Screen Rant

Journey: is the second player a real person.

PlayStation 4's Journey, free during Sony's Play At Home initiative, features seamless multiplayer, but is the other person real or sometimes A.I.?

The PlayStation 4's Play At Home initiative is meant to encourage people to stay at home with free games, including developer thatgamecompany's beautiful Journey . The unique, emotional game earned praise for its art-worthy visuals and award-nominated soundtrack, but one of its most notable features is its seamless, wordless multiplayer. Without text or voice chat, though, it can be hard to tell if Journey' s other player companions are real people or A.I. fakes.

Along with Journey , the Play At Home program includes Uncharted: The Nathan Drake Collection in an effort to keep players busy and entertained while practicing COVID-19 social distancing. Both games are free to download and keep for all PS4 owners - regardless of their PlayStation Plus subscription status - if secured before May 5. The Uncharted games are single-player, which has its own appeal during social distancing and self-quarantines, but part of what makes video games appealing in the current pandemic is their ability to connect people separated by physical space.

Related: WHO Recommends Playing Video Games To Stay Safe Against Coronavirus

Journey' s multiplayer does just that, but it does so in a way few other games have. Multiplayer is seamlessly integrated, with players simply happening upon each other in the game world, and players have only simple chirps to signal to one other. Journey has no chat system of any kind, and it doesn't even have an emote system to allow for more complicated silent communication, leaving some players wondering if they're actually playing alongside real human beings.

Is Journey's Other Player A Real Person Or An A.I. Companion?

PlayStation's online ecosystem is part of what makes Journey' s multiplayer functionality so vague. Normally, multiplayer gameplay requires a PlayStation Plus subscription , but Journey players run into other player characters even if they're not paying PS Plus members. While this may appear to indicate these other characters are just A.I. facsimiles, it seems Journey' s co-op just doesn't require a PS Plus subscription. According to the game's store page, its online features "require an account," but there's no mention of PS Plus, so this seems to refer simply to a basic PlayStation Network account. Descriptions for games like Call of Duty: Modern Warfare , on the other hand, include phrases like "requires PlayStation®Plus membership to access online multiplayer," while Journey does not.

Of course, it's entirely possible that A.I. companions could be substituting for real ones when players' online connections drop, as some Journey -playing forum users have conspiracy-theorized. But there's an easy way to prove this false: At the end of a Journey playthrough, the game tells players the usernames of the others they met along the way. These are real accounts that users can message and send friend requests to, and it's highly unlikely thatgamecompany created fake accounts just to sell an illusion. In fact, it seems that if players lose connection or otherwise don't have internet access while playing, they'll simply go through the game alone, further proving the legitimacy of this must-play PS4 game's multiplayer .

Next: Why You Should SKIP The First Uncharted Game

Journey first released for PlayStation 3 on March 13, 2012, and has since been ported to PlayStation 4, PC, and iOS.

A companion is another player-controlled Wayfarer . Companions are typically met randomly while playing online, and are more-or-less anonymous until after the credits . A player may only be connected to one other player at a time.

In order to stay connected, players have to stay somewhat close to eachother, and exit levels at the same time.

  • 1 Conditions for Meeting
  • 2 Companion Pointer
  • 3 Playing with a Friend
  • 4 Disconnecting

Conditions for Meeting [ edit | edit source ]

Journey has a matchmaking system that is designed to connect players together. This matchmaking is done by an external server (PSN for PS3 and PS4, Amazon Web Services on PC and unknown for iOS [ clarification needed ] . However after two players get matched and connected, the communication is peer to peer, that is directly between the two players. It happens over a UDP connection at least on the PC version.

There are certain conditions required for successful matchmaking:

  • Players must be in the same level
  • Major events - such as releasing a dolphin - must be the same for both players. For example, if the first part of the bridge is repaired for one player, then it must be repaired for the other player, too.
  • Players must have a reasonable amount of in-game distance between each-other - about two War Machines worth.
  • Players must be in the same "lobby." Lobbies are virtual "rooms" that the the server uses to divide players in order to better manage the server load, in case there are a lot of players online. These rooms are invisible to the players, and no setup is required, though it can make it difficult to meet a specific player, at times. Complete restart of the game can move you to a different lobby - this is useful if you want to meet a friend.
  • They're not supposed to meet, but there have still been reports of it happening on rare occasions.

If two players disconnect from each-other, the game will try to re-match those players.

Companion Pointer [ edit | edit source ]

If you are connected to a companion and they are not in your line of sight, a white glow will appear at the edge of your screen. The direction of the glow points you toward your companion, while the intensity of the glow helps you know how close they are. If your companion is far enough away, it may be hard to see the pointer.

Playing with a Friend [ edit | edit source ]

While the connection is meant to be random, players have found ways to encourage the system to match them with a specific person. While there's a chance that the players may still meet with someone else, or that there will just not be any connection, the odds of meeting the person you want can still be increased dramatically.

If, after using all the tricks, the players still don't connect after around a minute, it could be that they're in different lobbies. If this occurs, it's recommended that one or both players re-enter the level and try again.

