Philip Lacey

Where there is no way, I will make one. Management and motivation.

LCARS Interface – build your own

star trek tng ui

LCARS interface – build your own: is an article to bring a science fiction Star Trek’esque interface into real world usage.

As I examined in the article Science Fiction into Science Fact , there are many tools we can use for ourselves these days that were previously only the realm of science fiction.

Working with KeyRings from WhereWeLearn, this example provides a step by step guide to building your own working LCARS interface.

The original interface  was originally designed by scenic art supervisor and technical consultant Michael Okuda.

You’ll need a few things, all of which are available Free of Charge.

The Video Version

There is a video of the process of building and putting live an LCARS Interface here

However for easy reference and find-able with a Google search, a step by step instruction reference is here too.

Step 1. Inspiration

star trek tng ui

Go to Google and search for “LCARS examples”

Click the Images tab and be inspired.

https://www.google.com/search?q=lcars+examples

Step 2. LCARS Interface Fonts

Firstly you’ll need some fonts for you LCARS Interface.  Easily managed thanks to the team in Star Trek Minutiae

http://www.st-minutiae.com/resources/fonts/index.html

Through experimentation I’ve found Nova Light Ultra SSi quite visually appealing for any LCARS Interface.

Both Nova Light Ulatr SSI and Context Ultra Condensed are free for personal use.

Copyright c 1992 Southern Software, Inc. All Rights Reserved

star trek tng ui

You can use any sans serif thin font to match the style.

This LCARS Interface is being used for public benefit and not for commercial gain.

Kudos to Southern Software, Inc. for making this font.

Step 3. Colours

Depending on which example you’ve gone for a sample of colours that works for you is in order.

I found this example on Pinterest from Alexander Richardson in 2009.  His email as per the image [email protected]

The USS Defiant with a few “tweaks” in it from the author makes for an amazing LCARS Interface.

star trek tng ui

I found a much fuller collection here of these ship diagrams here. 

Consequently I worked through the image and extracted the colour pallet for the buttons.  Also I left the two blue colours in the diagram out of the palette.

star trek tng ui

Step 4. LCARS Interface is just boxes on top of boxes

If there’s anything in this article you’d like to chat to me about or help me with you can contact me here or on social media.

star trek tng ui

  • Firstly a black square to cover the background.
  • Secondly the red rounded box next
  • Thirdly the lime green rounded box
  • Next up was to add the two round ended boxes in blue
  • The tall purple box creates a uniform gap
  • Finally then two text boxes using the Yellow font colour

star trek tng ui

Then some very easy recoloring

  • Firstly leave the background alone
  • Secondly set the red box to the grey colour from the palette above.
  • Next up, lime green goes to black
  • Also the two blue ends to the grey
  • Easily swap the tall purple to black
  • And hey presto…

Step 5 – Your buttons on the LCARS Interface

I popped another box in the middle with some details and colours on the sides to make it a bit more of a “Star Trek” esque LCARS Interface.

star trek tng ui

Now when I add in three simple rounded boxes, I align the font right and with the bottom of the button.

The colour palette works together and is complimentary and an easy on the eye LCARS Interface

star trek tng ui

From that you can add as many buttons as you like, with whatever you want on them

Step 6. From Presentation to Image

Quite simple Ctrl and tap the letter A for all.  This will copy your entire LCARS Interface.

Open a drawing program like MsPaint on your computer.  You can see this in the video.

I thoroughly recommend using GIMP (GNU Image Manipulation Program) … it’s awesome and it is free.

In the program, ctrl and V for Paste…. and there’s your new image.

Save it to your machine as a .jpg or as a .png.

Step 7. Online hosting

If you have online hosting you’re golden, just put the image online.

If you don’t have hosting, you can use a service like ImgBB

Again there’s a step by step using this approach in the video.

You will end up with a URL for your LCARS Interface. Mine ended up being….

https://i.ibb.co/Pm7JvQH/building-a-display-04.png

Step 8.  Making your LCARS Interface interactive

For this bit you use the URL you generated in the last step and a great online tool from the team at Image-Map.net

https://www.image-map.net/

This step is far easier explained using a video.  Not only that, how about a quick explanation on how to get it into WhereWeLearn as well.

Step 9. WhereWeLearn and sharing your LCARS Interface

Now that you have an Image Map and an Image URL… time to let the WhereWeLearn engine help you.

Please let me know about your LCARS interfaces.

Share this:

star trek tng ui

When Hannibal told his generals "Aut viam inveniam aut faciam" he left a message for many generations to come. Born in the 70's I'm an entrepreneur, programmer, lecturer and cancer survivor I enjoy getting some time to blog about some of the solutions that have helped me in my profession and finding answers to new challenges for my own teams, students and for others. Where there isn't a way I will make one. How can I help you find your way today? I would really like to help.

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Memory Alpha

Library Computer Access and Retrieval System

  • View history

The Library Computer Access and Retrieval System ( LCARS for short) was the main computer system employed by the United Federation of Planets by the mid- 24th century . It was used aboard all Starfleet vessels, starbases , and space stations . ( Star Trek: The Next Generation ; Star Trek: Deep Space Nine ; Star Trek: Voyager ; Star Trek: Picard )

  • 1 Interfaces
  • 2 Operation
  • 4.1 Related topics
  • 4.2 Background information
  • 4.3 Apocrypha
  • 4.4 See also
  • 4.5 External links

Interfaces [ ]

Sensor activity 063268

A standard LCARS display circa 2379

LCARS was accessible virtually anywhere in a facility or starship by both voice and keypad commands via control interfaces . These interfaces included bridge stations, consoles , PADDs , tricorders , and desk computers. Typically, these were graphical controls housed underneath touch-sensitive clear panels that could be quickly reconfigured by users to suit the task at hand. There were also tactile interfaces for visually-impaired officers. ( TNG : " Encounter at Farpoint ", " The Vengeance Factor ", " The Host ", " Half a Life "; VOY : " Year of Hell ")

LCARS interface, 2399

A holographic LCARS display circa 2399

By 2399 , Starfleet had begun deploying three-dimensional holographic interfaces for the LCARS system aboard Federation starships and installations. Civilian craft such as La Sirena also had access to this technology. However, even by 2401 , touch-only interfaces remained the de-facto standard aboard Federation starships, such as the USS Stargazer , and USS Titan -A . ( Star Trek: Picard )

Operation [ ]

LCARS used sophisticated subroutines in order to understand and execute vocal natural language commands. This enabled even complicated tasks to be executed with just a few commands in the case of voice or button presses in the case of keypad commands. LCARS controlled the retrieval and storage of files in the data banks housed within the ship's computer cores including logs like personal logs or transporter logs , element and chemical compound data and data on archaeological artifacts . ( TNG : " Contagion ", " Dark Page ", " Man Of The People ", " Night Terrors ", " Qpid ") It was used to retrieve files in external databases like when a ship needs to assess traffic control around starbases or investigate inventory databases of surplus depots. ( TNG : " Birthright, Part II ", " Unification I ") It was also used for command system access and for viewing the crew manifest . ( TNG : " Brothers ", " Conundrum ") It was also used to display recently recorded data like medical scans, tactical scans and sensor scans. ( TNG : " Ethics ", " Interface ", " Descent ", " Relics ", " Genesis ") It displayed results of analyses like linguistic analyses, configuration analyses of system networks, and magnetic flux density analyses. ( TNG : " Masks ", " Attached ", " Power Play ")

LCARS retained the same basic layout and design across Federation starships and installations, however, a few variations in the color schemes can be noticed.

During normal operations, LCARS color schemes could alternate between a wide ranges of colors, such as tans, purples, and yellows, in addition to blues, aquas, and oranges. ( Star Trek: The Next Generation ; Star Trek: Deep Space Nine ; Star Trek: Voyager ; Star Trek: Picard )

Red alert (sovereign class)

A display monitor showing the red alert color scheme

During emergencies or special operations, LCARS color schemes were updated to reflect the current alert status, such as red or blue alerts . When these alerts were called, LCARS interfaces switched to either a red/white or blue/white scheme, respectively. ( Star Trek: Deep Space Nine ; Star Trek: Voyager ; Star Trek Generations ; Star Trek: First Contact ; Star Trek Nemesis )

In the alternate timeline of the anti-time future around 2395 , LCARS was still used and similar in appearance to its mid- 24th century version. ( TNG : " All Good Things... ")

Appendices [ ]

Related topics [ ].

  • D.C. Fontana

Background information [ ]

LCARS interfaces are seen in almost every episode of Star Trek: The Next Generation , Star Trek: Deep Space Nine , and Star Trek: Voyager . The interfaces seen in Star Trek: The Original Series are never named and their designs are quite different.

A close-up view of one of the science stations aboard the Enterprise -D in "The Vengeance Factor" has the label "Library Computer Subsystems". [1] The full name "Library Computer Access and Retrieval System" can be seen in several episodes, including " The Price ", " The Measure Of A Man ", and " Conundrum ". The phrase "library computer access and retrieval" is spoken in " Encounter at Farpoint ".

LCARS Star Trek V sickbay

TNG-style LCARS displays in Star Trek V: The Final Frontier

The sickbay used in Star Trek V: The Final Frontier is a minor redress of the TNG sickbay, and the LCARS panels on the wall are barely altered, so this could be the first LCARS appearance. They also appear in Star Trek VI: The Undiscovered Country just below the warp core, but they do not appear in the 23rd century portion of Star Trek Generations .

According to a Next Generation episode text commentary by Michael and Denise Okuda , the LCARS displays were rarely actual computer simulations; one such example was the computer screen used by Romulan Commander Sela to monitor the Federation fleet during her attempt to smuggle weapons and supplies to Lursa and B'Etor during the Klingon civil war in the episode " Redemption II ". This was due, according to the Okudas, to both the high cost and primitive state of computer graphics in the late 1980s and early 1990s. Therefore, most LCARS displays were, in fact, plastic panels with spinning light devices behind them to give the impression that the information on the "displays" was changing.

