour), or roughly 1/3 light speed. The difference may be explained by differences in orbital precession between the two planets at the time, or, as with warp drive, there may be other variables involved.

According to Jo'Bril in the episode " Suspicions ", " I am one million kilometres from the star's corona. Proceeding at three quarters impulse. I should reach it in approximately three minutes. " That is approximately 12,400,000 miles per hour or 5,543 kilometers per second (~1.8% the speed of light). One quarter impulse for the shuttle could be estimated at 1,852 kilometers per second.

The Star Trek Voyager Technical Manual , page 13, has full impulse listed as ¼ of the speed of light, which is 167,000,000 mph or 74,770 km/s. One quarter impulse for Voyager would be 18,665 km/s. Voyager 's one quarter impulse is 10 times faster than that of the shuttle. Therefore, the term "¼ impulse" isn't a fixed speed as much as it is one fourth of the full speed of the impulse engines' maximum.

External links [ ]

  • Impulse engine at Memory Beta , the wiki for licensed Star Trek works
  • Impulse engine at Wikipedia
  • 2 USS Enterprise (NCC-1701-G)
  • 3 Star Trek: The Next Generation

10 Of The Most Intense Sci-Fi Engines Ranked By Absurdity

TARDIS in the Time Vortex

The world of science fiction is filled with countless spaceships, many of which can travel faster than the speed of light. This is a necessary conceit in sci-fi, though it goes against Einstein's speed of light constant , as without faster-than-light travel, it would take humans and aliens alike millennia to travel the vastness of space. 

Explaining exactly how these spaceships work and how they can exceed the speed of light is one of the most interesting aspects of fictional sci-fi universes. Writers and filmmakers often lean on something like  warp speed, which seems a little more possible these days , but sometimes they come up with something outlandish enough to be inconceivable to real-world engineers and scientists. 

These are the most intense engines that have ever shown up in a sci-fi property, all absurd in their own unique ways — some use insane amounts of energy, while others utilize methods of propulsion that are simply preposterous.

10. Death Star Hyperdrive

What makes the Death Star so absurd is its sheer size. No detailed specifications about the space station are given in the original films, but it's clear that the scale of the Death Star was unheard of in the "Star Wars" universe. Characters expressed disbelief at its size, at first mistaking it for a moon.

Thanks to the numerous books and sources of the "Star Wars" expanded universe, we know just how big the Death Star is. The space station features tens of thousands of blaster and ion cannons, tractor beams to pull in enemy ships like the Millennium Falcon, and a full fleet of TIE Fighters. Over a million members of the Empire work on board at any time, including stormtroopers, officers, and Navy personnel, as well as countless engineers and mechanics. In total, the Death Star is some 100 miles wide at its equator. That's equivalent to over 90 Super Star Destroyers in width, ships that are already massive compared to any other spacecraft in "Star Wars."

The Death Star's class 4 hyperdrive is responsible for moving it through space. This allows the immense space station to travel through hyperspace despite its huge weight and size. The engine makes it possible for the Death Star to travel through the alternate dimension at faster-than-light speeds. Meanwhile, the thrusters used to power the Death Star and propel it through normal space give off enough energy to accelerate a 12-mile-wide asteroid at more than 137 meters per second. Some of the sci-fi tech in "Star Wars" has since become real , in a limited way, but we'll probably never see something as absurd as the hyperdrive.

9. Shaw-Fujikawa Translight Engine

The very nature of "Halo" means the video game series is full of spaceships from a range of species. Set in the 26th century, the series focuses on a galactic conflict between humanity and an alien threat known as the Covenant. The Covenant is essentially a religious alliance between several species that worship the technology of the Forerunners — an ancient civilization that once ruled the galaxy but was wiped out in a war with the parasitic Flood. With so many different spacefaring groups in the franchise, it makes sense that there's a diverse range of engines and space travel technology.

UNSC ships are the most well-known and frequently shown, simply because they are humanity's navy. Yet, whether it's UNSC vessels or craft from the Covenant or Forerunners, they all travel through space using the same faster-than-light method. The various ships essentially leave normal space and enter slipstream space — often called slipspace — where the usual laws of physics don't apply. UNSC ships use a drive known as the Shaw-Fujikawa Translight Engine, which punches through normal space and allows a ship to enter slipspace.

Human technology is not as advanced as the Covenant or Forerunner tech. To achieve the same results in terms of propulsion and slipspace travel, UNSC engines are often cruder and far larger than their more sophisticated alien counterparts. The largest UNSC vessels are the Infinity-class supercarriers, which have huge Mark X Macedon/Z-PROTOTYPE #78720HDS slipspace drives that utilize Forerunner technology.

8. Warp Drive

Warp drives are one of the most common types of engine in science fiction. Most of them work similarly and are somewhat based on established scientific principles, even if they are hardly realistic. The warp drive is the engine powering pretty much every vessel in "Star Trek," from the various versions of the Enterprise to Discovery and Voyager. However, it is not the only form of faster-than-light travel in the fictional universe, with other species using methods that include black holes.

"Star Trek" may have predicted several real-life technologies , but the way members of the Federation move around the universe is highly unlikely to be replicated in the real world. The warp drives work by generating plasma in a process that involves consuming both deuterium and antimatter. This produces a vast amount of energy that allows the ship to create a warp bubble and distort space.

In essence, warp drives alter space around the ship to move it. The plasma created in the engines produces the warp bubble, which squeezes space in the direction the ship is moving and causes it to expand behind it. The space warping pushes the ship forward and the most powerful warp drives can exceed the speed of light by a factor of several thousand, meaning it can take just a few days to travel across the galaxy. Keeping those powerful engines working at their full capacity is hard work and ships normally have dedicated officers responsible for their upkeep.

7. Holtzman engine

Space travel in "Dune" is not as prevalent as it is in other science fiction franchises. That's largely because much of the action takes place on the planet Arrakis, and characters rarely travel between worlds. That doesn't mean it doesn't happen, though. The Imperium stretches out across the known universe, with thousands of planets under its control. Set some 20,000 years in the future, the world of "Dune" has some very advanced technology, despite the fact that computers have effectively been abolished.

Ships in this universe make use of something known as the Holtzman Effect to achieve faster-than-light travel. The human vessels are equipped with a Holtzman engine that utilizes a scientific theory about subatomic particles to fold space and time. Rather than moving at intense speeds, the universe itself is manipulated to allow near-instantaneous travel between planets. Using this technology, the members of the Empire can travel quickly around the Known Universe in large Heighliners, keeping the various planets connected in spite of the vast distances between them.

The problem with this form of travel is that it is inherently dangerous. Folding space and time in this way can lead to ships colliding with other bodies or becoming lost. Safely traveling in this method requires the use of the Spacing Guild's artificially mutated pilots known as Guild Navigators. Exposed to large doses of the spice Melange, they possess a limited form of prescience (a kind of precognition) that allows them to plot a path through folded space.

6. FTL Drives

"Battlestar Galactica" is a sci-fi series set at an unknown point in human history where civilization has all but been wiped out by an android race known as the Cylons. With the Twelve Colonies of Kobol destroyed, the last human survivors now live on a fleet of civilian ships led by a lone military vessel — a Battlestar-class craft called the Galactica. The ship acts as a protector to the remaining humans in space as they try to find sanctuary on Earth while facing internal and external threats.

