Official Tournament Sealed Deck

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Otsd

Six box designs

The Official Tournament Sealed Deck contains twenty new black border premium cards which have been created to jump start your deck strategy. They are also carefully designed to help level the playing field of a sealed deck tournament while providing fascinating gameplay both in other tournament formats and in casual play.

  • Black Borders (20)
  • Copyright Line - TM & © 1998 PAR. PIC. TM & © 1998 DECIPHER INC.

Card List [ ]

Additional faq [ ].

  • Spacedoor - The first double-sided card.
  • The set was presented in six different box designs: Bajoran, Cardassian, Dominion, Federation, Klingon and Romulan. Each box was then sealed with the same type of wrapper so that dealers and customers would not know which affiliation box was inside.
  • 1 Rule Book

star trek ccg otsd

STAR TREK CCG OTSD, OFFICIAL TOURNAMENT SEALED DECK

£ 27.95

Description

Factory Sealed official Tournament deck from the Star Trek ccg produced by Decipher.  Includes: 20 exclusive black border cards. 4 white border premiere packs 1 alternate universe pack. collectors storage box. (1 of 6 designs)

We have a huge amount of cards from the Star Trek ccg sets available please enquire if there is anything we can help with.

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star trek ccg otsd

  • Star Trek CCG

I was almost 16 when Star Trek First Contact came out.  It was the first Star Trek movie I ever saw in the theater and it changed how I viewed Star Trek.

My family was Star Wars fans in the sense that it was our yearly Christmas Break movie that we would watch each year and then the VHS was put away.  My parents had a great copy that they had recorded off of HBO from the early 80’s.  This was the classic version, Han shot first, no special features, just classic Star Wars.  Star Trek was not held in high esteem in my household.

My parents never watched Star Trek, my Dad thought it was really boring and didn’t normally care for future/Sci-Fi type of items.  My Mom like Star Trek II: The Wrath of Kahn but I think it must have been more about Ricardo Montalban, Khan , more than it was anything else.

After seeing First Contact I was enthralled   I wanted more of the Borg.  This was the early internet days and finding information about the Borg was not something that came easy.

First Contact and the Borg are what got me into Star Trek and turned me into a fan.   Deep Space 9 quickly turned into my favorite Star Trek show and it’s currently something I’m rewatching on Netflix.

star trek ccg otsd

The Nashville area was a hotbed for card games.  I was playing Star Wars CCG, Magic, Marvel Overpower and Middle Earth around the time First Contact came out.   Jim Colson would come to run events for Star Wars from his home in Huntsville Alabama and showed us how to play Trek after events.  He introduced us to Chris Swearingen, one of the top Trek players at the time.  Chris and Jim  introduced us all to Star Trek and we enjoyed the slow pace that Premiere, Alternate Universe and Q Continuum provided but we wanted that next set that was coming out soon, First Contact.

First Contact hooked the Nashville area Star Wars player group and got us fully invested into the game.  With it’s glossy new cards, cool images of Borg characters and a new version of the Bridge Crew, First Contact was an immediate hit.  From Brian Rippetoe to the group of players that called themselves The Collective, Nashville players were making names for themselves with the Trek community.  I played Trek until I went to college in Utah where the lack of a player base and studies in college took me away from the game.  I’ll never forget the first time I put Reginald Barclay down and probed  Visit Cochrane Memorial  at the first big regional event held in Nashville after First Contact was released.

CategoryOneGames has been on the internet for over seven years.  This whole time I have wanted to get Star Trek 1E and 2E onto the site but have never had a back end infrastructure that made it possible.  That all changed when C1G made the switch to it’s current website system and it has allowed us the ability to add on additional games to what was already being sold.

I’m proud to announce that Star Trek 1E is currently on the site and is already seeing sales and customers trading us their cards for store credit.  I’ve scoured  multiple websites and eBay sellers to check each of our cards prices and have priced our selection as the lowest on the internet.

The best thing C1G offers Star Trek fans is the option to choose.  C1G has a three tiered system for grading and pricing.  Mint/NM look like the card was pulled fresh from the pack and is a must for any serious Star Trek CCG collector.  Slightly Played is for the cards that have a great front but have some scratching on the back and might have a nick or two on the front.  A lot of the cards in stock from Reflections and Trouble with Tribbles fall into this category.  It’s nothing to do with the front of the card, but bad quality control from the printer that Decipher had print the cards that left printer streaks and scratches on the back of cards.

If you are a player of Star Trek, Played condition is the area you want to concentrate on.  These cards are greatly discounted from our Mint pricing.  The cards differently show the wear from years of love and play but they are perfect for putting into that card sleeve and throwing in your deck.

