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Pokemon-FL-SafariZone-CenterArea

The center part of Kanto Safari Zone.

The Safari Zone  ( Japanese : サファリゾーン,  Hepburn :  Safari Zoon ) is location that holds several rare Pokémon that can't be captured anywhere else. It acts as a sanctuary for rare Pokémon and the player can participate in a timed game. Since it is primarily a sanctuary, trainers cannot battle in the Safari Zone. There are three Safari Zones: one in Kanto located in Fuchsia City , one in Hoenn located west of Lilycove City , and one in Johto located west of Cianwood City ( HGSS only).

Besides being a Pokémon sanctuary, the Safari Zone offer a game, where a Trainer can go in for a limited time and capture as many Pokémon they can with Safari Balls . Upon paying the fee for entering, the player receives 30 Safari Balls and in most Safari Zones can walk up to 500 steps. In most games, the player can throw bait, a rock, or a Safari Ball at wild Pokémon.

  • Many people consider the Great Marsh in Sinnoh to be a Safari Zone.
  • In Kalos , there is a Friend Safari that is similar to the original Safari Zone.

See also [ ]

  • Safari Zone (Kanto)
  • Safari Zone (Johto)
  • Safari Zone (Hoenn)
  • Friend Safari

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Pokemon X and Y: Friend Safari Basics/Tips Guide

Go to the Friend Safari so you can catch them all faster than ever before! Read our guide to learn how.

safari zone pokemon x

One of the interesting, and possibly misunderstood, additions to Pokemon X and Y is the highly social Friend Safari. The successor to Safari Zone is inherently social, but in a completely different way from smartphone games like Candy Crush Saga. The quantity of your Pokemon playing friends is not as important as their quality, or to better put it, their skill level. An early heads up, you have to finish the main game before trying this out.

After you defeat the Elite Four, you can go to Lumiose’s train station, where Professor Sycamore is waiting with a Rail Ticket to Kiloude City. At the left of the city is a house with a red roof, also pictured below. This is Friend Safari.

safari zone pokemon x

In Friend Safari, you can visit safaris your fellow Pokemon playing friends have made and registered. You will be able to catch three Pokemon there. Two of them are Level 30 Pokemon, and are frequently console exclusive. The third Pokemon is one of those only available in Friend Safari.

Awesome, right? But to make use of Friend Safari, you’ll need to have friends in real life, who have also finished Pokemon X and Y I mean.

Let me lay out the steps to ensure you can get a 3 rd Pokemon:

1.     When you find a fellow Pokemon player who will work with you, enter their Friend Code into your Friends List, from the 3DS Home screen. Your Friendship status should  change from Provisional to either Online or Offline.

2.     Next, you both need to have beat the Elite Four and received access to the Friend Safari.

3.     Finally, make sure your wireless is on and turn on Internet in game. If everything has gone without a hitch, you will be able to get 3 Pokemon from the Friend Safari.

Now, here are some tips to make the most out of Friend Safari:

·         Use a Pokemon with Trace as the leader. This way, you can check if the Pokemon you come across already has their Primary Ability, Secondary Ability, or Hidden Ability.

·         Give your leader the Smoke Ball, so that it can easily escape from hairy situations.

·         If you’re looking for Dittos for breeding, use Pokemon with Sturdy Ability as leaders. Sturdy will bring Dittos  down to as much as 1 HP. These Pokemon should not have any damage dealing moves. Bergmite is ideal. When the Ditto transforms it, you can easily swap it out and hit the Ditto hard. To improve your chances of catching it, try paralyzing or putting it to sleep as well.

Got any tips you’d like to share? We’ve been making Pokemon X and Y guides for a while now, feel free to share your knowledge with us below.

Source: 1 , 2

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Pokemon Brilliant Diamond & Shining Pearl: Safari Zone Pokemon List

The Safari Zone/Great Marsh area in Pokemon Brilliant Diamond & Shining Pearl has a select list of Pokemon to search for day or night.

The Safari Zone has been a staple of mainline Pokemon games since the first games released in 1998. Pokemon Brilliant Diamond and Shining Pearl continue the tradition, except the designated zone is rebranded as the Great Marsh.

The Great Marsh is similar to many previous Safari Zones, but it has its unique differences in Brilliant Diamond and Shining Pearl . The dedicated area has its own set list of Pokemon that can spawn within all 6 zones. The chances of encountering a specific character changes based on the time of day, whether the National Dex has been acquired, and a randomized potential daily encounter with one character from a binoculars sighting.