The Battlestar Galactica ship itself, like all other military vessels showcased in the series, uses an FTL drive for journeys over long distances. Little is known about exactly how these FTL drives work outside of the fact that they make use of dimensional travel to instantly jump between different points in space. In that sense, the various ships in the show reach speeds far faster than the speed of light, making the FTL drives incredibly powerful and efficient.

The engines have downsides, though. They require tylium, a rare material, as a power source and the "jumps" have a significant effect on both the ship and its surroundings. Using the FTL drive can fatigue the hull or cause stress fractures, and anything nearby will likely be damaged upon arrival. Each jump also has to be relatively short, due to the complicated calculations, although Cylon ships have access to faster and more advanced computers that allow for longer and more precise jumps.

5. Dark Matter Engine

Out of every show on television, "Futurama" arguably has the most diversity in terms of spacecraft. Other franchises have fairly uniform vessels and ships, with individual factions or species using ships that look and work in the same way. That isn't the case in this sci-fi animated series, where almost every single spaceship shown on screen is customized and personal to the owners. Set a thousand years in the future, the show features dozens of aliens and a universe connected via space travel.

The main ship viewers see is the Planet Express Ship — sometimes known as Old Bessie — the spacecraft of the company where Fry, Leela, Bender, and the rest of the main characters work. At first glance, it appears as a glorified delivery truck, taking parcels to destinations dotted around space. It's small and unassuming compared to many of the other ships shown in "Futurama." Yet, it is arguably the most powerful ship in the entire universe. 

The Dark Matter Engine powering the Planet Express Ship makes the small green ship faster than any other. Professor Hubert J. Farnsworth's most important invention allows for traveling anywhere in the universe in just a few days, significantly faster than the speed of light and at 200% fuel efficiency. This is thanks to the fact the drive doesn't actually move the ship but instead shifts the universe around it, getting around the fact that nothing can move faster than the speed of light.

4. Warp Engine

The world of "Warhammer 40K" features a variety of methods for traveling in excess of the speed of light. The Tyranids use a biological ship known as a Narvhal that compresses space to allow faster-than-light travel between large gravitational bodies, while Aeldari technology utilizes a series of portals known as Webways. However, forces like the human Imperium and the Orks use an engine known as a Warp Drive or Warp Engine.

Like all Imperium technology, Warp Drives have an element of organic material called wetware, due to a past war with AI that resulted in outlawing all computer-controlled technology. The engines work by cutting a hole in real space and allowing ships to enter a psychic dimension called the Warp or Immaterium. Once inside this new dimension, ships can travel along the psychic currents and emerge in real space vast distances from where they started. Only the largest ships can carry a Warp Engine as they are so vast.

What makes this form of travel, and the Warp Engine itself, so strange is the nature of the Immaterium. This Warp is a hellish nightmare, home to the forces of the Chaos Gods and filled with psychic energy, existing as a twisted reflection of the real world. Ships can easily be lost in the currents and therefore require Navigators — specially mutated humans — to find a route through the Warp. Because of this, long distances are usually cut down into shorter journeys that are easier and safer to navigate.

3. Infinite Improbability Drive

What began as a science fiction comedy novel by Douglas Adams has evolved into a franchise that includes everything from radio plays to video games and blockbuster movies. "The Hitchhiker's Guide to the Galaxy" takes place in roughly the modern day, where Earth is about to be destroyed by a Vogon Fleet and Arthur Dent becomes embroiled in an adventure across the galaxy with various aliens and beings. He does so aboard the Heart of Gold, a spaceship that Zaphod Beeblebrox steals from the galactic government.

Fitted with the latest technology from the Sirius Cybernetics Corporation, the ship makes use of something called the Infinite Improbability Drive to move around. It's described in the novel as a means of spaceflight that doesn't use hyperspace. Designed specifically for the Heart of Gold, the engine can transport the ship to any location in space instantly. This is achieved through harnessing the power of quantum mechanics and highly improbable events so that everything, whether conceivable or inconceivable, happens at the same time.

Essentially the Infinite Improbability Drive causes itself to be present in every aspect of the universe in the same instant. Once the drive starts to settle and stabilize, the user can determine where they want to appear in space by determining the odds of materializing in that location. Side effects of using such a strange device include turning sperm whales into nuclear warheads and transforming Ford Prefect into a penguin.

2. Starburst

The science fiction television series "Farscape" aired between 1999 and 2003. It follows a group of rebels attempting to evade the authoritarian Peacekeepers in an unknown part of the Milky Way galaxy. In the show, there are two types of ships widely seen. First, there are the mechanical Command Carriers of the alien Peacekeepers, which house the forces of the organization and carry other smaller vessels. And then there are the Leviathans.

Leviathans such as Moya, the ship used by series protagonist John Crichton (Ben Browder) and his companions, are biomechanoid spacecraft. They are not simply mechanical vessels, but living creatures. They bond with a pilot and communicate non-verbally with them as they travel through space. They act like other spacecraft and include all the facilities you'd expect, but each ship is as unique as any living creature, and no two Leviathans have the same build and layout.

These living ships have two forms of propulsion through space. The first is a more conventional form of power known as a hetch drive, which gives them the ability to move at sublight speeds. They also possess something known as Starburst, a faster-than-light system that tears a hole in space-time so that the Leviathan enters a one-dimensional plane where it can move faster relative to normal space-time.

1. TARDIS Engine

Anyone who has seen even a single episode of "Doctor Who" will know that the TARDIS — standing for Time And Relative Dimension In Space — is not your usual spaceship. The craft, which is shaped like an old-fashioned British police phone box due to a broken chameleon circuit, is capable of not just traveling to any location in the universe, but also to any time. The transport of choice for Time Lords combines the features of a spacecraft and time machine into one impressive package.

The TARDIS can travel through both time and space in an almost limitless manner — it is also immensely powerful. Inside, the vehicle is massive and larger than you would think from its exterior. It can also translate languages instantly for its passengers and withstand tremendous forces, from black holes to weapon fire. The aesthetic of the interior also changes from time to time, and you can expect a brand-new look for the new Russel-T.-Davies-helmed season . Perhaps most impressive is the TARDIS's ability to tow objects as large as planets seemingly without any effort.

The TARDIS usually works by disappearing in one spot and then reappearing in another. It does this via the Time Vortex, a dimensional plane that exists outside of time and space and acts as a sort of intersection between them both. The TARDIS's engines are powered by a star that has been artificially converted into a black hole. Known as the Eye of Harmony, it is the energy source for all Gallifreyan technology and makes time travel possible.

Magdrive secures seed funding for new propulsion system which could take us to the stars

space engine star trek

A startup with a new type of spacecraft propulsion system could make the interplanetary travel seen in “Star Trek” a reality. Magdrive has just closed a £1.4 million seed round led by Founders Fund, an early investor in SpaceX, backed by Luminous Ventures, 7percent Ventures and Entrepreneur First.