C1G carries each set from Star Trek 1E: Premiere Alternate Universe Q-Continuum First Contact Deep Space 9 The Dominion Blaze of Glory Rules of Acquisition The Trouble with Tribbles Reflections Mirror, Mirror Voyager The Borg Holodeck Adventures The Motion Picture All Good Things Enterprise Collection All Premium related sets as well.

OTSD boxes, shirts, boxes packs and starters  are also in stock.

A few things of note.  Premiere WB Alpha and Beta will be added to the site but there are other sets I would rather get to.  The inventory for DS9, AU, Q and Premiere BB are not as large as they will be.  I was sorting those to put on the site when I got the large collection of over 200,000 cards in.  Much of it is Star Trek 1E and 2E.  A full supply of 2E will be added to the site and I’m hoping to have it up by the end of June.  Sorting this many cards, grading for condition and pricing/listing is not a quick task.

My hope is that CategoryOneGames will be your destination for Star Trek CCG cards.  C1G is looking to provide you with the largest continually updated selection of Star Trek cards on the internet and offer you a place where you can trade and sell your cards .

Make it So!

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Memory Alpha

Star Trek Customizable Card Game

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ST CCG 2play

The Star Trek Customizable Card Game is a competitive strategy game set in the Star Trek universe and produced by Decipher . Each card represents an element of the Star Trek universe, such as a starship, a character, a planet or space mission, or an event. Winning involves strategy both during a game session and before playing, through the preparation of an effective play deck, chosen from a player's entire collection of cards. Players compete by attempting to complete missions to score points according to a complex set of rules. The Star Trek: Customizable Card Game system includes several thousand cards, making each game session unique.

  • 1 Introduction
  • 2 First and Second Edition
  • 3 Differences between the First and Second Editions
  • 5 Types of cards
  • 6 Online edition
  • 7.1.1 First Edition's problems
  • 7.1.2 Initial ideas
  • 7.2 Second Edition
  • 9 External links

Introduction [ ]

First and second edition [ ].

CCG Card Explanation Simple

An example of a 1E CCG card

CCG card example

An example of a 2E CCG card

Initially released in 1994, the First Edition of the Star Trek Customizable Card Game was the first commercial offering from Decipher. Expansion sets were soon added, including "Alternate Universe" and "Q Continuum" card sets. The game was updated and re-released in 2002 as the Second Edition. It quickly added more expansion sets and continued to be printed until December 5th, 2007, when the last set was sold to Hill's Wholesale Gaming. The game utilized material from all five live-action series, each Star Trek motion picture, at least one video game, Activision 's Star Trek: Armada , and a board game, Decipher's Star Trek: The Next Generation - A Klingon Challenge .

The First Edition of the Star Trek Customizable Card Game was initially offered to the public as the Star Trek: The Next Generation Customizable Card Game (ST:TNG CCG). A combination of the game's popularity and comments by players stating that the game held a great bias towards the Federation affiliation led to the release of several expansion sets that included material from the motion pictures, Star Trek: Deep Space Nine , Star Trek: Voyager , Star Trek: The Original Series , and eventually Star Trek: Enterprise . While production of full expansions for the First Edition stopped with the development of the Second Edition, special boutique expansion sets were made, such as the Enterprise Collection . The Second Edition cards greatly expanded the range of game play, allowing players to score points not just from completing missions and overcoming dilemmas, but also by defeating opponents in battle.

In addition, many cards released in the Second Edition are backwards compatible – that is, they may be used in First Edition games. However, cards from the First Edition are not allowed in Second Edition games. With a run of over thirteen years across two editions, the Star Trek Customizable Card Game proved to be both very popular and profitable for Decipher.

Differences between the First and Second Editions [ ]

When the First Edition was first produced, Decipher only had license for Next Generation material. As the game grew in popularity, Decipher gained licenses for the rest of the franchise. Because of this, the game grew over time. Original rules combined with new concepts caused loopholes in the game. Additional rules and cards were created to try to stem this problem. In the game's last years, it had grown too complex for new players to understand. To fix this problem, the Second Edition was created. The Second Edition was more streamlined, and had rules that were easier to understand.

Another difference was the card design. The First Edition cards were very limited in what was printed on them due to the template that was used. This also caused new rules and new cards to be produced to add instruction and clarity. Second Edition cards are more expansive in their use of the card.

The full rules for both editions of this game can be found on The Continuing Committee webpage (see External links below). Decipher no longer maintains any information on the ST CCGs on their website. A comprehensive list of the rules and all updates on expansions made by Decipher can be found at stccg.germes.org (see External links below).