Disconnecting [ edit | edit source ]

Aside from game crashes and other network interruptions, two players will disconnect if there is too much in-game distance between them. However, in Paradise , it's possible for players to stay connected, no matter how much distance there is between Wayfarers.

Dusting [ edit | edit source ]

journey game companions

Dusting is what normally occurs when the connection is lost between two players. The model of the companion (from the view of either player) sits down and turns into dust .

However, sometimes unusual results can happen, such as Ghosting , the Black cloth glitch , or even infinite flight .

See Also [ edit | edit source ]

Companions Met Along The Way (CMATW) Nick

  • Clarification needed

Navigation menu

journey game companions

thatgamecompany

journey game companions

life’s companions

Experience the wonder in this anonymous adventure where you travel on a life’s passage, with the chance to connect with companions along the way.

journey game companions

a mysterious world

Alone and surrounded by miles of burning, sprawling desert, you soon discover the looming mountaintop is your goal. The passage will not be easy but this experience of a lifetime will help you discover who you are, what this place is, as you arrive at your purpose.

beautiful art and music

Soar above ruins and glide across sands as you explore the secrets of a forgotten civilization.  Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other.

The release of Journey attracted over 100+ industry awards and media accolades, with some naming the game as their ‘Game of The Year’ in 2012.

"A glorious, thoughtful, moving masterpiece"

- entertainment weekly, "mysterious and beautiful", "an incredible, emotional game", "one of the most amazing game experiences of my life", - gamesradar.

journey game companions

© 2012 Sony Interactive Entertainment LLC. Developed by thatgamecompany. Journey is a trademark of Sony Interactive Entertainment LLC.

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10 years later, there’s still nothing like Journey’s multiplayer

Journey turns 10 today.

By Jay Peters , a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.

Share this story

The game’s multiplayer still has an effect on me.

I’ll never forget the first time I played Journey .

Throughout the game, real-life players can join you on your quest toward a mountain on the horizon. Players can fade in and out of your adventure — maybe they want to go faster than you, maybe they just quit — but in the latter half of my game, I had found somebody who stuck with me. Journey has no voice or text chat and no names identifying other players you meet. The only way we could communicate was through our movements, sticking close together to refill each other’s energy, and singsong chirps. Despite those limitations, we built a rapport.

Near the end of Journey , you have to scale the mountain, and as you approach the peak, you get caught in a storm. Much of the game is filled with sunlight, flight, and joyful music, but the mountain is gray, winds buffet your character, and the music is, at times, uncomfortable. Even though the level was draining, I was happy that I had my companion, and we huddled together as we marched toward the peak.

Eventually, the music fades out, and you can only hear your footsteps trudging ever more slowly through the elements. Then, as the game grew silent, my friend collapsed into the snow. I actually cried out in dismay. Then my character fell over, too, and the screen faded to white. 

In many video games, you die a lot. That was the only time a virtual death has made me feel like I had actually lost a friend.

Fortunately, that’s not actually the end. In a cutscene, I was revived soon after I fell, and then, in an exuberant celebration of color and music that’s perhaps my favorite video game “level” of all time, soared toward the top of the mountain — with my once-fallen friend flying alongside me.

Journey turns 10 years old today, March 13th, and I still haven’t experienced anything like that moment. To mark the anniversary and learn more about the game’s bond-forging multiplayer, I spoke with Jenova Chen, president and creative director of Journey developer thatgamecompany. While it may feel like the game is effortlessly pairing you with companions as you go along, based on what he told me, it wasn’t quite that simple.

The goal for Journey was to “innovate how it feels between people on the internet,” Chen said. “Can we invent the right environment, the right feedback, to bring out something that we’re more proud of? And to have an online game where people feel friendly and compassionate towards each other?” He elaborated further later in our conversation. “We want to see two people going through the journey together, [like when] in our life, we meet someone special, and we travel with them, and eventually, we might depart from each other.” 

“Human beings, unfortunately, are giant babies”

While it was a profound ideal, “the reality is: human beings, unfortunately, are giant babies in the virtual world,” Chen said. “No matter how old you are, even if you’re in your 70s, if we move you from Earth and into a virtual space, [that person] would become a giant baby. A baby doesn’t know what is a good moral value versus what is a bad moral value. The baby only knows: if I’m in a new environment, I’m going to try to push the buttons and see what kind of feedback I can get, and babies are great at looking for maximum feedback.”

To encourage compassion, the team tested a lot of ideas. They tried a system inspired by Gears of War that let you help out an incapacitated friend but found that even in playtests among the developers, the player would rather not help the other person out. “That way, they create a lot of anxiety in the other player and make the other player more angry. And they actually get more gratification out of the feedback,” Chen said.

They also tested a mechanic where one person could push the other high up, and then that person would pull the first. “But once we gave this physics simulation to the players, they chose to push each other off the wall and see them fall from the cliff and die, waiting to be helped,” Chen said.