In the first two seasons of The Next Generation , large black rectangles are clearly visible on the LCARS displays on the bridge (and sometimes in main engineering). This was a result of the studio lights reflecting off the displays, which director of photography Edward R. Brown tried to solve by sticking cardboard onto them. When Brown was replaced by Marvin V. Rush for the third season, a number of changes in filming (including better film stock and a smaller number of lights) allowed the LCARS displays to be seen properly. [2]

Deep Space Nine CD Companion

LCARS as seen in the DS9 CD Companion

The interface was updated for Star Trek: Picard by a team that included playback supervisor Martin Garner , creative director Chris Kieffer , and designer Andrew Jarvis . [3] The new palette used in season one included the hex triplet values: E7442A, 9EA5BA, 6D748C, 2F3749, and 111419. [4]

Apocrypha [ ]

The LCARS layout has been used in several computer games and applications such as the CD-ROM version of the Star Trek Encyclopedia , as well as the TNG and DS9 CD-ROM Companions. The LCARS layout is also used on the Star Trek PADD app for the Apple iPad .

See also [ ]

  • Control interface
  • Library computer
  • Spacecraft Operating & Management System

External links [ ]

  • Library Computer Access and Retrieval System at Memory Beta , the wiki for licensed Star Trek works
  • LCARS at Wikipedia
  • 2 Star Trek: The Next Generation
  • 3 USS Enterprise (NCC-1701-G)

Star Trek home

  • More to Explore
  • Series & Movies

Published Nov 23, 2014

Star Trek Timelines: How The User Experience Is Designed

star trek tng ui

Creating the user experience for an IP as well known and loved as Star Trek has been both a challenging and exciting task. The goal of the UI team at Disruptor Beam is to deliver an immersive game experience where the player feels like they are on the bridge of their own starship. We’ve taken a lot of inspiration from the LCARS interface system - which is basically the same look as the computers on the USS Enterprise D from Star Trek: The Next Generation - but have also modernized the look and feel for today’s gamers.

star trek tng ui

The responsibilities of the UI team begin with the game design/system design drafted by the lead game designer. We concept out screen flows of how the player will experience the game from start to finish. We map out the options for the player, to make the game more intuitive and fun, while keeping Star Trek in mind. Then we plan out the art style, until we feel that we have finally created a look and feel that encompasses the mood of our game. This iteration continues throughout production. Step One - The Wireframe The first iteration of the design is a basic box - what we call the wireframe of the UI which may not have any game art, but are simply grey boxes with indicators that give visual cues to what elements are buttons or text fields. Step Two - The Mock-up A mock-up is the more robust version of the wireframe, actual sizes are taken into account and I -- as Senior UX Designer -- start applying art styles to known widgets. Descriptions are added to the mock-up for documentation and once the concept is approved I start cutting up the design and implementing it inside of the Unity game engine. Over time, all placeholder images are replaced with final art.

star trek tng ui

Step Three - Applying the Art

After the mockup is approved, I start slicing up any needed art pieces and import them into the Unity game engine. UI game objects are created and laid out based on my mock-up’s measurements. I’ll create individual buttons or widgets that the player will interact with, and then apply the art to those objects. Many of our buttons and widgets are already created objects from a library that simply need to be put into place.

Once all the various pieces are set up, the next step is to create any transition animations or effects to the UI. The screen’s intro might have each of the elements pop onto the screen in a particular order, and the borders around the screen may light up as if loading up a new interface using LCARS. After all the animations and triggers are defined the screen is checked in and handed off to one of the engineers, who will then hook up the code necessary to bring the screen to life.

All that’s left are minor artistic tweaks and a little polish (and thorough testing by QA). Once it’s all put together and released, fans get to enjoy being on the bridge of their very own starship, traveling the galaxy, and going where no one has gone before.

For more updates on Star Trek Timelines , be sure to sign up for the Bridge Crew - you’ll even get an in-game Tribble for your trouble: https://games.disruptorbeam.com/timelines

Get Updates By Email

Raspberry Pi Takes Star Trek UI To Red Alert

'Make it glow!'

Raspberry Pi

Not everyone has the luxury of making their way onto a Starfleet-operated starship but if you’re craving the experience, you’ll have to settle for the next best thing. Today we’re sharing an incredible LCARS interface project put together by Rob, also known as meWho_System47 over at Twitter, who worked with James Mitchell to make it run on our favorite SBC, the Raspberry Pi .

LCARS is an acronym from the Star Trek universe that stands for Library Computer Access/Retrieval System. The user interface design was created by Michael Okuda a a means to convey a complex computer interfaces, using backlit plastic panels. This interface can be seen on screens throughout the series and is loved by fans for its unique design. This custom LCARS UI project is packed full of features for the modern Star Trek fan and can even interact with real-world technology.

In the real world, Rob, who created the System 47 screensaver, shared some of the features but you’ll have to check it out yourself to dig into the meat of the project. It includes a cross-section, known as a Master System Display (MSD) of the USS Cerritos ship found on the animated series Star Trek Lower Decks . Users can find images from the real-life James Web Space Telescope (JWST) and interact with an alarming Red Alert system—just in case you come across some nefarious individuals while perusing imaginary space.

While anyone can interact with the custom LCARS interface on Rob’s website, he and James found a way to host it on a Raspberry Pi. The duo managed to hook up the interface to real LEDs so that pressing the Red Alert button will cause them to react. When the Red Alert system is activated, the LEDs flash and the alarm sounds will a pulsing effect.

The team explained that the LEDs are able to operate in sync with the application by using web sockets. The Python module Flask is used to create a website, using a copy of the Ritos website from Rob. Flask uses socket.io to wait for a trigger from the client. The client changes the alertStatus, which is sent to the Flask server via a websocket. The change is then broadcast to to all listening clients, one of which is a Raspberry Pi Zero 2W which is connected to a set of Pimoroni's Mote sticks (PCBs with embedded APA102 RGB LEDs). The user interface is a Raspberry Pi 3B running the official touch screen, and Chromium browser running in kiosk mode to give it a true LCARS experience.

You can find more information as well as a video of the setup in action over at Twitter in a post shared by James.

If you want to experience this Raspberry Pi project for yourself, or maybe just play with the LCARS project, check out the original Twitter thread and head over to Rob’s website to click around and play Starfleet from the comfort of your browser window.

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Ash Hill is a Freelance News and Features Writer at Tom's Hardware US. She manages the Pi projects of the month and much of our daily Raspberry Pi reporting.

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Make It So! Star Trek TNG Mini Engineering Computer

This is a working display based on Star Trek TNG. Uses APIs and sensors for weather, VOCs, power measurement, calendar, fitness, and news.

Hackster.io

Make It So! Star Trek TNG Mini Engineering Computer

Step 1: download, modify files, and print 3d files.

  • Step 2: Solder/Assemble Components - Part a (Keypad and Side Number
  • Step 3: Solder/Assemble Components - Part B (Featherwings and Sensors
  • Step 4: Solder/Assemble Components - Part C (Keypad to Capacitive Sensor and Feathering in Case
  • Step 5: OPTIONAL - Solder/Assemble Components - Part D (INA219 Feather

Step 6: Screw on Back Cover and Plug in USB

Step 7: prepare aws environment, step 8: download software keys and set up 3rd party services, step 9: modify and upload aws code, step 10: prepare arduino ide and download libraries.

  • Step 11: Update & Install Arduino Code and Engage
  • Comments (0)

Darian Johnson

Things used in this project

Capacitive Touch Sensor Breakout - MPR121

  • Buy from Newark
  • Buy from Adafruit

Software apps and online services

Arduino IDE

Hand tools and fabrication machines

3D Printer (generic)

I grew up watching Star Trek: The Next Generation. I've always wanted to build a Star Trek themed device, so I finally got around to remixing one of my old projects to make a Star Trek Display Terminal.

The terminal provides the following information:

  • Weather - using the National Weather Service
  • Indoor Temperature, Humidity and Volatile Organic Compound (VOC) strength
  • News Articles - from News.org
  • Schedule (with alarm function) - from Microsoft Outlook
  • Fitness Information (Steps, Move Minutes, Heart Points, Weight, Calories Burned) - from Google Fitness
  • a Resistor color code chart
  • an LED Resistor Calculator (to determine the resistor value based on current and source power)
  • Power and Current Measurement tool

This information is made available through a combination of APIs and hardware sensors. I leverage an ESP32 for the microcontroller, and leverage the AWS Cloud for all of the data collection and aggregation.

I also included a few "easter eggs":

Ron McNair homage - Dr McNair is the reason I became an engineer; he grew up 45 mins from my hometown. He died in the Challenger explosion.

  • The name of my star ship is the "USS Ronald E McNair"
  • The Registry Number is from Sr McNair's birth date; the Prefix Code is the day he lost his life.
  • The use of a "prefix code" is a nod to Star Trek: Wrath of Khan (the greatest Star Trek movie of all time; don't @ me).
  • The numbers of the right of the terminal case refer to my fraternity (1906 - Alpha Phi Alpha) and my alma mater and field of study - (University of Oklahoma, College of Engineering)

You have the option of customizing the numbering, lettering, and ship name, registry, etc for your own "easter eggs".

Last year, I needed a low cost way to measure power and battery drain for a wearable project. I purchased an Adafruit INA219 Featherwing, and used some assorted spare parts to build a simple Power Measurement device (you can read more about it here ).

