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Star Trek III: Starship Combat Game

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Description [ ]

Credits [ ].

  • Design - David Tepool , Jordan Weisman , and William John Wheeler
  • Additional Design and Development - Forest Brown and Guy McLimore
  • Graphic Design - Dana Knutson

FASA 2006 • Back cover game box (first edition)

  • 2 Federation attack fighter
  • 3 Star Trek: The Next Generation

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STAR TREK III Starship Combat Game

STAR TREK III: Starship Combat Role Playing Game Design Famasitratlations - Associates David F. Tepool FASA Design Staff - Jordan K. Weisman and Wm. John Wheeler Development - Forest Brown and Guy W. McLimore, Jr. Writing - Wm. John Wheeler Editorial Editing - Wm. John Wheeler Proofreading - Donna Ippolito Production Graphic Design - Dana Knutson Layout - Dana Knutson Typesetting - Katen Vander Mey Illustration - Dana Knutson and Mitch O'Connell Copyright © 1985 Paramount Pictures Corporation All Rights Reserved Printed in the United States of America Jump directly to the... STARSHIP COMBAT ROLE PLAYING GAME MANUAL INTRODUCTION TO STARSHIP COMBAT BASIC STARSHIP TACTICS ADVANCED RULES STARSHIP DATA AND COMBAT CHARTS PANEL DISPLAYS PDF DOWNLOAD

Box Cover Box Back

Page 0 page 1, page 2 page 3, page 4 page 5, page 6 page 7, page 8 page 9, page 10 page 11, page 12 page 13, page 14 page 15, page 16 page 17, page 18 page 19, page 20 page 21, page 22 page 23, page 24 page 25, page 26 page 27, page 28 page 29, page 30 page 31, page 32 page 33, page 34 page 35, page 36 page 37, page 38 page 39, page 40 page 41, page 42 page 43, page 44 page 45, page 46 page 47, page 48 page 49, page 50 page 51, page 52 page 53, page 54 page 55, page 56 page 57, page 58 page 59, page 60 page 61, page 62 page 63, page 64 page 65, page 1 page 2, page 3 page 4, page 5 page 6, page 7 page 8, page 9 page 10, page 11 page 12, page 13 page 14, page 15 page 16, page 17 page 18, page 19 page 20, page 21 page 22, page 23 page 24.

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Box cover of the "Star Trek III Starship Combat Game," featuring images of starships in battle, displayed on a background designed with grid lines, with the "FASA" logo at the bottom.

Star Trek III Starship Combat Game

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Star Trek III Starship Combat Game: A Quick and Simple Star Trek Experience

Star Trek III Starship Combat Game is a 1984 board game published by FASA that simulates battles using starships from the original Star Trek TV series and movies. The game is popular and significant for several reasons:Quick and simple gameplay: Russell Clarke, in his review for White Dwarf #63, described Star Trek III as a “quick, simple game where ships of all sizes get knocked out easily in a fast-paced mobile game”.Focus on starship combat: While not as tactically interesting as Star Fleet Battles, Star Trek III Starship Combat Game is a good option for Trekkies who don’t care for the intricacies of Star Fleet Battles and players who want the novelty of playing the crew in the Command and Control level.Historical value: The game has an interesting historical background, as it was first published in 1982, around the time of the film Star Trek II: The Wrath of Khan. It focused on the era of the original television series and animated series, and it was an extension of the RPG, with various control panels giving characters different roles in starship combat.

Game Components

The game components include:- Rulebook- Adventure book- Deck plans for U.S.S. Enterprise and a Klingon D-7 Class Battlecruiser- Various counters and panels to support starship combat

Gameplay Mechanics

The game setup involves choosing a starship and crew, setting up the gameboard, and determining the objectives of each player. The gameplay mechanics involve maneuvering starships, firing weapons, and using tactics to outmaneuver opponents. The game objective is to gain victory by outmaneuvering the enemies of your race.Player experience may vary, as some reviewers have criticized the game for its simplicity and lack of depth compared to other games like Star Fleet Battles. However, it remains a popular choice for Star Trek fans who enjoy the theme and quick gameplay.You can find the game online through various sources, such as eBay or online marketplaces. Keep in mind that the game has gone through several editions and variations, so the availability and specific components may vary.In conclusion, Star Trek III Starship Combat Game is a popular and significant board game that offers a quick and simple Star Trek experience for fans of the franchise. Its historical value and focus on starship combat make it an interesting choice for collectors and players alike.