Magdrive is developing a next generation of spacecraft propulsion for small satellites. The startup says its engine’s thrust and efficiency are a “generational leap” ahead of any other electrical thrusters, opening up the space industry to completely new types of missions that were not possible before, without resorting to much larger, expensive and heavier chemical thrusters. It says its engine would make fast and affordable interplanetary space travel possible, as well as operations in very low Earth orbit. The engine would also make orbital manufacturing far more possible than previously.

Existing electrical solutions are very efficient but have very low thrust. Chemical thrusters have high thrust but lack efficiency and are hazardous and expensive to handle. Magdrive says its engine can deliver both high thrust and high efficiency in one system.

Magdrive prototype render

Magdrive prototype render. Image: Magdrive  

If it works, the Magdrive engine could make spacecraft go faster for longer. This could open up the industry to new space missions, such as a satellite (or X-wing fighter?) that can make multiple, fast maneuvers without worrying about conserving fuel. In order to do this right now, satellites require a chemical thruster, which requires a significant payload in fuel for launch. A 200kg satellite would require 50kg of hydrazine fuel, which would cost £1,350,000 in launch mass alone.

Co-founder (and Star Trek fan) Dr Thomas Clayson did a PhD in plasma physics, working on advanced electromagnetic fields. He realized this could be a cornerstone for developing a plasma thruster that could achieve the accelerations required for interplanetary space travel. After meeting Mark Stokes, a mechanical engineer at Imperial College London with similar dreams of space travel, they decided to build a small scale thruster for satellites.

But Magdrive is not alone. Other companies are developing so-called “Hall Effect Thrusters”, which is a technology that has existed since the 1960s. Much of the development is toward miniaturization and mass reduction, but thrust and efficiency remain the same. These companies include Busek, Exotrail, Apollo Fusion, Enpulsion and NanoAvionics. Meanwhile, large international companies with huge technology portfolios are working on improving chemical propulsion and making it non-toxic to handle, such as Aerojet Rocketdyne and Moog ISP.

They plan to scale up their technology to power larger manned spacecraft (once in orbit) to long-distance destinations such as the moon and Mars. Their system would present a much more affordable way than a chemical or nuclear solution, due to the huge reduction in fuel costs, and because it is reusable.

Andrew J Scott, founding partner, 7percent Ventures: “At 7percent we seek founding teams with ‘moonshot’ ambitions. With Magdrive this is not just a metaphor: their revolutionary plasma thruster will soon be powering satellites, but in the future could take us to deep space. While the UK’s expertise in constructing satellites is world-renowned, there has been far less focus on propulsion. In fact, Great Britain is the only country to have successfully developed and then, in the 1970’s abandoned, an indigenous satellite launch capability, which undoubtedly curbed the UK’s space sector. So we’re excited to be backing Magdrive, one of a new generation of British space startups, which has the vision and ambition to become a world-beating company in this burgeoning sector.”

The satellite industry is worth $5 billion in 2020, and is predicted to grow to $30 billion by 2030, due to the rise in mega-constellations. Some 5,000 satellites are due to be launched in the next two years and 75% of all the companies launching these satellites have already flown something in space.

Magdrive is at the European Space Agency Business Incubation Centre in Harwell, Oxford.

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A Complete History of the Pre-Federation Vulcans in Star Trek

The Vulcans are founding members of Star Trek's United Federation of planets, but they have a long history dating back to before they even met humans.

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The origins of vulcan society are a mystery, the vulcans take to space and finally find other species, the vulcans met humanity before first contact, the vulcans and starfleet is a match made in the cosmos.

The universe created by Gene Roddenberry 60 years ago is full of incredible characters and unique alien species. However, the aliens most important to Star Trek history are the Vulcans, which were introduced with Spock and expanded into an entire cosmological society. In fact, some of the best stories about the Vulcans took place before the United Federation of Planets even existed. The Vulcans were created by Roddenberry, though many writers like Gene L. Coon, Dorothy D.C. Fontana and others through the years contributed to their mythos.

Equally responsible for these pointy-eared logic lovers is Leonard Nimoy, who invented the nerve pinch . He also invented the Vulcan salute and countless more elements of Vulcan culture on-screen in the Star Trek: The Original Series era. Interestingly, the second wave of Star Trek shows and films didn't explore them too much until its later years. Both Star Trek: Voyager and Star Trek: Enterprise are responsible for some momentous events in Vulcan history. Discovery and Strange New Worlds also continue to define Vulcan culture and expand audiences' understanding of humans best space-friends. However, the stories that predate the Federation highlight a society that's not nearly as perfect as Spock would have had his friends on the USS Enterprise believe.

Leonard Nimoy Almost Quit Star Trek Over Excluding Actors of Color

There are two possible origins for the Vulcans, neither of which are mutually exclusive. Some four billion years ago, a species of aliens known as the Primogenitors explored space and found no humanoid life. They seeded worlds with technology encouraging the evolution of people with a head, two legs and two arms. Vulcan is a hot, harsh desert world, so it's possible life didn't evolve there naturally. A being named Sargon revealed his species colonized many worlds, including possibly Vulcan, a half-billion years before the 23rd Century . However, the Vulcans Star Trek fans know can trace their history to a species of "Proto-Vulcans" that shared characteristics with Romulans as well.

The Vulcans were capable of space travel 900 years before the Common Era on Earth, yet they did not get there through love of logic and suppression of emotions. The early history of Vulcan was marred by violence and war, driven by the Proto-Vulcans' powerful emotions, especially rage and fear. They developed a religious belief system with many gods and involved intense rituals, particularly around life events like marriage. Their early space exploration was equally uneventful as there were not many warp-capable species around .

By the 4th Century on Earth, the Vulcans were still engaged in brutal warfare, including the use of nuclear weapons. During this time a philosopher devoted to pure logic, named Surak, emerged and convinced the populace to follow his discipline of suppressing emotion. Some early Vulcans didn't want to follow Surak and left the planet. It's believed during this time the group of Proto-Vulcans who would evolve into the Romulans left the planet. However, if Vulcan was a colony world, their Romulan ancestors may have never been on the planet in the first place.

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While Surak's teachings about logic took root in society, the full extent of his philosophy was eventually seen as heretical. Using Vulcans' natural psychic abilities , Surak's followers could mind meld and even pass on their katra (a consciousness or soul) to others. Surak's katra was passed on among this sect of followers until the 22nd Century. Yet, even those Vulcans opposed to the psychic business still stuck to logic. This led them to embrace scientific discovery and explore space with a newfound vigor, 1500 years after Surak's time. They were not pacifists, and in fact the Vulcan fleet was a formidable adversary to its galactic neighbors like Andorians, Klingons and Romulans.

The Vulcans encountered their two closest neighbors, the Tellarites and the Andorians, during Earth's 20th Century. The disagreeable Tellarites were ironically less antagonistic, often passing on distress calls and helping Vulcans in need. The Andorians and Vulcans entered an antagonistic relationship, frequently having border disputes. The ancient monastery on P'Jem was converted into a listening post to spy on their neighbors. The Klingons met the Vulcans around 2016 and engaged them in battle. When meeting Klingons afterward, they would fire on them first, which became known as "the Vulcan Hello."