This year, I decided to upgrade the device... to make it more "techy". I originally planned to build a working Star Trek tricorder (the Mark IV TR-590 Mark IX version, for those that care)... but I quickly realized that it made more sense to create something that would sit on my desk (I mean, why go to all this trouble to make a cool device, just to close it up and put it in a drawer when not used).

So, I I turned to making a version of the computer displays that you see on Star Trek TNG or Voyager (or the assorted movies). I toyed around with different designs, then came across a version created by the Ruiz Brothers of Adafruit . Adafruit does a great job of provided source files for their 3D printed projects, so I was able to take their original version and remix it for my hardware, buttons, and other peripherals.

Things to know before your proceed

This is a complex project. It's a "multi-disciplined make", that requires the following skills

  • Arduino IDE
  • AWS - You will need an account and will need to understand S3, Lambda, and Node JS
  • 3D Printing
  • I provide step by step instructions for making my version of the project; however, I do not go into details on certain steps (I'll link to supporting instructions or documentation)
  • There are optional "add ins" to enhance the project in order to get Calendar and Fitness information. The functionality is included in the codebase; however you will have to create "apps" in the Azure and Google clouds to support the features.
  • This is ultimately customizable... you can swap out the Current Sensor with another featherwing You can use a different feather/wifi combination.

Electronic Components

  • Adafruit ESP32 Huzzah Feather
  • Adafruit Featherwing Tripler Mini Kit
  • Adafruit 12-Key Capacitive Touch Sensor Breakout
  • Adafruit TFT FeatherWing - 3.5" 480x320 Touchscreen
  • Adafruit BME680 - Temperature, Humidity, Pressure and Gas Sensor
  • DC Panel Mount 2.1 Barrel Jack (2)
  • Lithium Ion Polymer Battery - 3.7 V 500mAh
  • Piezo Buzzer
  • Mirco USB cable and 5V charger (a typical USB phone charger will work)
  • Copper Foil Tape with adhesive
  • Optional - Adafruit INA219 Featherwing
  • Optional - 2.1 Male plugs - (for use with the INA219 Current Sensor)

Link to all electronic components except 2.1 plugs: http://www.adafruit.com/wishlists/505926

3D Filament Components And Optional Paint/Sanding Components

  • Proto Pasta Conductive PLA
  • Additional 3D filaments - I used 4 colors - Grey, Black, Aqua (light blue) and White
  • .25 and 0.4 mm nozzles (I used the 0.25 for the lettering details).

Hardware Assembly Components and Tools

  • M2x5 and M3x5 Screws
  • Straight and Right Angle Header Pins (See Adafruit wishlist for links)
  • Soldering Iron (and spool of solder, tip tinner, solder sucker, etc.)
  • Philips Head Screwdriver Kit
  • Shrink Wrap
  • Stranded Wire 22AWG - five or six colors
  • Solid Wire 22AWG - five or six colors
  • PCB Vise and Helping hands (optional, but makes soldering easier)
  • Diagonal Wire Cutters
  • Wire Strippers
  • Xacto Knife (for removing supports from 3D printer parts)
  • 3D Printer (if you plan to print yourself)
  • Putty or tape (to affix the battery to the inside of the printed case)
  • Digital calipers
  • Optional - Nitrile Disposable Gloves
  • Optional - Soldering Mat (optional, but protects surfaces)

Note: if you don't have these tools, I suggest you check out Becky Stern's site for recommendations for good options.

You can submit the files to a 3D printing service (like 3D Hubs) or you can print your own. Files are available at PrusaPrinters.org .

This case is a remix of the Py Portal Alarm Clock featured on Adafruit website. My project uses a similar TFT so, I was able to minimize the amount of design work needed to make the case work with my accessories.

I used the following settings for printing:

Case - printed at 0.2mm Layer Height.

  • Supports are needed, but are not needed everywhere (only on the sides and the middle where the keypad sits
  • Front and Back- printed at 0.2mm Layer Height with a 0.4mm nozzle, no supports
  • Side Number - printed at 0.10mm Layer Height with a 0.25mm nozzle, no supports
  • Keys - printed at 0.2mm Layer Height with a 0.4mm nozzle. You will need to print 7 and you will need to print with Proto-Pasta Conductive Filament.

A few things you should know:

Also, in regards to the side-number piece:

  • The Star Trek TNG production crew would sprinkle easter eggs in the props. If you look closely at various plaques and panels, you'll see people names, song lyrics, etc. I wanted to create my own "easter egg" for the side number, so I use "06" - which refers to my fraternity (formed in 1906), and "OUCOE" - which refers to my alma mater (University of Oklahoma, College of Engineering).
  • I created a "blank" side_number piece that you can modify in order to make your own custom number and text.
  • The Prusa MK3 allows you to change colors at different layer heights. I used this feature for the side-number piece.

Step 2: Solder/Assemble Components - Part a (Keypad and Side Number)

First, we'll affix the side number. Use a small dab of glue to put the side number in place.

Next, we'll assemble the keypad.

You'll need to cut 7 pieces of stranded wire - each between 10-12 inches in length. These will be connected to Pins 0-6 of the capacitive touch sensor. I suggest you use different colors (and write the colors/pin mapping down, as you'll need this information later). I used the following color combination:

  • Yellow - Pin 0/Button 1
  • Gray - Pin 1/Button 2
  • Red - Pin 2 /Button 3
  • Blue - Pin 3 //Button 4
  • Green - Pin 4 //Button 5
  • White - Pin 5 //Button 6
  • Black - Pin 6 //Button 7
  • Strip 1/2 in from the end of each wire.
  • Cut 7 pieces of conductive tape (each about 1/2 inch in width) and solder the wires to the copper side of the tape.
  • Remove the adhesive backing and stick them to the bottom of the keys. You may need to trim off some of the copper tape.

Note: the Keys can either be glued from the bottom (so that they are flush with the top) or glued from the top (so that they "float" a few mm from the top). I chose to glue mine from the top.

Once you've completed all 7, use a small dab of glue affix the keys to the keypad. I find it easier to:

  • First "snake" the wire through the key hole.
  • Then put a small dab of glue on the ridge/rim of the key
  • Quickly put the key in place.

Note: Krazy Glue works best here; you may want to use gloves to limit accidents and chances of skin irritation.

Step 3: Solder/Assemble Components - Part B (Featherwings and Sensors)

The next step is to prepare and assemble the hardware components. Ultimately, this means soldering header pins and wires for later use. This guide assumes that you're comfortable with soldering; if not, check out this " Guide to Excellent Soldering " from Adafruit.

First we'll prepare out materials. For this step, you'll need:

  • TFT 3.5 Featherwing
  • ESP32 Feather
  • INA219 Featherwing
  • Tripler Featherwing
  • MPR121 Capacitive Touch Sensor
  • BME680 Sensor
  • Straight and Right Angle Header pins
  • Solid and Stranded Wire
  • Soldering Tools and Helping hands
  • Diagonal Wire cutters and wire strippers

Note: I suggest you first read through this step and cut all your wires and headers before you start soldering. That way, you won't have to stop to measure/cut.

Prepare the TFT 3.5 Featherwing

The TFT is ready to use out of the box with the only one adjustment. You'll need to solder a wire between the "Lite" pad and a pin solder pad. Our code uses ESP32 Pin 21 to control the TFT lite. Arrange the TFT the "long" way, with the reset button at the bottom. Pin 21 will be the bottom left pin.

Cut a 40mm piece of stranded wire. Strip the ends so that a few millimeters of wire are showing on each end. Using your soldering iron, carefully solder to both pins.

Note: you only need about 35mm of length... so you can trim your wire as needed. Also, I find that adding solder to the pad, then to the wire, then soldering the wire to the pad is the easiest approach. Finally - these pads are small... if you're uncomfortable, you can always skip this step: it's only for turning off the TFT with the keypad.

Prepare the ESP32 Feather

You'll need to solder standard male header pins to the ESP32. Your ESP32 should come with the headers, though you may need to trim them to get to the correct length (16 pins on the long side; 12 pins on the short side). Header pins are made to "snap away", so you can use your diagonal cutters to clip the headers to the correct length. Again, Adafruit has great instructions on how to do that, so check it out if you need guidance .

OPTIONAL - Prepare the INA219 Featherwing

First, solder male headers to the featherwing (using the same instructions as used for the ESP32). Next cut four 20mm lengths of stranded wire. I would make 2 BLACK and the others a different color. I used GRAY and BLUE for my color choices.

Strip the ends of the wire so that 3-4mm of copper wire is exposed on each end. You'll solder one each of each wire as below:

  • GRAY -> V+ (plus)
  • BLUE -> V- (minus)
  • BLACK -> GND (ground)

Leave the other ends of the wires at this time; we'll ultimately solder them to the DC 2.1 plugs.

Attach the Piezo Buzzer

The INA Featherwing comes with a small prototyping area; we'll use that to attach our piezo. The piezo will give our project the ability to beep and sound alerts, alarms, etc.

The piezo connects to ESP32 PIN 13; this correlates to the pin next to the USB pin on the featherwing (see image for arrows). The other piezo pin connects to ground. The pieze pins are long enough to solder them directly to the featherwing... you'll just need to bend the pins into a "bow-legged man" shape (see image). Once you have the pins in place, use a helping hands (or tape) to hold the piezo in place, and solder from the underside of the featherwing.

Note - If you do not use the INA219, then you'll need to solder the piezo directly to the featherwing board.

Prepare the Tripler Featherwing

The featherwing saves us a lot of soldering; it can hold 3 feathers/featherwings... so we'll use it to make electrical connections between the TFT, ESP32, INA219 (as well as the piezo and the TFT Lite pin).

To make the connections properly, we'll need to solder two pairs of stacking headers and one pair of standard male headers.