Types of cards [ ]

In this CCG (2nd edition), the cards are arranged into different groups, depending on their function in the game. These are: Personnel, Ships, Equipment, Missions, Events, Interrupts and Dilemmas.

Personnel and Ships were further divided into specific affiliations. The existing affiliations are: Federation , Klingon , Romulan , Bajoran , Cardassian , Borg , Dominion , Ferengi , Starfleet ( Enterprise era), and Non-Aligned. Additionally some personnel and ships have additional mini-affiliation identities: Maquis , Deep Space 9 , Terok Nor , Earth , The Original Series , The Next Generation , and Voyager .

EQUIPMENT Echo Papa 607 Killer Drone

Example of a 1E Equipment Card

Equipment cards represent tools, weapons, and other items that personnel might use to assist them in completing missions or interacting with an opponent's personnel.

Mission cards are divided into three types: headquarters missions, where cards of a particular affiliation may be played; planet missions, and space missions. The latter two types have requirements for earning their point values. Requirements typically include having several particular skills and a minimum total of an attribute from the personnel attempting to complete the mission.

Dilemma cards come in three types: planet-only, space-only, and dual. They are used in a separate deck to provide obstacles to the opponent's personnel attempting a mission. Some dilemmas have requirements which must be met or else a consequence is faced by the personnel. Other dilemmas simply have a consequence.

Event and Interrupt cards provide additional gameplay functions. Events typically have a longer-lasting effect on gameplay, while interrupts typically are used once for temporary effects. Many events and interrupts are affiliation-specific or have other requirements for playing them or using their effects.

Personnel, Ships, Equipment and Events all have cost (in counters) to play them during the "Play and Draw Cards" phase of a player's turn. Dilemmas also have a cost and are drawn when an opponent attempts one of his or her missions.

The cards are usually available to buy in eleven-card booster packs, either individually or in thirty-pack boxes.

All Second Edition cards have collector's numbering information in the lower right corner, in the format 1 A 23. The first number corresponds to the set, while the middle letter corresponds to the card's rarity (Common, Uncommon, Rare, Promo, Archive, etc.), and the last number corresponds to the card number within that set.

The First Edition of the game had several more card types including Artifacts, Facilities, Q-cards, Doorways, Objectives, Incidents, Tactics, Tribbles, Troubles, and Sites. In addition to the affiliations mentioned above, the First Edition also included the Kazon , Vidiian , and Hirogen affiliations.

Online edition [ ]

As well as collecting the cards, players could also use Decipher's online version (formerly at http://startrekccg.decipher.com/ ). Players paid money to obtain digital cards identical to their physical counterparts. From there, players could play, trade, and collect any cards in the Star Trek CCG universe they desired. Unfortunately, when Decipher lost their Star Trek license, the online game was discontinued.

Release list [ ]

The major product releases for the Star Trek CCG were:

First Edition [ ]

ST CCG Premiere giftset all

Star Trek CCG Premiere Edition Gift Set

  • Premiere Edition Gift Set Black Border Limited – PREM – 363 cards – (release: 1994) The Premiere Edition Gift Set was a one box full set of the Premiere Edition. This set is very rare. The included card states " This complete set of 363 limited edition cards from Star Trek: The Next Generation Customizable Card Game is one of 250 sets manufactured as gift for supporters and fans. Please accept this gift with our sincere appreciation for your encouragement, friendship and assistance. ".
  • Premiere Edition White Border Unlimited Alpha – PREM – 363 cards – (release: December 1994) This set had a white border, making the black bordered cards rarer, even though that color would become the staple of all later sets. In fact, all printings after the first were planned to be white bordered, but no more multiple printings were made. White borders continued to be used for promotional purposes.
  • Warp Pack – 12 cards – (release: May, 1995) The Warp Pack was a selection of twelve white-bordered common cards that were either reprints or previews (Including a new Facility type: Station); available for free from the Decipher website. Warp Pack was distributed to help make decks playable out of the box; as well as to fill the year long gap between Premiere's release and the first true expansion, Alternate Universe, which was delayed repeatedly.
  • Premiere Edition White Border Unlimited Beta – PREM – 363 cards – (release: June 1995) Reprint of the white border set with a new copyright line. In addition, it was discovered that several cards had misspellings and other errors in the Alpha release. This version corrects the errors.