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Michail, a seasoned tabletop enthusiast, dives headfirst into worlds of fantasy and strategy. Whether commanding a party of adventurers through perilous dungeons or engaging in tactical showdowns on the board, Michail is the maestro of the tabletop realm. Michail's gaming table is a realm where the clatter of dice and the shuffle of cards create a symphony of strategic chaos.

Hobby: Miniature painting guru, turning pewter into masterpieces Preferred Game: Dungeons & Dragons, but always up for a board game brawl

Star Trek III: Starship Combat Game

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A friendly reminder regarding spoilers ! At present the expanded Trek universe is in a period of major upheaval with the finale of Picard and the continuations of Discovery , Lower Decks , Prodigy and Strange New Worlds , the advent of new eras in Star Trek Online gaming , as well as other post-56th Anniversary publications such as the new ongoing IDW comic . Therefore, please be courteous to other users who may not be aware of current developments by using the {{ spoiler }}, {{ spoilers }} or {{ majorspoiler }} tags when adding new information from sources less than six months old . Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. ' Thank You

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References [ ]

Characters [ ], starships and vehicles [ ], locations [ ], races and cultures [ ], lifeforms [ ], states and organizations [ ], other references [ ], appendices [ ], connections [ ], external link [ ].

  • Star Trek III: Starship Combat Game article at Memory Alpha , the wiki for canon Star Trek .
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Star Trek III - Starship Combat Simulator (2nd Edition)

Type: Boxed Game

Product Line: Star Trek - Core Rulebooks & Box Sets (FASA)

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Star Trek III Starship Combat Role Playing Game [BOX SET]

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star trek iii starship combat game

Star Trek III Starship Combat Role Playing Game [BOX SET] Unknown Binding

  • Language English
  • Publisher FASA Corporation
  • ISBN-10 0931787068
  • ISBN-13 978-0931787065
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  • Language ‏ : ‎ English
  • ISBN-10 ‏ : ‎ 0931787068
  • ISBN-13 ‏ : ‎ 978-0931787065
  • Item Weight ‏ : ‎ 2.1 pounds
  • #743,445 in Science Fiction & Fantasy (Books)

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Axanar Gaming: Star Trek Starship Tactical Combat Simulator

Chris Carver is a guest writer for the Axanar blog.

My first introduction to Star Trek gaming was in the mid 1980s.  At that time, video games were nowhere near as prolific as they are in current times.  The vast majority were in arcades or required an expensive home computer (which was still something of a novelty at that time).  Star Trek video games did exist, but were not accessible to most.  Those of us who longed to become part of the Star Trek universe and lacked a home computer, or an endless supply of quarters to play the hard to find Star Trek: Strategic Operations Simulator arcade game,  had to look for a low-tech option.

The solution could be found in FASA Corporation’s Star Trek: Starship Tactical Combat Simulator, which was a standalone spinoff from Star Trek: The Role Playing Game.  This game was pure starship combat and arguably more fun than any of the video games of the time.  The game-board was a large map of hexagonal grids which made up the “spaces” that the starships would occupy and move through.  This format allowed players to move their pieces in six directions as opposed the linear layout of a checkers or chessboard.  Player’s pieces were represented by a cardboard chit printed with a dorsal view of a particular starship.  FASA also made die cast miniatures of the game pieces for real enthusiasts. These pieces came disassembled and unpainted with hexagonal stands that would fit the grid spaces of the board.

The miniatures were incredibly detailed and, at the time, the best (and sometimes only) examples of a number of Star Trek ships, both canon and non-canon.  These miniatures were made of a tin/lead base and, much to my chagrin, it was very difficult to find any glue that would bind them together.  I tried model glue (didn’t hold), hot glue (not only did it not hold but the ships had bulbous areas due to excess glue), and even soldering (not smart since the pewter melts at a low temperature).