  • The regular male headers will go on in the "top" spot, but will be soldered to the bottom side of the Tripler.
  • The two stacking headers will be soldered in spots 2 and 3, on the top side of the Tripler.

This is a little confusing, so be sure to look at the images to understand where each header is placed. Also, a combination of a PCB Vise and Helping Hands can greatly aid in soldering the components.

Prepare the BME 680 Sensor and the MPR121 Capacitive Touch Sensor

The last two sensors are the most difficult the attach. We need to attach header pins to the breakout boards before finalizing the assembly.

The BME Sensor is attached at a 90 angle, so that I can align the sensor to a hole in the case (so that the sensor can capture temperature, gas, humidity). You'll need to solder right angle pins to the holes. See the images to ensure you align them correctly.

The Capacitive Touch sensor is straightforward - just solder straight male connectors pins, as outlined here . Note: you SHOULD NOT solder pins to the Capacitive Touch Pins (0 - 11).

Attach BME 680 and MPR121 Sensors to Tripler Board

Both Sensors communicate via I2C... which means we only need to make 4 connections between the breakout boards and the Featherwing. For simplicity, I solder all connections between the boards.

For this sensor, I use Helping Hands and a PCB Vise to hold both components in place (see image above). The BME680 Sensor should be placed at the end of the featherwing. See the images above to confirm placement.

The process of soldering the connections is tedious, so go slowly. I use solid core wire for those connections:

  • BLACK - GND
  • YELLOW - SCL (SCK pin on the sensor to the
  • ORANGE - SDA (SDA pin on the sensor)

Note: The SCL and SDA pins are needed for both sensors, so it might be easier to use a SCL or SDA pin on another part of the Featherwing.

Helping hands also help when soldering this sensor in place (tape works as well). The code used I2C for communication to the ESP32, so you'll be connecting the SCA and SDA pins.

Step 4: Solder/Assemble Components - Part C (Keypad to Capacitive Sensor and Feathering in Case)

You'll solder the wires from the Keypad to the Capacitive Touch sensor in this step. Use the same color mapping from earlier. If you followed my color scheme, then you'll solder the colored wires as follows:

  • Blue - Pin 3 /Button 4
  • Green - Pin 4/Button 5
  • White - Pin 5/Button 6
  • Black - Pin 6/Button 7

Once soldering is done, use a twisty-tie to hold the wires in place.

Next, screw the TFT screen to the "Front" piece. You'll use the M3 screws (four total). Once the TFT is in place, screw the "Front" piece to the case. Again, you'll use M3 screws (two).

Next, plug the Featherwing Tripler, with the all components plugged in, to the TFT.

Note - If you plan to use a battery, be sure to plug it into the ESP32-JST port before inserting the TFT. Use tape to affix the battery to the inside bottom of the case.

Step 5: OPTIONAL - Solder/Assemble Components - Part D (INA219 Feather)

If you are using the INS219 sensor, then this is where you attach the wires to the DC plugs.

Use a soldering iron to connect the INA219 wires.

  • The Black wires should go to the GROUND for each DC plug.
  • The Gray wire should go to the INPUT DC plug
  • The Blue wire should go to the OUTPUT plug.
  • Insert the DC plugs to the back cover, and screw them in place.

The final step in hardware assembly is to screw the back cover in place - using M2 screws (4). From there, plug in the USB cable, connect it to your PC, and proceed to software steps!

As I stated in the intro, the premise of the solution is as follows:

  • The Terminal, powered by an ESP32, uses an MQTT (over Wifi) connection to communication with the AWS cloud.
  • The AWS cloud does the bulk of the processing and serves as a relay between the Monitor and the requested services.

There are a few things we'll need to do in this step:

First, you need to set up your AWS environment, if you haven't yet. This tutorial assumes you have an AWS Account already set-up, so instructions on setting up a cloud account are not included. That being said, the steps are straight-forward and can be found here .

Once you're past that step, you need to create a few services, so log into the AWS console.

Create a Thing and Download Keys

AWS IoT Core facilitates the communication between the AWS cloud and the display. You'll need to create a "thing" and download certificates to support the communication.

[Note: most of these instructions were taken from a guide written by Moheeb Zara, AWS Evangelist]

Name the policy AllowEverything . Choose the Advanced tab. Choose AllowEverything , Attach.

  • Open the AWS console and select AWS IoT Core.
  • In the AWS IoT console, choose Register a new thing, Create a single thing.
  • Name the new thing "starTrekESP32". Leave the remaining fields set to their defaults. oose Next.
  • Choose Create certificate. Only the thing cert, private key, and Amazon Root CA 1 downloads are necessary for the ESP32 to connect. Download and save them somewhere secure, as they are used when programming the ESP32 device.
  • Choose Activate, Attach a policy.
  • Skip adding a policy, and choose Register Thing.
  • In the AWS IoT console side menu, choose Secure, Policies, Create a policy.
  • Paste in the following policy template.
  • { { "Version": "2012-10-17", "Statement": [ { "Effect": "Allow", "Action": "iot:*", "Resource": "*" } ] }
  • Choose Create. (Note: This is only recommended to getting started. After you are comfortable with everything working, please go back and change this to something more restrictive.)
  • In the AWS IoT console, choose Secure, Certification.
  • Select the one created for your device and choose Actions, Attach policy.
  • Before you leave, click on "Settings" (on the left menu). Your "Custom endpoint" will be shown; save that to a text file... you'll need it when you configure the ESP32.

Create a Blank Lambda file

Lambda is a form of serverless compute , so we don't have to worry about any hardware here. Ultimately, this is where we'll place our updated code (which we'll do it a few steps). For now, we just want to create a placeholder, so...

Under permissions:

  • If you know your way around Lambda, and are familiar with it, then you can select whatever option makes sense. You will need permissions on CloudWatch, IotCore, S3 (read and write).
  • If you are uncertain on permissions, then select "Create a new role with basic Lambda permissions". Later on, we'll modify the permissions.
  • Log back into the AWS console (if you logged out) and click on Lambda.
  • Click on the "Create Function" button.
  • On the next page, enter a basic name, like starTrekDisplay
  • Select Node.js 12.X
  • Click Create Function.
  • After a minute, you'll enter a new screen with a "hello world" code snippet. Scroll down to the bottom to Basic Settings and click "Edit"
  • Change the timeout from 3 seconds to 2 minutes and 0 seconds. Note: your code should never run longer than 5-10 seconds... however, we need a longer time out for your initial authentication with Microsoft (for calendar functionality). Once you've authenticated, then you can change this to 20 seconds.

Create a Iot Rule

Choose "Create a New Rule".

  • Rule Name: ESP Connection
  • Rule query statement: "SELECT * FROM 'starTrekDisplay/pub'
  • Stay in the Lambda console and scroll up. Select "Add Trigger".
  • Select AWS IoT. Then select "Custom Rule".
  • Click "Add"

Create an S3 Bucket and Folder

  • Navigate to the AWS Console and select S3.
  • You'll need a bucket and folder to store authentication files. This folder should be private. I suggest you use any bucket you already have and name the create a folder called "starTrekDisplay". Note - if you do not have a bucket, create one using the instructions here .

I use the following third party services in the project:

Worldtime API - for time

National Weather Service APIs - for weather

  • Microsoft Graph API for access to my calendar
  • Google Fitness API for access to fitness information

You will need to set up accounts and download keys in order to leverage the same services

This API does not require a key, so no action is needed to make this work.

The National Weather Service API is free, and no API key is required. However, they do request that you pass along contact information (in the form of an email) in every request (as part of the header file). You'll add contact information to the code in the next step.

OPTIONAL - Microsoft Graph API and Google Fitness API

This is the most complex part of the code set-up. Our device does not have a full-fledged keyboard... therefore we use something called OAUTH for Limited Devices to access our calendar. Unfortunately, you have to create an Azure "app" and a Google App in order for you code to use OAUTH for limited devices.

Instructions for creating an app are here for Microsoft fand here for Google. Here are a few things you should know:

  • You'll be asked to specific what users can use the app. I suggest you select "Accounts in any organizational directory and personal Microsoft accounts". This will allow you to use personal Microsoft accounts and corporate accounts (in most cases).
  • You'll want to select "Mobile and Desktop" applications, however you don't have to fill out all the information (since this is a personal app). This means that you can't make your app available to the world.... but that's ok in this case
  • Once your app is set up, you'll need to select the permissions needed. I asked for permissions related to profiles and calendars (see the image in the gallery for the full list of permissions). You'll need to select this same set. If you add more permissions, then you will need to change the scope appropriately in the next step.
  • You will have to create an Azure and Google cloud account. This is free, and you won't be charged anything

This tutorial assumes you are familiar with Node.js development and Lambda. Download the linked file, and make modifications to update:

  • Microsoft App and Client information
  • Email address for National Weather Service tracking
  • S3 bucket name
  • S3 folder name
  • AWS Endpoint

You'll also need to download the following node libraries:

  • moment timezone

Once those changes are made, upload the code to the placeholder lambda you created earlier.

This guide also assumes you are familiar with Arduino. You will need to ensure your IDE is set up to work with an Adafruit ESP32. Follow the instructions here if you need assistance.

Once this is complete, download the following libraries:

  • Adafruit_GFX (from the library manager)
  • Adafruit_HX8357 (from the library manager)
  • TFT_eSPI (from the library manager)
  • TFT_eFEX ( https://github.com/Bodmer/TFT_eFEX )
  • PubSubClient (from the library manager)
  • ArduinoJson (from the library manager)
  • Adafruit_STMPE610 (from the library manager)
  • Adafruit_MPR121 (from the library manager)
  • Adafruit_INA219 (from the library manager)
  • Adafruit_Sensor (from the library manager)
  • Adafruit_BME680 (from the library manager)
  • Tone32 ( https://github.com/lbernstone/Tone )

Next we will need to modify a few of the libraries:

  • Open the PubSubClient folder (in the Arduino/Library folder) and open PubSubClient.h. Find the value for MQTT_MAX_PACKET_SIZE and change it to 2000.
  • Next, open the TFT_eSPI folder, and open the User_Setup_Select.h file. Comment out any "includes users_setup..." line and add this line:

#include <User_Setups/CUSTOM_TRICORDER_HX8357D.h>

Afterwards, download the linked Custom_Tricorder.zip file, and extract to h file to User_Setups folder in the TFT_eSPI folder in your Arduino libraries folder.