During those tests, people would say, “I would rather play this game alone. Why do you force me to play with this other person? I hate them,” according to Chen. That’s because “killing is much bigger feedback than just helping the other person to get on a ledge,” Chen said. 

“At the time, I was like, ‘Is humanity at its core just dark?’”

The challenges of making those mechanics work affected Chen. “At the time, I was like, ‘Is humanity at its core just dark?’” he said. But a child psychologist helped Chen see things in terms of the way babies view feedback. “If you don’t want babies to do something terrible, give them zero feedback,” he recalled learning from her. “Don’t give them negative feedback because they will misinterpret that as positive feedback.” 

That led to a change that would have a huge effect on the game: when you got close to someone, you’d recharge their energy. (In the final game, you use your energy to fly.) “And so that makes people feel like ‘Oh, I love to stay near someone because I don’t have to run to find the energy,’” he said. “So they end up sticking together, and they travel together, and they form a companionship. That was just one simple change. From assholes who want to kill each other and dancing around their corpse, creating hatred, to ‘hey, they’re all lovey-dovey, they’re helping each other, and they couldn’t leave each other.’”

A friend and I hanging out on our quest.

The team also had to experiment to land on the musical chirps that players can use to communicate with each other. They tried a “thumbs up and thumbs down idea” where you could push the thumbstick up to show a green ping and push it down to show a red ping. But in testing, the majority of pings were red as players spammed them to bug their partner to do what they wanted, which created feelings of stress.

“Eventually, we realized it’s better just to keep it neutral,” Chen said. “And then we let the frequency and the amplitude [of the ping] be interpreted by the other player. But we noticed that when we don’t add context, people usually interpret the other person’s intention positively. I think that’s deep down our human nature.”

The chirp is like a musical instrument

Even though the chirp is intended to be neutral, it’s not a static noise. It’s almost like a musical instrument, and its sound evolves throughout the game, Journey composer Austin Wintory told me. “At the very beginning of the game, it’s very bird-like, and there’s flute and little bits of cello,” he said. But over the course of the game, you’ll hear more of a human voice within that sound. “So by the time you’re in the clouds and the very big finale, especially if you do one of the big charged up [pings], you can really hear there’s a human voice in there.” (The human voice used in the pings is Lisbeth Scott, who sings Journey’s end credits.)

The humanity in the design of Journey , from the human voice in the chirps to the multiplayer design that encourages cooperation, is so much of what makes the game memorable for me. As I climbed the mountain with my companion the first time I played the game, I realize now that while I may have been huddled close to my friend to try and share my energy, deep down, I just wanted to do everything I could to help them get up that mountain — and I knew they were doing the same for me.

Ahead of talking to Chen and Wintory, I replayed Journey for the first time since it came out. Despite how much I love the game, I’ve always worried another run would change how I feel about it. I was so fearful of how it might contort my memories that I was actively procrastinating on playing it. 

To my surprise, the experience was just as powerful. Ten years on, there are still people playing Journey , and I met four other companions who were part of my adventure. I even made a new friend who stuck by my side through the snowy climb to the mountain’s summit — and through the joyful flight to the peak.

My companion and I walking together at the very end of the game.

Journey is available on PS3, PS4, PS5, PC, and iOS. Composer Austin Wintory has also just released a re-orchestration of the Journey soundtrack performed by the London Symphony Orchestra titled “Traveler — A Journey Symphony.” I’ve listened to it and thought it was very good.

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Desert 2P Trek4

A player and a companion.

  • No companions may be joined before completing The Beginning .
  • 1 White Robe
  • 2 Glowing symbols
  • 3 The Traveler

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Epilogue Gaming: Video Games as Art, Literature and a Storytelling Medium

Companionship Therapy – How ‘Journey’ and Its Players Helped Me With Depression

by Nina Salenius · Published November 12, 2021 · Updated November 12, 2021

journey game companions

In my mid-twenties, I went through probably the toughest time of my life. I was stuck studying for a career I had no interest in, yet I had no idea what I wanted to do in life and felt pressured to get to a place that society and my parents had decided for me. Day-to-day life was a constant struggle that impacted my sleep for years. I tried to finish my degree and had no money to support myself. I was lacking joy and had no clear vision of my future. Looking back at it now, I realize I was going through depression, debilitating anxiety and burn-out. However, I learned to put on a facade of seeming strong and perfectly fine to my family and friends.

 I was raised to believe that mental health issues are not real problems and you need to just get over it. It was hammered into my brain that I was simply lazy and stupid since I couldn’t get a degree and a job. So, I never got help, never went into therapy. I didn’t talk about how I felt to anyone and tried to simply crawl out of that dark place on my own.

Then came September 2013, a time when I decided to play a little indie game called Journey . I did not know much about the game, just that it was apparently visually stunning and had a unique multiplayer system. So I sat down and glided into the desert.

journey game companions

Journey and companionship

In Journey , you first enter an empty desert as a red robed figure. There is nothing to find but sand, gravestones, and the ruins of a long-gone civilization. All the structures are broken and there are no signs of life. Most notably, you’re completely alone. The sound of the wind and the grains of sand under your feet are the only things keeping you company. These isolated dunes and crumbling buildings reminded me of what I was going through, and the self-defeating thoughts in my head: that I was broken and lonely.