RELATED: Pokemon Brilliant Diamond & Shining Pearl: Grand Underground Pokemon List

Great Marsh Safari Zone Guide

There are a total of 31 Pokemon that can be caught in the Safari Zone/Great Marsh in Brilliant Diamond and 30 in Shining Pearl, with 8 only catchable after getting the National Dex from Professor Oak after beating the Elite Four . Arbok is exclusive to Brilliant Diamond players.

Trainers will start the Great Marsh Safari Zone after buying 30 Safari Balls and entering the area. They have unlimited time to explore, but the adventure ends when every Pokeball has been thrown, or 500 steps have been reached. Trainers don't battle, but instead must use bait and lure to alter the catch/flee rate. It is highly recommended to just throw a Safari Ball without using any Bait or Lure .

There are 14 Pokemon that can only be encountered after spotting them on the lookout binoculars located on the second floor of the Safari Zone building. This character is randomized daily, and ordinary random catches have the ability to appear in the binoculars for all 6 zones as well. So, there's no guarantee a character that can only be captured after spotting it with the binoculars will actually spawn.

The date/time on the Nintendo Switch can be manipulated (just like time traveling in Animal Crossing: New Horizons ) to simulate a new daily binoculars potential Pokemon encounter.

Safari Zone Pokemon List in Brilliant Diamond and Shining Pearl

The following table details the full Safari Zone Pokemon list, along with exactly how to trigger an encounter, and whether they are available before or after getting the National Dex.

Pokemon Brilliant Diamond and Shining Pearl are out now for Nintendo Switch.

More: Pokemon Brilliant Diamond & Shining Pearl: Complete Guide & Walkthrough

Johto Safari Zone

Johto Safari Zone Map.png

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver , where it was shown to be located northwest of Cianwood . It is located at the Safari Zone Gate , a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba , the owner of the former Kanto Safari Zone , which was, by then, made into a Pal Park by his son.

For $ 500, the player will receive 30 Safari Balls . Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

The Safari Zone can only be accessed once the player has healed the sick Ampharos , Amphy , in Olivine City 's lighthouse .

  • 1.1 Base flee rates
  • 2.1 Default area layouts
  • 3.1 First Challenge
  • 3.2 Second Challenge
  • 4.1 Area upgrades
  • 6.7 Marshland
  • 6.8 Mountain
  • 6.9 Rocky Beach
  • 6.10 Wasteland
  • 6.11 Savannah
  • 6.12 Wetland
  • 7.1.1 HeartGold & SoulSilver arc
  • 9 In other languages

This Safari Zone works identically to the Great Marsh : Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages : they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Base flee rates

safari zone pokemon x

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh , the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV , through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba 's second challenge is assigned to the player.

First Challenge

When the player first visits the Safari Zone, its owner, Baoba , will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew . When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.

After the player has both received the National Pokédex from Professor Oak , and 3 hours of gameplay have passed after completion of Baoba 's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Area upgrades

Each area of the Safari Zone keeps a hidden counter which tracks how many days it has been active. It adds 1 day to the count at midnight (00:00). After an area has been active for a predetermined number of days, it will be upgraded. Each upgrade acts as a multiplier for one block type within an area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points. Baoba may call to notify the player when this occurs, however, the upgrade comes into effect regardless of whether the call has been received. The upgrades cannot be reverted once obtained, even if the player moves the area out of the current rotation or removes the blocks.

The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. Playing the game every day is not necessary to advance the counter as long as the game is used in the same system. If the game detects a different clock (either by changing the date or time or by booting the game in a different system), the counter will freeze for 24 hours after saving. If the clock was set one or more days forward, the counter doesn't advance to match the number of skipped days, but resumes counting from where it left off before the penalty period. The counter never resets to 0.

Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.

The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 110 days. This quadruples the block score for each forest block and triples it for each peak block placed within it. The player can then place 19 peak blocks (19 × 3 = 57) and 9 forest blocks (9 × 4 = 36), which achieves the required scores of 56 and 35 respectively to enable Bagon.

All encounter slots in the Safari Zone are 10% each. The block-based encounters will replace topmost available slot, with higher ID being prioritized. For example, having 5 points of Plains blocks and 10 points of Forest blocks in Wetland will cause the game to insert Farfetch'd , Furret and Pachirisu in grass encounter slots 1, 0, and 2, respectively.

The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as "AREA UNKNOWN".

Additionally, when generating Pokémon's IVs , the game will reroll the numbers up to 4 times if none of the IVs are at 31.