Vulcans explored significant galactic territory in the 20th and 21st Centuries. When encountering a warp-capable species, they would initiate first contact. Often it went poorly, like with the Arkonians in the 2050s, and the Vulcans would eventually shut down almost all diplomatic relations. The Vulcans almost went to war with the Andorians over a disputed planet in the 21st Century. A famous Vulcan ambassador named V'Lar negotiated peace and reclaimed the world for Vulcans. By the time of the 22nd Century, Vulcans were a significant regional power, comparable only to Klingons and, possibly, Romulans .

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In 1957, a Vulcan survey ship crashed on Earth and needed rescue . The Vulcans had a version of the Prime Directive, and thus tried to avoid interacting with humans. Eventually, they settled in the small town of Carbon Creek studying human society and learning about them. Some feared humans were just like the Vulcans, particularly with the advent of nuclear weapons. One of the scientists, Mestral, decided to make humans his pet project . Because Vulcans were so long-lived, he was presumably able to survive until after the official First Contact.

Sometime in the late 1970s or early 1980s, a young Martin Wells was hunting for his lost dog in the woods. He stumbles onto a Vulcan survey team, testing the water of a lake. Martin runs away screaming, but one of the Vulcans catches up to him. One of the sect who followed the full Surak teachings, tries to do a mind-meld to make the boy forget what he saw. The Vulcan ship, however, transports him away before he could finish. Vulcans continued to monitor Earth for a century, aware of World War III as it happened. The Vulcans, however, maintained their non-interventionist policy.

In 2063, a Vulcan ship called T'Plana-Hath was on a routine survey mission near the Sol system, though not directed at Earth . Zefram Cochrane (with the help of Will Riker and Geordi La Forge) launched the Phoenix and conducted a successful test of his warp drive engine. The ship diverted to Earth in order to make first contact with the Humans. Unlike with the Andorians or Arkonians, the Vulcans stayed on Earth for the next 100 years helping them build a warp-five capable vessel.

Leonard Nimoy Is the Iconic Spock - But Ethan Peck Is a Worthy Successor

By 2151, the NX-01 Enterprise launched , with Sub-commander T'Pol representing the Vulcan High Command and serving as the ship's science officer . Captain Jonathan Archer had a contentious relationship with the Vulcans, though they were good allies to Earth. They would defend the Enterprise and other human vessels, including from the Klingons after the Enterprise returned a wounded operative to Qo'noS on its maiden voyage. Still, Captain Archer disrupted many Vulcan plans, such as revealing the listening post at the P'Jem Monastery to Andorians.

However, this endeared humans to Vulcans' most persistent antagonists. Twice Archer was called upon to help negotiate between the two species. Still, relations soured, and a sect of power-hungry Vulcans instituted a plan to use humans as pawns to eliminate the faithful of Surak, including T'Pau, who would become a venerated Vulcan leader. Earlier the katric ark belonging to Surak was discovered. Captain Archer was given this katra and discovered the complete accounting of Surak's teachings, lost for centuries. He survived attempts by Vulcans to kill him and the other "Syrannites" as they tried to secure their positions as Vulcan's rulers, delivering Surak's teachings to the council.

After this discovery, Vulcans embraced the full spectrum of his philosophy, becoming the characters Star Trek fans most readily recognize. The Vulcans joined with Starfleet, the Tellarites, the Andorrians and others to form an alliance. First dubbed the Coalition of Planets, this group evolved into the United Federation of Planets , of which the Vulcans were a founding member. A xenophobic faction of humans tried to stop this, but all they did was highlight that Vulcan and Human DNA was compatible, leading to the circumstances that produced the half-human, half-Vulcan Spock.

The Star Trek universe encompasses multiple series, each offering a unique lens through which to experience the wonders and perils of space travel. Join Captain Kirk and his crew on the Original Series' voyages of discovery, encounter the utopian vision of the Federation in The Next Generation, or delve into the darker corners of galactic politics in Deep Space Nine. No matter your preference, there's a Star Trek adventure waiting to ignite your imagination.

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Star Trek Deep Space Nine Cast: Where Are They Now?

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SpaceX launches giant Starship rocket into space on epic 3rd test flight (video)

SpaceX's megarocket reached orbital speed with a space test flight under its belt.

SOUTH PADRE ISLAND, Texas — SpaceX's Starship megarocket, the world's largest and most powerful rocket, reached orbital speed for the first time Thursday in a historic third test flight from South Texas.

Hundreds of Spring Break spectators, rocket launch chasers and SpaceX fans gathered along the southern shores of South Padre Island and surrounding areas to witness the third test flight of the biggest rocket ever built. About 5 miles (8 kilometers) south of the crowds, SpaceX's massive Starship vehicle lifted off this morning (March 14) at 9:25 a.m. EDT (1325 GMT) from the company's manufacturing and test launch facilities near Boca Chica Beach.

"Starship reached orbital velocity," SpaceX founder Elon Musk announced on X (formerly Twitter) after liftoff. "Congratulations SpaceX team!!" The launch occurred on the 22nd anniversary of SpaceX's founding in 2002, the company said.

Neither the Starship vehicle nor its Super Heavy booster survived all the way through to their intended splashdown, but SpaceX officials said the test flight achieved several of its key goals during the flight. 

Cheers erupted from the South Padre crowd as the dim morning sky was illuminated by the ignition of Starship's 33 first-stage Raptor engines, which quickly shrouded nearly the entire vehicle in a plume of dust and smoke. Seconds later, the 400-foot tall (122 meters) rocket rose from the plume, quickly increasing its climb skyward. 

"This flight pretty much just started, but we're farther than we've ever been before," SpaceX spokesperson Dan Huot said just after liftoff in a livestream. "We've got a starship, not just in space, but on its coast phase into space."

Related: Relive SpaceX Starship's 3rd flight test in breathtaking photos

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Starship Die Cast Rocket Model Now $69.99 on Amazon. 

Starship Die Cast Rocket Model <a href="https://target.georiot.com/Proxy.ashx?tsid=72128&GR_URL=https%3A%2F%2Famazon.com%2Fwltk-SpaceX-Starship-Diecast-Rocket%2Fdp%2FB0BX3WVBTL%2Fref%3Dsr_1_2%3Fcrid%3DT7YR9VPWSYSD%26keywords%3Dspacex%252Bstarship%26qid%3D1681987946%26sprefix%3Dspacex%252Bstarship%252Caps%252C73%26sr%3D8-2%26th%3D1%26tag%3Dhawk-future-20%26ascsubtag%3Dhawk-custom-tracking-20" data-link-merchant="Amazon US"" target="_blank" rel="nofollow"> Now $69.99 on Amazon . 

If you can't see SpaceX's Starship in person, you can score a model of your own. Standing at 13.77 inches (35 cm), this is a 1:375 ratio of SpaceX's Starship as a desktop model. The materials here are alloy steel and it weighs just 225g.

Note: Stock is low so you'll have to act quickly to get this. 

Today's launch, designated Integrated Flight Test-3 (IFT-3), was the third test mission for the fully stacked Starship. The first and second Starship launches both ended explosively last year, with the vehicles detonating before the completion of each flight's mission objectives. However, data collected during those first flights helped SpaceX engineers get Starship ready for success down the road. 

Improvements made between IFT-1 and IFT-2 last year included the implementation of a " hot staging " technique, in which the upper stage engines begin firing before Starship's first-stage booster, known as Super Heavy, fully separates. IFT-2's hot staging maneuver was a success, as it was today as well.