CCG Data laughing

Data Laughing (Interrupt)

  • Data Laughing – 1 card – (release: September, 1995) A promotional card that had ties to the first three sets. It was available as a mail-in redemption included in the Official Player's Guide, a handbook sold to promote the game. It later became part of the Introductory 2-Player Game.
  • Premiere Edition – Collector's Tin – 363 cards – (release: October 1995) This collector's item had a limited run of 30,000 units and contained complete set of the premier cards with silver borders.
  • Alternate Universe – AU – 122 cards – (release: November, 1995) The Alternate Universe was a collection of cards that focused on the past, future, and alternate timelines. It also introduced a new card type: Doorway, and contained the first ultra-rare card, the Future Enterprise (3X as rare as a normal card). AU was released in fifteen-card expansion packs.
  • Q-Continuum QC – 121 cards – (release: October, 1996) Based around the mischief of Q, this set included two Side Decks, extra stacks of cards from which you could draw under certain circumstances (this became a predecessor to downloading and was the first time you could exercise any control over what you would draw), and introduced several new card types: 'Q-related' Events, Interrupts, and Dilemmas. QC was released in fifteen-card expansion packs.

CCG Introductory Two Player Game Klingon

Klingon Two Player set

  • Introductory Two-Player Game – 2PG – 18 NEW cards – (release: January, 1997) This set was released in two versions. Edition #1 in the blue box and Edition #2 in the red box each contained three cards not available in the other (#1 had exclusive black bordered Federation personnel while #2 contained exclusive black bordered Klingons). Both contained two pre-customized sixty-card decks (one Federation, one Klingon: both of which were white bordered). Each edition also included an additional three premium cards (a black bordered Admiral McCoy and Data Laughing and a white bordered Spock) and eleven new white bordered mission cards (the other 125 cards were identical).
  • The First Anthology – 1A – 6 PREVIEW cards – (release: June, 1997) The First Anthology included six white border preview cards that were all later featured in subsequent sets. It was the first time the game featured cards that were not exclusive to The Next Generation . Its most notable addition was Dr. Telek R'Mor from Voyager , a card to make Romulan space decks incredibly fast and strong. The box contained two white bordered Premiere sixty-card starter decks, two fifteen-card packs of white bordered Premiere, two fifteen-card packs each of Alternate Universe and Q Continuum, and the Warp Pack ; packaged in a box designed to store your collection.
  • First Contact – FC – 130 cards – (release: December, 1997) Based entirely on the movie of the same name, First Contact greatly changed the game by making The Borg a new playable affiliation, two new card types: Objective and Time Location, a mechanism called downloading which allowed easy access to specific cards in your deck, and also introduced the concept of an icon on each card in the expansion for ease in identification. FC was released in nine-card expansion packs (greatly reducing the number of repeat common cards).