Now, we can move onto updating the Arduino code

Step 11: Update & Install Arduino Code and Engage!

Arduino Code

Download and unzip the linked file for the Arduino code. Go to the secrets.h tab. You'll need to update the following:

  • WIFI_SSID = update with your wifi SSID
  • WIFI_PASSWORD = update with your wifi password
  • TIMEZONE = update with your timezone from this list
  • LAT (you can use a service like "https://www.latlong.net" to find your Latitude and Longitude
  • AWS_IOT_ENDPOINT = you should have saved this from earlier. It should look like "dx68asda7sd.iot.us-east1-amazonaws.com"
  • AWS_CERT_CA
  • AWS_CERT_CRT
  • AWS_CERT_PRIVATE

You will have also downloaded the certificates from an earlier step. Open then in notes editor (e.g. notepad) and paste the text between the ' R"EOF( ' and ' )EOF";'. Be sure to include "-----BEGIN CERTIFICATE-----" or "-----BEGIN RSA PRIVATE KEY-----".

Image Files

The ESP32 comes with a small filesystem. We use this filesystem to save images for our program. You'll need to install the tool that allows you to upload files.

  • First, visit the in depth tutorial on Random Nerd Tutorials.
  • Once you have this working, you can upload the files in the data folder (also included in the zip file).

Upload the final Arduino code, and you're done!

Note - The Star Trek name and Star Trek images are owned by CBS/Paramount. They have a fairly lax policy when it comes to cosplay and fan fiction - please read here if you have questions.

Darian Johnson

Darian Johnson

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Build This Mini Star Trek TNG Computer To Make Yourself Feel Like You're Far Away From Earth

Exploring the stars, thousands of light years away from Earth, sounds pretty great right about now. W hile Darian Johnson hasn’t invented intergalactic travel, he has created a tiny desktop computer that looks straight out of Jean-Luc Picard’s ready room, letting you at least pretend that you’re safely aboard a distant starship.

It’s a testament to Star Trek: The Next Generation’s production designers, including technical consultant Michael Okuda, that the fictional LCARS (short for Library Computer Access/Retrieval System) operating system used on the computers aboard the USS Enterprise-D still look futuristic, despite the show first airing 33 years ago. Gene Roddenberry himself insisted that the computer screens aboard the ship be as minimal and clean as possible to give the impression of the technology being incredibly advanced, and it’s an aesthetic that many fans of the show are still fans of, including Johnson.

Image for article titled Build This Mini Star Trek TNG Computer To Make Yourself Feel Like You&#39;re Far Away From Earth

Johnson’s LCARS computer is based on an existing design for a similar TNG -themed alarm clock , which he upgraded with a larger 3D-printed enclosure, bigger screen, and additional components to add considerably more functionality.

Using everything from an Adafruit ESP32 Feather Board  to Amazon’s AWS cloud servers, the computer can access and display a host of information, accessible with a series of simple buttons, including the weather, the temperature and humidity of the room, news headlines, calendar data pulled from Microsoft Outlook, fitness info courtesy of Google Fitness, a resistor color code chart and calculator, and even a tool for measuring power and current that Johnson can use as he develops other devices. Geordi La Forge would be proud.

All of the files and schematics needed to create and customize your own are available for free on Hackaday for download , and while you don’t need to be a Starfleet caliber engineer to build one, you will need soldering, electronics, and programming skills to make it so.

TrekMovie.com

  • March 21, 2024 | Check Out New Posters Celebrating The Final Season Of ‘Star Trek: Discovery’
  • March 21, 2024 | Interview: Michelle Paradise On ‘Star Trek: Discovery’ Series Finale Tweaks And Rayner’s DS9 Connection
  • March 20, 2024 | Apollo Bids $11 Billion For Paramount TV And Film Studios [UPDATE: Redstone Prefers Skydance Deal]
  • March 20, 2024 | Anson Mount Teases Filming “Something Different” Today For ‘Star Trek: Strange New Worlds’ Season 3
  • March 20, 2024 | Watch: Full ‘Star Trek: Discovery’ Season 5 SXSW Panel Video

The Collective: Customize Your Computer & Your Phone With Star Trek

| March 18, 2009 | By: John Tenuto 119 comments so far

Hyperdesk Star Trek The Original Series Windows Desktop Theme

The Skins Factory is a world leader in user interface, skin and theme designs, and their Hyperdesk division have been making a number of popular desktop themes, including many licensed themes (for Disney and others). And now they have added Star Trek to their roster. Hyperdesk offers fans the ability to customize their entire Windows XP environment with detailed and fun Star Trek icons and wallpapers. For $14.95, fans can download a program to all their personal computers that transforms the computing experience into a Trek themed wonderland. The program includes three Hypedesk themes based on the original Star Trek that changes the Windows environment into one of the Starfleet divisions, either Command (with yellow being the dominant color appropriately), Engineering (red), and Sciences (blue).

What is especially nice about Hyperdesk is its attention to detail. For example, the Help icon is McCoy’s medical equipment, or the MyVideos icon is of the desk monitors from the original show. Also great is that this a product with a purpose. It isn’t a collectible, it is a utility that makes computing fun. And according to Skins Factory CEO and Art Director Jeff Schader, they tried to stays "as close to canon as possible." A fan himself, Schader tells TrekMovie:

I went after the Star Trek license almost immediately after launching Hyperdesk, having been a Trek fan my entire life. It was a natural choice when it came to licensing properties for our desktop themes… stick with what you know….The idea behind the design of the actual Windows theme came after an hour-long conversation with the incredibly talented Mike Okuda. The idea was to take the look of the 1701’s bridge consoles which was made of black lacquer, the high gloss glass and buttons and blow it out over the whole desktop.  

The Hyperdesk Star Trek Original Series Windows XP Theme includes:

  • 30+ different icons
  • 3 wallpaper designs (using the CBS Interactive ‘Remastered’ Enterprise model)
  • Starfleet version of Yahoo! Widget audio remote program for Windows Media Player and iTunes which includes transporter sound fx and animation
  • Windows User Account Images of the main characters
  • Icon PNG files for use with dock applications

For more info and to purchase & download the theme – GOTO Hyperdesk.com .

For now, the program is only available for Windows XP, but Hyperdesk plans to release the TOS theme for Vista, PS3, PSP and possibly OS10. They are also looking into doing themes based on the new Star Trek movie, and The Next Generation (and maybe more Trek). More info and purchasing info at Hyperdesk.com

Coveroo Star Trek laser-etched mobile device customization Coveroo is a product that replaces the back cover of cell phones and MP3 players with plates that have customizable Star Trek designs. Fans go to the Coveroo website and select their mobile device (and color) and then the design they want (with many available). Then for $19.95 Coveroo laser etches a customized back cover for your device and mails it off to you. Snap it on and you got yourself a Trekkified phone. You can also get a customized iPod, but because the backs of iPods are not removable, you have to order a new one from Coveroo.

The choices of images that can be etched include an amazing variety that really allows for customization. In fact, many choices include the option of adding a logo or emblem to a character design. Some of the options include aliens or villains (The Borg, a Klingon, Ferengi, tribbles) and their emblems; the main characters of the original Star Trek (including the QUOGS); Starfleet emblems and technology; Mirror Universe icons, and many more etchings.

Coveroo has a great product here, both because of the many options of characters and emblems from various versions of Star Trek, and the nicely detailed renderings. Like the Hyperdesk items, Coveroos have a purpose and utility to them and they would be nice and unusual gifts for fans.

For more info or to order your own ‘Coveroo’, GOTO Coveroo.com

Customizable = Smart As a sociology professor, one of the main themes I discuss with my students is the notion that modern cultures are customizable experiences. from credit card designs to educational plans, from how people enjoy their favorite shows to Internet interactions (like MySpace and ITunes). In societies where this is the zeitgeist, it is appropriate that Star Trek products go customizable, and it is especially appropriate for your phone or computer with Star Trek’s technological narratives. It is also good to see Star Trek products like these which should appeal to that younger generation which (along with the new perfumes to QUOGS). Customizable technology products like Hyperdesk and Coveroo are good examples of this idea, as they are a new kind of Star Trek product that appeals to a variety of fans. What is great about both is that each company has embraced Star Trek in the design elements and theme-ing, unafraid to be funny or ironic (McCoy’s medical equipment icon = help, or communicator grill etchings to turn your phone into a communicator). This kind of hipness is something students and younger fans enjoy, and it has value to more mature fans. Star Trek is back, and now its customizable.

Cool! dare I say it… my first first?

Mac versions?

First! Love it.

awww maaan…

Wish I wasn’t broke. :D

PC FOR THE WIN.

Very snazzy desktop themes; would love to see how the publisher tackles the TNG interface.

Wow. I’m actually quite impressed by the attention to detail.

They need to make a LCARs distro of Linux.

I purchased Hyperdesks “Star Trek Desktop Theme” last week and couldn’t be happier! The attention to detail is awesome! I highly recommend this product!