Several iterations of Starship Tactical Combat Simulator were released from 1983 to 1986, but another game gets even closer to the fan film we love. One of the supplements to the Star Trek RPG was “The Four Years War,” which helped influence the current Axanar production.  This add-on to the RPG contained a backstory and the names of several ships and ship classes, including the Marklin Class USS Xenophone, Captain Garth’s first ship or the war.  It’s even referred to in the Prelude to Axanar film!

The world of Star Trek is far more interconnected than one might think.  Anyone can make a contribution that may impact the Star Trek universe years later in a way they could never have imagined.  Star Trek Axanar is just one example.  By contributing to Axanar, you may also impact the future of Star Trek in a greater way than you can  imagine.

If you would like to learn more about the game, you can check out these links.

http://www.tacticalstarshipcombat.com/FASA/TheFasaListing/index1.html

http://engineering.thetafleet.net/Journals/Other/FASA%20-%202218A%20The%20Four%20Years%20War.pdf

We’ll have some more stuff on the FASA RPG next week, but we’re also interested in hearing about anything Axanar-related in terms of video games. So if you’re working on a mod, or part of an Axanar influenced fleet in Star Trek Online, or just a fan of Trek video games, let us know! – DH

Join the discussion 5 Comments

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Super glue (Cyanoacrylate) is always the answer!

https://en.wikipedia.org/wiki/Star_Fleet_Battles – more detailed and involved then the FASA iteration (I had the FASA and liked it also.) Plus the guy who runs it is a bit of a pill…

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Ah, “board” games that didn’t have boards, but hexes! Nice article, and it’s fun to see the FASA ST line being carried forward into Axanar. I spent many a night in the 80s hunched over these models on a tabletop, but using the “Star Fleet Battles” line of products. By most standards, “SFB” was superior game, but the FASA line had a distinct appeal of actually using Star Trek. SFB, having only a license that connected to TOS indirectly, never acknowledges the movies (let alone TNG, et al) and actively distanced itself from ST over the years. I loved the look and feel of the FASA products and tried on occasion to use the FASA RPG alongside SFB starhips combat. Gaa! If only I had that time anymore!

ps, why did you not ever try superglue? My Loknar and Birdof Prey are still staring at me from the shelf next to me, despite the battles they fought….

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I was always more partial to Star Fleet Battles, but even by todays standards the models for both games were really well done with each race having unique characteristics that tied the entire fleet together.

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Hi, i´m Chris from germany. Th FASA combat simulator is still agreat game. I´m working at an overhaul right now. New playing map, counters, sheets and a complete excel list for all ships with date entering service and DF/WDF. Who else is still a fan of the game and would like to share ideas and stuff.

' src=

Thanks to everyone for your input! I’m not sure why I never used superglue. I guess it’s because we never used it in our other projects around the house. Or maybe the story my friend told me about his dad gluing his fingers together with crazy glue was on my mind!

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FASA’s Starship Combat Simulator: Edition differences?

  • Thread starter Commander Dan
  • Start date Aug 6, 2003
  • Tags fasa star trek

star trek iii starship combat game

Commander Dan

  • Aug 6, 2003

Specifically, I am interested to know what the difference is between the Star Trek III Starship Combat Game and the Starship Tactical Combat Simulator released later. In addition, I discovered only recently that a Star Trek II Starship Combat Simulator was released, and I would be curious to know how it compares as well. I am mainly interested to know how these games differ in terms of written text, rules, and gameplay, if at all. Can anyone help?  

NPC Mythlander

Hummm. If memory serves, the two in question are nearly identical. The Tactical Combat Simulator got an art/layout refresh, but the rules were the same inside. I'd have to pull out my copies at home and compare them side-by-side for any real differences. I do remember playing them (way back when) with no real functional changes between the two. - Mythlander  

I would normally move this to Tangency, but if I recall, the ship combat game was part of the rpg...?  

Cessna said: I would normally move this to Tangency, but if I recall, the ship combat game was part of the rpg...? Click to expand...