However, I kept going and soon ended up on a level with a broken bridge, which seemed to be the only way out of this place. I tried to fly to the first broken platform, but I couldn’t. My journeyer’s scarf was too short and I couldn’t fly high enough. I wasn’t strong enough to do it by myself. I looked around for something that could help, but then I saw a white glow in the corner of the screen. I heard a familiar sound in the distance, the same chirp that my little journeyer makes. To my surprise, another red robed journeyer appeared from behind a sand dune and ran towards me, chirping with what seemed like excitement. I chirped back and my new friend danced around me. From then on, we wordlessly decided to continue our journey together. My companion showed me how to grow my scarf and how to repair the bridge. I had no idea who this player behind the avatar was, yet I decided to trust them and follow. I was not alone anymore.

Journey has an unusual multiplayer system where matchmaking randomly pairs you up with another player from somewhere in the world. While it’s possible to take advantage of triggers and timing to meet up with someone specific, in the regular Journey experience you do not get to choose your companion. It is not region restricted either. In fact, in the years since, I’ve played with hundreds of people from all walks of life, of varying ages and from different countries like Finland, Japan, Germany, Russia, the United States, France and countless more.

But that’s okay, because the game offers no means of communicating with your companion via text or speech. You don’t need a shared language in order to cooperate, only the body language and chirps of your journeyer. Your companion has no name above their head either, so you can’t even guess where they’re from or what kind of person they are. The only identifying marker is a symbol on their chest and inside their chirp bubble, which helps you identify them in case you get disconnected from each other and later find each other again. Companionship in Journey is essentially anonymous until you get to the end of the credits for a revelation of their player ID.

When I reached the end credits of my first playthrough of Journey and wordlessly said goodbye to my first ever companion, I remember bursting into tears. I knew nothing about them, yet felt connected to them through our shared experience of this beautiful game.

journey game companions

Community and positivity

Needless to say, I was hooked from that very first journey. While the rest of my life remained in shambles around me, Journey became a safe place for me to escape within. Nobody in Journey knew me or what was going on in my life, so it became a way to run away from reality. I played Journey on Playstation 3 every day after that.

Slowly I started to realize that Journey and its players were different. Almost every multiplayer game community I’ve interacted with has been plagued by negativity and toxicity to at least some degree, with Journey being one massive exception. Never before had I gotten messages from other players, simply thanking me for playing with them and sharing in the experience of a journey. Eventually, another random companion guided me to the rest of the Journey community.

It all started out in the developer Thatgamecompany’s official discussion forums, where hundreds of players posted about their journeys, glitch discoveries, flying techniques and Youtube-videos. Players also discussed general things, like movies, books and what was going on in their lives. The forums sadly shut down years later, yet the community kept on going, creating a fan forum, a Journey wikipedia, as well as a thriving Discord-server. These efforts were made in order to preserve the wealth of knowledge that had accumulated about the game over the years, but also to remain connected to each other.

One of the most popular threads in the original forum, which would later be duplicated into the new forum and Discord server, was the “Thank you” thread. You would expect a short “Thanks” or “Let’s journey again sometime,” yet the Journey community took this a step further. Players wrote several paragraphs describing their journeys in detail, overflowing with warmth, positivity and even love for how another player made their journey special. I also received “Thank you” posts, showing appreciation for how I brightened up their day, which is something I did not expect. They would thank me for being patient and making their day a little bit better, when I personally felt it was the other way around. Soon it became a highlight of my day to read about these positive encounters that kept people coming back for more journeys.

journey game companions

Mentorship and learning to grow

To fully understand how Journey helped me grow as a person and to deal with depression, specifically the part that makes you feel useless, you need to appreciate the dynamics of partnership in the game. When I started playing, I knew nothing. I was able to walk and sort of flap around in the air for a few seconds. The only antagonistic creatures in the game, the war machines, were scary to me and I would creep around corners to avoid them. I blindly followed my companions like a little baby bird and they happily showed me the way. My companions gave me the courage to jump into the unknown vastness of out of bounds areas, staying by my side and guiding me through what felt like mazes of inescapable traps, darkness, and bottomless pits. My companions spent hours with me, patiently teaching me flying tricks without any means of verbal or written communication. They taught me that the war machines were playful creatures once you learned their behavior, and manipulated their mechanics and triggers. Most importantly, my Journey mentors showed me it was ok to make mistakes and that failing to do a flying technique or a glitch did not mean the journey was ruined.

With time, I got the confidence to explore the out of bounds areas on my own. I received by white robe and learned to fly higher and faster, getting past invisible walls and obstacles. I figured out routes past wind traps and level triggers. I even found new glitches nobody had seen before. Eventually, I started playing with companions who were less experienced and it was my turn to show them things I had discovered and found interesting. In other words, I developed from an inexperienced pupil to a confident and trustworthy teacher. I became a mentor and taught these new journeyers what I had been taught by the ones before me.