If the player keeps track of every area's counter and changes them optimally, they can unlock and obtain every evolution family exclusive to the Safari Zone by waiting 100 days (see the left side of the table). However, to unlock every species in every area, the player has to wait 140 days. The Pokémon on the right side of the table become available earlier through evolution or breeding of encounters from other areas.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 60 days, after which Vigoroth becomes available by placing the necessary blocks.

Notably, Bronzor becomes available after 30 days and Spheal becomes available after 40 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Peak area.

The following are block-based encounters for Safari Zone's Peak area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 40 days, after which Cacturne (also available in the Savannah area after 20 days) becomes available by placing the necessary blocks. However, Cacnea becomes available in this area after 20 days.

Notably, Vibrava becomes available after 20 days, but Trapinch becomes available after 30 days. Carnivine becomes available after 10 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Desert area.

The following are block-based encounters for Safari Zone's Desert area.

safari zone pokemon x

To unlock every species in this area, only the blocks are needed. No upgrade is necessary.

The following are the default encounters for Safari Zone's Plains area.

The following are block-based encounters for Safari Zone's Plains area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 70 days, after which Riolu becomes available by placing the necessary blocks.

Notably, Seedot becomes available after 10 days, Level 48 Nuzleaf becomes available in 20 days (Level 38 Nuzleaf doesn't require any area upgrades), and Nosepass becomes available after 30 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Meadow area.

The following are block-based encounters for Safari Zone's Meadow area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 110 days, after which Bronzong becomes available by placing the necessary blocks. However, Bronzor becomes available in the Peak area after 30 days.

Notably, Beldum becomes available after 70 days, but Metang becomes available in the Mountain area after 30 days. Shuppet becomes available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Forest area.

The following are block-based encounters for Safari Zone's Forest area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 110 days, after which Bagon becomes available by placing the necessary blocks. However, Shelgon becomes available in the Wetland area after 70 days.

Notably, Level 48 Duskull becomes available after 40 days (Level 42 Duskull doesn't require any area upgrades). All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Swamp area.

The following are block-based encounters for Safari Zone's Swamp area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 30 days, after which Banette becomes available by placing the necessary blocks. However, Shuppet becomes available in the Forest area after 20 days.

Notably, Roselia becomes available after 20 days, but Budew becomes available in the Forest area after obtaining the Plains blocks and the Rocky Beach area after obtaining the Forest blocks, without requiring any area upgrades. Seviper becomes available after 10 days, and Carnivine (also available in the Desert area after 10 days) and Croagunk both become available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Marshland area.

The following are block-based encounters for Safari Zone's Marshland area by placing the necessary blocks.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 80 days, after which Sealeo becomes available by placing the necessary blocks. However, Spheal becomes available in the Peak area after 40 days.

Notably, Metang becomes available after 30 days, but Beldum becomes available in the Forest area after 70 days; and Dusclops becomes available after 20 days, but Duskull becomes available in the Swamp area after obtaining the Peak blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Mountain area.

The following are block-based encounters for Safari Zone's Mountain area.

Rocky Beach

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 100 days, after which Gible becomes available by placing the necessary blocks. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Rocky Beach area.

The following are block-based encounters for Safari Zone's Rocky Beach area by placing the necessary blocks.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 30 days, after which Solrock becomes available by placing the necessary blocks.

Notably, Breloom becomes available after 20 days, but Shroomish becomes available in the Savannah area after 20 days; and Medicham also becomes available after 20 days, but Meditite becomes available in the Mountain area after obtaining the Forest blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Wasteland area.

The following are block-based encounters for Safari Zone's Wasteland area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 30 days, after which Torkoal becomes available by placing the necessary blocks.

Notably, Shroomish and Cacturne both become available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Savannah area.

The following are block-based encounters for Safari Zone's Savannah area.

safari zone pokemon x

To unlock every species in this area, it needs to be active for at least 70 days, after which Shelgon becomes available by placing the necessary blocks. However, Bagon becomes available in the Swamp area after 110 days.

Notably, Buizel becomes available in this area after 40 days, but Floatzel becomes available in the Swamp area after obtaining the Peak Blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Wetland area.

The following are block-based encounters for Safari Zone's Wetland area.

In the manga

safari zone pokemon x

Pokémon Adventures

Heartgold & soulsilver arc.