IIRC, the only main difference was that the Tactical Combat Simulator was re-done to present a more generalized product; I think it added some historical development details if someone wanted to play in, say, the Four Years War period as opposed to the Trek movie period. Even this might have been more flash (i.e., there was a paragraph explaining lasers as opposed to just a listing on a chart) than actually adding anything to the core rules. As for the Star Trek II simulator, I never heard of that one. One possibility is that it was part of the series of "mini-games" that FASA was putting out, starting with the Dogfight and Asteroid Chase games for The Last Starfighter ; I know they released a few Star Trek games, including one simulating struggles between the various Klingon Houses. These were aimed to be cheap, complete games that shared the setting of the FASA Trek RPG, but relied more on their own focussed rule sets.  

Gabriel said: Incidentally, why would this be a topic to move to tangency? The clicky game discussions never seem to get moved there when they appear on this forum, and they really have no relation to RPGs whatsoever. Click to expand...

Cookie Fu Master

Gabriel said: I have the Star Trek III game and the Tactical Simulator editions. .. Click to expand...

Flexor the Mighty!

You are little girly man.

I don't think the rules were that different. I had both editions and don't remember them being that different.  

Changes Between STII and STIII combat simulator several differences were made that I can think of: 1) Movement changed heavily. STII was very static, while STIII movement more or less doubled. 2) Damage allocation. 2) Weapons ranges and damages changed minorly. 3) Crew casualties became somewhat significant. Sometimes we ignored those rules were ignored (They didn't work really well). Probably more. I just don't recall. Still have both games and all the minis in the basement. STIII was a LOT more fun. Quick and fun.  

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About This Game

Finally, a starship combat game worthy of the name star trek., system requirements.

  • OS *: Windows (XP, Vista, 7, 8)
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended),
  • Storage: 2 GB available space
  • Additional Notes: 1GB Memory suggested

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Star Trek: Starfleet Command III

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  • Activision Publishing, Inc.
  • Taldren, Inc.
  • #3,208 on Windows

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Starfleet Command III is a 3D tactical starship combat game, set in the universe of Star Trek: The Next Generation. The single-player campaign arcs are playable as Federation, Klingon, or Romulan factions. The game has customizable starship construction options (giving the player the opportunity to retrofit phasers, torpedoes, engines, and other components as he or she gains prestige points). The Dynaverse 3 feature offers persistent online gaming as up to 128 players compete to conquer the galaxy.

The single-player storyline is broken into Klingon, Romulan, and Federation segments. The plotline involves a threat to galactic peace which emerges after the Klingon-Federation alliance constructs an advanced new starbase, designated 'Unity One', near the Romulan border. Each campaign invites the player to behave in a manner suited to the character of the chosen faction, as one proceeds through a consistent plot.

In addition to the single-player campaigns, there is a single-player 'Conquest' campaign which allows the player (as Klingon, Romulan, Federation, or Borg) to attempt to dominate the galaxy without passing through campaign missions. Head-to-head multiplayer action without the grand strategic elements of Dynaverse 3 is available in multiplayer battle scenarios which can be played over Internet or LAN.

  • 星际迷航:星舰指挥官III - Simplified Chinese spelling
  • Game feature: Hexagonal map
  • Inspiration: TV series
  • Middleware: Bink Video
  • Sound engine: AIL/Miles Sound System
  • Star Trek licensees
  • Star Trek: Starfleet Command series

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Credits (Windows version)

237 People (211 developers, 26 thanks) · View all

Average score: 76% (based on 19 ratings)

Average score: 3.3 out of 5 (based on 8 ratings with 1 reviews)

Streamlined, but not necessarily better

The Good Simplified and streamlined interface, ability to customize ship, TNG setting, return of officers, dynaverse server still works The Bad Campaign simply shuffles you from one hex to another without giving you some chance to rack up more points, combat is still 2D and streamlining means a lot of the tactical thinking in the first two are gone from the third one, bugs and lack of "final" patch The Bottom Line SFC3 is definitely streamlined, but the end result is a game that has lost a lot of the nuances without really gaining much in return.