I’ll just print oot this page and then affix the images ta’ me telly phone and me computie wit’ some spit and glue…

‘Course I just hooked me typewriter up ta’ me tv fur me computie…

Maybe I won’t use that pink Kirk slip though… seems a bit… adult. I mean, personally, I dunna want ta’ see Kirk on me coveroo…

Arrrrrrrrrrrrrrr…

I love it, already decided to get it…although, yeah, I would definately love to see a TNG Movie-Era LCARS version. Awesome stuff here.

Not much iphone stuff…or vista, damn it…why am I too high tech to get a furturistic layout? :P

I want LCARS for my iphone and vista PC anyways, if your going to do it, might as go the whole way huh!! Anyone think lcars would be cool????

I think ill wait for the TNG customization, hopefully it’ll be LCARS. ^.^

I really like the looks of this. Problem is, I’m running Vista :-)

I’m just waiting for someone to do a PADD casemod for their iPod touch. :)

@8 – Yes, they do! Erm, get to work on that, would ya?

Popular LCARS screensaver for Windows and Mac (UB) — System 47:

http://www.mewho.com/system47/

am I the ONLY one who wants a vista customization based on the new enterprise computer look from the new film?

For all mac users… It’s not a complete star trek interface, but iconfactory has some insignia icons…

http://iconfactory.com/search/?q=star+trek

18. No you are not… ::raises hand::

No BORG stuff? OUCH!

Hyperdesk only works for XP? I know there are a lot of Vista haters out there, but seriously, it’s what came on the darn machine if you bought a computer in the last couple years.

Hi, I’m the guy in the quotes up top :-)

We’re definitely going to be releasing this in a Vista format.

If our TOS theme proves to be popular, then TNG is a go as would a theme based on the upcoming movie.

LCARS… It’s an incredible user interface. It would never work as a Windows theme. LCARS is a touch-screen based UI where Windows is very structured in its format. I wouldn’t create a theme for any Star Trek series if I didn’t think we could pull off the quality it deserves. Now with the iTunes and WMP 11 audio remotes. Those could be LCARS-based as could the wallpaper. But the actual windows frame wouldn’t work. Just thought I’d clear that up.

For Ubuntu Linux:

http://www.ubuntu-art.org/content/show.php/LCARS-Desktop+GTK+Theme?content=92578

Nice. I wonder if CBS ever tried to sue NBC for infringing on their “eye” logo used for the Enterprise’s science division emblem.

I love that screensaver, though I wish there were a TOS version.

Oh neat even the Trek Quogs are in on the cell covers!

$14.95 for the Trek themes? Might have to wait a few weeks to get that!

Really too bad this will not work on the new LG VU cell phone, it would be a great skin.

I think the icons are really detailed and look fantastic! But I’m disappointed that there are only three wallpapers to choose from.

Hyperdesk doesn’t work on Vista. Darn. Scotty’s words are ringing in my head now (“why on earth would you want that bucket of bolts!”).

Love their work. I have the WMplayer remote – very cool. Can’t wait for the Vista Hyperdesk!

LCARS actually would work with the windows frame. Several console shots showed various moving windows etc. Just takes a bit of imagination.

Jas: Hyperdesk is coming to Vista as is the TOS theme. While Vista is the newer system, the majority of people are still on XP and 1 out of 3 people revert back to XP from Vista :-)

But it’s coming.

Jeff: Thanks, that’s really great to hear. Coming from a computing background, I use a highly personally configured version of Vista Ultimate (i.e., de-nannyfied) but I still have a great fondness for XP Pro. I remember configuring one of my first computers at work (a pentium 100 in 1995) to boot up with LCARs wallpaper and holodeck sound effects. Hyperdesk has brought back all those memories. Someone may have already asked this above but will there be an Abrahms Trek theme for Hyperdesk?

Jas: Depends on J.J. and Paramount. I think there’s a good chance. The new Trek is closer to our regular style of design so it would be a good fit for us.

This theme has some cool sounds. When you launch the Hyperdesk application you can hear the 1701’s bridge sounds. Also the widget has animation fx and sounds. I have it set up so that when you launch the widget you hear the transporter’s energize first and then it beams in. And then when it transports out (the playbutton ring) you hear it dematerialize. All the buttons on the widget have a different button sound from the series. It’s a fun theme.

I’ve got to get the Mirror Universe one

Ditto on LCARS jailbreak for iPhone.

This looks great, I might have to make a purchase!

Jeff: Sounds awesome. Eagerly looking forward to the Vista version. No pressure :-)

Ok. Im totaly Geeking out here. This is the coolest and i already got it for my Laptop and it’s the best. Now can you do one of the Terran Empire. Now that would be better.

I want my computer to look like an Starfleet LCARS terminal, not STAR TREKtm ‘themed’ with STAR TREK gobbed right into the middle of the whole thing, with those nonsensical icons. It might as well say ‘I “heart” Capt. Kirk’ and ‘Spk Fr Evr’ on the wallpaper.

I’m looking for something a little cooler than this..

I do heart Captain Kirk. And Spock is forever.

Mac or bust!

Create a Mac AND Linux version and I’ll buy them!

Let me guess… no mac version. Sigh.

The skinny on a possible Mac version.

There’s an app called Facade that is supposed to be launched sometime in the near future. If and when that launches, all of our themes including Star Trek will be ported over to OS X. We’re just waiting patiently for it to launch. I all ready have an understanding with the creators of the app and we’re going to work together.

Now if you have Boot Camp on your Intel Mac and XP you can run the theme.

Very cool. Too bad I won’t be getting any of it. (Don’t own a cellphone or iPod, and my wife would never go for the desktop themes on our computer….)

I just purchased the Skins! There are SOOO many different combinations to choose from! It’s worth it if your a great star trek fan!

I DID change back from Vista to XP! I personally hated Vista i did get it when it first came out so hopefully they will work out all the bugs which did not sell me on that

I personally added my own sounds for windows in TOS style, so now my computer is all TOS!

Klingon Desktop Skins and sounds?

Screen Rant

Discovery still matched star trek: tng’s record (with fewer seasons).

Star Trek: Discovery may only have five seasons by the time it ends, but the show still managed to match a record first set by Star Trek: TNG.

  • Star Trek: Discovery's cancelation after 5 seasons contrasts with TNG's 7-season run, showcasing differing TV industry norms.
  • Despite being canceled, Discovery matched TNG's 7-year production record with only 5 seasons.
  • Delays from real-world events, like COVID and the strikes, affected Discovery's production.

Despite running only five seasons, Star Trek: Discovery has still managed to match a record set by Star Trek: The Next Generation . Discovery was the first modern live-action Star Trek series to premiere in 2017, over a decade after Star Trek: Enterprise was canceled in 2005. The show kicked up the new franchise renaissance , inspiring spin-offs like Star Trek: Strange New Worlds and paving the way for others like Star Trek: Lower Decks and Star Trek: Picard . In March 2023, Paramount+ canceled Discovery , announcing that the upcoming season 5 would be the show's last.

While five seasons is a fairly impressive run for a TV show, especially in the era of streaming, Discovery is actually on the shorter side when compared to legacy Star Trek shows . Many classic Star Trek series ran for seven seasons, a trend that was started by Star Trek: TNG and continued throughout the 1990s era of the franchise. Like most of the recent Star Trek TV shows , Discovery will not be getting seven seasons, but unlike its sister shows, the series did manage to have one thing in common with TNG in terms of length.

Star Trek: Discovery Season 4 Ending Explained (In Detail)

Discovery still matched star trek: tng’s record with only 5 seasons, production on both tng and discovery lasted 7 years.

With the premiere of Discovery season 5 in April 2024, the show will have officially been in production for seven years, just like TNG was in the late 80s/early 90s. This means that Discovery has matched TNG and other legacy Star Trek series in production time , if not in the number of seasons. Although Discovery season 5 officially finished filming in 2023, the season premiering in 2024 adds the right amount of length to the official production timeline to clinch the seven-year record.

Despite Discovery getting canceled, it seems fitting that the show should match the seven-year production precedent set by TNG . Additionally, Discovery 's longevity will hopefully pave the way for other Star Trek series that are still in production to continue longer than it did. Some series, like Picard , have already come to an end, but Strange New World and Lower Decks show no signs of stopping and could potentially reach the seven-season mark in the same or less time it took Discovery to run five seasons.

Why Discovery Only Had 5 Seasons In 7 Years

Real-world issues got in discovery's way.

It may seem surprising that Discovery only had five seasons in seven years given its popularity, but two huge outside forces combined to cause some significant delays in production for seasons 4 and 5. The writing and filming of Discovery season 4 was delayed due to the onset of the COVID-19 pandemic in 2020. COVID protocols caused filming to take longer than usual and even ended up partially inspiring season 4's storyline, exploring real-world issues caused by the pandemic through the lens of the season's "villain," a non-sentient spatial anomaly.

Discovery season 5's delay was caused by the WGA/SAG-AFTRA strikes of 2023 , which set the release date announcement and promotional plan back while the show's actors and writers were unable to participate in production or promotional events. Although filming for Discovery season 5 concluded in 2022, the show's cancelation in early 2023 necessitated reshoots, which in turn meant that the strikes interrupted season 5's post-production and promotional process. The delays were a blessing and a curse for Star Trek: Discovery , causing it to take longer but also enabling it to reach TNG 's seven-year production record.

Star Trek: Discovery

Star Trek: Discovery is an entry in the legendary Sci-Fi franchise, set ten years before the original Star Trek series events. The show centers around Commander Michael Burnham, assigned to the USS Discovery, where the crew attempts to prevent a Klingon war while traveling through the vast reaches of space.

Star Trek: The Next Generation

Star Trek: The Next Generation is the third installment in the sci-fi franchise and follows the adventures of Captain Jean-Luc Picard and the crew members of the USS Enterprise. Set around one hundred years after the original series, Picard and his crew travel through the galaxy in largely self-contained episodes exploring the crew dynamics and their own political discourse. The series also had several overarching plots that would develop over the course of the isolated episodes, with four films released in tandem with the series to further some of these story elements.