High in the sky, Starship's two stages separated about 2 minutes 45 seconds after liftoff, sending the 165-foot-tall (50 m) upper-stage spacecraft onward to space while Super Heavy began preparations for a boostback burn to redirect its trajectory. That post-staging burn reversed Super Heavy's velocity, and was intended to be followed minutes later by a landing burn above the Gulf of Mexico. However, it appears the Super Heavy's engines did not relight as planned, leading to the loss of the booster. 

"It didn't light all the engines that we expected and we did lose the booster," Huot said. "We'll have to go through the data to figure out exactly what happened, obviously."

Starship is designed to be fully reusable, and SpaceX plans to land and relaunch its Super Heavy boosters, as it does with its Falcon 9 rockets . In the future, two "chopstick" arms on Starship's launch tower will catch the Super Heavy booster as it returns for landing, but IFT-3's Super Heavy was always expected to splash down in the Gulf.

Related:   Starship and Super Heavy: SpaceX's deep-space transportation for the moon and Mars

SpaceX Starship Flight 3 launch on March 14, 2024

Starship's upper stage continued flying after separation, but didn't attempt to go into a full orbit. Instead, the spacecraft entered a suborbital coast phase as it soared above Earth , during which SpaceX hoped to demonstrate two of the spacecraft's flight systems toward vehicle qualification — the reignition of Starship's Raptor engines and the transfer of cryogenic fuel between tanks. Following these demonstrations, the spacecraft was expected to splash down in the Indian Ocean about 65 minutes after launch, but SpaceX lost contact with the Ship during reentry.

"We are making the call now that we have lost Ship 28," Huot said, referring to the Starship vehicle number, after an extended period without telemetry of contact with the vehicle. "We haven't heard from the ship up until this point and so the team has made the call that Ship has been lost. So, no splashdown today."

Rapid progress is needed for Starship, which is on the critical path for NASA's Artemis 3 mission. Artemis 3 aims to land the first humans on the moon since the end of the Apollo era in the early 1970s. Artemis 3 is currently scheduled for 2026, giving Starship less than two years to meet NASA vehicle qualifications for landing astronauts on the lunar surface.

Related: Facts about NASA's Artemis program

Tariq Malik

SpaceX has a lot riding on its Starship reusable launch system, chief of which is its role to land NASA Artemis 3 astronauts on the moon by 2026, which will require over a dozen Starship launches per lunar landing. The company has already  sold private trips around the moon on Starship and sees Starship and Super Heavy as the lynchpin of its Mars and deep-space exploration plan, as well as heavy-lift launch options for its Starlink megaconstellation and other payloads.

— Starship and Super Heavy: SpaceX's Mars transportation system

— SpaceX: Facts about Elon Musk's private spaceflight company

— SpaceX delays second Starship test launch to Nov. 18 to replace rocket part

SpaceX has other plans hinging on Starship as well. The company is relying on Starship's unmatched payload capacity to launch the next generation of its Starlink internet satellites. Other Starship flights have been purchased by private entities, including Japanese billionaire Yusaku Maezawa's Dear Moon mission to fly himself and eight others around our nearest celestial neighbor.

Starship's success today likely signals an uptick of launches from SpaceX's Boca Chica facility. Equipment needed to build a second launch tower at the site have begun arriving for assembly, and infrastructure supporting Starship launches from NASA's Kennedy Space Center in Florida are also well underway. 

A faster launch cadence would expedite Starship's qualification by NASA to carry astronauts, but reaching NASA's ambitious Artemis 3 timeline may still be a stretch. SpaceX is no stranger to fast launch cadences, though. In regular operation now for over a decade, the company's Falcon 9 rocket has broken its own annual launch record for year after year, and is set to do so again in 2024.

Starship is designed with even more rapid reusability in mind. SpaceX founder and CEO Elon Musk has said the company eventually aims to launch, land and relaunch multiple Starship vehicles daily. 

Join our Space Forums to keep talking space on the latest missions, night sky and more! And if you have a news tip, correction or comment, let us know at: [email protected].

Josh Dinner

Josh Dinner is Space.com's Content Manager. He is a writer and photographer with a passion for science and space exploration, and has been working the space beat since 2016. Josh has covered the evolution of NASA's commercial spaceflight partnerships, from early Dragon and Cygnus cargo missions to the ongoing development and launches of crewed missions from the Space Coast, as well as NASA science missions and more. He also enjoys building 1:144 scale models of rockets and human-flown spacecraft. Find some of Josh's launch photography on Instagram and his website , and follow him on Twitter , where he mostly posts in haiku.