With that in-game confidence, daily companionship and the positivity of the Journey community, I actually started feeling better about myself and about my life outside the game.

journey game companions

It’s about the journey, not the destination

The saying “Life is a journey, not a destination” is a cliché, but in this case, it rings true for me. For most of my life I have been told to focus on a goal, my destination: where will I live, what kind of work will I do, what will my future husband be like, how many kids will I have. Nobody had told me to take the time to discover who I am, what I’m good at or what I enjoy in life. Journey players taught me how to relax, take my time and explore those aspects and to enjoy something again, instead of rushing to the end goal.

An average playthrough of Journey will last about an hour. But with the right companion, that hour can turn into three, six, or even twelve. My companions wordlessly told me to take a breath, have a break and enjoy the scenery. I mean this quite literally; I often sat with a companion at some high point of a level, simply taking in the view and listening to the layers of sounds. I’m still astonished at the patience of Journey players and how the gameplay becomes secondary at times when sharing the game with others in the community. I know of a Journey player who would sit next to their friend in-game to help them feel safe and fall asleep at night. Others will wait hours for a companion who has to step away from the game for various reasons, like family emergencies, only to return and find their companion still there, keeping them company.

In fact, Journey players will often find creative ways to use that downtime, like nudging their companion to a place with a better view or to a desert flower to give them a crown of petals. Another common behavior is to wrap their companion up with their long scarf to keep them warm while waiting. This is something you don’t often see in other games, as they’re usually task or goal oriented by design. Players are happy to simply be with another person.

journey game companions

Companions met along the way

In life, we meet so many people and don’t necessarily realize it. Some briefly, some stick around for a long time. They all still have some effect on us and help us grow. The players of Journey showed me it’s not about the goal or reaching the end of the game, but the journey and the people you meet along the way. I wish I had the time to tell stories of all the companions I’ve met thanks to Journey and how those people impacted my life. I would like to highlight, however, that several became dear friends and gave me the courage to make massive life changes. They helped me climb out of the hole of depression I was stuck in. They helped me through my first panic attack. Thanks to their years of support, I was able to change career paths and finish my studies. Essentially, they helped me keep going when I could have given up, all through a seemingly simple video game.

Years later, I understood that Journey and its community had collectively become my support group and helped me through the struggles of depression. My companions were my therapists. While I might never meet them in person, there are multiple Journey players out there who I would like to thank, if ever given the chance, for saving my life.

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8 Games With The Most Companions

Exploring a new game and going on adventures with buddies is always fun, and these are the best games with the most companions.

While going on epic adventures alone can be fun, many players will find more enjoyment exploring various worlds with a couple of friends. These friends don't even need to be other players as many games have taken the time to create various interesting and compelling companions that a player can recruit to help them on their quests.

Related: Best Video Game Companions Of All Time

While some of these titles have a small cast of characters for a player to choose from, others have given players not only the freedom of plenty of other characters to get to know; some have also given players the power of creating their own companions. That's why these games have the most companions by far.

8 Mass Effect 3 – 8

Players have accumulated multiple different companions during their time with the Mass Effect franchise. Gradually, this has all built up to players having the possible eight characters – technically seven due to one dying in the first game while the other lives – that are available on the Normandy during Mass Effect 3 .

Although a player can't have all eight follow them around during missions at the same time; having so many great companions to decide from gives players enough variety to mix and match their team to best fit the purpose they need them to fulfill.

7 Dragon Age: Inquisition – 9

Another game with plenty of party members created by BioWare is Dragon Age: Inquisition . Many of the characters players can choose from are completely new to the franchise, while others like Varric and Cassandra appear once more to aid the player. Once again, the Inquisitor cannot have all nine members follow them at once, and therefore they would need to select only three to take along with them.

What makes Dragon Age another interesting title is the in-depth stories that every single companion has that allows the player to get to know them more. Not to forget mentioning that some of them even have a possible romance for the player to get involved in.

6 Miitopia – 10

In Miitopia players are free to create their own roster of characters to take on adventures with them. Allowing the player to not only create Miis that look identical to family or friends but also selecting a class for them to specialize in. Across their adventures with this 3DS title, players are able to make a total of ten companions, though once again only a few of these can be used at a time.

Related: Hogwarts Legacy: Every Companion, Ranked

Listening to these characters interact with one another while also taking them on an epic quest makes for an incredibly hilarious story that is only made better through even the side characters being Miis the player has also chosen.

5 Final Fantasy 6 – 14

Final Fantasy 6 by far has the most playable characters or party members available to a player in the entire RPG franchise. Players are likely to meet every one of these characters on their adventures with two of them even being a secret that the player will need to uncover.

Some of these companions will even leave the player's team occasionally where they will then once again need to be recruited. These may be the main roster of characters the player can have on their party, but there are still multiple other members that can be temporarily recruited by the player.