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Star Trek Online: Navigating Console UI

By LaughingTrendy | Mon 20 Jun 2016 10:30:00 AM PDT

star trek tng ui

In order to bring Star Trek Online to console systems, we needed to create new UI paradigms to compensate for the limitations of controller navigation. Our goal was to retain the player’s ability to quickly access essential gameplay functions like environmental interacts, inventory, skill settings, and more. To achieve this, we had to re-think how the player access a variety of game menus and re-build the menu hierarchy to accommodate the controller interface. Three good examples of this process are the new Captain’s UI, the Queue UI and the Status Menu.

The Captain’s Menu

The Captain’s menu is a new context-sensitive menu access directly from the controller. This menu is aware of both the player’s environment and populates with options as they are appropriate. PC players are familiar with traditional “interact” buttons and even the “low-priority interacts” that appear in the lower right corner of the screen. For the Console UI, all of these interacts will now be accessed through the Captain’s menu.

This menu also shows you more information on your primary mission, allows you to check unread mail messages, and lists completed missions that are ready to be turned in. As important features and notifications are added to the console versions of the game, they will be added to the Captain’s UI for easy access to important information.

star trek tng ui

The Redesigned Queue UI

For some UIs, we’re not simply translating a similar layout to the console version but are instead taking an opportunity to improve their presentation and design to make them more useful to players. One of the most drastic changes will come to the Queue UI, which has undergone a significant redesign to make it easier to navigate and find the queue you want quickly.

This new Queue UI streamlines and filters the list of available queues in two important ways: firstly, it only shows queues of one difficulty at a time. This means there will no longer be two or three versions of the same queue to sort through in the list. Secondly, there are now tabs that sort queues into their various reputations. Since queues are the main way to interact with reputation rewards, this is an important quality of life improvement to make it easy to find the queues that are relevant to you. (Note that if a queue offers a choice of reputation marks for more than one reputation, it will display in the tabs of all relevant reputations.)

Finally, we put the mark icons for queue reward choices right in the list, so it’s clear what your reward options are when selecting a queue to play. This removes the “mystery meat” feeling that the current PC UI suffers from with its “choice of marks” icon.

star trek tng ui

New Status Menu

Star Trek Online offers players a chance to captain their own starship, and with that responsibility comes many choices to make. These choices are made via interacting with a variety of menus and screens, such as the inventory, skill and specialization window, Bridge Officer status screen, and others.

In the PC version of the game, these menus are located in several places – many through separate buttons on the minimap. This is not a good solution for console, where players must navigate in cardinal directions via D-pad.

Our solution was to create a new “Status Menu” that appears with a single button press. From this menu, players have easy access to inventory, crew management, social windows and game options. It can be access at any time during play, and allows navigation through a variety of unrelated tasks quickly and easily.

star trek tng ui

Computer, Manual Steering Column!

We’re very excited about how players’ ships and captains will play on console, and while we think the moment to moment gameplay is great, we’re also excited to see how players react to the new experience between missions using a totally user interface that has been optimized for them, yet still delivers the deep set of controls and options players have mastered in the PC version of Star Trek Online. Not only is this new UI tailor made for the console, it feels more Star Trek than ever!

Thomas Marrone 2D/3D Artist Star Trek Online

star-trek-online , sto-launcher , sto-news , sto-xbox , sto-playstation ,

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Star Trek The Next Generation: When Does TNG Get Good?

Star Trek: The Next Generation still ranks as one of the best science fiction TV series in history. It successfully updated the venerable franchise for a new era, liberating it from the confines of a single crew and paving the way for every Star Trek series that followed. Its crew has become beloved icons, perhaps best evinced by their triumphant return in Star Trek: Picard's celebrated final season. Its legacy behind the scenes may be even more significant, with actor-turned-director Jonathan Frakes essentially turning the production into a training ground for similarly minded actors.

Few television shows of any kind can claim such influence, and yet, its early years were an entirely different story. The first few seasons of The Next Generation were infamously hard-going, marred by poor scripts, departing cast members and the sense that the show really didn't know what it was doing. It stands in stark contrast with the heights it reached later in its run, and it's hard to think of another series that climbs so high after such an objectively poor opening season. So when exactly did The Next Generation hit its stride, and how exactly did it change course so dramatically? The answers lie behind the scenes, as a show conceived in the 1960s struggled to adapt to a much different pop-culture landscape.

Star Trek: The Next Generation Started With a Whimper

What made worf a better klingon warrior on star trek: the next generation.

Star Trek creator Gene Roddenberry had been attempting to get another Star Trek series off the ground almost as soon as The Original Series finished its three-season run. That was originally slated as Star Trek: Phase II , which went into development in 1977 but was shut down in pre-production in favor of focusing on Star Trek: The Motion Picture instead. Production design was well underway at the time, and scripts for nearly a dozen episodes were at least in rough stages of development. The success of subsequent movies like Star Trek II: The Wrath of Khan and the final installment, Star Trek IV -- The Voyage Home , convinced Paramount to take another shot at a TV series in 1986.

They had good reason to think that the time for a new show had come. Stars Leonard Nimoy and William Shatner commanded a hefty salary for their appearances, and a cast of unknowns would save money. Similarly, the network decided to air the series in first-run syndication instead of going to one of the big networks, most of which only wanted to commit to a single season. That gave the series time to work out its bugs without worrying about immediate cancelation. It also proved immensely profitable, as The Next Generation premiered in over 90% of the country, without Paramount having to share the proceeds with a network. Unfortunately, while it gave the show a needed cushion, it didn't translate to a successful first season. The Next Generation's first voyage was marred by subpar scripts, often written with a 1960s sensibility and in dire need of a 1980s update.

Though the cast was superb, their characters were sometimes underwritten, most notably Denise Crosby's Tasha Yar (who was often reduced to moving scenery) and Wil Wheaton's Wesley Crusher, whose wunderkind status needed serious revisions. Many of the scripts were rightfully criticized for their sexism, which factored into the departure of both Crosby and Gates McFadden by the end of the season. Screenwriting had to work under the pressure of the infamous "Roddenberry Box," which stated that there could never be any intrapersonal disagreements or conflict among the crew. While it included a few highlights and clearly showed the potential for something more, it was largely a dreadful mess. But fans stuck with it, and its status in syndication gave the corporate owners the wherewithal to grant The Next Generation a mulligan and took full advantage of the opportunity.

The Next Generation Season 2 Took a Big Leap Forward

'we broke barriers': star trek: discovery star celebrates show's diversity.

Things got better during the show's second season, though there were still plenty of challenges to navigate. An ongoing Writer's Guild Strike drastically affected the screenwriting, leading to the infamous clip episode "Shades of Gray" as the season finale. There was a tremendous shake-up in the writers' room as well, most notably the departure of head writer Robert Lewin -- whom Roddenberry had chosen -- with Maurice Hurley, who himself lasted only one season. Hurley fired Gates McFadden and replaced her with Diana Muldaur, who played Dr. Katherine Pulaski for the entirety of Season 2. Though she did well, she lacked the chemistry with the rest of the cast that McFadden possessed, and she was replaced by her predecessor at the end of Season 2.

This made for an extremely uneven run of episodes, still looking for a unified tone and reeling from the various creative factors behind the scenes. Yet, it took demonstrable steps forward on a number of fronts: improved dialogue, stronger storylines, and multiple characters receiving the attention and development they deserved. The latter included Lt. Worf, who would ultimately become a fulcrum for all kinds of stories about the Klingons, and Deanna Troi, who benefited from several episodes centered directly around her. Data and Geordi hit their stride as the ship's resident besties, notably in Season 2, Episode 3, "Elementary, Dear Data." Perhaps most fortuitously, Whoopi Goldberg came on as the ship's bartender, Guinan . What may have sounded like stunt casting soon proved to be a genius move, and the unassuming figure in 10 Forward helped the crew gel in ways no one could have anticipated.

Perhaps most importantly, Season 2 was the moment that The Next Generation stepped out of its predecessor's formidable shadow. That included expanded details on the Klingons in the likes of Season 2, Episode 20, "The Emissary," and Season 2, Episode 8, "A Matter of Honor," and strong character episodes like Season 2, Episode 9, "The Measure of a Man" in which Data is put on trial to see if he has rights. The topper may have been Season 2, Episode 16, "Q Who," which first introduced the Borg and proved decisively that this was no longer the galaxy seen in Captain Kirk's time. It arrived amid a fair number of forgettable episodes as well, but it was clear that the show had begun to fulfill its vast potential.

Everything Came Together for The Next Generation Season 3

The next generation star joins campaign to get nicolas cage a star trek role.

Star Trek: The Next Generation Season 3 saw its share of behind-the-scenes activity just as its predecessors had. The staff notably brought on Ronald D. Moore, who would go on become one of the franchise's major creative forces in the Star Trek: Deep Space Nine era before producing the well-received Battlestar Galactica reboot of the early 2000s. Michael Piller became executive producer, and everything just seemed to click into place in front of the camera. It's hard to spot the precise moment or one specific episode. But the season was full of the precise kind of content that turned The Next Generation into a classic.

Among the strong character episodes that helped turn things around for The Next Generation include Season 3, Episode 22, "The Most Toys" and Season 3, Episode 17, "Sins of the Father." It introduced fan-favorite Reginald Barclay in Season 3, Episode 21, "Hollow Pursuits," and gave actor Mark Leonard a fitting curtain call in Season 3, Episode 23, "Sarek." That latter is especially notable because it firmly connected The Next Generation to The Original Series as a peer and a continuation of its legacy. The Next Generation had come into its own, and was ready to step up to another four seasons of top-notch science fiction.