SFC3 is a sequel to the previous Starfleet Command titles, where you drive starships on a 2D field (though the ships and planets are such are 3D). This time, the setting is ST:TNG universe, so you get all the nifty TNG ships flying around.

The interface is extremely streamlined. Energy allocation is minimized. Weapon overloading is eliminated mostly (though you can overcharge your phasers and torpedoes slightly). Seeking weapons are gone (and so are the defenses). Electronic warfare is gone. Transporter bomb is gone (though you can still lay a mine). Shields were reduced from six to four.

What do you gain in return? You get the ability to customize your ship by upgrading (or downgrading) parts in equipment, weapons, shields, and engines. Need more weapons? Add them, but beware of power requirements. Need more power? Add a bigger warp core, but beware of fitting in your impulse engines and thrusters. And so on... There will be trade-offs. You also gain the ability to target specific parts of the enemy ship. Want to reduce the enemy's firepower? Go after his warp core. Want to stop him from moving? Hit his impulse engines. And so on.

The problem with the game is it has lost a lot of the tactical depth (some say complexity). Each of the four races now has the standard complement of beam and torpedo weapons (yes, even the Borg). Each has a special weapon or two, but they don't do much. For example, Federation gets the pulse phaser and the quantum torpedo. The Klingons get the polaron torpedo (goes THROUGH shields), while the Romulans get the myotronic beam (stuns enemy weapons). The special weapons don't DO that much to the game as they aren't really THAT different.

The complete removal of seeking weapons means the game has been reduced to manuever and firing arcs, and that's it. As each ship's firing arcs are fixed, the only things you CAN affect are manueverability (i.e. turn rate) and speed, and some of that you have to adjust during the ship's design/refit phase.

One could use a 'tactical warp', where you warp either to a different location or all the way out of the sector (and disengage). You can't pull a "Picard Maneuver" here, but you can do it so you get to use both fore and aft weapons.

As the the ship is never short on energy (unlike SFC1 or SFC2), most of maneuvering is moot, as a ship can move a full speed AND arm all weapons. Then it becomes a series of steady bashing as you hope to reduce enemy's manueverability while he does the same to you.

You get a set of crew now, as your top officers will gain experience after missions, and as their skill levels rise, you will get more out of the ship. Engine will produce more power, ship will turn faster, weapons will hit harder, and so on. However, this wasn't really documented in detail anywhere (except in the official strategy guide, I guess) and thus you don't "feel" much happening except it's another thing you've "gained" after that mission.

You're limited to a single ship now, instead of a 3-ship squadron in SFC1 and SFC2.

The ships are fairly faithful to their counterparts in the TV and movies, but not completely (as they must be balanced to play). Some ships have weird design decisions (for example, the Sovreign-class has more weapons pointing to the rear than to the front!). Some ships were created specifically for this game.

The campaign is fairly well written, as you get to experience the story from all three sides: Klingon, Romulan, and Federation, albeit in sequence. Some of the mission are rather puzzle-like, while others are straight combat. And some of them WILL have you tear your hair out as they're quite difficult, even on the Captain (easy) difficulty level. And despite it happening on a hex map, you are simply shuffled from one hex to another as you need to get to that next mission. You can play conquest campaign, where you basically kill or be killed, and forget all this "story" stuff.

The AI can be challenging and occasionally surprising, as they DO try to keep a downed shield away from you while you hit it, and they will use marines and such, albeit not as aggressively as the player.

If you don't want to play alone, you can play on a Dynaverse server where you can influence the map based on the results of your battles against AI or live enemies.

There are several bugs and such that prevented some missions from getting completed. Activision and Taldren had some disagreements, and a final patch was STILL not released as of this review (Oct 1, 2003). A beta patch is available for now.

Overall, the removal of some features in SFC3 in the name of streamlining may have removed a bit too much. The four races now felt like the same race with minor tweaks and different looks. The ship design is sorta cool but doesn't REALLY give you the design freedom you're looking for, as there are only that many combinations that are any good. You somehow feel that this game COULD be more interesting...

Windows · by Kasey Chang (4598) · 2003

The Best Buy version includes an exclusive Borg campaign with 4 extra levels.