4 Baldur's Gate 2 – 17

Baldur's Gate is another RPG franchise with plenty of companions for the player to uncover during their adventures. As a player can have a party of six during their adventures in Baldur's Gate 2 , there is a large variety of interesting characters both in the base game and the expansions for players to get to know.

Each of these companions will require the player to first complete a quest for them to gain their loyalty before they will decide to follow the player into battle. Naturally, these characters also have their own morals that a player will need to be considerate of when making decisions with certain characters in the party.

3 Skyrim – 66

Unlike other games mentioned, Skyrim has countless followers for a player to recruit, though they can only have one of them following them at a time. This may seem questionable to some players, especially as there are so many to choose from. However, this allows for the player to form an even closer bond with their follower.

Related: Fallout 4: All Of The Companions, Ranked

While some of these followers carry more value than others, such as gaining their services through competing a quest line, others can simply be purchased in Inns for the right amount of gold.

2 Suikoden – 108

The main purpose of Suikoden is collecting a large party of characters even though a player can only have a party of six people at a time. While there are countless party members available to the player, they don't need to worry about collecting every single one of them unless they are planning on getting a certain ending .

Once again similar to Final Fantasy 6 , some of these party members may only be temporarily available to the character or only used in certain major battles; these still make them valid companions that the player may wish to pursue at certain points of their pixel adventure in Suikoden .

1 Dragon's Dogma – Countless

Out of all the games that allow players to have companions, Capcom's Dragon's Dogma excels against all other titles through the variety of companions – better known as Pawns – in this hack and slash RPG title. While the player can only make one Pawn, which is their most loyal companion, they can proceed to recruit two more that have been created by other players of the title.

As a player may assume, over the years with more players enjoying Dragon's Dogma , this has led to plenty more Pawns becoming available; some of them even carry an immense amount of power with them that a player will want to take advantage of.

More: Baldur's Gate 3: Strongest Companions, Ranked

journey game companions

Originally posted by Jos fred : player name,only show English not another language
Originally posted by RaptorMan : Originally posted by Jos fred : player name,only show English not another language

journey game companions

Originally posted by Jos fred : Yep,If the name cannot be displayed, we can still know the name of our friends in the game through the game archive file,named appdata/xxx/journey/steam,to find save.bin and use browser to access web address http://sets.xlwmin.pub/tools/journey.php it can analysis yourfriends ID not only English,then we can search and add friend with playerID
Originally posted by MadamMayh3m : Originally posted by Jos fred : Yep,If the name cannot be displayed, we can still know the name of our friends in the game through the game archive file,named appdata/xxx/journey/steam,to find save.bin and use browser to access web address http://sets.xlwmin.pub/tools/journey.php it can analysis yourfriends ID not only English,then we can search and add friend with playerID
Originally posted by Jos fred : u can find it in c:\users\xxx\appdata\local\annapurna interactive\journey\steam we just need save.bin and remember not to open a new achieve

:steamfacepalm:

Originally posted by MadamMayh3m : Originally posted by Jos fred : u can find it in c:\users\xxx\appdata\local\annapurna interactive\journey\steam we just need save.bin and remember not to open a new achieve

journey game companions

Originally posted by Onion Budgie : They use your player name, i.e. the name that appears here in the forum, displays on your profile, etc.

:steamhappy:

Originally posted by gameBlackhole : Originally posted by Onion Budgie : They use your player name, i.e. the name that appears here in the forum, displays on your profile, etc.

journey game companions

Originally posted by Jos fred : Originally posted by MadamMayh3m : This may be a stupid question, but where exactly do you find this file? I've looked just about everywhere I can think of and still can't find it

journey game companions

Originally posted by Jintian Meichinen : should i show the hidden files? i can't find the file folder which is called appdata.
Originally posted by Sleepy.Tung : Originally posted by Jintian Meichinen : should i show the hidden files? i can't find the file folder which is called appdata.

journey game companions

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For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.

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Journey Wiki

Journey's 12th Anniversary Poster Winner! Congratulations Kbak! Join players around the world in celebration of Journey's 12th Anniversary fan event on March 13th!

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Journey is an adventure game developed by ThatGameCompany and released by Sony Computer Entertainment in 2012 on PlayStation 3, as a Sony Exclusive title.

Due to its ongoing success, it got ported to several platforms:

  • See Release dates

Since the very start, the game had a very strong community, people that fell in love with the game and playing it all over again. Over the years, they discovered many interesting things and are still playing it. Journey is a very special game, it's best enjoyed "blind", with no knowledge about it before playing it for the first time.

The Journey effect [ ]

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"According to Chen (one of the founders of TGC), the company focuses on creating video games that provoke emotional responses from players." [1]

You will be thrown into a scary, yet, wonderful new world, with no idea who you are or what you're doing, besides one singular goal.

Even worse: there is no guidance, no helpful hints to bail you out: you have to find out everything by yourself and make your way through the what seems like an endless desert.

The stunning visuals (best enjoyed on a big screen, played with a controller) and the Grammy nominated soundtrack will do their part to cause a wide variety of emotions.