CCG Fajo Collection cover

The Fajo Collection

  • The Fajo Collection – Fajo – 18 cards – (release: December, 1997) This special collection contained eighteen super-rare and very powerful cards, including the only Triple-Affiliation personnel, the first Neutral-Affiliation card, Multiple Personnel on a single card, cards printed with special inks and more. This product also incorporates the only card that was created based on a design by a player of the game. Each set contained a presentation binder, a signed Certificate of Authenticity, a Fajo Collection rules document, a collectible art poster showcasing the entire Star Trek CCG universe to date, a business card, and a stick of gum. Fajo was only sold on the Decipher website and it was limited to forty thousand; however, no numbers above 15,000 have been seen on the market.
  • Away Team Pack – AT – 2 cards – (release: May, 1998) This pack contained two cards featuring The Traveler and The Emissary. These had been designed to honor Decipher's Star Trek CCG traveling game evangelists who went by those pseudonyms. These packs were made available in an issue of Scrye magazine and were handed out by the traveling evangelists themselves.
  • Official Tournament Sealed Deck – OTSD – 20 cards – (release: May, 1998) To help Sealed Deck tournaments, this box included five booster packs (four Premiere, one Alternate Universe) and twenty fixed premium cards. OTSD was bundled in a random card storage box with one of 6 affiliation symbols printed on it. These special boxes were then foil wrapped to ensure the surprise.
  • Deep Space Nine – DS9 – 276 cards – (release: July, 1998) Deep Space 9 featured the characters, aliens, and more from the Deep Space 9 TV show. The 275 card set introduced two new affiliations: the Bajorans and the Cardassians, new card types: Sites (depicting different areas of a Station) and Headquarters (A Facility card for homeworlds), as well as brought about a new area of space to explore – The Gamma Quadrant! The white bordered USS Defiant , that was secretly added as an ultra-rare (2X) preview and would later be released normally in The Dominion, brought the set total to 276. DS9 was available in both randomized sixty-card starter decks and nine-card expansion packs.
  • Starter Deck II – SD2 – 8 cards – (release: December, 1998) This set attempted to once again solve the problems of playing the game straight from the box by including a re-release of the Premiere set and eight new cards (6 missions, one outpost and one event that allowed all affiliations to become one playable team). A collaboration with Activision included a giveaway of a SD2 with the pre-order of Star Trek: Hidden Evil .
  • Enhanced First Contact – EFC – 12 cards – (release: January, 1999) The Enhanced First Contact was essentially four packs of the First Contact expansion packaged with three new cards and one transparent Borg overlay. There were four different assortments of the new cards, so each group of three would always occur together in the same package, along one of the transparent Borg overlays, making it easy to collect each set.
  • The Dominion – DOM – 130 cards – (release: January, 1999) Introducing its namesake affiliation, this set fleshed out the Deep Space Nine strategies, and included four special white bordered preview cards that were all reprinted in normal expansions. DOM was released in nine-card expansion packs.
  • USS Jupiter – 1 card – (release: March, 2019) This special card featuring the USS Jupiter from Star Trek Armada was inserted into the PC game by Activision as a promotional tie-in.
  • Blaze of Glory – BOG – 130 cards – (release: August, 1999) Considered by many players to be the high point of the game, Blaze of Glory enhanced the battling mechanic with the introduction of a new card type: Tactic, which was playable using a new side deck. Blaze of Glory featured many cards that made Klingons a more balanced affiliation. It also featured an eighteen-card foil subset – Blaze of Glory Foils – the first in any Star Trek CCG expansion (eighteen cards, foil reprints from the Blaze of Glory Expansion). BOG was released in nine-card expansion packs.
  • The Rules of Acquisition – ROA – 130 cards – (release: December, 1999) This expansion introduced the Ferengi affiliation and added several small strategies while balancing gameplay, but adding little else. ROA was released in nine-card expansion packs.
  • The Second Anthology – 2A – 6 cards – (release: March, 2000) Like the First Anthology, this was a collection of decks and packs (two Starter Deck IIs, two First Contact expansion packs, two Deep Space Nine expansion packs, and two Dominion expansion packs) with six cards added to a printed storage box. However, the six new cards here were premium and were not ever available anywhere else.
  • The Trouble with Tribbles – TWT – 141 cards (+ variants) – (release: July, 2000) The Original Series finally became a property of Decipher when SkyBox International lost its license and was premiered in this set. In addition to the creation of another side deck including two new card types: Troubles and Tribbles, special features included pre-constructed starter decks with premium cards in each and the return of ultra-rare cards inserted into packs, as well as an independent card game that could be played using the cards from the side deck. This expansion featured an ultra-rare Dr. McCoy, as DeForest Kelley had died the previous year. It was sold in two pre-constructed sixty-card starter decks and eleven-card expansion packs.Note: many of the cards in the pre-constructed decks were augmented with tribbles added into the backgrounds.
  • Enhanced Premiere – EP – 21 cards – (release: November, 2000) Six different Enhanced Premiere packages were available. Each contained four packs of white bordered Premiere and five new premium cards. There were a total of twenty-one new premium cards: twelve were fixed and nine were randomized. Six were Combo Dilemmas, six were Dual Personnel that played as two people forming a team, and nine were the second versions of missions that had originally appeared in the Premier set. The cards were upgraded with new gameplay and images of space stations found in Activision's video game Star Trek: Armada as another cross-promotional tie. EP also introduced the Warp Speed format for quicker games and drafting capabilities.
  • Reflections – 105 foil reprints of existing cards – (release: November, 2000) The Reflections set was subtitled The First Five Year Mission. It consisted of eighteen-card packs that contained seventeen random cards (from Premiere, Alternative Universe, Q Continuum, First Contact, The Dominion, and Deep Space Nine) and a special foil card. One hundred of the best rare cards were reproduced as foil versions and presented in the packs. Reflections also introduced "topper" cards. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the thirty-pack display box. In addition, a case of display boxes was topped with a final Seven of Nine foil.
  • Mirror, Mirror – MM – 131 cards – (release: December, 2000) Drawing both from the original series and the DS9 episodes, this expansion introduced the alternate reality characters and situations in the form of a new Quadrant. MM included an ultra-rare Mirror Universe First Officer Spock inserted into the expansion packs and was released in eleven-card expansion packs.
  • Voyager – VOY – 201 cards – (release: May, 2001) This set introduced the Delta Quadrant factions of Voyager: the Kazon, and the Vidiians. It included an ultra-rare Pendari Champion inserted into the expansion packs. The Pendari Champion was played by Dwayne "The Rock" Johnson in a WWF Smackdown! (now WWE Smackdown!) cross-promotion. VOY was available in sixty-card starter decks (with twenty cards preconstructed and forty cards randomly inserted) and eleven-card expansion packs. This set also introduced the Voyager-only environment for sanctioned gameplay.
  • The Borg – Borg – 131 cards – (release: September, 2001) The Borg continued the introduction of the Delta Quadrant with a re-introduction to the Borg including cards that allow them to compete again with affiliations that had become much more powerful due to the new card types. The set also brought the Hirogen to playable affiliation. Borg included an ultra-rare Reginald Barclay and was released in eleven-card expansion packs.
  • Holodeck Adventures – HA – (release: December, 2001) Holodeck Adventures expanded on the Holograms that have been available since the Premier set. The name of the set itself was originally planned as the fourth full set before the original license was expanded. The set was created with that nostalgia in mind as it had links to Q Continuum. HA included an ultra-rare Jean-Luc Picard as Dixon Hill inserted into eleven-card expansion packs.
  • The Motion Pictures – TMP – 131 cards – (release: April, 2002) The Motion Pictures featured all nine of the Star Trek movies available at the time ( Nemesis was not out yet) and the Voyager episode "Flashback", which ties in to Star Trek VI: The Undiscovered Country . It included an ultra-rare 24th-century James T. Kirk inserted into the expansion packs. This was also the last set released before the announcement of the end of the game and the move to 2E. TMP was released in eleven-card expansion packs.
  • All Good Things – AGT – 41 cards – (release: July, 2003) All Good Things featured forty-one new cards (Miral Paris was printed twice, as both Federation and Klingon) that provided new gameplay and mend the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the USS Jupiter premium card, and a comprehensive card list. The name of the set itself comes from the last episode of The Next Generation and was the proposed last set of the game before the license expanded and this was to be the last set of First Edition cards, using the First Edition card templates. AGT was sold out before release through preorders. Boxes are nearly impossible and expensive to buy.
  • The Enterprise Collection – ENT – 18 foil cards – (release: July 7, 2006) With the inclusion of Star Trek: Enterprise in 2E, it was felt that 1E players should be able to have the tools necessary to play as that affiliation too. This set of eighteen cards (and a supply of First Edition compatible cards from 2E) was intended to make that possible. This set came as something of a surprise to fans of the First Edition of the game because of Decipher's statements that there would be no further First Edition sets after All Good Things. Collector numbering continued from AGT. AGT were sold exclusively from Decipher's website.
  • Special Foils – In addition to the above releases, Decipher produced twenty-five different foil versions of previous cards as tournament prize support, redemption offers, and other promotions. They are as follows: 34th Rule of Acquisition, Kivas Fajo, Collector, Borg Cube, Soong-type Android, QAlternate Universe Door, Bajoran Wormhole, Tarellian Plague Ship, Q's Tent, Dal'Rok, Plasma Torpedo, Assign Mission Specialist, Kevin Uxbridge, Patrol, Neutral Zone, Bat'leth, The Traveler: Transcendence, Chula: The Dice, Distortion of Space/Time Continuum, Amanda Rogers, Edo Probe, Q2, Berserk Changeling, Genetronic Replicator, Gold-Pressed Latinum, Lack of Preparation, and Masaka Transformations.