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Game added by John Boomershine .

Additional contributors: Kasey Chang , Unicorn Lynx , Corn Popper .

Game added November 14, 2002. Last modified March 4, 2024.

  • Augmented Reality /

Starship Home uses mixed reality to make your living room an intergalactic greenhouse

This quest 3-exclusive spaceship sim will put you in charge of caring for the galaxy’s plants..

By Wes Davis , a weekend editor who covers the latest in tech and entertainment. He has written news, reviews, and more as a tech journalist since 2020.

Share this story

Starship Home, a cozy mixed-reality game for the Meta Quest 3 , is trying to get to the heart of “what makes a game meaningful in mixed reality.” That’s according to developer Doug North Cook, who wrote on Reddit that the game, which turns your environment into a custom spaceship and you into an intergalactic horticulturist, is indie studio Creature’s “first answer to that question.”

A Meta Quest blog post says players will customize their starship by “strategically placing virtual windows, control panels, and other components” in their room. Outside the windows, the game’s trailer shows you’ll see things like space creatures, planets, cloud-tops, and travel animations as you leave planets. When players land on a planet, they’ll collect plant clippings and nurture them aboard their ship. The game uses the Quest 3’s automatic room meshing , so you won’t have to do any manual blocking to tell the headset where things are in your space.

A screenshot showing passthrough video of a room, but with AR objects like windows on the walls and plants on surfaces.

Starship Home ’s story puts players in charge of exploring planets and saving alien flora from a “sinister blight that threatens plant life across the galaxy.” Other aspects of the game will include entering the plants’ dreams, navigating with a star chart, interplanetary space jumps, and “unraveling the mystery” of the sickness afflicting the plants, according to Creature’s website .

A screenshot showing the a watering can pouring water into a pot with an otherworldly plant that has an eyeball.

The whole thing sounds like it could be very fun — if it’s done right. The developer doesn’t seem to say whether your spaceship persists across play sessions (it sounds like it might, given Cook’s Reddit reply saying there will be save files “so you can each have your own Starship”). If it does, that could give you a real reason to actually put the headset on every day. You know, the sort of time-honored tradition seen in everything from Animal Crossing to Tamagotchi. “Sorry, family,” you might say, “I need to go down to the basement to play with my trains tend to my space plants.”

Starship Home is a Quest 3 exclusive; its first, according to UploadVR . At the moment, it doesn’t have a specific release date, but Creature says it’ll be out in the third quarter this year.

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IMAGES

  1. Star Trek III: Starship Combat Game

    star trek iii starship combat game

  2. On the Table: FASA’s Star Trek III Starship Combat Game

    star trek iii starship combat game

  3. Star Trek III Starship Combat Roleplaying Game (Second Edition), boxed

    star trek iii starship combat game

  4. Star Trek III Starship Combat Roleplaying Game (Second Edition), boxed

    star trek iii starship combat game

  5. Star Trek III Starship Combat Roleplaying Game (Second Edition), boxed

    star trek iii starship combat game

  6. Star Trek III Starship Combat Game by FASA 2006

    star trek iii starship combat game

VIDEO

  1. Starfleet's MULTI-Combat Ship

  2. CGR Undertow

  3. The OFFICIAL NEW ENTERPRISE F

  4. (JTVFX) Star Trek III The Search for Spock

  5. Starfleet's INTERCEPTOR

  6. The Remastered Mod makes Star Trek: Bridge Commander great in 2023!

COMMENTS

  1. Star Trek III Starship Combat Game

    Craig Sheeley reviewed Star Trek III Starship Combat Game in Space Gamer No. 76. [1] Sheeley commented that " Star Trek III Starship Combat Game is a noble effort, containing elements that would have been welcome in Star Fleet Battles, but I don't think FASA will draw much of Task Force Games' market away. This game is a good one for Trekkies ...

  2. Star Trek: Starship Tactical Combat Simulator

    Using an all new and revised system, the Starship Tactical Simulator provides improved rules for: Movement, Deflector Shields, Detailed Starship Damage, Damage Control, Crew Causalities, New Weapons. The game gives you a fast-paced and detailed game of space combat. The rules are presented in a learn-as-you-go, three part format.