Beware: Journey is a beautiful game, but it often manages to cause emotions like despair, confusion, fear or sadness too. This is part of the experience.

Journey is all about empathy and respect. Upon meeting a figure like you, you are forced to make decisions. Sometimes, they want to go further or go on an endless exploration. If both are stubborn, they will part ways.

Just like finding a new friend in life, you might walk for a while, lose contact or stay friends until the very end. You will enjoy the time spent together and probably respect each others flaws.

Journey is also a game about sand, cloth, and various creatures you meet on the way.

The more you play Journey you will discover slight differences or see things, that seem new. It may be hard to describe, but here are some expressions from longterm fans of Journey :

  • Does this look different now?
  • This never happened before.
  • It's so scary.
  • I have never seen this.
  • It is a hard game. (meaning not only gameplay, often the game causes emotions and not all are "nice", just like experiences in life)
  • I want to learn more about this.
  • Interactive zen video. So relaxing.
  • Everytime something new.
  • It's so funny.

Journeys success continues through the years, it received over 100 awards. Several "Game of the Year", many BAFTA awards, the soundtrack got nominated for a Grammy (Best Score Soundtrack for Visual Media ) and so on.

Wikipedia link to awards: Journey (2012 video game), Reception .

Game support [ ]

This wiki does not provide technical support for Journey .

If you have any technical support questions or concerns, please contact platform support teams:

As of mid-2021 it appears that technical support and updates have ceased from SCE and Annapurna Interactive

https://thatgamecompany.com/journey/

Trailer [ ]

Further reading [ ]

For further hints about approximate game length, bug warnings, settings etc. Read this Guide .

ThatGameCompany

  • Homepage: https://thatgamecompany.com/journey/
  • Wikipedia: https://en.wikipedia.org/wiki/Thatgamecompany

Annapurna Interactive

  • Homepage http://annapurna.pictures/interactive/
  • Wikipedia: https://en.wikipedia.org/wiki/Annapurna_Interactive

See also [ ]

  • System requirements
  • Guide: Your first Journey , general hints about setting, length etc, without saying more about the game itself. It will lead you to further guides and provide links to useful articles at the start of your journey through Journey .
  • How to play guide for Journey
  • Category: Gameplay Basics

References [ ]

  • ↑ Wikipedia
  • 1 How to play guide for Journey
  • 2 Chapter Select (CS)

Eiyuden Chronicle: Hundred Heroes - Official Trailer | The MIX | Kinda Funny Spring Showcase 2024

Get another look at Eiyuden Chronicle: Hundred Heroes and meet some of the companions you'll encounter in your journey in this latest trailer for the upcoming RPG. Eiyuden Chronicle: Hundred Heroes will be available on Xbox Series X/S, Xbox One, Xbox Game Pass, PlayStation 4, PlayStation 5, Nintendo Switch, EPIC Games, GOG, and Steam on April 23, 2024.

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COMMENTS

  1. Companions

    Companion is the term for a Wayfarer that travels with you. They are possibly the most important part of Journey. The player may encounter other players like them, known as Companions, while exploring the world in Journey. These Companions may help the player and cannot hinder them along their path. Companions are human players! Please treat them as such! Companions look like your figure ...

  2. Companions Met Along the Way (CMATW)

    Epic Games version / problems: Meeting Companions does not work, still get names in the list. '''. Companions Met Along the Way (commonly abbreviated as CMATW) [1] is the list of players that you were connected to during your Journey playthrough. This article focuses on the ways to save and not lose those Companions' names once the game ends.

  3. Journey: Is The Second Player A Real Person?

    The unique, emotional game earned praise for its art-worthy visuals and award-nominated soundtrack, but one of its most notable features is its seamless, wordless multiplayer. Without text or voice chat, though, it can be hard to tell if Journey' s other player companions are real people or A.I. fakes. Along with Journey, the Play At Home ...

  4. Companion

    Companion. Finish the game with the same partner for the majority of the journey and return to the beginning. This Silver Trophy is a bit tricky. Companion requires that you complete a "majority ...

  5. Wayfarers

    Wayfarers are the creatures that travel through the world of Journey towards the ultimate goal, the Mountain. The character you control in Journey is a Wayfarer. Companions you meet along the way or travel with are also Wayfarers. Wayfarers are known by a variety of names, the most common ones being: Journeyer Wanderer Traveler Journeyman Rythulian (sometimes mistakenly considered the official ...

  6. Steam Community :: Guide :: How to find companions on Steam

    Using Parser and the SAVE.BIN. If we drag the SAVE.BIN file to the Parser [parser.journey.arckoor.dev] website we will get the companions list in full and we will also be able to click on their names to view their steam profiles. After you drag the SAVE.BIN file to the website you should see a list like this: Hopefully this guide will help you ...

  7. Trophy Guide

    Trophies Obtainable During Your First Playthrough. During your first run through the game, you should be able to gather all 10 of the Ancient Glyphs, as well as at least 19 of the 21 Symbols. The ...