In Weavile Wobbles But It Won't Fall Down , Silver ventured to the newly opened Safari Zone after hearing about it from Clair . There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates , showed Eusine a Plate he has found at Whirl Islands , but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel , who attacked him and Eusine with his army of Koffing . During the following battle, Petrel revealed information about the Plates and that he defeated Lance . The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered Crystal , who was on a field trip with the children from Earl's Pokémon Academy , and they decided to travel to Ecruteak City together.

safari zone pokemon x

  • Johto did not have a Safari Zone in Generation II . However, an unused and incomplete map of the Kanto Safari Zone still exists in the code of the Generation II games. In its tall grass, there are no Pokémon, but some are available by fishing.
  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon , Metang , Breloom , Vigoroth , and Riolu .
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate , imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata . However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
  • A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their partner Pokémon ) walks over the tiles, tall grass will appear underfoot.

In other languages

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Safari Zone

Pokemon yellow version: special pikachu edition  — guide and walkthrough (gb).

GameFAQs

Guide and Walkthrough (GB) by zerokid

Version: 2.8 | Updated: 03/21/2023

  • Previous: Fuchsia Gym

Table of Contents

  • Next: Power Plant
  • Introduction
  • Gameplay hints and tips

Walkthrough

  • Pallet Town
  • Viridian City
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Underground Path (Routes 5–6)

Vermilion City

  • Diglett's Cave
  • Vermilion Gym
  • Rock Tunnel
  • Lavender Town
  • Underground Path (Routes 7–8)

Celadon City

  • Saffron City
  • Celadon Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower

Fuchsia City

  • Fuchsia Gym
  • Power Plant
  • Fighting Dojo
  • Saffron Gym
  • Sea Route 19
  • Sea Route 20
  • Seafoam Islands
  • Sea Route 21
  • Cinnabar Island
  • Pokémon Mansion
  • Cinnabar Gym
  • Viridian Gym
  • Victory Road
  • Indigo Plateau
  • Cerulean Cave
  • About the games
  • Version differences
  • Title screen
  • Overworld menu
  • Stat modifiers
  • Status conditions
  • Catching Pokémon
  • Pikachu's Beach
  • In-game trades
  • Connectivity
  • Pokémon evaluations
  • General items
  • TMs and HMs
  • Battle items
  • Pokémon list
  • Pokémon #001–#010
  • Pokémon #011–#020
  • Pokémon #021–#030
  • Pokémon #031–#040
  • Pokémon #041–#050
  • Pokémon #051–#060
  • Pokémon #061–#070
  • Pokémon #071–#080
  • Pokémon #081–#090
  • Pokémon #091–#100
  • Pokémon #101–#110
  • Pokémon #111–#120
  • Pokémon #121–#130
  • Pokémon #131–#140
  • Pokémon #141–#151
  • Stat determination
  • Evade and accuracy
  • Critical hits
  • Damage calculation
  • Encounter tables
  • Catching mechanics
  • Safari Zone mechanics
  • Pikachu's friendship
  • HP bar colour
  • Dual-type effectiveness message
  • Obedience mechanics
  • Hidden items
  • Bugs and glitches
  • Cinnabar Island wild Pokémon glitch
  • Old Man glitch
  • Trainer-Fly glitch
  • Experience underflow glitch
  • Stat modification glitch
  • Stoneless Evolution
  • Revisit the S.S. Anne
  • Battle Professor Oak
  • Version history

Center Area

safari zone pokemon x

Center Area (east)

safari zone pokemon x

In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper.

In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give you a number of Safari Balls proportionate to the amount you paid, leaving you with a single Safari Ball if you have no money at all. It seems the developers did this to avoid an uncommon scenario that could prevent you from making any further progress in the game: if you have no money and no method of earning any more, you cannot enter the Safari Zone to obtain HM03 and the Gold Teeth, both necessary items to complete the game. No such check exists in Red and Blue, so it is quite possible, though extremely unlikely, to get yourself into this situation in those games.

Interestingly, there is an out-of-bounds hidden item inside the entry gatehouse. The Itemfinder will ping if you use it, but, unfortunately, there is no way to unearth the hidden Nugget in here.