In total, almost 2,500 different cards were printed.

First Edition's problems [ ]

Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced "cost" system for cards, causing stopgap and complex systems to be added to the game over time. As well, the game had embraced many different and not fully compatible ideas over time; this made for long, corrective rules documents and a steep learning curve for beginners. In addition, the number of card types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn.

Initial ideas [ ]

At first, the game designers sought to introduce an entirely new game based on Star Trek ; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule. This concept was abandoned when the sales figures showed that the original game could not continue on its own merits.

Second Edition [ ]

Star Trek CCG 2nd edition

Star Trek CCG 2nd Edition

  • Second Edition – 415 cards – Including both four starter decks (Klingon, Romulan, TNG Federation, and Deep Space 9) and booster packs. It also introduced the Bajoran and Cardassian affiliations.
  • Energize – 180 cards – Introduced the Maquis affiliation.
  • Call to Arms – 208 cards – Including Borg and Dominion starter decks and booster packs.
  • Necessary Evil – 180 cards, 18 foil cards
  • Tenth Anniversary Collection – 18 foil cards – 9 ships and their matching commanders.
  • Fractured Time – 40 cards – This product came with a random starter deck from either Premiere or Call to Arms and several booster packs, all packed into a box.
  • Reflections 2.0 – 61 foil cards and 60 foil reprints – Each pack held one new card, one foil reprint, and 16 cards from earlier sets.
  • Strange New Worlds – 120 cards, 18 foil cards – Introducing the Ferengi affiliation and hologram and android sub-strategies.
  • Adversaries Anthology – 2 cards, 18 foil reprints, and several packs and starter decks from previous expansions in a long box.
  • To Boldly Go – 120 cards, 18 foil cards – Introducing the Starfleet affiliation ( Enterprise era).
  • Dangerous Missions – 18 foil cards – Designed for sealed deck play, these packs include one of three sets of cards, and 4 booster packs of earlier expansions.
  • Captain's Log – 120 cards, 18 foil cards – Introducing the Voyager affiliation
  • Genesis – 27 foil cards as a boutique product, sold out, but was reprinted.
  • These Are the Voyages – 122 cards, 18 foil cards – Introducing the Original Series affiliation
  • In a Mirror, Darkly – 122 cards, 18 foil cards, from the mirror universe and other alternate realities.
  • What You Leave Behind – 122 cards, 18 foil cards, adding new strategies for the existing affiliations.
  • Archive Cards – A collection of 108 archive and 12 portrait cards that were released throughout the series.
  • Promotional Cards – A collection of cards for tournament prizes and other promotional events.