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  • TEAMSWITCHER It was very exciting and the onboard cameras provided incredible views .. but at the same time begs tons of questions. Both the Booster and Starship seemed to suffer from control issues. The Booster flight looked fantastic until it entered the thicker atmosphere. Then, despite rapid and pronounced gyrations of the grid fins lost flight control. The Starship was also performing well, but as it approached reentry appeared to tumble end over end unable to attain a consistent attitude. Starship then likely broke up on re-entry - which I think is very unfortunate. Both NASA and even the Russians were able to demonstrate a successful Space Shuttle reentry on their first try. I get it .. SpaceX is testing differently .. but this failure will demand an explanation. Optimists think every problem has a solution, but when it comes reusable space vehicles (as we have seen with the Space Shuttle) the solution can also be the problem. Was this an unexpected failure of critical components? Or is the design itself simply incapable of surviving the harsh conditions reentering the atmosphere? The answer to this question might save (or kill) the entire Starship program. Reply
  • Unclear Engineer The distressing aspect of the Starship final moments is that I don't think it provided the data about exactly what happened because of the communications blackout period. And with no wreckage recovery, there may be some important questions left unanswered. Perhaps future test flights need some sort of "black box" data recorder and a means to retrieve it. But, retrieving it may be the hardest part. Without being pretty comfortable about the final trajectory, it might not be safe to have the terminal location occur on land or even in shallow areas of the ocean, which are still near habitation. Hopefully, there were some observation satellites that can give us at least a rough idea of this Starship's fate during the reentry. Reply
  • Brad Much better than previous launches but at this pace they will never be ready for Artemis. I mean just the FAA process alone after each failure will make that goal impossible. I think what will happen is he will use NASA funding to continue to develop this kind of (really moon landing a Starship?) vehicle so he can use it to deploy Starlink which is his primary goal. Look at SpaceX history. That's exactly how Falcon 9 was developed and while it has launched a good amount of cargo/people to the ISS and satellites for other providers, mostly it has deployed Starlink for SpaceX. By a huge margin. NASA and tax payers get nothing in return for that. I would be more than shocked if Starship ever got close to a moon landing. What lands on the moon will look nothing like Starship. Reply
Brad said: Much better than previous launches but at this pace they will never be ready for Artemis. I mean just the FAA process alone after each failure will make that goal impossible. I think what will happen is he will use NASA funding to Scontinue to develop this kind of (really moon landing a Starship?) vehicle so he can use it to deploy Starlink which is his primary goal. Look at SpaceX history. That's exactly how Falcon 9 was developed and while it has launched a good amount of cargo/people to the ISS and satellites for other providers, mostly it has deployed Starlink for SpaceX. By a huge margin. NASA and tax payers get nothing in return for that. I would be more than shocked if Starship ever got close to a moon landing. What lands on the moon will look nothing like Starship.
  • newtons_laws A successful 3rd test of starship, achieving most if not quite all of its intended goals. (Super Heavy landing burn engines failed to ignite and Starship appears to have broken up on re-entry). As regards the re-entry the on board video from around 45 minutes after lift off appears to show a number of small black objects coming away from Starship, I presume they are thermal tiles? If so that may or may not have been influential in the ultimate loss of the Starship? Reply
Brad said: Much better than previous launches but at this pace they will never be ready for Artemis. I mean just the FAA process alone after each failure will make that goal impossible. I think what will happen is he will use NASA funding to continue to develop this kind of (really moon landing a Starship?) vehicle so he can use it to deploy Starlink which is his primary goal. Look at SpaceX history. That's exactly how Falcon 9 was developed and while it has launched a good amount of cargo/people to the ISS and satellites for other providers, mostly it has deployed Starlink for SpaceX. By a huge margin. NASA and tax payers get nothing in return for that. I would be more than shocked if Starship ever got close to a moon landing. What lands on the moon will look nothing like Starship.
Bigref said: This thinking is similar to most non-business, sociological but illogical models. Executive J makes too much, and therefore his company is bad for their customers or corporation B has big profits, and therefore they are unfair to consumers. Give no mind to the fact that B is providing the best product at the best price. SpaceX is saving NASA and taxpayers money with every ounce they carry into orbit for scientific and government payloads. I expect the ISS inhabitants may also find fault with your analysis that “NASA and taxpayers get nothing”. NASA has paid contractors $ Billions without a single successful launch to date. SpaceX is again saving taxpayers and NASA. NASA and taxpayers experience financial benefits through providing results on their investments. Further gain is made by producing usable technology for a fraction of what has been historically spent. Value for dollars spent is “something” in return. If Boeing were building a rocket instead of SpaceX, it would not be out of the engineers' hands yet. Forget about having 3 test flights. The necessary heavy booster would be in the Boeing, ULA and Blue Origin bait and switch pattern: Launch in 2020, make that 2022, oops, need another couple of billion to launch in 2023, umm, would you believe May 2024? How close do you suppose American aerospace would be to a super heavy booster without SpaceX? Decades away. In the end, what difference does it make if SpaceX launches some satellites alongside purchased transport? They are ,pound per pound, the best value, actually putting space payloads into orbit.
Brad said: Thanks for the response SpaceX. lol the same narcissists crap Elon pumps out daily.
Philly said: Sorry but I don't think you fully understand, how NASA painted themselves into a corner with the Artemis program. They funded SLS and Orion. They didn't fund or properly plan for a Lunar lander. NOT SX's problem. Thus at some point they looked around and said hey we need a lander for Artemis. Keeping the SLS and Orion funding going while it takes another decade to build a lander would of been a real challenge. Expecting BO to build a lander when they still are trying to put anything into orbit is a pipe dream. There was only 1 company building a lander. 1st point. SX is developing a Mars transportation and landing system with Starship. They have their own schedule and plans for this. They didn't seem interested in delaying their Mars lander system. If NASA wants to use the Mars lander for the Moon that is fine, but they it is being built for Mars Specs. NASA's Moon schedule and deadline is their own political driven agenda, but it really isn't something I believe SX is that worried about. If they wanted to build a Lunar lander they would of made a 3rd stage for Starship and a small grasshopper style lander. Of course that would delay their Mars plans for at least a decade. 2nd point. Everyone needs to let go of Apollo, thinking. A small LEM Apollo style lander puts us right back to the problem of " Now What? " we faced in 1972. If you can only place 2 astronauts on the surface in what basically is a small weekend camper. The cold shower reality is, there is only so much you can actually do besides plant a flag, take some selfie's and grab some rocks. Apollo was a dead end as far a tech. It was designed to get to the Moon and back before the end the 1960's. There was no path forward to develop any infrastructure on the moon without upgraded rockets and new landing systems. The SX/Mars system can put 100+ tons on the surface of the Moon. That is a lot of food, water and infrastructure. Land 3 ships and you're looking at over 300 tons. Physics demands orbital refueling to put that much weight on the Moon but if solved, all of a sudden a real Moon base is possible. If we're going to go back let's go to stay this time. NOW, we're looking at taking not a small step but another giant leap.
  • Unclear Engineer Well, that is some BS history, too. From Wikipedia: The Constellation program was a crewed spaceflight program developed by NASA,, from 2005 to 2009. The major goals of the program were "completion of the International Space Station" and a "return to the Moon no later than 2020" with a crewed flight to the planet Mars as the ultimate goal. Constellation began in response to the goals laid out in the Vision for Space Exploration under NASA Administrator Sean O'Keefe and President George W. Bush. O'Keefe's successor, Michael D. Griffin, ordered a complete review, termed the Exploration Systems Architecture Study, which reshaped how NASA would pursue the goals laid out in the Vision for Space Exploration, and its findings were formalized by the NASA Authorization Act of 2005. The Act directed NASA to "develop a sustained human presence on the Moon, including a robust precursor program to promote exploration, science, commerce and US preeminence in space, and as a stepping stone to future exploration of Mars and other destinations." Work began on this revised Constellation Program, to send astronauts first to the International Space Station, then to the Moon, and then to Mars and beyond. Subsequent to the findings of the Augustine Committee in 2009 that the Constellation Program could not be executed without substantial increases in funding, on February 1, 2010, President Barack Obama proposed to cancel the program. In 2011, NASA adopted the design of its new Space Launch System. The Artemis program is a Moon exploration program that is led by the United States' NASA and was formally established in 2017 via Space Policy Directive 1. The Artemis program is intended to reestablish a human presence on the Moon for the first time since Apollo 17 in 1972. The program's stated long-term goal is to establish a permanent base on the Moon to facilitate human missions to Mars. Two principal elements of the Artemis program are derived from the now-cancelled Constellation program: the Orion spacecraft and the Space Launch System (as a reincarnation of Ares V). Other elements of the program, such as the Lunar Gateway space station and the Human Landing System, are in development by government space agencies and private spaceflight companies. This collaboration is bound together by the Artemis Accords and governmental contracts. In the third phase of its HLS procurement process NASA awarded SpaceX a contract in April 2021 to develop, produce, and demonstrate Starship HLS So, as I have already posted, the original NASA plan was to go to the Moon and then to Mars. That was not getting government funding at the necessary level from Congress. Obama cancelled most of the program, and Trump reinitiated some of it. But, even the original Constellation program was planning to land on the Moon, and establish a presence there. So, NASA should have been planning a lander along with the various rocket launch vehicle with the changing name that became SLS. The problem is just that NASA is not getting the funding to do all of that. But, it has been in the plans since about 2005, with the original moon landing date set at 2020. NASA let the contract to SpaceX for the lander a year after the lander was originally scheduled to land. It looks like SpaceX plans to go to the Moon no matter what NASA does. So, for SpaceX, it is just a matter of delivering on a fixed-price contract with NASA. If NASA cancels the contract, it probably won't have much effect on SpaceX. Reply
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Screen Rant

Honkai: star rail - gallagher character ascension (& materials).