Safari Zone mechanics You have a 500-step counter while inside the Safari Zone. Running out the counter will automatically return you to the entrance, as will running out of Safari Balls. Turning on the spot does not count as a step, but can still be used to trigger wild Pokémon battles. You are restricted to the 30 Safari Balls you bought when entering, and any unused Safari Balls are lost once the game is over. The Safari Zone also has different battling mechanics to the rest of the game. The Pokémon here do not attack you but have a nasty habit of running away from battle, and those with higher Speed stats are more likely to flee. Instead of sending out a Pokémon to fight, you're restricted to throwing rocks and bait, which affect the capture chance and fleeing chance of the target Pokémon. Each rock you throw at the wild Pokémon doubles the chance of catching it but also makes it angry for 1–5 turns, and an angry Pokémon is twice as likely to flee. Conversely, each thrown bait halves the chance of catching the Pokémon but also lulls it into an eating state for 1–5 turns, during which time it is four times less likely to flee. For all these unexplained mechanics, the strategy that gives you the best chance to capture a Pokémon on any given encounter is simply to throw Balls at it and ignore rocks and bait entirely. The only time you might ever want to consider rocks and bait is if you are running low on Balls, but you will be significantly reducing your capture chances if you do this. A little later on, Red and Blue players can take advantage of a glitch to bypass all these odd mechanics and catch Safari Zone Pokémon using standard battle mechanics. For a full breakdown of these mechanics, take a look at the Safari Zone mechanics section.

Center Area : Besides the tall grass, there isn't much of interest in the Center Area at the moment.

Pokémon evaluations Exeggcute ( evaluation ) — Rating: C . Though it will be underlevelled and belongs to the Slow experience group, Exeggcute has a nice Grass/Psychic typing and can evolve immediately into the powerful Exeggutor. It wants the Psychic TM to be truly effective, however. Rhyhorn ( evaluation ) — Rating: D . Another underlevelled Pokémon in the Slow experience group, Rhyhorn won't evolve until level 42. While its physical stats are incredible and its movepool is great, it requires a long grind to become powerful, and still has low Speed and Special. Chansey ( evaluation ) — Rating: D . Chansey isn't a bad Pokémon, but it is extremely difficult to catch. Its abysmally low Attack means it can't effectively use any STAB moves, but it does at least have a strong Special and a wide special movepool. Tangela ( evaluation ) — Rating: D . A rare Safari Zone encounter, Tangela has a terrible movepool consisting entirely of Grass- and Normal-type attacks. It lacks SolarBeam or even Petal Dance , and its Attack stat is too low to use Normal-type moves effectively. Dratini ( evaluation ) — Rating: D . Available for the first time in Yellow Version, though at the low level of 15, Dratini only evolves into its powerful final form at level 55. This is a long grind due to Dratini's low stats and Slow experience group.
In-game trade preparation To complete all in-game trades, Red and Blue players should catch a Nidorino to trade for a Nidorina on Route 11, while Yellow players should catch an extra Tangela to trade for a Parasect on Route 18. You'll be reminded shortly when to trade these in, although none of these trades is worth it for anything except completion purposes.

Head north-east and take the narrow eastern path into Center Area (east).

Center Area (east) : In this area, a few new Pokémon are available, though Kangaskhan is found in Area 2 in Yellow, while Tauros is found in Areas 2 and 3 in Red and Blue, being most common (though still very rare) in Area 3.

Pokémon evaluations Kangaskhan ( evaluation ) — Rating: D . Kangaskhan is a tough Normal-type Pokémon with good stats and an excellent movepool. However, it is also a rare Safari Zone-exclusive encounter that is likely to run away, making it extremely difficult to catch. Tauros ( evaluation ) — Rating: D . Tauros doesn't fair too well in-game largely because it's so rare and hard to catch, and then will be a little underlevelled. If you do get one, it's a strong Normal-type Pokémon with great Attack and Speed and a fantastic movepool.

Head east and climb the rocky plateau to the north. At the northern edge is a Carbos . Take the westernmost stairs down off this plateau and head north. A patch of land jutting into the central body of water has TM37 ( Egg Bomb ) on it.

TM37 can be bought infinitely at the Celadon Department Store and contains Egg Bomb, a mediocre Normal-type move with 100 power and 75% accuracy. It can only be learned by Exeggcute, Exeggutor, Chansey and Mew, which all have much better options.

To the north-west, you can pick up a Max Potion . Proceed east from there, using the small rocky plateau here to bypass the tree, and pick up the Full Restore on the other side. Finally, go up around the plateau to the west and take the western exit to Area 2.

Area 2 : Check if you have any new Pokémon available to you in Area 2 before continuing.

In-game trade preparation (Yellow) This is the only area in the game where Kangaskhan can be caught in Yellow Version, and you can catch a spare one to trade away for a Muk much later on. This isn't worth it for anything other than completion purposes.

Head west, ignoring the first staircase to the north and the path exiting south, and instead pass through the patch of tall grass to the north and take the set of stairs here. Come down off this rocky plateau using the stairs to the south-west, and then go as far north as you can. To the east from here is TM40 ( Skull Bash ).

TM40 is a one-time TM which teaches Skull Bash, a 130-power Normal-type move with the massive drawback of requiring a charge turn to execute. Pass.