  3. Star Trek III: Starship Combat Game

    Take command of a starship and outmaneuver the enemies of your race to gain the victory. Hide in asteroid fields, lay a trap with deadly gravitic mines, or battle for planets in this fast-paced, exciting game. This easy-to-learn combat role playing game includes: A 20-sided die. Four games in one, for two or more players ages 12 and up.

  4. Star Trek III: Starship Combat Game (FASA 2006)

    STAR TREK III: Starship Combat Role Playing Game Design Famasitratlations - Associates David F. Tepool FASA Design Staff - Jordan K. Weisman and Wm. John Wheeler ... STARSHIP COMBAT ROLE PLAYING GAME MANUAL. Page 0: Page 1: Page 2: Page 3: Page 4: Page 5: Page 6: Page 7: Page 8: Page 9: Page 10: Page 11: Page 12: Page 13: Page 14: Page 15: Page ...

  5. Star Trek III Starship Combat Game

    Star Trek III Starship Combat Game is a 1984 board game published by FASA that simulates battles using starships from the original Star Trek TV series and movies. The game is popular and significant for several reasons:Quick and simple gameplay: Russell Clarke, in his review for White Dwarf #63, described Star Trek III as a "quick, simple ...

  6. Star Trek III: Starship Combat Game

    Take command of a starship and outmaneuver the enemies of your race to gain the victory. Hide in asteroid fields, lay a trap with deadly gravitic mines, or battle for planets in this fast-paced, exciting game. This easy-to-learn combat role playing game includes: 78 color playing pieces A 22" × 33" starfield map 64-page Rulebook

  7. Star Trek III: Starship Combat Game

    A friendly reminder regarding spoilers!At present the expanded Trek universe is in a period of major upheaval with the finale of Picard and the continuations of Discovery, Lower Decks, Prodigy and Strange New Worlds, the advent of new eras in Star Trek Online gaming, as well as other post-56th Anniversary publications such as the new ongoing IDW comic.

  8. Star Trek III: Starship Combat Role Playing Game (FASA second edition

    From the back of the box: FIRE PHOTON TORPEDOES!!! Take command of the bridge in this exciting role-playing game of starship combat. Be the captain or a senior officer in the U.S.S. Enterprise, a Romulan Bird Of Prey, a Klingon D-7 Cruiser, or one of 20 different ships from the STAR TREK universe. Or you may choose to be a Fleet Admiral commanding several ships, plotting with your sub ...

  9. Star Trek III

    This game allows you to take control of a Starship and outmaneuver the enemies of your race to gain victory. Hide in asteroid fields, lay traps with deadly gravitic mines or battle for planets in this fast-paced exciting game. Easy-to-learn combat rules allow you to fly the famed Enterprise, Klingon Battlecruisers, Romulan Warships or one of ...

  10. Star Trek III Starship Combat Role Playing Game [BOX SET]

    Star Trek III Starship Combat Role Playing Game [BOX SET] on Amazon.com. *FREE* shipping on qualifying offers. Star Trek III Starship Combat Role Playing Game [BOX SET]

  11. FASA Star Trek® Starship Tactical Combat Simulator

    T-3 (Mover) Class VI Assault Ship; T-4 (Earthquake) Class IX Heavy Assault Ship; T-5 (Throne Seeker) Class VII Assault Ship; T-7 (Prohibiter) Class IX Carrier; T-8 (Frontier) Class V-VI Troop Transport; W-2 (Koreba) Class II - III Warp Shuttle; W-4 (Speedstar) Class III Warp Shuttle; Z-4 (Deathgame) Defense Outpost; Other Races/Independents ...

  12. Star Trek Starship Tactical Combat Simulator: On-Line Database & Archive

    This site started out in 1999 as a humble collection of crude scans and .html pages, but since then it has grown into one of the premiere sites on the Web dedicated to the old FASA Star Trek Starship Tactical Combat Simulator. Things have changed a lot since then, thanks in large part to the support, input and encouragement of all the FASA Trek ...