Ascending Gallagher and upgrading his skills in Honkai: Star Rail will demand some farming – here’s how to optimize your gains with each material.

Ascending Gallagher in Honkai: Star Rail is one of the first steps you should take to improve the character’s potential as a healer, though you will be required to do some farming to get all the needed materials for his Ascension process. Gallagher is a 4-star character introduced with Version 2.1, alongside 5-star unit Acheron. The new character from Honkai: Star Rail 2.1 is a healer who follows the Path of the Abundance and uses Fire as his main element in combat, establishing him as the very first Fire Abundance character in the title.

Gallagher is a fairly aggressive healer who, despite being capable of providing instant healing via his Skill, incentivizes his team to continue attacking and, thus, heal themselves – an effect achieved by his Ultimate ability. A lot of the materials needed to Ascend Gallagher could be pre-farmed before his release in Version 2.1, but some of them are new and will arrive with the patch itself. This will force you to run after these materials as soon as the update drops if you want to get Gallagher to level 80 in Honkai: Star Rail as soon as possible.

All The Reverie (Reality) Treasure Chest Locations In Honkai: Star Rail

Ascension materials to farm for gallagher in honkai: star rail.

As a character from Penacony, the most important set of materials for Gallagher, for both his Ascension and Trace-leveling processes, is from the Planet of Festivities. The rest is a mix between new items and some others that are related to previous destinations, such as Herta Space Station. In comparison to 5-star characters, Gallagher’s Ascension needs are much less demanding , both in terms of items and Credits, though you will still need to put some effort into farming his materials in Honkai: Star Rail .

The table below lists all of the materials for Gallagher’s Ascension, initially leaked by DevilTakoyaki and shared in a now-deleted post on Reddit , as well as the quantity needed for each level threshold:

Dream Collection Component, Dream Flow Valve, and Dream Making Engine compose the first family of materials you will need to farm for Gallagher. These items drop from Dreamjolt Troupe enemies across the several maps of Penacony, but can most effectively be farmed when running Calyx (Golden) activities of any kind within the Planet of Festivities itself.

How To Get (& Use) Aideen Tokens In Honkai: Star Rail

If you are farming Character EXP Materials or even Credits, be sure to do so in the buds in Penacony in Honkai: Star Rail . Also, make sure to use the Omni-Syntherizer to transform lower-quality items into higher-grade ones as the needs for Gallagher’s Ascension become more demanding.

Though this item family’s most steady source is from Calyxes, you can also obtain them from Dreamjolt Troupe enemies in the Simulated Universe and can even purchase a few from the Embers Exchange shop.

The next material for the healer’s Ascension could not be pre-farmed prior to his release, as it is a part of the content planned for Version 2.1. The item in question is called Raging Heart, a new Ascension material dedicated to Fire characters .

This item is farmable from the Stagnant Shadow: Shape of Ire activity. As a 4-star hero, Gallagher only needs 50 Raging Hearts, but this will still likely require you to challenge the new Stagnant Shadow activity in Honkai: Star Rail many times.

Lastly, you will need a few hundred thousand Credits to unlock all of Gallagher’s level thresholds. If you are considering leveling him up between his Ascension doors with Character EXP materials, you will need a fair sum of them, as well as nearly 600,000 extra Credits for a grand total of 826,200. This is not too much, especially when comparing it to his costly Trace-leveling process in Honkai: Star Rail , but if you need more, you can always farm Credits at Calyx (Golden).

You Desperately Need To Save Up For One Character Type In Honkai: Star Rail

Materials for gallagher’s traces (abilities) in honkai: star rail.

Once you have concluded his Ascension process and brought him up to level 80, it would be wise to consider fully leveling all of Gallagher’s Traces, the formal name for abilities in HoYoverse’s space RPG. This will allow his skills to perform more efficiently and, as a healer, it is best to ensure he is at his peak performance – especially when considering that Gallagher is a 4-star unit, a category that tends to be weaker than 5-star characters.

The table below lists all of the materials required to completely unlock and level up all of Gallagher’s abilities in Honkai: Star Rail :

Dream Collection Component, Dream Flow Valve, and Dream Making Engine, which you used in his Ascension, are also used for his Traces, so make sure to farm a surplus of these items when gathering them the first time around. Their source is the same: Dreamjolt Troupe enemies and Calyx (Golden) activities within the planet of Penacony. In addition to that, Gallagher needs a new Abundance-exclusive set of materials that were introduced with Version 2.1 – which means they could not be pre-farmed in any way.

Every Honkai: Star Rail Character's Age, Height, Element, & Path

Alien Tree Seed, Nourishing Honey, and Myriad Fruit are needed in large quantities to completely upgrade Gallagher’s Traces. These three items, which are all part of the same item family in Honkai: Star Rail , can be farmed at the Calyx (Crimson): Bud of Abundance activity in Fyxestroll Garden , on the Xianzhou Luofu.

As you progress to higher-leveled skills and Gallagher gets more demanding, use your Synthesizer to transform Alien Tree Seeds into Nourishing Honey, and then this into Myriad Fruit.

Once you reach higher Trace levels and more advanced skills, you will need to invest Past Evils of the Borehole Planet Disaster , a weekly boss item that you can farm from Echo of War: Borehole Planet's Old Crater in Herta Space Station. The final material for Gallagher is Tracks of Destiny – you can farm one of these weekly from Simulated Universe, but also two of them every month from Embers Exchange, as well as from rewards in the Battle Pass in Honkai: Star Rail , and from limited-time activities.

All Fyxestroll Garden Chest & Warptrotter Locations In Honkai: Star Rail

Of course, to fuel this leveling process, you will also need a hefty 2,4 million Credits. It is much less than what is needed by 5-star units, but still a considerable amount, that can always be steadily farmed at Calyx (Golden) buds. Improving Gallagher’s level and abilities in Honkai: Star Rail is not difficult, but you will need to put in the work to farm all the necessary materials for his Ascension and Traces if you want to see him at peak healing performance.

Source: Reddit

Honkai: Star Rail

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  3. Spokane Class (SpaceEngine) : r/StarTrekStarships

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  4. Discover our galaxy

    space engine star trek

  5. Star Trek fan art made with Space Engine 0.98 : r/spaceengine

    space engine star trek

  6. Star Trek, USS Enterprise (spaceship), Space, Earth Wallpapers HD

    space engine star trek

VIDEO

  1. Star Trek Enterprise

  2. Discover our galaxy

  3. Star Trek Enterprise Pokes Around Where It Shouldn't

  4. Space Engineers 2023 Kirk's Enterprise Vs USS Charleston Flawless Victory

  5. Star Trek Deep Space Nine Diorama build part 2

  6. Space Engine

COMMENTS

  1. Steam Community :: Guide :: Star Trek Mod Pack Guide

    The Star Trek Mod Pack should be compatible with Industrial Overhaul and here are a couple of tips to help out with that: ... Space Engineers Toolbox is a really useful application for editing SE world saves and even importing 3D models into a game world. In this section of the guide I will outline the process for changing the armor of a ship ...