Loop around the bushes to the north to find a Protein and continue west. Head all the way south and exit south into Area 3.

Area 3 : Pick up the Gold Teeth to the south, then head west and pick up TM32 ( Double Team ) in plain sight.

Using Double Team to ramp up your evade stat can be very useful if luck is on your side. After enough uses, it can feel almost impossible for your opponent to hit you, and with enough luck, it can be so good that it earned itself a ban from competitive matches. Still, it takes time to use it repeatedly over a few turns, and in-game you can often one-hit KO an opponent with supereffective hits. If you want game-breaking strategies, X Accuracy and one-hit KO moves are quicker and far superior. TM32 is also infinitely available to buy from the Celadon Department Store, so you can at least try it out without having to worry too much.

There is also a hidden Revive which is inside the nearby statue. Enter the Secret House by this statue and speak to the man inside to receive HM03 ( Surf ).

As well as being an HM move which allows you to travel over bodies of water on the overworld, Surf is an excellent Water-type move in its own right, being a little less powerful than its closest competition, Hydro Pump, in exchange for near-perfect accuracy and higher PP. It should be a staple move on any Water-type Pokémon for a strong and reliable STAB attack, though a handful of other Pokémon can learn it too. Its only downside is that once it is learned, it can't be forgotten short of trading the Pokémon to Gold, Silver or Crystal, so think carefully before teaching it.

If you have defeated the Fuchsia Gym Leader, you can now use Surf outside of battle after teaching it to a compatible Pokémon. Exit the Secret House and surf south over the small body of water here. Head south into the patch of tall grass and pick up the Max Potion a little to the east before climbing on to the rocky plateau. Head east and descend the other set of stairs here to pick up a Max Revive before exiting to the east.

Center Area : You'll emerge back into the west side of the Center Area. Head east and surf across the water to pick up the final item, a Nugget . That's all for the Safari Zone unless you want to catch any more Pokémon, so either exit to the south or, more likely, have the step counter run out to return to the entrance.

Link to area overview

Back in Fuchsia City, head for the Warden's house, which is the building directly east of the Pokémon Center. Now that you have the Gold Teeth, you can return them to the Warden to receive HM04 ( Strength ).

Strength is used on the field to push large boulders around, which will be needed to solve a few puzzles later on. In battle, it's an unremarkable 80-power Normal-type move that's outclassed by moves such as Body Slam. However, because it is an HM move, it can be taught infinitely, so if the TM for Body Slam has already been used up on a Pokémon, Strength is a reasonable alternative.

You can put Strength to work immediately and push the nearby boulder to one side so you can claim the Rare Candy .

Surf round-up With Surf now available to use outside of battle, a large portion of the game opens up to you. There are also some areas you have previously visited where you can now pick up new items and Pokémon. This guide will first take care of some in-game trades before continuing to the surf round-up.
Red/Blue in-game trade 6/9 : Nidorino ↔ Nidorina Red and Blue players should withdraw their Nidorino for this in-game trade before flying to Vermilion City and heading east on to Route 11. Proceed all the way east into the gatehouse, then head upstairs and talk to the young man by the window to trade your Nidorino away for a Nidorina.
Yellow in-game trade 3/7 : Tangela ↔ Parasect Yellow players can instead withdraw their Tangela for another rather pointless in-game trade. From Fuchsia City, take the western exit into the Route 18 gatehouse, then head upstairs and talk to the man here to trade Tangela away for a Parasect.

Surf on to the water directly south of the Pokémon Center. You'll spot two houses to the south. Surf in between them and examine the west side of the eastern house, on the tile closest to land, to find a hidden Max Ether .

Yellow players should now head to Route 6, just north of Vermilion City.

Pokémon evaluations Psyduck ( evaluation ) — Rating: D . This is the only place that Yellow players can catch a Psyduck or, rarely, its evolved form, Golduck. It'll be very underlevelled compared to the rest of your team but is otherwise a decent, if somewhat bland, Water-type Pokémon.
In-game trade preparation (Yellow) Catch a spare Golduck here if you can, even if it is rather rare, to trade away for a Rhydon later on. If you don't want to hunt for the rare Golduck, then alternatively you can get one by evolving a Psyduck, though you will have to train it from level 15 to level 33 to get it to evolve.

Make your way west from the Pokémon Center to the small pond in the centre of the city. Surf across and talk to the elderly lady on the other side to receive TM41 ( Softboiled ).