  13. STAR TREK STARSHIP COMBAT SIMULATOR Admirals' Edition

    Admirals' Edition STAR TREK STARSHIP COMBAT SIMULATOR Star Trek © 1966-2007 PPC, All Rights Reserved iv STSCS 3 rd Edition © 1983-2001, FASA, All Rights Reserved ...

  14. Axanar Gaming: Star Trek Starship Tactical Combat Simulator

    This game was pure starship combat and arguably more fun than any of the video games of the time. The game-board was a large map of hexagonal grids which made up the "spaces" that the starships would occupy and move through. This format allowed players to move their pieces in six directions as opposed the linear layout of a checkers or ...

  15. Star Trek: The Role Playing Game (FASA)

    FASA-2006: Star Trek III Starship Combat Game (1984) FASA-2007: The Triangle (1985) FASA-2008: The Orions (1987) FASA-2011: The Federation (1986) FASA-2012: Star Trek: The Next Generation Officer's Manual (1988) FASA-2014: Star Fleet Intelligence Manual (1987) FASA-2101: USS Enterprise 15MM Deck Plans (1983)

  16. List of Star Trek games

    The Star Trek II: Starship Combat Simulator, Star Trek III Starship Combat Roleplaying Game, and Star Trek: Starship Tactical Combat Simulator, all published by FASA Corporation in the 1980s, based on the combat system from the Star Trek: The Role Playing Game

  17. Star Trek: Starship Tactical Combat Simulator

    Star Trek: Starship Tactical Combat Simulator is a game published by FASA Corporation in 1984 as the Star Trek II Starship Combat Simulator. [1] It is a board wargame, set in the Star Trek universe, utilizing ten-sided dice and counters to simulate tactical combat. It came into being as the combat system in Star Trek: The Role Playing Game ...

  18. FASA's Starship Combat Simulator: Edition differences?

    Specifically, I am interested to know what the difference is between the Star Trek III Starship Combat Game and the Starship Tactical Combat Simulator released later. In addition, I discovered only recently that a Star Trek II Starship Combat Simulator was released, and I would be curious to know how it compares as well.

  19. Buy Star Trek Starfleet Command Gold Edition

    Finally, a starship combat game worthy of the name Star Trek. Star Trek: Starfleet Command puts you in the captain's chair for an amazing real-time space combat experience. Pledge your allegiance to the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Hydran Kingdom, the Gorn Confederation or the Lyran Star Empire.

  20. GAMING :: TrekCore

    Star Trek: Starship Tactical Combat Simulator. TITLE: Star Trek: Starship Tactical Combat Simulator PROGRAMMER: Jason Robinson PLATFORM: PC RELEASE DATE: October 9, 2004 (v2.02), December 26, 2005 (v2.04) OFFICIAL SITE: ONLINE. OFFICIAL DESCRIPTION. The following information will be available for this game: CONTROLS

  21. Steam Workshop::Star Trek: Starship Tactical Combat Simulator

    Description. This is a fan-made reproduction of an FASA board game, "Star Trek : Starship Tactical Combat Simulator." This game enables fans of the "Star Trek" franchise to experience the roles of an starship crew as Captain, Helmsman, Chief Engineer and Science Officer or Navigator. There are variety of combat rules (Basic and Advanced) and ...

  22. Star Trek: Starfleet Command III

    Starfleet Command III is a 3D tactical starship combat game, set in the universe of Star Trek: The Next Generation. The single-player campaign arcs are playable as Federation, Klingon, or Romulan factions. The game has customizable starship construction options (giving the player the opportunity to retrofit phasers, torpedoes, engines, and other components as he or she gains prestige points).

  23. Star Trek: Starfleet Command III (2002)

    Starfleet Command III is a 3D tactical starship combat game, set in the universe of Star Trek: The Next Generation. The single-player campaign arcs are playable as Federation, Klingon, or Romulan factions.

  24. Starship Home for the Quest 3 is an attempt to give meaning to mixed

    Starship Home, a cozy mixed-reality game for the Meta Quest 3, is trying to get to the heart of "what makes a game meaningful in mixed reality."That's according to developer Doug North Cook ...