The capper was left for the season finale: " The Best of Both Worlds, Part I " which had Captain Picard assimilated by the Borg and ended on a cliffhanger that no one in the audience saw coming. Season 3 had already surpassed most fans' expectations at that point, but "The Best of Both Worlds" silenced all doubters. In that moment, The Next Generation set a new standard for the franchise and put the troubles of its first season behind it for good. It bowed out after seven seasons, effectively avoiding the inevitable decline in quality that comes with running too long. It also left an indelible stamp on the franchise to follow. That took some time to shake the bugs out, but Season 3 finally showed what the series was capable of, and it never looked back.

Star Trek: The Next Generation

Set almost 100 years after Captain Kirk's 5-year mission, a new generation of Starfleet officers sets off in the U.S.S. Enterprise-D on its own mission to go where no one has gone before.

Release Date September 26, 1987

Cast Majel Barrett, Michael Dorn, LeVar Burton, Brent Spiner, Jonathan Frakes, Patrick Stewart, Marina Sirtis, Gates McFadden

Main Genre Sci-Fi

Genres Drama, Sci-Fi, Action, Adventure

Rating TV-PG

Creator Gene Roddenberry

Production Company Paramount Television

Number of Episodes 176

Network CBS

Streaming Service(s) Paramount+

Star Trek The Next Generation: When Does TNG Get Good?

IMAGES

  1. Star Trek Tng HD Wallpaper (71+ images)

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  2. Star Trek The Next Generation's LCARS UI

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  3. LCARS UI

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  4. Star Trek The Next Generation LCARS Display Screensaver 10 Hours

    star trek tng ui

  5. Animated LCARS Desktop v2 (known from Star Trek TNG, VOY and DS9)

    star trek tng ui

  6. Animated LCARS Desktop (known from Star Trek TNG, VOY and DS9)

    star trek tng ui

VIDEO

  1. Star Trek: TNG Review

  2. Let's Watch

  3. Original Star Trek movies have a new home

  4. Thursday Trek: "Make it so!" TNG Season 3

  5. star trek TNG

  6. Star Trek Online

COMMENTS

  1. LCARS

    An LCARS panel from Star Trek: Voyager, similar to one shown in the third-season episode "Displaced".The colors of the backlit artwork have faded over time; the panel looks more yellow and blue in the episode. In the Star Trek fictional universe, LCARS (/ ˈ ɛ l k ɑːr z /; an acronym for Library Computer Access/Retrieval System) is a computer operating system.

  2. LCARS SYSTEM 3-Version 3.0 -3/10/2023

    Animation. Download LCARS SYSTEM 3-Version 3.0 -3/10/2023 for free. LCARS User Interface for Windows 10/11- Ver. 3.0 (Updated:3-10-23) LCARS (Library Computer Access and Retrieval System) is the GUI from Star Trek: The Next Generation, Voyager, and Deep Space Nine. This is a rainmeter suite that transforms your Windows GUI into LCARS.

  3. "To boldly theme where no man has themed before..."

    Personally as much as I love TNG I'm not a fan of the LCARS interface as an actual UI. Contriwise, as much as I'm not a big fan of the recent Star Trek movies they have a pretty cool looking UI for modern devices. I use the icons in this absolutely incredible Total Launcher theme with Nova Launcher to get what I think is a really sweet set up...

  4. GitHub

    LCARS UI. LCARS (Library Computer Access/Retrieval System) is the iconic science-fiction UI designed by Mike Okuda for Star Trek: The Next Generation and used in all Star Trek productions that take place in the late 24th century. Many recreations of LCARS exist as static graphics or as Flash animations. This project shows that one can develop a ...

  5. LCARS Interface

    LCARS interface - build your own: is an article to bring a science fiction Star Trek'esque interface into real world usage. As I examined in the article Science Fiction into Science Fact, there are many tools we can use for ourselves these days that were previously only the realm of science fiction.. Working with KeyRings from WhereWeLearn, this example provides a step by step guide to ...

  6. Steam Workshop::Star Trek GUI Mod

    Here it is, the lucious Star Trek UI mod!! Check out the pics to see what treats you'll get :) The perfect companion to my Star Trek TNG mod.. ... All rights belong to the next generation team and their wonderful world..but most of the work belongs to me :) < > 10 Comments mopsisgone [author] ...

  7. Library Computer Access and Retrieval System

    The Library Computer Access and Retrieval System (LCARS for short) was the main computer system employed by the United Federation of Planets by the mid-24th century. It was used aboard all Starfleet vessels, starbases, and space stations. (Star Trek: The Next Generation; Star Trek: Deep Space Nine; Star Trek: Voyager; Star Trek: Picard) LCARS was accessible virtually anywhere in a facility or ...

  8. L0TU5/StarTrekTNG_Console_UI

    A responsive UI design based off of Star Trek TNG consoles. - GitHub - L0TU5/StarTrekTNG_Console_UI: A responsive UI design based off of Star Trek TNG consoles.

  9. Star Trek Timelines: How The User Experience Is Designed

    The goal of the UI team at Disruptor Beam is to deliver an immersive game experience where the player feels like they are on the bridge of their own starship. We've taken a lot of inspiration from the LCARS interface system - which is basically the same look as the computers on the USS Enterprise D from Star Trek: The Next Generation - but ...

  10. Raspberry Pi Takes Star Trek UI To Red Alert

    LCARS is an acronym from the Star Trek universe that stands for Library Computer Access/Retrieval System. The user interface design was created by Michael Okuda a a means to convey a complex ...

  11. Make It So! Star Trek TNG Mini Engineering Computer

    The Star Trek TNG production crew would sprinkle easter eggs in the props. If you look closely at various plaques and panels, you'll see people names, song lyrics, etc. I wanted to create my own "easter egg" for the side number, so I use "06" - which refers to my fraternity (formed in 1906), and "OUCOE" - which refers to my alma mater ...

  12. Any tips for making your smartphone/tablet more Star Trek?

    For sounds I just googled 'star trek sounds' and it led to trekcore.com. Spent a long while there trying to decide on a ringtone and text notification. I eventually decided on using the DS9 intercom sound for texts and emails, it's subtle and pleasant. I was considering the TOS communicator chirp but I think it's a little too sharp for my tastes.

  13. Fan Builds Working STAR TREK: TNG-Style Computer

    Now, via Gizmodo, we've learned about an ingenious Star Trek fan named Darian Johnson, who built a mini-computer complete with a spot-on TNG inspired interface. This interface perfectly mimics ...

  14. Made a new theme

    Not much investment is required I think. A lot of raspberry pi screens are also touch-screens. The main thing with the touch interface for your skin is just that, making it a touch-based interface. LCARS already has big buttons and other UI elements, so for you, I think it is just a matter of adjusting and tuning the GUI.

  15. Star Trek TNG interface streaming overlay

    Star Trek TNG interface streaming overlay designed by Thibault. Connect with them on Dribbble; the global community for designers and creative professionals.

  16. Artemis Wiki [licensed for non-commercial use only] / TNG Mod ...

    Most of the graphic UI is from Adam's Star Trek Mod with additional graphics from Slider_z and myself, while the music is from various Trek media. Ok, enough talk. Favorite ships and bases from TNG, DS9, Voyager and the TNG Movies! All new updated LCARS interface!

  17. L0TU5/StarTrekTNG_Console_UI

    A responsive UI design based off of Star Trek TNG consoles. - StarTrekTNG_Console_UI/README.md at master · L0TU5/StarTrekTNG_Console_UI

  18. Star Trek: The Next Generation

    Star Trek: The Next Generation ( TNG) is an American science fiction television series created by Gene Roddenberry. It originally aired from September 28, 1987, to May 23, 1994, in syndication, spanning 178 episodes over seven seasons. The third series in the Star Trek franchise, it was inspired by Star Trek: The Original Series.

  19. Build This Mini Star Trek TNG Computer

    Andrew Liszewski. Exploring the stars, thousands of light years away from Earth, sounds pretty great right about now. W hile Darian Johnson hasn't invented intergalactic travel, he has created a ...

  20. The Collective: Customize Your Computer & Your Phone With Star Trek

    Hyperdesk offers fans the ability to customize their entire Windows XP environment with detailed and fun Star Trek icons and wallpapers. For $14.95, fans can download a program to all their ...

  21. Discovery Still Matched Star Trek: TNG's Record (With Fewer Seasons)

    Despite running only five seasons, Star Trek: Discovery has still managed to match a record set by Star Trek: The Next Generation. Discovery was the first modern live-action Star Trek series to premiere in 2017, over a decade after Star Trek: Enterprise was canceled in 2005. The show kicked up the new franchise renaissance, inspiring spin-offs like Star Trek: Strange New Worlds and paving the ...

  22. Experimenting with AI enhancement, and upscale with TNG

    This is essentially my goal for Star Trek, all of TNG is around 90GB at 1080p. I'm hoping I can upscale, and AI enhance it, then downgrade it to 360p in order to have the same 1080p image quality, but WAAAAAAAY smaller. Here's an example of the AI Enhancement that's happening, this is a great example. Look at the dirt in this image, this is the ...

  23. Star Trek Online: Navigating Console UI

    Star Trek Online: Navigating Console UI. In order to bring Star Trek Online to console systems, we needed to create new UI paradigms to compensate for the limitations of controller navigation. Our goal was to retain the player's ability to quickly access essential gameplay functions like environmental interacts, inventory, skill settings, and ...

  24. Star Trek The Next Generation: When Does TNG Get Good?

    Star Trek: The Next Generation Set almost 100 years after Captain Kirk's 5-year mission, a new generation of Starfleet officers sets off in the U.S.S. Enterprise-D on its own mission to go where ...