Softboiled can only be taught to Chansey and Mew. If you're using one of these two Pokémon, Softboiled has some utility for its out-of-battle effect, which transfers 20% of the user's HP to a chosen party Pokémon. Given Chansey's gargantuan HP, this can save you a few trips to the Pokémon Center. In battle, it's also useful for simply healing the user for 50% of its maximum HP, though using items is still superior without taking up a moveslot. TM41 is unique, but this isn't much of an issue as there is hardly any demand for it.

Fly to Lavender Town so you can head south into Route 12. Continue south, passing through the gatehouse, until you come to the first Fisherman. Just south from him on a small isolated section of land sits TM16 ( Pay Day ), which you can reach with Surf.

Pay Day is a weak 40-power Normal-type move without much battling use and generates money equal to twice the user's level whenever it hits the opponent. This isn't much, so it is not worth using up a moveslot for this. TM16 is unique, so use it carefully.

Pokémon evaluations Slowpoke ( evaluation ) — Rating: C . This marks the first opportunity for Yellow players to catch a Slowpoke, though higher-level ones are available later on at the Seafoam Islands. Water/Psychic typing is fantastic, but Slowpoke takes a lot of hits due to its abysmal Speed.

Now that you have Surf and have tidied up any previous areas, you can take a detour to pick up Zapdos, a level 50 dual-type Electric/Flying Legendary Pokémon. It's an excellent Pokémon, particularly if you don't have an Electric-type Pokémon on your team and have saved the Thunderbolt TM for it.

Purchase a handful of Ultra Balls and bring along a Pokémon that can put opponents to sleep, because Zapdos has a very low catch chance if it isn't inflicted with any status conditions. Freeze is equally good but far harder to inflict, while poison, burn and paralysis aren't quite as good but are still better than using no status condition at all. Also, make sure you have enough room in your PC Box for Zapdos and a handful of other wild Pokémon that you might be interested in.

Fly to Cerulean City and withdraw Pokémon that can use Surf and Cut. Head toward the eastern exit of the city by passing through the burgled house and using Cut on the bush before Route 9. Head all the way east through Route 9 on to Route 10, recognisable by a large patch of tall grass bordered by water on the north and east sides.

It might be worth healing up at the Pokémon Center just to the south here, which is the nearest one to the Power Plant but also cannot be accessed via Fly. This means that using Dig or an Escape Rope to leave the Power Plant will return you to this Pokémon Center, saving you the trek through Route 9 from Cerulean City.

Surf on to the water to the north and follow it around to the east and south. As it banks around to the west, you'll spot a PokéManiac (F) above you.

PokéManiac (F) Pokémon Type Lv. Exp. Moves Rhyhorn Ground/Rock 30 867 Horn Attack , Stomp HP: 92 , Attack: 61 , Defense: 66 , Speed: 24 , Special: 27 Lickitung Normal 30 816 Supersonic , Stomp , Disable , Defense Curl HP: 98 , Attack: 43 , Defense: 54 , Speed: 27 , Special: 45 Reward ₽1500

Just to the north-west of him is the entrance to the Power Plant, so head inside.

Safari Zone (Kanto)

Kanto Safari Zone.png

Kanto's Safari Zone is a wildlife resort divided into 4 areas. It has hills, tall grass and water features with all sorts of exotic Pokémon. Situated north of Fuchsia City it is an integral part of it's story.

  • 1 Points of Interest
  • 2.1 Fishing

Points of Interest [ edit | edit source ]

Wild pokémon [ edit | edit source ], items [ edit | edit source ], layout [ edit | edit source ].

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COMMENTS

  1. Pokémon X & Y

    The Zone. The Pokémon within the Safari Zone are a very diverse group of Pokémon, including Pokémon not natively in Kalos. It also can include various starter Pokémon such as Ivysaur, Wartortle and Quilladin. All Pokémon encountered within Friend Safari are Level 30. Finally, many of the Pokémon found within the Friend Safari have got a ...

  2. Safari Zone

    The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls, with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must ...

  3. Friend Safari

    Once the player has entered the Hall of Fame, they are able to access Kiloude City and thus the Friend Safari. At the Friend Safari, the player is able to access Safaris for any Friends that are successfully registered in the 3DS's friend list (regardless of whether or not that person has played Pokémon X and Y).Each Safari has designated Pokémon that can be encountered, all belonging to a ...

  4. Friend Safari

    The Friend Safari is a Pokemon Safari Zone located in Kiloude City. Use your friends' 3DS Codes to find and capture specific Pokemon. Your friends--and their Friend Codes--on your 3DS are assigned ...