  2. Steam Workshop::Star Trek Mod Pack 5.6

    Introduction. Welcome to the Star Trek Mod Pack by Q-Tech. This is a collection of all my Star Trek themed mods assembled together into one pack. This mod pack requires WeaponCore and Animation Engine to function, so make sure you have those mods loaded in your world. Update information for this mod can be found in the Change Notes tab.

  3. The Ships of Star Trek: Continuum by Major Stress

    The models used to have PBR maps. However PBR in Space Engine seems to be bugged, and it did not work well with my models. So i removed them. Some ships still use some PBR. Example TOS ships Bussard Collectors. I will probably bring PBR back after it is fixed in SE Mod re-uploaded due to drive crash, and some steam shenanigans. Please re-subscribe.

  4. Warp drive

    A warp drive or a drive enabling space warp is a fictional superluminal (faster than the speed of light) spacecraft propulsion system in many science fiction works, most notably Star Trek, and a subject of ongoing physics research. The general concept of "warp drive" was introduced by John W. Campbell in his 1957 novel Islands of Space and was popularized by the Star Trek series.

  5. Discover our galaxy

    We are back in the amazing Space Engine sim. After some tinkering I have managed to import lots of Star Trek ships and learned how to fly them in the sim. S...

  6. Warp drive

    Etymology []. The USS Discovery at warp in 2257. The USS Stargazer performs a warp jump. In 2063, the term "warp drive" was already used by Zefram Cochrane of his engine on the Phoenix.However, Cochrane used the term "space warp generator" in the monitor displays on his spacecraft. (Star Trek: First Contact) Even as late as the 2150s, the warp five engine was still officially known as a ...

  7. Space Engine Star Trek Ships promo

    Short clip showing visuals in a PC simulation Space Engine with the addition of Star Trek ships from the mod:http://forum.spaceengine.org/viewtopic.php?t=67I...

  8. USS Enterprise-D in Space Engine

    In this video we will be following the USS Enterprise-D on her journey through the galaxy.I grew up with Star Trek TNG so this ship is somewhat special to me...

  9. Engineer Thinks We Could Build a Real Starship Enterprise in 20 Years

    In Star Trek lore, the first Constitution Class Starship Enterprise will be built by the year 2245. But today, an engineer has proposed — and outlined in meticulous detail - building a full ...

  10. Star Trek ships stations systems

    A large community collection of star trek ships, stations, and solar systems.

  11. DoctorOfSpace's Mod Emporium v0.9.8.0

    XBrain130, there is a bug in 0.9.8.0 where it crashes often from DetailDiffMap. I don't think there is much I can do about it, but the next SE patch fixes this issue. CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40 90 GAMING TRIO 24G. Quando omni flunkus, moritati.

  12. How 'Star Trek' Technology Works (Infographic)

    Enter the space warp drive, or as it was called in "Star Trek's" pilot episode, "hyperdrive." Warp drive in Star Trek works by annihilating matter (in the form of deuterium, a kind of hydrogen ...

  13. Technology in Star Trek

    Subspace. In the Star Trek fictional universe, subspace is a feature of space-time that facilitates faster-than-light transit, in the form of interstellar travel or the transmission of information. Faster-than-light warp drive travel via subspace obeys different laws of physics. The name "subspace" has also been adopted and used in other fictional settings, such as the Stargate franchise, The ...

  14. Impulse engine

    An impulse engine or impulse drive was a common propulsion system used on starships used to create impulse power in order to achieve impulse speeds. In Federation starships, the impulse drive was essentially an augmented fusion rocket, usually consisting of one or more fusion reactors, a driver coil assembly, and a vectored thrust nozzle to direct the plasma exhaust. The fusion reaction ...

  15. SpaceEngine

    7477. Universe simulator. About. SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please.

  16. 10 Of The Most Intense Sci-Fi Engines Ranked By Absurdity

    Meanwhile, the thrusters used to power the Death Star and propel it through normal space give off enough energy to accelerate a 12-mile-wide asteroid at more than 137 meters per second.

  17. Magdrive secures seed funding for new propulsion system which could

    A startup with a new type of spacecraft propulsion system could make the interplanetary travel seen in "Star Trek" a reality. Magdrive has just closed a £1.4 million seed round led by ...

  18. Space Engine Nexus

    The Death Star 1 as seen in "Rogue One" and "a new hope" is the empire's ultimate battle station.Now you can enjoy this massive space station in Space Engine.The station is very detailed, flyable and maneuverable. 13.2MB ; 1-- Death Star 1. Miscellaneous.

  19. Mods and Addons

    Space Engine on Discord. Posted by Quarior, Sat Apr 15, 2017 9:37 pm » in General Discussions. 1; 2; 3; 127903 Views 32. Last post priyaleon9 Mon Dec 25, 2023 3:16 pm. Online spacecraft editor. Posted by SpaceEngineer, Mon Jan 23, 2017 5:50 pm. 1 ... Star Wars addons. Posted by Quarior, ...

  20. Space Engine with Starship Enterprise Earth Fly-by

    A short clip made in-game from Space Engine 9.8.0, with the Enterprise A from Star Trek. Hats off to the creator of this fantastic Universe simulator.Space ...

  21. Steam Workshop :: SpaceEngine

    The Steam Workshop for SpaceEngine. The Steam Workshop makes it easy to discover or share new content for your game or software. Each game or software might support slightly different kinds of content in their Workshop, so it's best to check out the official documentation for more details on what can be created and shared in that area.

  22. Star Trek: History & Effect on Space Technology

    "Star Trek" first aired in 1966. The series followed the adventures of the USS Enterprise on a five-year mission to "explore strange new worlds, to seek out new life and new civilizations, to ...

  23. Someone Is Trying to Build a STAR TREK Impulse Engine for ...

    Taking a cue from Star Trek, scientists Dr. Hal Fearn and Dr. Jim Woodward are attempting to build an "impulse engine" to make interstellar travel possible in a human lifetime. In the Star ...

  24. A Complete History of the Pre-Federation Vulcans in Star Trek

    The universe created by Gene Roddenberry 60 years ago is full of incredible characters and unique alien species. However, the aliens most important to Star Trek history are the Vulcans, which were introduced with Spock and expanded into an entire cosmological society. In fact, some of the best stories about the Vulcans took place before the United Federation of Planets even existed.

  25. Star Trek Deep Space Nine Cast: Where Are They Now?

    Watch Out for These 10 Car Brands With Poor Engine Ratings Angel Reese under fire for poor decision-making against Middle Tennessee New blood test shows high accuracy for colorectal cancer ...

  26. Steam Community :: SpaceEngine

    SpaceEngine - SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of light-years away, or visit anything in between seamlessly, with no transitions.All of time and ...

  27. SpaceX launches giant Starship rocket into space on epic 3rd test

    SpaceX's next-generation Starship megarocket launched on a stunning third-ever test flight today (March 14), somewhat astonishingly completing many of its mission objectives.

  28. Honkai: Star Rail

    The rest is a mix between new items and some others that are related to previous destinations, such as Herta Space Station. In comparison to 5-star characters, Gallagher's Ascension needs are much less demanding, both in terms of items and Credits, though you will still need to put some effort into farming his materials in Honkai: Star Rail.