  8. Companions

    Companions are typically met randomly while playing online, and are more-or-less anonymous until after the credits. ... Journey has a matchmaking system that is designed to connect players together. This matchmaking is done by an external server ... Players must have a reasonable amount of in-game distance between each-other ...

  9. Journey Is a Great Co-Op Game Despite Its Single-Player Focus

    Seamless Co-Op Keeps Journey Going. It was mentioned earlier in passing that Journey allows for multiple companions for a single player. When a player decides to take a break from their journey ...

  10. Companion Trophy in Journey

    Companion is a Silver trophy in Journey. It can be received for: Finish the game with the same partner for the majority of the journey and return to the beginning. ... if you would need the same companion for the whole game it would have been a tricky one. wayustale. Thursday, April 05, 2012 @ 03:42 PM ...

  11. Journey

    Companion Finish the game with the same partner for most of the journey and return to the beginning. This achievement is a bit trickier. It requires that you complete a "majority" of the game alongside another player. However, it is possible to join a companion as late as the Underground Passage and still achieve this.

  12. Journey

    beautiful art and music. Soar above ruins and glide across sands as you explore the secrets of a forgotten civilization. Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other. The release of Journey attracted over 100+ industry awards and media accolades, with some naming the game ...

  13. Companion

    Companion is one of 14 trophies that the player can earn in the game, Journey. It is a silver trophy, and is worth 30 points. Obtaining Trophy []. To redeem this trophy, you must complete a full journey, (or the majority of a journey) with the same companion. "Finish the game with the same partner for the majority of the journey and return to the beginning."

  14. 10 years later, there's still nothing like Journey's multiplayer

    Journey turns 10 years old today, March 13th, and I still haven't experienced anything like that moment. To mark the anniversary and learn more about the game's bond-forging multiplayer, I ...

  15. Steam Community :: Journey

    Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets. $14.99. Visit the Store Page. Most popular community and official content for the past week. (?)

  16. Companions

    Explore. Journey. Secrets. Robes. Trophies. Just as Fandom has joined forces with Gamepedia, this wiki has joined forces with our Gamepedia equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Gamepedia. in: Article stubs, Content, Characters.

  17. Companionship Therapy

    Others will wait hours for a companion who has to step away from the game for various reasons, like family emergencies, only to return and find their companion still there, keeping them company. In fact, Journey players will often find creative ways to use that downtime, like nudging their companion to a place with a better view or to a desert ...

  18. Guide to arranging a meetup

    It is recommended to do at least one Journey before trying to meet a specific person. This guide will explain methods to connect with someone specific in general and gives tips on how to avoid connecting to other players. For general information about how to connect or reconnect to Companions see here: To connect or to disconnect! On each platform, there are different tricks that can help with ...

  19. Open-World Games Where Companions Make The Journey Worthwhile

    Skyrim is a big place, and bringing a companion can make the journey feel less lonely. While each companion is not as filled with depth as other games previously mentioned, they do provide a ...

  20. Games With The Most Companions

    4 Baldur's Gate 2 - 17. Baldur's Gate is another RPG franchise with plenty of companions for the player to uncover during their adventures. As a player can have a party of six during their ...

  21. Question regarding the "Companions you met along the way" screen

    Journey. Question regarding the "Companions you met along the way" screen. I was wondering about the name (s) of the companions that are listed after you finish the game. How/ where does the game get the names from the other players? Do they take your steam account name (the login username), your steam ID (at the end of your steam URL) or your ...

  22. Companions Met Along the Way Problems

    At the end of the Credits, the game shows a list of "Companions Met Along the Way (CMATW)". Often players try to contact their Companions, but sometimes they face issues: name missing in list name is only numbers crash before the list appears can not find the specific name too many results after searching for the name Using the "Quit to title"-option will delete the names from the CMTAW list ...

  23. Ghost of Tsushima Director's Cut for PC

    Controls and customizations Choose how you control the action: Master your blade through the DualSense™ controller's immersive haptic feedback, and enhance your accuracy with a bow using adaptive trigger resistance through a wired DualSense™ controller. 3 Or go with mouse and keyboard, with fully customizable controls.

  24. Journey

    Journey is an adventure game developed by ThatGameCompany and released by Sony Computer Entertainment in 2012 on PlayStation 3, as a Sony Exclusive title. Due to its ongoing success, it got ported to several platforms: See Release dates Since the very start, the game had a very strong community, people that fell in love with the game and playing it all over again. Over the years, they ...

  25. Eiyuden Chronicle: Hundred Heroes

    Get another look at Eiyuden Chronicle: Hundred Heroes and meet some of the companions you'll encounter in your journey in this latest trailer for the upcoming RPG. Eiyuden Chronicle: Hundred ...

  26. Avatar: The Journey of Aang by Bad Crow Games

    In Avatar: Journey of Aang, 1-4 players join forces, taking on the role of Aang's companions. Each player will guide Aang in his journey to master water, earth, fire, and air, and restore balance to the world. Creator responsible for this project: Bad Crow LLC doing business as Bad Crow Games. ...