  5. Safari Zone (Kanto) Pokémon locations

    Safari Zone, Kanto (location) Safari Zone, Kanto. (location) This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 3. Center. East. North.

  6. Friend Safari

    The entrance to the Friend Safari can be found within glorious Kiloude City. The Safari Zone returns, but now with a forced-online mechanic and it's called the "Friend Safari". It is not found until beating the Elite Four and visiting Kiloude City - it will be in the northeast corner of town. There, you can choose to go into a particular ...

  7. Pokémon X & Y Cheats: Friend Safari Zone what is it, where ...

    The Safari Zone house is located in the top most right corner of that city. There will be up to three different Pokémon available to catch, though only two if the friend hasn't beaten the Elite ...

  8. Safari Zone

    The Safari Zone (Japanese: サファリゾーン, Hepburn: Safari Zoon) is location that holds several rare Pokémon that can't be captured anywhere else. It acts as a sanctuary for rare Pokémon and the player can participate in a timed game. Since it is primarily a sanctuary, trainers cannot battle in the Safari Zone. There are three Safari Zones: one in Kanto located in Fuchsia City, one in ...

  9. Hoenn Safari Zone

    The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to catch wild Pokémon.The entrance is on Hoenn's Route 121.. In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game.In a Safari Game, players may only use Safari Balls, and rather than weaken wild ...

  10. Pokemon X and Y: Friend Safari Basics/Tips Guide

    One of the interesting, and possibly misunderstood, additions to Pokemon X and Y is the highly social Friend Safari. The successor to Safari Zone is inherently social, but in a completely ...

  11. Pokémon

    Safari Zone Collectibles. 116 E Glenwood Ave. Suite C Smyrna, DE 19977. Email - [email protected]

  12. Safari Zone (Hoenn) Pokémon locations

    This is the Pokémon Location guide for Safari Zone in Hoenn. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 6. Area 1. Area 2. Area 3. Area 4. Generation 3.

  13. Pokemon X/Y Friend Safari Exchange

    Last Minute Adding Everyone RN. Friend Code 1: [1135 - 4932 - 0980] Dunsparce, Minccino, Eevee (47 Spots Left) Friend Code 2: [2854 - 6844 - 0534] Mankey, Throh, Tyrogue (38 Spots Left) Friend Code 3: [0920 - 4669 - 2652] Shuppet, Phantump, Dusclops (11 Spots Left. I hope you can help in me getting 100 Friend Safaris in Each.

  14. Pokémon FireRed and LeafGreen/Safari Zone

    Pokémon FireRed and LeafGreen/Safari Zone. Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw bait or rocks to distract certain Pokémon, so try different combinations when a particular Pokémon keeps escaping -- that is the trick.

  15. Kanto Safari Zone

    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.

  16. Pokémon Red and Blue/Safari Zone

    Area 1[ edit] Safari Zone - Area 1. In Area 1, the Poké Ball on the ledge contains a Carbos. To the left of the house nearby, you will find a Full Restore. On the patch of ground that extends into the lake, a TM 37 can be found in the grass. And close to the entrance to Area 2 there's a Max Potion on the ground. Red.

  17. List of Friend Safari-exclusive Pokémon in X and Y

    Sawk. Sawk. Fighting. 2. Swirlix, Slurpuff*. Swirlix. Fairy. 2. As an interesting note, if you are willing and able to use the Friend Safari, 6 of Y's version-exclusives can be caught in X, while only 4 of X's version-exclusives can be caught in Y.

  18. Pokemon Brilliant Diamond & Shining Pearl: Safari Zone Pokemon List

    Great Marsh Safari Zone Guide. There are a total of 31 Pokemon that can be caught in the Safari Zone/Great Marsh in Brilliant Diamond and 30 in Shining Pearl, with 8 only catchable after getting ...

  19. Johto Safari Zone

    The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood.It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.

  20. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  21. Safari Zone (Kanto)

    Safari Zone (Kanto) An wildlife park north Fuchsia City where many rare Pokémon can be observed and caught. Kanto's Safari Zone is a wildlife resort divided into 4 areas. It has hills, tall grass and water features with all sorts of exotic Pokémon. Situated north of Fuchsia City it is an integral part of it's story.

  22. Pokemon Town 2024

    Pokemon Town 2024: Event Dates: April 26th - May 15th 2024 Location: Lotte World, Seoul, South Korea Tickets: Free. This event is a live event in South Korea around the Pokemon Town event which encompasses many arms of Pokemon including the competitive circuit. It features special spawns of Lapras and Pikachu. Anchors: Effects: Spawns: