Enslaved: Odyssey to the West/Chapter 2: The Old City

Table of Contents

  • The Old City
  • The Metal Tower
  • Wherefore Art Thou?
  • The Crash Site
  • Village Approach
  • Finding Trip
  • Gaining Access
  • The Wasteland
  • The Titan Factory
  • The Old Battlefield
  • Grand Theft
  • Tech Orbs and Masks
  • Achievements and trophies
  • Pigsy's Perfect 10 (DLC)

Enslaved ch2 banner.png

When you come to you'll find yourself in a destroyed city, overrun by plants and wildlife. You were knocked out in the crash and the woman from before is waiting for you to wake up. You find out that she has put a slave headband on you and hacked it to obey her voice commands. It can give you intense pain and will even kill you if your captor's heart stops for any reason. The woman explains that she needs help to get back to her community 300 miles away. You'll need to safely transport her back home to get the headband off.

Control selector

  • 1 Begin your journey
  • 2 Meet some mechs
  • 3 The minefield sentry
  • 4 A strong enemy

Begin your journey [ edit ]

Enslaved ch2 slave headband.jpg

Head over to the woman and she'll lower half of a draw bridge. When she does, use the pipes right in front of you to climb around to the other side. Go over to the bridge, which is marked with a white icon of your head's silhouette, and use the controls when you're prompted to lower your side and let the woman across. It creates a lot of noise and attracts a couple mechs you'll need to deal with before moving on. When they're destroyed, you'll need to lift the block on the side of the area, and it's marked with another white icon, this time with both your heads' silhouettes. On the other side, you can pick up a Health Pack off to the left if you need it. Head around the corner and over some debris until you hit another cutscene where you'll see the smoke from where the slave ship crashed. Your short term goal is to get to the wreck so you can find your bike.

Meet some mechs [ edit ]

enslaved odyssey to the west trip

Follow the woman out into the open and when you get across a destroyed bridge you'll run into a sentry mech down in the next area. You'll get cover and the mech will start running around down there looking for targets. It has a red laser pointing out in front at whatever it's facing, so when you see it's pointing away from you, move from cover to cover down to the mech. When you get close to it, come out from hiding and starting wailing on it. Your shield will protect you from a certain amount of gunfire, so the closer you are before it sees your the better. When you take it out, two more mechs will jump down into the area and come after you. Take them out, then two more will come after you. After defeating them you'll get access to the Command Menu where you can give your captor instructions when you need her to do something. Collect the Tech Orbs in the area and the Health Pack in one of the storage trailers if you need it, then use your Command Menu to tell the woman to follow you. If you don't see it yourself, she'll point you in the right direction and even give you a marker in your display with a distance indicator. Head up the crates and platform behind the red flowers and lift the block up there for her.

R1 button

You'll find that she can also create a decoy, which you can select from the Command Menu. Get her to use the decoy, then quickly run across the bridge to the next section of cover. When you get to the other side, distract the mechs again and tell her to follow you. The woman can't hack the door with no cover, so you'll have to cross the ravine and take them out. Go down the stairs in the back of the area and head out into the open where there is a climbable pole and some cover. Hide behind the cover and use the woman's decoy to distract the mechs. When they're shooting at the decoy, climb the pole and cross the ravine to the other side where you can take handholds in the wall there to get closer to the mechs. Create another decoy, then go through the doorway and take out the first mech, then hop the low all and destroy the second one. Head back over to the other side where she'll hack the security door into the next section, grabbing the Health Pack on the way if you need it. Jump down into the next area and go through it to another block you can move out of the way.

There's a big tree in this area and beyond it is evidence that the path is mined. The woman has an idea on how to get through, but she needs you to catch a dragonfly for her first. Pick her up under the ladder and toss her up to the metal rung above to she can drop the ladder down for you. Climb up the ladder and she'll put one of the dragonflies on your display so you can chase it down. Just follow it over the jumps and climbs up to the top of the tree where you can finally catch it. The dragonfly will alight on handholds and branches, so it's pretty easy to tell where to go. Once you catch it, use the broken pillar down the steps to jump over to the side of the building where you can take the pipes down to the bottom. It turns out the dragonflies have evolved some sensors to sniff out energy sources and it will be able to show you where the mines are. It can also scout ahead pretty much all your routes so you'll know what's coming up. Head back over to the minefield, and now you can see where they all are.

The minefield sentry [ edit ]

Mined the Gap

Pick the woman up and head through the mines, avoiding the orange circles with the green orbs inside. Go through the first set of mines and up and over some debris to the next section. Through this next minefield you'll come out to a big open area where you'll do another scan that shows a ton more mines. Pick her up again and go down the ramp, through the bus carcass and around to the right where you can get up on a big piece of broken concrete. Hop across the rusted out cars over to the other side and throw the girl up to the ledge over there. Go over the overturned car and use the beam to cross to another car and over to a clear section in the minefield. A mech will ambush you here, so take him out and keep moving through the clear section and climb up the broken concrete on the other side next to the truck with the crates stacked at the back. Head over to the woman, who needs your help to get across. Jump over to her, then pick her up and throw her across. Jump over after her and pull her up before she falls, then continue on.

enslaved odyssey to the west trip

When you jump over to the concrete with the cover on it, you'll see a sentry turret and a big sign above it that you'll need to knock down and crush it. Use the decoy and jump off the concrete and head toward the turret until you can get cover beside a climbable pole. Use the decoy again, then climb the pole and swing across to the other side. From the truck trailer, jump onto the building next to it and take the handholds up. Inside the building a bunch of sleeping mechs you can either sneak past for fight for Tech Orbs. A scan will reveal the mechs' area of awareness, and as long as you stay out of them you can avoid fighting. You'll at least have to fight the first one when you jump down, but you can skip the other three at the bottom by taking the pipes across to the other side. If you do end up fighting the mechs, there is a Health Pack down at the bottom to heal with afterward if you need it. However you decide to handle it, go out the building on the other side and back down to the level with the sentry turret.

Run across the area behind the sentry and climb up the truck trailer over there and take it over the building on the side of the turret. Climb up the pipe on the side of the building and jump across the pipes to the ledge above the turret with the plasma beam ammo. Use your Staff Blast to shoot out the supports for the sign so it drops down on the turret and destroys it. As soon as the sign is down a bunch of mechs will start chasing the girl. Jump back across to the pips and go down to the bottom area. Start taking out the mechs that she's stunned and when all three are dead you can keep moving. Go back over to the building that had the sign on it, but this time go into the building and lift the block to go into the next area.

A strong enemy [ edit ]

enslaved odyssey to the west trip

Here you'll finally exchange names with your captor. She goes by "Trip" and you like to be called "Monkey". Jump down into the next area and go through a doorway where you can climb up to a higher section. Take these walkways around until you come back out into the open where you'll do another scan and find a sentry turret, a bunch of mines and an old gas trailer truck. You'll need to get up to the turret and take control of it to blow the truck up and create a path through the mines. Have Trip make a decoy and start heading out across the concrete platforms. You'll want to go toward the gas truck, then back over to the building where the turret is, so keep using the decoy until you get under and to the side of it. Take the handholds and pipes up the side of the building, then climb down behind the turret and take it out. When you get the prompt, take control of the turret and use it to blow up the gas truck. The explosion attracts a bunch of mechs and you can use the turret to take them out before they get to Trip. They come out of the two building across from you in pairs of two, alternating which building the come out of starting with the one on the right. After you take out four pairs of them, a broadcasting mech will come out of the building on the right. He has a countdown timer above his head on your display and you need to take him out before it counts down or he'll radio in for backup.

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Enslaved: Odyssey to the West – Guide and Walkthrough

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Guide and Walkthrough (X360) by redapocalypse04

Version: 1.00 | Updated: 10/30/2010

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Enslaved: Odyssey to the West Review

  • First Released Oct 5, 2010 released

Enslaved is an affecting adventure that makes strong use of its characters and story to create a believable world.

By Tom Mc Shea on November 7, 2013 at 11:27AM PST

This is how the world will look after the war. The buildings still stand, but they are in a state of ruin. Walls, ceilings, and floors have crumbled away, and the healthy foliage that covers every surface gives the appearance of a thriving ecosystem, though no humans are around to enjoy this taste of nature. Pools of water mixed with toxic chemicals provide a deadly oasis that can be admired by sight but not touch. Mechs travel in small groups, attacking anything that moves, and the turrets that perch on higher ground shred anyone unfortunate enough to wander into their path. In this bleak tableau, two escaped slaves named Monkey and Trip must travel through this decrepit wasteland to find a hidden village that offers the only glimmer of hope. Enslaved: Odyssey to the West is a memorable adventure that uses a strong sense of place and excellently crafted characters to lure you into its postapocalyptic world. You have to put up with rigid platforming, slow-starting combat, and a camera that zooms in too close to the action, but these problems are just small pieces of a big picture. What Enslaved lacks in refinement, it more than makes up for in beauty, heart, and thrills.

Trip is either incredibly selfish or has a taste for irony. After her village is raided by slavers, she finds herself trapped on a ship headed for a bleak future in which strict rules and swift punishment define her waking hours. Luckily for Trip, she has the technical knowledge to initiate an escape, which triggers an explosion that causes the entire ship to crash into Earth. But she doesn't survive her break toward freedom alone. After the crash, Trip comes upon Monkey, a fellow captive onboard the ship. His raw strength and athleticism provide a sharp contrast to the lithe Trip, who relies on her intelligence rather than her physical prowess to survive. She affixes a headband to his unconscious body and informs Monkey when he awakes that he is now her slave. He must obey every order she dishes out or else he will experience unthinkable pain. If he strays too far away or her heart stops beating, he dies. It is through this unlikely pairing that Enslaved establishes a strong emotional connection. This delicate relationship is the foundation upon which this great game has been built and serves as the driving force for your adventure.

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The cutscenes in which these characters grow and develop are superbly produced. This is a story that is told through movement as much as dialogue, and the subtle facial features make these digital characters feel like real human beings. There is a moment when Trip smiles to herself while climbing on the back of Monkey's motorcycle, and that brief flash tells you all you need to know about the thoughts swirling through her head. In another scene, Monkey is haunted by visions he can't explain. When his eyes bulge and his muscles flex, you understand the fear he's experiencing. These elements breathe life into the heroes and provide a strong emotional link for your journey. And it's this attachment that makes the game so engrossing. There are times when Trip finds herself in grave danger and you must rescue her from imminent death. The fast action in these parts could certainly stand on its own, but when it's mixed with your protective feelings toward the heroine, it makes your duty carry that much more weight.

It's easy to be distracted by the enticing views.

You take control of Monkey during this adventure and Trip accompanies you for the majority of your travels. There is a symbiotic relationship between these characters because neither could survive this treacherous world alone. Monkey does the bulk of the grunt work. He can take down mechs and other assorted enemies by using his trusty staff, which excels in either close-quarters or long-range combat. He can also climb sheer walls, leap across perilous pits, and swing from protruding pipes. Trip is his cerebral counterpart. Her eyes shine when a technical barrier halts their progress, and she can conjure a decoy to divert enemy fire away from Monkey, but her usefulness doesn't extend much further. Because Trip is so limited, you assume the role of her protector. It's an interesting juxtaposition considering that she has actually enslaved Monkey, but it works surprisingly well. Monkey has to continually make sure that Trip can pass the obstacles in her path--sometimes carrying her or even throwing her to safety--and this protective relationship helps develop the connection between the characters.

Monkey has no qualms with getting his hands dirty. You start the game with two attacks, as well as block and dodge commands, and you unlock more moves as you get deeper into the journey. The combat is basic in Enslaved. Many fights can be won by alternating your attacks with the occasional defensive maneuver tossed in when your health gets low, but the brutality of combat and enticing rhythm overshadow the button-mashing nature. The camera is zoomed in ultratight, which limits your ability to see enemies sneaking up behind you, but it adds extra impact to all of your offensive blows. Enemies recoil as you whack them with your staff, and you can see the reverberations flow through their bodies with every strike. Some fights culminate in a slow-motion shot that shows Monkey's staff slicing clean through these mechanical monsters, with a feral look etched on his face. Despite the brutal pleasure of taking out your unrelenting foes, the combat in Enslaved takes a while to get going. The confrontations you find yourself in from the onset can be won with little thought; it isn't until your enemies become more numerous and powerful that the depth is revealed. And it's satisfying to dodge and block against the tougher opponents until you can land a deadly counterblow.

The free-flowing platforming is a sharp contrast to the brutal combat sequences. You can easily jump from treacherous platforms to precarious handholds, and it's liberating to move through the environment so effortlessly. Each platforming sequence is set up like a puzzle. There's only one way through each area, and you have to figure out which path to take to reach the other side unscathed. Crumbling walls force you to move quickly, and there are other dangers, such as spinning blades and dancing flames, that threaten to injure the slow moving. However, even though these levels are well designed, there is rigidity to your movements that can be frustrating. You can only jump when you have another platform waiting for you, which removes much of the puzzle-solving appeal. This restriction continues even when you're on the ground, and squirrelly controls make it difficult to move with precision. Optional orbs compound this problem. You need to collect these to upgrade your abilities, but inconsistent movement makes it a chore to go out of your way to nab them all. The platforming is still fun because of the smooth rhythm of leaping through this world, but limitations strip away much of the simple joy.

Neither the combat nor the platforming are great on their own, but smart pacing ensures that you're always experiencing something new. Thrilling set-piece sequences are injected between the standard action fare, which create rousing moments of unbridled excitement. There are times where you can ride a nifty hoverboard around, and it's a blast to breeze along rocky corridors and propel yourself off ramps in exhilarating chases. Boss fights force you to make smart use of all of your abilities in order to come out on top. When you square off against a giant mechanical dog, you need to use your staff for both close-up and long-range attacks, and you even make use of your hoverboard to finish it off. The boss fights aren't very difficult, focusing more on spectacle than in-depth combat, but they provide satisfying interludes between the main action. Clever puzzles break up the fast-moving pace for more thoughtful fare. These make you work in tandem with Trip, and they require just enough careful deliberation to make it empowering to solve them, without being so challenging as to halt your progress. Enslaved is consistently fun and exciting because of the diverse gameplay situations that are all done well.

The eye-catching visuals do a fantastic job of providing an artistic backdrop for each section you visit. Enslaved is a gorgeous-looking game that provides a much more colorful take on a postapocalyptic world than what is typical. The opening levels place you in a ruined city that is overrun by plants, trees, and other foliage, which is encroaching on the man-made structures that used to dominate these areas. But Enslaved offers locations that are far different from the green-covered city in which you begin. Another area takes place in an underground cavern that offers a dark, foreboding mood and contrasts wonderfully with the colorful beginning. There are levels that take place in a well-guarded village at twilight, as well as atop a towering scrap heap; you even catch a glimpse at an underwater world. The variety and artistic splendor of each place in Enslaved is striking, continually impressing with everything from its beautiful vistas to to confining interiors. The subtle background music does a great job of complementing the visual wonders. Ambient melodies pull you through these well-crafted locales, and the punctuated bursts during battles heighten the already-tense duels.

Finishing moves are brutally satisfying.

Enslaved: Odyssey to the West is a great example of how a gripping story and strong artistic design can overcome slight gameplay problems. Your movement is rough around the edges and you have to get through half of the game before the combat really shows off its true potential, but those are minor blemishes on this fine package. The well-realized characters are incredibly lifelike, using subtle animations and believable voice acting to make these digital beings feel almost real at times. Watching Monkey and Trip grow during their journey is eminently satisfying, and the link you create with them makes all of your actions carry that much more weight. Enslaved: Odyssey to the West is a great adventure that has just enough excitement and diversity in the gameplay to keep you engaged, while the striking visuals and memorable story push you through to the ultimate conclusion.

  • Leave Blank
  • Sympathetic characters and well-crafted cutscenes
  • A wide variety of beautiful locations
  • Smooth combat that is brutally satisfying
  • Boss fights, chase scenes, and puzzles offer good variety
  • Touchy movement controls
  • Camera is too zoomed in at times

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enslaved odyssey to the west trip

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Enslaved: Odyssey to the West

Enslaved: Odyssey to the West (2010)

Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on... Read all Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on a journey to freedom. Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on a journey to freedom.

  • Nina Kristensen
  • Tameem Antoniades
  • Alex Garland
  • James Swallow
  • Andy Serkis
  • Lindsey Shaw
  • Richard Ridings
  • 6 User reviews
  • 2 Critic reviews
  • 1 win & 10 nominations

Enslaved: Odyssey to the West (2010)

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Laurel Lefkow

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Rupert Evans

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  • Trivia WILHELM SCREAM: In chapter 1, a slave screams as the rear of the airship is blown out and he falls to earth.
  • Goofs Trip starts calling Monkey by name before actually learning his name.
  • Connections Featured in The Gadget Show: Web TV: Episode #1.101 (2010)

User reviews 6

  • Jan 4, 2013
  • October 5, 2010 (United States)
  • United Kingdom
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Buy ENSLAVED: Odyssey to the West Premium Edition

About this game, key features.

  • The Premium Edition includes the original critically-acclaimed game, and additional DLC content “Pigsy’s Perfect 10” as well as character enhancement skins Ninja Monkey, Classic Monkey and Sexy Trip.
  • Engaging Storyline - A post-apocalyptic retelling of the classic 400-year old novel Journey to the West co-written by famed novelist and screenwriter, Alex Garland.
  • A Cinematic Masterpiece - Dramatic cutscenes co-directed by Andy Serkis, who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip.
  • Stunning Environments - Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn.
  • Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks, and intense takedowns. Use Monkey to overtake an enemy, steal its weapon, then rip the enemy apart systematically.

System Requirements

  • OS *: Windows XP SP2, Vista or higher
  • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
  • DirectX: Version 9.0c
  • Storage: 12 GB available space

ENSLAVED™: Odyssey to the West™ Premium Edition & © 2010, 2013 NAMCO BANDAI Games America Inc. All rights reserved. Created by Ninja Theory Ltd.

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Valve Software

Enslaved: Odyssey to the West

  • Screenshots

box cover

  • 2010 ( Xbox 360 )
  • 2010 ( PlayStation 3 )
  • Namco Bandai Games America Inc.
  • Namco Bandai Games Europe SAS
  • Ninja Theory Ltd.
  • #215 on PlayStation 3
  • #309 on Xbox 360

box cover

Description official descriptions

It's 150 years in the future and the human population is on the brink of extinction. A war between humans and mechs has changed the world for the worst. Buildings are completely covered by vegetation and left-over mechs still roam the cities. The few people that have managed to survive in the post-apocalyptic world are taken as slaves. Monkey, a gifted strong human, manages to escape a slave ship along with a woman named Trip. After the pod they escaped in crashes, Monkey awakens to find that Trip has placed a hacked slaver headband on him that will send shock-waves of pain to him if he disobeys her orders. Trip has enslaved Monkey for one simple purpose, she wants him to get her back home. If he does that, she will free him. Asked why he doesn't just kill her right then and there, Trip explains that if at any moment her heart stops, his will too. This sets them off on a journey back to Trip's village, one where the two must become one as a team in order to survive in a future left uncertain.

Enslaved: Odyssey to the West is a platforming action-adventure developed by Ninja Theory . In the game, the player controls Monkey in his escorting mission of Trip. Monkey is equipped with an extend-able staff which he uses in battle. As the name implies, Monkey has acrobatic skills like a monkey that he uses perfectly to climb on poles and escape from enemies. Combat is tied exclusively to Monkey's staff, delivering light or heavy blows and even shooting out plasma shots. While Trip does not help in the actual fighting, she can help in other ways like distracting the enemies or even unleashing a stunning EMP if she is attacked. Trip also uses a dragonfly camera that will scour the surrounding areas for mechs and mines. If any are found, they will show up on screen thanks to it being programmed into Monkey's headband. Tech-orbs found scattered throughout the levels are used for upgrading purposes. These include things like increasing Monkey health, adding more ammo for his staff shots, and even getting new moves. Platforming elements and level design are similar to those seen in Uncharted 2: Among Thieves .

There are three difficulty settings that can be chosen. Playing on the hardest one will greatly increase enemy damage against you. The game contains a chapter select mode to replay any chapters that you have previously beaten. This allows you to do levels over again to get more orbs or even unlock certain trophies/achievements that can only be gotten in that certain chapter.

  • 3D Engine: Unreal Engine 3
  • Enslaved series
  • Games made into comics
  • Inspiration: Book - Xi You Ji / Journey to the West
  • Japanese PlayStation 3 games with full English support
  • Japanese Xbox 360 games with full English support
  • Middleware: Bink Video
  • Middleware: TriOviz for Games Technology
  • Middleware: Wwise
  • PlayStation 3 Essentials Range releases
  • Software Pyramide releases

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Credits (PlayStation 3 version)

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Average score: 80% (based on 23 ratings)

Average score: 4.1 out of 5 (based on 25 ratings with 1 reviews)

If it was a movie..

The Good ..I would probably enjoy it. I liked the characters (not that there are really that many), I liked the setting. Lots of colours and the graphics are quite nice. The controls are okay. If you like the newer Final Fantasies, you will probably like this. The dialogues are generally well done, I liked the Voice acting. The Bad The story is quite thin, I would have liked more background and a more diverse interaction with the remnants of the old world. The game is somewhere between interactive movie (too little plot for that), puzzle game (too easy for my taste) and action game (fights are too boring and one-dimensional). It has a bit of an open world feeling, but in truth you are quite tied down to one path. Most dialogue is short and clearly designed to contain information on how to proceed. There are many small inconsistencies that don't hurt game flow but my head. One example: Deer obviously don't walk into minefields. Mechs do. Mechs are abundant, yet minefields from the war long past still exist. The Bottom Line Final Fantasy 13 but in a less weird game world and thankfully less tedious.

PlayStation 3 · by Tomthesecond (26) · 2011

Inspiration

The story was loosely based on the Chinese novel Journey to the West by Wu Cheng'en.

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  • Official site The Official site for Enslaved: Odyssey to the West.
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Game added by Caelestis .

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Game added October 24, 2010. Last modified December 13, 2023.

Enslaved: Odyssey to the West

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Enslaved: Odyssey to the West is a tactical action-adventure game developed by Ninja Theory. The game was published by Namco Bandai Games for the PlayStation 3 and Xbox 360. It was released in the US October 5th, 2010.

  • 2 Development
  • 5 External Links

Enslaved is a story set hundreds of years in the future where a global war has decimated the Earth. In this future, nearly the entire human race has been eradicated, but robots still plague the land. Although they are from a bygone era, they are still following their orders to eradicate the humans. The storyline is being written by Alex Garland (who wrote the script for the movie 28 Days Later) and is loosely based on the ancient Chinese novel “ Journey to the West ”.

The main character in the game is called Monkey . He has spent his entire life running from the machines and is your typical loner sort, a solitary man. Eventually Monkey is captured by the death machines, where he is placed on an airship. It is there that he meets a technologically adept woman named Trip . Even though Trip was trying to leave monkey behind to his own demise they both manage to escape the airship, Trip escapes by taking the last escape pod and Monkey escapes by jumping on the outside of the same escape pod and holding on for dear life. Monkey gets knocked unconscious when the escape pod crash lands throwing him 20-30 feet away. When he comes to, he finds a control headband placed on his head and that it won't come off. It was apparently placed there by Trip, who needs him to help her get home. However because of his personality, she resorts to this deadly mechanical headband, which will destroy his brain and eventually kill him if he doesn’t follow her orders. As they try to make their way back to Trip's home village they must fight robots that have been laying dormant for years. The two of them have a strained relationship but in order to survive this perilous world they are going to need each other's help.

Development [ ]

The game is being developed by Ninja Theory and the story is being written by Alex Garland. The game's score is provided by composer and musician Nitin Sawhney. The game is also being directed by Andy Serkis, who also does the motion capture/voicework for Monkey and helps with script writing.

Gameplay [ ]

You control Monkey, using his various martial abilities and weapons including his retractable metal staff, a miniature robotic dragonfly, and electronic gloves that creates a shield to protect himself while protecting Trip, for if she dies, he dies. He also uses his climbing skills to ambush enemy robots in a given area. Although Trip isn't a fighter, she can protect herself by using a handheld EMP device to temporarily stun enimies which gives her time to escape. Combat in the game will apparently be similar to Heavenly Sword, but with much more focus on tactics. Monkey has the ability to use a dragonfly camera to explore the game to find and identify hidden enemy patrols. The dragonfly then displays the radius of said patrols detecting machine gun attachments on a robot that are weak, and then rip the guns off and use them as weapons. Or you can avoid combat altogether with Trip riding on your sholders. Another tactic would be using Trip as a distraction while you sneak up on enemies to brutally take them down. Monkey and Trip get to know each other and full in love and Pigsy gets in the way because he loves Trip as well and likes making Monkey look like a idiot to impress Trip. Pyramid was a man born about 100 years ago, he turned him into a machine to keep him alive and 150 years later he kidnaps Monkey and Trip and made mechs to take out the world and enslaved man kind.[love story]...?

See Also [ ]

  • Achievements/Trophies - A list of the Trophies/Achievements for this game.
  • Cheats - A collection of various "cheats" for this game.
  • Screenshots - A collection of screenshots for this game.
  • Videos - Videos of this game.
  • Enslaved Walkthrough - A Walkthrough for this game.

External Links [ ]

  • Enslaved official website
  • Enslaved on Facebook
  • Enslaved on Twitter

enslaved odyssey to the west trip

Character » appears in 1 games

Trip is one of the main characters in the Ninja Theory game "Enslaved: Odyssey to the West."

Summary short summary describing this character..

No recent wiki edits to this page.

Trip is an A.I. companion in the game Enslaved: Odyssey to the West . She has certain gadgets and abilities crucial to both the gameplay and story development. In the game It is very important to protect her life, because if she dies, so does Monkey ; the character controlled by the player. She affixes a slave head band on Monkey to force him into protecting her from the dangers of the post apocalyptic wasteland players venture in throughout the game.

Trip is voiced by actress Lindsey Shaw .

Trip's Gadgets/ Commands

  • Follow - Monkey is able to command Trip to follow him when danger has been subsided.
  • Heal - Trip can use healing serums to recover Monkey's health
  • Upgrade - Trip can upgrade Monkey's Staff, Combat abilities, Health and Shield.
  • Decoy - Trip can display a decoy to distract Mechs so Monkey can gain advantage in combat or get to an objective unharmed.
  • Wrist-Computer - Trip uses her fancy, futuristic, holographic wrist-computer to hack security and scan enemies/ objects.
  • Since Enslaved is a re-imagining of Chinese classic "Journey to the West", Trip is based on Tripitaka / Xuanzang, the monk who travels with his disciples in order to seek enlightenment.

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enslaved odyssey to the west trip

Enslaved: Odyssey to the West Tech Orbs Guide

Track down the hardest of the hidden Tech Orbs and claim your Tech Curator Achievement/Trophy

Oh orbs.To put it plainly, thereare a $#!& ton of orbs in Enslaved.They're everywhere.Thankfully the majority of them are right in front of you and are hard to miss on your Odyssey to the West.For the remaining percentage of sneaky orbs, they are hidden well enough that it takes a keen eye to spot glowing ball of light.

For those new to orb hunting, there are a few things to remember. Whenever you go through a doorway, look behind you. As yawn inducing as it is, keep an eye out during Trip’s fly-by scans to spot stray orbs and if you see a branching path, take it. Chances are it will pay off. With those guidelines down, let the hunt begin!

Check out our complete Enslaved Mask Guide right here!

Chapter 2: The Old City

-Let’s start things off right with a load of hidden orbs. Head to the right where the escalators are and grab the gang of them back there. There will also be a place in here to wall climb up to grab a few more that are hiding back here.

-When you come to the ruined buildings where you learn to use your HEY button for the first time, there are plenty of orbs around. Hop down to the lower level once you reach the far end to nab a few as well as the upper level from where you first entered to grab a few more.Once you get past this part, you will eventually come to a large minefield. There will be many scattered about the area and many that are near the perimeter of the mines themselves.

-Once you get to the end of the mission, you'll fight a demolisher mech. When you are fighting it, there arelots of orbs around the area. Be sure to grab them all while you are running for your life andgetting the rest of the pickups in the area.

Chapter 3: The Metal Tower

-When you first start this mission, turn around and there will be a wholebunch of orbs behind you. The old "go the opposite way" trick works pretty good and will nabs you a bunch of orbs you would have otherwise missed.

-Just ahead of the mission start, you will come to three mechs that are relaxing. There is a single orb down in between them. You don’t have a choice but to take out the mechs to grab the orb.

-After Trip takes you through the security door and mentions you’re almost at the Metal Tower, there will be a gaggle of orbs on the platform the right and a couple hiding behind the crate immediately to the right. To get to the platform, head to the left side and climb up, then make your way across the pipes to the other side where the orbs are.

-Once you head back across the pipes, hop over to the platform on the left side and swing across the pipes to another platform that has some plasma cells and a single orb.

-After you take out the turret and go through the next security door, head down the stairs and as you drop to the ground, there will be another lone orb behind you.

Chapter 4: Wherefore Art Thou?

-Once you take out the first Electrical mech that appears and head back outside, you will be on metal platform. Make your way to the right instead of the left to grab a few extra orbs that are there and some more that are up a bit higher on other platforms.

-Once you make your off the collapsing sign and into the building, you will be in a room with three mechs on the far side. Drop down and there will be some orbs behind you in the back corner to grab, as well as to the left and then a few scattered around the area.

-When you are getting chased by the dog, there will be a few orbs to collect on the run. If you miss them, restart the checkpoint and try again.

-After climbing the stairs and the chandeliers, you will go down a hallway and drop. Look behind you when you drop to find some there.

-When you enter the theatre and dog is roaming about, there is a group of orbs to get right across from the green scaffolding. Unfortunately, to get there, you need to go through some hoops. All of the scaffolds need to be lowered but to do so, you need to raise the green one to get to the controls to lower the blue one. Once the blue one is lowered, head back to the controls for the green one to lower it again. Now head along the far side of the room get on the red scaffold and hop across to the orbs.

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Video Game / Enslaved: Odyssey to the West

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Enslaved: Odyssey to the West is an Action-Adventure Video Game developed by Ninja Theory . The game is published by Namco Bandai and out for Play Station 3 , Xbox 360 , and Microsoft Windows .

Enslaved is a story set one hundred and fifty years in the future where a global war has devastated the Earth. In this future, nearly the entire human race has been eradicated, but robots still plague the land. Although they are from a bygone era , they are still following their orders to eradicate the humans. The storyline is loosely based on the ancient Chinese novel Journey to the West .

The main character of the game, Monkey , is a lone wolf who's spent his entire life running from the machines. Eventually, Monkey is captured by the death machines, where he is placed on an airship for transport to the city of Pyramid. It is there that he meets a technologically adept woman named Trip . Trip manages to escape, unintentionally freeing Monkey in the process. He follows her in an effort to get to an escape pod, but she takes the last one and refuses to let him in. He clings to the pod as it launches and is knocked unconscious in the landing. When he comes to, Monkey finds that Trip has placed a slaver's headband on him in order to compel him to help her get home. She explains that she has hacked the headband so she can give him jolts of pain at will ; and further that if Trip's heart ever stops then the headband will kill Monkey outright. As they try to make their way back to Trip's village they must fight robots that have been lying dormant for years. The two of them have a strained relationship at first, but in order to survive this perilous world they need each other's help.

The main game and its DLC contain examples of the following tropes:

  • Abhorrent Admirer : Pigsy has a crush on Trip.
  • Action Prologue : The game starts with Monkey breaking out his cell, and fighting his way through the slave ship after Trip.
  • Advancing Boss of Doom : The Dog, for the first time you see one .
  • After the End : Takes place after the Robot War .
  • Lampshaded by Pigsy.
  • When you consider that Monkey is based on the Monkey King the same as Goku, it seems all the more fitting.
  • Nominal Hero : All three protagonists are downplayed examples. Trip just wants to go home, Monkey just wants to be free, especially of Trip, and Pigsy was minding his own business before the two came along.
  • Androcles' Lion : Averted. Monkey has to literally be collared into helping Trip make it to her community, and only willingly starts to help after getting to know her better, and after she's dealing with the grief of seeing her home overrun by slavers.
  • It really feels like Monkey wanted to add 'dumbass' at the end of his statement.
  • Benevolent Architecture : Oh so much climbable terrain.
  • Big Applesauce : The first part of the game is spent in the ruins of NYC.
  • Big "NO!" : Monkey, courtesy of clinging to the outside of an escape pod right before it launches.
  • Bittersweet Ending : Pyramid is dead, with the implication that his machines will no longer haunt the wasteland and take anymore slaves, but so's Pigsy, and it's left ambiguous if destroying Pyramid's Lotus-Eater Machine in the process was a genuinely good thing, or at least worth losing. The tale ends with Monkey and Trip discussing whether Trip did right in killing Pyramid, while slaves hooked onto the illusion come out of the dream invariably saddened, before the screen cuts to black.
  • Belligerent Sexual Tension : Oh so very much, between Monkey and Trip. Also lampshaded by Pigsy when asking whether or not the two are "together". And again in the very next cut scene as Pigsy looks towards the back of the boat where Monkey and Trip are standing, only to have conveniently shaped rubble form a heart behind them.
  • Boom Stick : Monkey's power staff shoots plasma bolts. And EMP bolts.
  • Bullet Time : Used in Monkey's fight with the Rhino every time you score a hit.
  • Bullfight Boss : The Rhino, you even get an achievement for beating him without getting hit by its attack.
  • Carry a Big Stick : Monkey's collapsible staff. It's even capable of shooting plasma and EMP blasts.
  • Character Development : Subtle, but it's there. Trip starts off both scared of, and naively idealistic about the wasteland outside of her community. She becomes strong and bitter enough to take revenge on the Big Bad for the death of her community, but in the aftermath, she wonders to Monkey whether she did the right thing, betraying the loss of her previous confidence. Monkey starts out angry and alone, but eventually comes to sympathise with Trip and Pigsy enough to stick with them to the end of the story, and support Trip in the aftermath of Pyramid and Pigsy's death. Pigsy starts out obnoxious enough to try and run interference between Trip and monkey in order to get Trip's attention, but eventually comes to accept and respect their relationship, and when push comes to shove, willfully sacrifices himself to save their lives.
  • Cool Bike : Monkey has one.
  • Covered with Scars : Monkey, of the decorative and generic kind. Although not explained in-game, Nina Kristenson of Ninja Theory elaborates that the swirling designs on his torso are war scars he drew on himself after major battles.
  • Crapsack World : Most of the human race is dead, the cities of the past are crumbling under lush jungles, slavers run rampant, and the world is covered in Mechanical Monsters .
  • Curse Cut Short : We hear Monkey curse out Trip for locking him away from the escape pods, but severely muffled by a sound-proof door.
  • Cursed with Awesome : Despite being, you know, a slave crown that shocks him if he gets uppity, the headband does offer a great deal of utility to Monkey, allowing him a HUD, communicator, and Augmented Reality in general.
  • A Day in the Limelight : Pigsy's Perfect 10 , a DLC which features Pigsy on a quest to build himself a Fembot .
  • Deadpan Snarker : Monkey. Trip : So what's the plan? Monkey : To get you home as fast as possible so you can take this thing off my head and I can break your neck.
  • Deflector Shield : Monkey's Gauntlets generate a Deflector Shield capable of blocking attacks and bullets.
  • Distressed Damsel : Deconstructed. Trip isn't without skills of her own , but she's easy prey to the slavers and the mech. Her solution? Shoot the Dog .
  • Doomed Hometown : Trip ends up getting to her home only to find that the slavers have burned it to the ground and killed the inhabitants.
  • Escapism : As it turns out, Pyramid is one of the few men of the wasteland who remembers what a paradise the world used to be compared to the apocalypse, and decides to create a slave empire to share those memories with his slaves, effectively distracting them from the reality of the world they live in. Trip pulls the plug on him and the plan in the ending.
  • Empathy Doll Shot : A burnt teddy bear is given a close up in front of an empty swing set in the ruins of Trip's village.
  • Enemy Summoner : Broadcasters. if they aren't killed within a certain amount of time, they will send out a signal for more mechs to show up. Stunning them will freeze the countdown for its duration, however.
  • Escort Mission : Basically the premise of the game. Fortunately, Trip avoids directly participating in combat (which negates the need to defend her) and can offer useful support, and she keeps up with Monkey quite well when he's not carrying her. For that matter, Monkey can lift her effortlessly, so she doesn't slow him down, and rarely does she go somewhere he isn't going (since that would defeat the purpose of him being there). All in all, the game is designed less as a traditional escort mission and more as a game where the player controls two characters with complementing skill simultaneously.
  • Essence Drop : Tech Orbs, found in the environment or dropped by robots are used to improve Monkey's abilities and weapons.
  • Monkey is Sun Wukong.
  • Trip is Xuanzang (also known as Tripitaka).
  • Pigsy is Zhu Bajie.
  • Leviathan is possibly Sha Wujing, due to his links with water and sand, (key features of the levels featuring Leviathan - an underwater base and a giant desert ). It could also be a reference to the Dragon Prince/Horse, although the "dragonfly" that Trip uses as a scanning and scouting device may be a more direct nod to that role.
  • Fastball Special : Makes an appearance, naturally.
  • Foreshadowing : Early in the game, Trip and Monkey witness a self sufficient aquarium in the midst of a jungle infested zoo, with Trip using it as an example of how her own community is self-sufficient in the wasteland, only for Monkey to point out it doesn't matter how secure a community is if it can't deal with outside factors that threaten it. Seconds later, a machine crashes through the aquarium, killing the fish inside. When Trip and Monkey eventually reach her home, they indeed find it destroyed by Pyramid's mechs , the outside factor in this case.
  • Freudian Slip : Pigsy : This machine is more amazing than my wettest dreams! Trip : What did you say? Pigsy : This machine is more amazing than my wildest dreams! Monkey : ...That's not what you said.
  • Gatling Good : The trailer shows Monkey using mounted machine guns.
  • Guide Dang It! : Finding every Tech Orb in the game (there's an achievement/trophy for it). While you likely wont have trouble finding the vast majority of them (say 70 to 80% per level), finding ALL of them will require careful use of a guide. Even worse is the fact that some orbs are glitchy, and sometimes will either randomly not be there, or will disappear if you don't grab it fast enough. Finding every Mask is just as frustratingly obtuse.
  • Happiness in Slavery : Monkey. Whether this is due to him falling in love with Trip, his way of reaching out from his isolated life, Stockholm Syndrome or the slave headband working insidiously well is up to interpretation. And boy, has it been discussed.
  • He Was Right There All Along - There's a section where Monkey, Trip and Pigsy are looking for parts to repair Pigsy's flying craft. The last part they need is a power cell, which they find sitting out in an open area, otherwise occupied only by large piles of junked machinery. Monkey and Pigsy have a brief discussion about how lucky they are to just find it sitting there, Monkey clearly not believing the group's apparent luck. Only after Monkey jumps down into the area and gets the cell does Pigsy warn him to "watch out for the Rhino." Monkey doesn't know what he's talking about - until one of the junk piles shifts, and a huge mech emerges from it.
  • Heroic Sacrifice : Pigsy and the Leviathan vs 5 scorpion mechs.
  • Historical Beauty Update : Xuanzang was probably not an attractive red-headed Wrench Wench . Or female. Having said that, though, the original novel stressed that Xuanzang was a very attractive young man - to the extent that in plays of the novel, the role of Xuanzang is often played by a woman.
  • Hit Stop : Occasionally used on the last in a group of mooks, as well as every time Monkey scores a hit on the Rhino.
  • Hover Board : Monkey's "Cloud".
  • Huge Guy, Tiny Girl : She rides on his back . It's like freakin' ' Banjo-Kazooie ''.
  • Humongous Mecha : Leviathan and the scorpion mechs used by Pyramid. The game also mentions that "Titans" were giant mechs used in the war that lead the world into ruin, but no still active titans are ever seen.
  • Improvised Weapon : Later in the game, Monkey can use the weapons from mechs himself.
  • Inspired by… : The novel Journey to the West , which in turn was Inspired by… the historical journey of Xuanzang to India.
  • Jerkass : Pigsy. Full stop.

enslaved odyssey to the west trip

  • Killer Robot / Mecha-Mooks : They're the baddies of the game.
  • Lightning Bruiser : Monkey can beat the hell out of robots and lift and carry, but he's also extremely fast and acrobatic.
  • Loners Are Freaks : Lampshaded by Trip. Monkey : More...music and pigs? This friend of your father's seems a bit weird. Trip : Well, he's been living alone out in the wilds most of his life. That usually makes people pretty weird and eccentric. Monkey: You mean like me? Trip: As well as strong and resourceful individuals. Monkey: Sure.
  • Lotus-Eater Machine : Pyramid's plan is to to use one man's pre-war memories to put people in a simulation of the world then, free from the hellish wasteland.
  • Made of Iron : Monkey survives an escape pod crash into Grand Central Station while he was outside of the pod . The fact he lands on a mattress covered in rocky debris just drives the point home.
  • Trip on two levels. A trip is a journey, which they're taking, but also Tripitaka (Trip's full name) was an alternative name for the person Trip was based on.
  • Minimalist Cast : In contrast to the expansive scenery and endless legions of killer robots, there turns out to be a total of four members in the main cast. Trip and Monkey spend much of the story Lonely Together , Pigsky joins up in the second half of the game, and despite his importance to the story, Pyramid only makes his appearance and says his few lines at the very end of the odyssey.
  • Mook Chivalry : The mechs attack you one by one.
  • Mr. Fanservice : Monkey. And how . A tall, gruff, perpetually-shirtless man with six-pack abs, decorative scars, warpaint and acrobatic skills topped off with gorgeous, expressive blue eyes? Sign us up.
  • Ms. Fanservice : Trip. Especially when you toss her up to a ledge; she bends over as she scrambles up, showing off her shapely rear.
  • Neck Snap : Monkey's first takedown of a turret is clearly meant to evoke this, despite the fact that he's snapping the turret's barrel.
  • New Eden : A large portion of the game takes place in breathtaking ruins of cities so post-apocalyptic that they're covered in lush greenery.
  • New Game Plus : You can play through the game again - even on a higher difficulty - with all the upgrades you purchased on your last playthrough.
  • Nonindicative Name : There are mechs called Dogs. Now, by normal video game logic, you'd expect them to be small Fragile Speedster support units for the ordinary humanoid mechs. Nope - they're hulking, razor-toothed behemoths that even Monkey is terrified of.
  • Nostalgia Filter : Used more seriously than other examples. Pyramid lived during the period before the world went to hell, and is so obsessed with bringing it back that he forges a machine based slave empire that has the slaves plugged into his memories into what the period was like. While he nearly manages to convince Monkey of his righteousness, Monkey rightfully points out that he's destroying the present and the future over something that no longer exists.
  • Oh, Crap! : That first level really starts off with a bang , doesn't it?
  • One-Man Army : Monkey extremely, taking on legions of killer mechs and even mechs the size of skyscrapers.
  • Ooh, Me Accent's Slipping : Monkey's voice is kind of all over the place. Sometimes he sounds like Andy Serkis, other times it sounds almost Brooklyn and still other times it sounds like Steven Blum.
  • Outside-Context Problem : Trip and Monkey are survivors trying to reach Trip's community, with talks of how the world was and what it could be generally being used as polite banter and wishful thinking. Pyramid is a man stuck in the past who wants everyone else to join him there, justifying his efforts to enslave the populace as giving them hopes and dreams they wouldn't have otherwise. When the two sides eventually meet, it feels like people of different time periods and countries trying and failing to communicate.
  • Powered Armor : Pigsy wears some, all of which are of course pig-like (a three fingered robotic hand, which doubles as a grappling hook, a plate on his head with the "ear" part resembling a pig ear, and a metal nose that looks a little like a pig snout).
  • Practical Taunt : It can either be used to draw enemies to him (and therefore away from Trip), or to goad the Bullfight Boss to run into walls.
  • Real Is Brown : Defied full stop. See Scenery Porn below.
  • Recycled In Space : A science fiction version of Journey to the West .
  • Recurring Boss : The Dogs. Four are encountered over the course of the game.
  • Restraining Bolt : The slave headbands. Minor infractions are punished with pain, major ones with death.
  • Revenge Before Reason : Trip murders Pyramid while Monkey is distracted by the simulation. She asks Monkey if she did the right thing .
  • RPG Elements : Monkey can upgrade his abilities throughout the game.
  • Scavenger World : Seems to be the case with the Slavers airship and Trip being from a wind farm.
  • Screaming Warrior : One of Monkey's many talents - Trip makes sparkly showers of light to distract robots. Monkey just dances around and yells stuff. HEY!
  • Serkis Folk : Andy himself plays Monkey.
  • Ship Tease : Check out the scene in the opera house, right after Trip scans the dog.
  • Shoot the Dog : Trip's a resourceful person, but that won't keep her ahead of the mechs or the slavers forever. So when she happens across the unconscious Monkey - a burly guy she knows to be physically tough and skilled - with a cracked slave crown in her possession, which will ensure someone must defend her life with their life and obey her orders...
  • The little scarf thing hanging from Monkey's back pocket resembles a tail, something his source character (The Monkey King) had. Many of his movements and postures are more simian than human as well. Driven home with one of Monkey's unlockable costumes, which is a red and gold robe directly based on the robe commonly seen in other depictions of The Monkey King.
  • Averted with the story the game is based upon. Outside of Monkey and his iconic equipment (staff, cloud, headband) and the names of the three main characters, the game leaves out many of the elements that were originally in Journey to the West , such as the remainder of Tripitaka's party, Monkey and Pigsy's transformation abilities, Pigsy's weapon (a magical rake instead of a gun), any of the monsters or foes the characters encounter, and the overarching story of a pilgrimage to bring back knowledge.
  • Small Name, Big Ego : Pigsy doesn't stop reminding everyone how great he is. This annoys Monkey even more than the many other things that annoy Monkey. Monkey : Pigsy, if you don't shut up I'm switching sides!
  • Small Role, Big Impact : Pyramid makes his appearance only at the end of the story, and in a cutscene no less, but the machines roaming the landscape, the slave ships, the headband that Trip uses on Monkey, the destruction of Trip's community, can all be connected to him.
  • Stripperiffic : Trip runs around in a tube-top and extremely tight pants with strategic holes.
  • Stuff Blowing Up : The Slaver Airship.
  • Stunned Silence : Trip's reaction when she sees Monkey in a fight for the first time.
  • Supporting Protagonist : Monkey. The entire story really revolves around Trip.
  • Take That! : In chapter 5, after the Cloud sequence, Monkey and Trip will pass through a room containing "ancient, redundant technology." The contents of the room are corroded boxes of 3D televisions (which is ironic, considering that this game has 3-D TV support).
  • Tempting Fate : Monkey sees a bunch of combat mechs lined up, ready to be deployed. "At least they're not active." Nope - but they become active moments later.
  • Totalitarian Utilitarian : Pyramid. His plan essentially revolves around forecfully hooking the people living in the wasteland on the drugs that are his memories, but he justifies it on the grounds that the wasteland is a hellhole that is unlikely to recover, so he's at least providing people with a dream of something better that will distract them from pain and infighting.
  • Unspecified Apocalypse : What exactly happened to nearly wipe out humanity is never even discussed, characters mostly focus on continuing their survival and barely question the relics of the past.
  • Vengeance Feels Empty : After Trip kills Well-Intentioned Extremist Pyramid she obviously doesn't feel any satisfaction, and asks Monkey if she did the right thing.
  • Walking Shirtless Scene : Monkey.
  • Well-Intentioned Extremist : Pyramid.
  • What the Hell, Hero? : Trip doesn't start her relation with Monkey on the best footing. She ignores him as he tries to escape the airship they're on as it crashes from what looks very much like her sabotage, she ejects her escape pod from the airship without him even as he's pounding and howling in terror on its window, and finally, she attaches a slave headband to him while he's unconscious that forces him to protect her life and obey her orders. His threat — and attempt — to rip her head off is pretty understandable.
  • What the Hell Is That Accent? : Monkey's voice fluctuates a lot. Sometimes it sounds almost Brooklyn, other times it sounds Andy Serkis and yet other times it sounds like Andy Serkis doing a Steven Blum impression.
  • Your Princess Is in Another Castle! : The game seems to be about Monkey getting Trip home, only for them to get about halfway through. Then they discover Trip's village was destroyed, kicking off the second half of the game.
  • Zerg Rush : The Mechs, especially on Hard Mode.
  • Acrofatic : Pigsy; never has a fat man been so agile, although the grappling gun probably helps.
  • Boom, Headshot! : Name-dropped by Pigsy.
  • "Jaws" First-Person Perspective : Towards the end of the Dog sequence, Pigsy runs away from Dog while the camera is from Dog's perspective.
  • Kevlard : Completely averted. Pigsy can only take a small amount of damage before dying.
  • The Power of Friendship : The main lesson Pigsy learns by the end of the campaign - he was so busy trying to build a friend he forgot he had a loyal companion in Truffles all along until it was too late to save him.
  • Shout-Out : After using the decoy for the first time to get past a turret, Pigsy comments "my gear sure is solid ."
  • Unexpected Gameplay Change : While Monkey can easily tear through most of the Mecha-Mooks , Pigsy cannot take a direct hit and must rely on a mix of gadgetry, stealth and a sniper rifle to get to where he needs to.
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enslaved odyssey to the west trip

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Originally posted by Foodoman : A2: I think Trip did do the right thing based on the information we have. The main baddie seemed that he was simply consuming the remains of the world to keep himself alive at the expense of everyone else. Aside from the hoover dam part, there doesn't seem like much proof of him trying to rebuild anything. The question I have is, what was he building the giant robot for? You don't build something like that unless you have the need too. Unless you're a megalomaniac.
Originally posted by Foodoman : A3: Based on the surrounding area, I would guess that most of the surviors may have died of thirst or dehydration. Some would probably return to what's left of their homes. Some would try to kill Monkey and Trip. Others would propbably form a cult based on Pyrimid, and try to replicate it.
Originally posted by Foodoman : A4: I don't think I would have done anything different. The "Your world is in ruins, your world has mechs!" line wouldn't have worked on me. Who's making those things, and controlling them? It seems that Pyrimid has no excuses here to me.

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The Best Video Games Based On Classic Literature

  • Many video games draw inspiration from books, not just movies and TV shows. Classic literature can provide rich material for game developers to adapt and create new narratives.
  • The Lord of the Rings Online stands out as a game that directly takes inspiration from J.R.R. Tolkien's novels, allowing players to participate in the War of the Ring and explore the rich world of Middle-Earth.
  • Castlevania is a game series that adapts Bram Stoker's Dracula in a selective way, focusing on the iconic villain and his Transylvanian castle while introducing new characters and elements from other horror stories.

Many video games take their cues from movies and TV shows. It's not surprising given they're all visual mediums. Developers and artists simply have an easier time translating something that they can see. That said, books can be an equally fruitful source of material.

RELATED: Best Lesser Known Sci-Fi Books To Read During The Holidays

That's why classic literature has inspired several of gaming's greats . The titles are sometimes direct adaptations of the novels, letting players tackle the books' iconic events in different ways. More often than not, however, the developers pick and choose aspects to adapt. They then fashion these facets into a new work to capture audiences both new and old. Both approaches can succeed in the right hands, and these games prove that.

The Lord Of The Rings Online

The lord of the rings trilogy by j.r.r. tolkien, lord of the rings online.

Platform(s) PC

Released 2007-04-24

Developer(s) Standing Stone Games

Genre(s) MMORPG

Metascore 86 (Shadows Of Angmar)

J.R.R. Tolkien's Lord of the Rings and other Middle-earth novels are among the greatest literary works of all time. The world of Men, Elves, Dwarves, and other creatures is so rich in detail, history, and culture that fans could swear it was real. At the center of it all, however, are poignant tales of humble heroes triumphing over evil and power corrupting the noblest individuals. These traits are a reliable guide for any narrative. It's partially why so many LOTR games exist, even if most of them use the aesthetic of Peter Jackson's movies.

On the other hand, The Lord of the Rings Online takes inspiration directly from the books. This MMORPG makes players a pivotal part of the War of the Ring. Their deeds have a tremendous impact on events in the mainline trilogy, both on the frontlines and behind the scenes. That's because the narrative tackles the northern conflict and other plot threads described in supplementary works . This material provides hundreds of hours of content as players partake in quests and activities of all stripes.

What's more, these storylines unfold within iconic locales beautifully brought to life. LOTRO truly lets fans live in Middle-Earth.

Castlevania

Dracula by bram stoker.

Platform(s) Nintendo Entertainment System, Switch, PS4, PC, Game Boy Advance

Released 1987-05-01

Developer(s) Konami

Genre(s) Platformer, Action

Metascore 74 (GBA)

One of the great faces of horror is Count Dracula. In Bram Stoker's novel, the vampire terrorizes Victorian London, drinking the blood of innocents and corrupting others into his soulless servants. All of it is to slake his constant thirst and desire for conquest. As effective as he is, the villain transcends the source material and appears in several works outside his original book.

One of these is Castlevania . This action platformer series sees players try to vanquish the evil count in his home. The gothic castles and other haunted settings make for eye-popping level design, and it's always fun to slay classic horror monsters with a trusty whip. Despite these strengths, loyalists may take issue with some of these games .

RELATED: Movies Every Dracula Fan Should Watch

Castlevania is selective in how it adapts Bram Stoker's book. Dracula is the overarching villain, and his castle still lies in Transylvania. Yet instead of using Jonathan Harker and Mina Murray as protagonists, the narratives follow the vampire-slaying Belmont clan.

That said, some series entries incorporate more elements of the source material than others. For instance, John Morris of Castlevania: Bloodlines is the son of the novel's Quincy Morris. The series has also included characters from other scary stories, such as the titular vampire from Carmilla and the monster from Frankenstein . For these reasons, Castlevania is more of a horror highlight reel than a direct translation.

The Witcher

The last wish by andrzej sapkowski, the witcher 3: wild hunt.

Platform(s) Xbox Series S, Xbox Series X, Switch, PS5, PS4, Xbox One

Released 2015-05-19

Developer(s) CD Projekt Red

Genre(s) Action, RPG, Adventure

Metascore 94

The Witcher series is another rich fantasy realm, albeit one rife with racial strife and international conflict. The books, written by Andrzei Sapkowski, follow Geralt of Rivia, a mutated monster slayer who desperately tries to maintain his neutrality. That aim becomes increasingly difficult amid moral and ethical dilemmas, and it's virtually impossible when these dilemmas threaten the people he cares about. While the books may not be decades old, they are highly regarded as some of the best examples of Polish literature of all time.

Fans feel that conflict in The Witcher games. These titles present complex plots involving ambitious power plays, crushing betrayals, and inner turmoil. They technically take place after the books, but they maintain many of the same characters. In addition, they carry similar themes about the price of neutrality and choosing the lesser evil .

RELATED: Novel-Based Fantasy Worlds Ripe For MMOs

It all culminates in The Witcher 3: Wild Hunt . This is a sprawling sandbox encompassing more of Sapkowski's world than ever before. The game has countless quests to complete, and these are all engaging in how they respect the novels' cynical messages and moral ambiguity. More importantly, the title brings Geralt's journey to a satisfying conclusion by reuniting him with his surrogate family. In the end, he shapes a meaningful legacy beyond being just a Witcher.

Enslaved: Odyssey To The West

Journey to the west by wu cheng'en, enslaved: odyssey to the west.

Platform(s) PS3, Xbox 360, PC

Released 2010-10-05

Developer(s) Ninja Theory

Genre(s) Action, Adventure

Metascore 82

One might expect this sci-fi title to have similar sci-fi roots, but Enslaved: Odyssey to the West actually takes inspiration from a classic Chinese folktale: Journey to the West . The classic story chronicles a Buddhist monk's pilgrimage to retrieve a set of sacred scrolls from India. He encounters various demons and other obstacles, and his only defenses are his companions--all inspired by animals like a monkey and a pig. The timeless tale has inspired numerous other stories in fiction.

It also forms the backbone of Enslaved . The game may lack a monk, but it does have Trip, a girl wishing to return to her faraway village. She receives reluctant aid from a couple of unscrupulous individuals: Monkey and Pigsy. In a nod to its Asian roots, the former sports a staff for both melee and ranged combat. It also facilitates some enjoyable (if derivative) platforming. The real attraction, though, is the story.

Enslaved evolves the narrative's themes of finding enlightenment, maturity, and redemption. These emerge not just through the compelling characters and their growing bond, but also via the concept of slavery. In an uncertain world, some people may prefer the solace and blissful ignorance of servitude. Who wants to "enlighten" themselves and face reality in an apocalypse ? The plot puts an unsettling twist on the usual quest for freedom, and it's a journey that not everyone would embark on.

Spec Ops: The Line

Heart of darkness by joseph conrad.

Released 2012-06-26

Developer(s) Yager Development

Genre(s) Third-Person Shooter

Metascore 77

Very little hype was given to this game leading up to its release, but Spec Ops: The Line quickly became an under-the-radar hit thanks to its hard-hitting narrative about the moral grayness and psychological depravity of warfare. A standard third-person military shooter on the surface, Spec Ops hid a much deeper game underneath.

What many don't know is that Spec Ops is based on the Joseph Conrad novella Heart of Darkness. The same story that inspired the classic Vietnam War film Apocalypse Now, Spec Ops' Captain Walker is essentially a reversal of the novella's protagonist, Charles Marlow, with Walker becoming more akin to the novella's eventual antagonist, Kurtz (or Konrad in the game, a play on the name of the original author), by the game's conclusion.

The themes of civilian casualties, the trauma of war, and the flaws of the American war machine's presence abroad that made Apocalypse Now so affecting are all present in Spec Ops: The Line , and while the story is a bit less philosophical than its inspirations, those inspirations still shine through.

MORE: Books About Magical Schools That Are Not Harry Potter

The Best Video Games Based On Classic Literature

IMAGES

  1. Trip Render

    enslaved odyssey to the west trip

  2. Trip

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  3. Trip

    enslaved odyssey to the west trip

  4. MUSAS GAMER Trip

    enslaved odyssey to the west trip

  5. Review: Enslaved: Odyssey to the West™ Premium Edition

    enslaved odyssey to the west trip

  6. ENSLAVED ODYSSEY TO THE WEST Premium Edition Trailer

    enslaved odyssey to the west trip

VIDEO

  1. Enslaved Odyssey To The West

  2. Enslaved: Odyssey to the West Walkthrough

  3. Enslaved: Odyssey to the West (Spotlight)

  4. Enslaved: Odyssey to the West

  5. Enslaved: Odyssey to the West

COMMENTS

  1. Trip

    In contrast to Monkey who relies on his survival skills and power, Trip is a 19-year old who originated in more civilized areas. She comes from a wind farming community. In this community, the people are known for their expertise of reprogramming old technology. Trip is also extremely skilled at reprogramming. Regardless of her skills, she still can't survive alone and needs a bodyguard. By ...

  2. Enslaved: Odyssey to the West

    Enslaved: Odyssey to the West is an action-adventure video game developed by Ninja Theory and published by Namco Bandai Games.Announced in 2009 as Enslaved, it was released on PlayStation 3 and Xbox 360 in October 2010. As a loose adaptation of the novel Journey to the West, the game is set 150 years in a future post-apocalyptic world following a global war.

  3. Enslaved: Odyssey to the West/Chapter 2: The Old City

    Head over to the building on the right that the mechs came out of and throw Trip across, then follow her. Go through the doorway and drop down the hole in the floor in the next room. Keep heading through the building until you can go up some stairs and drop down into a courtyard with a fish tank and a statue of Atlas in the center.

  4. Enslaved: Odyssey to the West

    Head through the wrecked bus, go right, and jump onto the debris, and continue jumping across the wrecked cars. You'll need to throw Trip up to a ledge. After that, move over the car and the pole into the next area. You'll have to fend off a lone mech. Jump onto the debris and make your way over to Trip after that.

  5. Enslaved: Odyssey to the West Review

    Enslaved is a gorgeous-looking game that provides a much more colorful take on a postapocalyptic world than what is typical. The opening levels place you in a ruined city that is overrun by plants ...

  6. Enslaved: Odyssey to the West (Video Game 2010)

    Enslaved: Odyssey to the West: Directed by Nina Kristensen. With Andy Serkis, Lindsey Shaw, Richard Ridings, Ryan McCluskey. Loosely based on the classic Chinese novel 'Journey to the West', players are cast as Monkey; a strong, brutish loner who is forced to partner with the tech-savvy yet physically weak Trip on a journey to freedom.

  7. Enslaved Odyssey to the West

    Playlist Full Playthroughs: https://goo.gl/tDKbHjSubscribe: http://goo.gl/bij4sgI read all comments, so write your suggestions and if you liked the video ple...

  8. Enslaved: Odyssey to the West super review

    A tactical action-adventure game, Enslaved centers on the relationship between the two main characters and challenges players to employ a mix of combat, strategy and environment traversal. The ...

  9. First look at Enslaved: Odyssey to the West

    Unlike every other brown, dead futurescape that crops up in sci-fi games year after year, Enslaved's world is one where nature has reclaimed what man built and then destroyed. So you still get ...

  10. Enslaved: Odyssey to the West Review

    Enslaved is a beautiful game, for the most part. Set in the post post-apocalypse, Ninja Theory has nonetheless filled the world of Enslaved with bright greens and reds, evoking a sense of a world ...

  11. Buy ENSLAVED: Odyssey to the West Premium Edition

    150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return. Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her ...

  12. Enslaved: Odyssey to the West (2010)

    A war between humans and mechs has changed the world for the worst. Buildings are completely covered by vegetation and left-over mechs still roam the cities. The few people that have managed to survive in the post-apocalyptic world are taken as slaves. Monkey, a gifted strong human, manages to escape a slave ship along with a woman named Trip.

  13. Enslaved: Odyssey to the West

    Monkey and Trip arrive on the Xbox 360.PRE-ORDER: Enslaved: Odyssey to the West - http://www.amazon.de/gp/product/B003WJR4YQ?ie=UTF8&tag=xboxviewtv-21&linkCo...

  14. Enslaved: Odyssey to the West (Game)

    Overview One of Enslaved's post-apocalyptic landscapes. Enslaved: Odyssey to the West (initially released on October 5th, 2010) is an action-adventure game from Ninja Theory, the development team behind Heavenly Sword. The game is built on Unreal Engine 3.The script was written by Alex Garland, the author of The Beach and 28 Days Later, and is loosely based on the ancient Chinese novel ...

  15. Enslaved: Odyssey to the West

    Enslaved: Odyssey to the West is a tactical action-adventure game developed by Ninja Theory. The game was published by Namco Bandai Games for the PlayStation 3 and Xbox 360. It was released in the US October 5th, 2010. Enslaved is a story set hundreds of years in the future where a global war has decimated the Earth. In this future, nearly the entire human race has been eradicated, but robots ...

  16. Trip (Character)

    Trip is an A.I. companion in the game Enslaved: Odyssey to the West. She has certain gadgets and abilities crucial to both the gameplay and story development. In the game It is very important to protect her life, because if she dies, so does Monkey; the character controlled by the player. She affixes a slave head band on Monkey to force him ...

  17. Enslaved: Odyssey to the West Tech Orbs Guide

    All of the scaffolds need to be lowered but to do so, you need to raise the green one to get to the controls to lower the blue one. Once the blue one is lowered, head back to the controls for the ...

  18. Enslaved: Odyssey to the West (Video Game)

    Enslaved: Odyssey to the West is an Action-Adventure Video Game developed by Ninja Theory.The game is published by Namco Bandai and out for Play Station 3, Xbox 360, and Microsoft Windows.. Enslaved is a story set one hundred and fifty years in the future where a global war has devastated the Earth. In this future, nearly the entire human race has been eradicated, but robots still plague the land.

  19. Anyone else want to kill Trip? :: ENSLAVED™: Odyssey to the West

    Enslaved comes from an ancient 17th-century Chinese folk tale. Trip's character was a male Buddhist monk, and Monkey was Sun Wukong, the uncontrollable and often murderous Monkey King. Wukong was frequently punished by Xuanzang (Trip) reciting a spell to give the Monkey King headaches for being an occasionally murderous dumbass.

  20. Enslaved: Sexy Robot Trip Gameplay Clip

    Enslaved: Sexy Robot Trip Gameplay Clip. Share. Download Video. Subscribe to IGN Plus to access HD video downloads. ... Enslaved: Odyssey to the West: Talent Profile: Lindsey Shaw. 2:23. Enslaved ...

  21. Enslaved: Odyssey to the West

    Oct 11, 2010. Ninja Theory's Enslaved is based on the Chinese legend "Journey to the West". The main character is even called Monkey and he has to lead a frail girl named Trip to the West to get her back home. Enslaved is a mediocre, re-hash action platformer along the same vein as Uncharted.

  22. SPOILER WARNING! What did you think of the ending? :: ENSLAVED

    Hey guys! I just beat the game for the second time after last playing it after it came out for the PS3. What do you guys think happened after the end? Does Trip and Monkey and mauled to death by a angry mob? Did Trip do the right thing? What happened to all the people they saved? What would have you done differently? I'll go first A1: I think they may have gotten out of there. Between Monkey's ...

  23. The Best Video Games Based On Classic Literature

    One might expect this sci-fi title to have similar sci-fi roots, but Enslaved: Odyssey to the West actually takes inspiration from a classic Chinese folktale: Journey to the West. The classic ...