See also [ ]

  • Star Trek: The Card Game

External links [ ]

  • Star Trek Customizable Card Game at Wikipedia
  • Star Trek Customizable Card Game at Memory Beta , the wiki for licensed Star Trek works
  • The Continuing Committee – player-managed tournament sponsor and proponent of the STCCG, including downloadable "virtual" expansions for both 1E and 2E
  • StarTrekCCGFC – Star Trek 1 st Edition Virtual CCG Cards
  • STCCG.Germes.org – All 1 st Edition Rules and Regulations in PDF format
  • Wixiban – a Star Trek fan site with card images from both the First and Second Editions as well as information about other Star Trek collectibles
  • 1 Abdullah bin al-Hussein
  • 3 John Paul Lona

Star Trek Customizable Card Game

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The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG . It was first introduced in 1994 by Decipher, Inc. , under the name Star Trek: The Next Generation Customizable Card Game . The game now has two distinct editions, though both forms of the game have many common elements.

  • 1 Standard elements
  • 2.1 Releases
  • 2.2 First Edition's problems
  • 2.3 Initial ideas
  • 3.1 Cost/Resources
  • 3.2 Dilemma pile
  • 3.3 Gameplay considerations
  • 3.4 Affiliation uniqueness
  • 3.5 Reporting icons
  • 3.6 Releases
  • 4 References
  • 5 External links

Standard elements [ ]

The standard central goal for a player of STCCG is to obtain 100 points, primarily by completing missions or objectives . This is done by bringing personnel , ships and equipment into play, then moving an attempting team to a mission. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. Often if the personnel have the required skills or attributes they can overcome certain dilemmas' effects. Once the required dilemmas are passed, the personnel still active in the attempt must have the skills and/or attribute totals required by the mission to solve it. If the mission is solved, the player earns the printed points.

Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other; cards like events and interrupts can alter the environment for one or more players; and points can be scored using methods other than mission solving.

One of the most attractive themes of the game is affiliations . These are groupings of ships and personnel based on the major interstellar powers of the Star Trek universe, and decks will be based around one, or perhaps more, of these groups.

First Edition [ ]

What is now known as First Edition (commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. It was first licensed only to cover Star Trek: The Next Generation , and the first three card sets were limited to that show's universe. As such, the only affiliations created were the Federation , Klingons , and Romulans , plus a group for other cards that didn't fit into the three main affiliations called Non-Aligned . This narrow scope caused little attraction for players, and it was felt that only five more sets could be released before running the full course of available material.

In 1997, Decipher announced that a wider scope had now been licensed for the game: Deep Space 9 , Voyager and The Next Generation movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. The First Contact set arrived late that year, based on the film Star Trek: First Contact ; that set introduced the Borg affiliation, among other new concepts.

This was soon followed by several sets based on situations in Deep Space 9 ; these introduced affiliations for the Bajorans , Cardassians , Dominion , and Ferengi , along with enhanced systems for battling and capturing. The era of these expansions is considered by many players to be the 'golden age' of First Edition.

Two more sets featuring Original Series cards came next (when that property was added to the license), followed by sets drawing heavily on Voyager which introduced the new, but smaller Kazon , Vidiian , and Hirogen affiliations. It was after this that the game began a serious decline in popularity and sales.

Sales faltered during the release of the last two sets, based on the films and on holodeck scenarios. This dip in sales resulted in Decipher taking a serious look at the game's future.

Releases [ ]

Full expansions are listed in regular type, boutique/special cards in italics

1E Premiere (release: November, 1994) The first edition premiere set contained 363 cards and introduced the affiliations of the Federation, the Klingons, and the Romulans, along with Non-Aligned cards. It was available in randomized 60-card starter boxes (generally not playable right out of the box) and 15-card expansion packs. The initial print run had a black border and the following runs (December 1994 and 1995) had a white border, making the black-bordered cards rarer, even though that color would become the staple of all later sets. In fact, all printings after the first were planned to be white-bordered, but no more printings were made.

Data Laughing (release: 1995) A promotional card that had ties to the first three sets. It was originally available as a mail-in redemption included in the Official Player's Guide published by Brady Games . The card was later included in the Introductory 2-Player Game.

Warp Pack (release: August, 1995) The Warp Pack was a selection of 12 white-bordered common cards to help make decks playable out of the box. Two of the cards that had not been seen before would be released in the next set, Alternate Universe. The packs were available for free from the Decipher website.

Alternate Universe (release: November, 1995) Alternate Universe was a collection of 122 cards that focused on cards from the past, future, and alternate timelines. It also contained the first ultra-rare card, the Future Enterprise . It sold in 15-card expansion packs.

Collector's Tin (release: November, 1995) This collector's item had a limited run of 30000 units and contained one of each of the premiere set's 363 cards with a silver border.

Q Continuum (release: October, 1996) The next expansion, Q Continuum was another standard set of 121 cards and introduced the Q Continuum and the "Q-Flash" side deck to the game. An important mechanic introduced in this expansion was the "Q's Tent" sideboard.

Introductory 2-Player Game (release: January, 1997) This set contained two separate pre-constructed 60-card decks, one Federation and one Klingon, both of which are white bordered. Each edition included the same three premium cards (a black-bordered Admiral McCoy and Data Laughing and a white-bordered Spock) and 11 new white-bordered mission cards. Edition #1 (in a blue box) contained a set of three new black-bordered premium Federation cards and Edition #2 (in a red box) contained a set of three new black-bordered premium Klingon cards.

First Anthology (release: June, 1997) The First Anthology (a concept that would return twice more) included six premium cards that would all later be featured in upcoming sets and was the first to feature cards that were not exclusive to The Next Generation . The box also contained two white bordered Premiere 60-card starter sets, two 15-card packs of white-bordered Premiere, two 15-card packs each of Alternate Universe and Q Continuum, and the Warp Pack.

The Fajo Collection (release: December, 1997) This special collection contained 18 super-rare cards. Each set contains a presentation binder, a signed Certificate of Authenticity, a Fajo Collection rules document, a collectible art poster showcasing the entire Star Trek CCG universe at that time, a business card featured on one of the cards, and a stick of gum associated with another. The cards were available from a Decipher subsidiary, the Eccentric Order, and were promised not to be reprinted in order to retain their value. The collection introduced the concept of an "set icon" printed on every card in that set that would continue until the end of 1E. Because of the low print runs, Decipher was able to include some special features on the cards, including metallic ink, UV -light sensitive ink, better color saturation, artwork bleeding onto the card border, and even a card (Qapla'!) printed entirely in Klingon (the design for which is markedly different from every other card in the game).

First Contact (release: December, 1997) This set of 130 cards focused entirely on the movie Star Trek: First Contact , greatly changed gameplay and added the first new affiliation in the Borg. It was available in 9-card expansion packs, greatly reducing the number of repeat common cards.

Away Team Pack (release: May, 1998) This pack contains two cards featuring The Traveler (from the episode " Where No One Has Gone Before " and The Emissary ( Benjamin Sisko 's role in the Bajoran religion). The cards were designed to honor Decipher's Star Trek CCG product managers Marcus Certa (The Emissary) and Kyle Heuer (The Traveler), who functioned as traveling game evangelists using those pseudonyms. The packs were made available as an insert in an issue of Scrye magazine and were also handed out by the traveling evangelists themselves.

Official Tournament Sealed Deck (OTSD) (release: May, 1998) The Official Tournament Sealed Decks contain the same fixed deck of twenty new cards, designed to allow any other cards to be able to work together in a sealed format. Also included in each set were four white-bordered Premiere expansion packs and one Alternate Universe expansion pack. There were six different box designs (each representing an affiliation: Bajoran, Borg, Cardassian, Federation, Klingon, and Romulan).

Deep Space Nine (release: July, 1998) This set of 276 cards introduced the characters, aliens, and more from Deep Space Nine as well as two new affiliations: the Bajorans and the Cardassians. The U.S.S. Defiant was a special "twice as rare" white-bordered preview card. The set was available in 60-card starter decks and 9-card expansion packs.

Starter Deck II (release: December, 1998) This set attempted to solve again the problems of playing the game straight from the box by including a 60-card Premiere starter deck along with eight new cards designed to allow the cards in the starter to work together. A collaboration with Activision included a giveaway of a Starter Deck II with the pre-order of Star Trek: Hidden Evil .

Enhanced First Contact (release: January, 1999) The Enhanced First Contact boxes consisted of four packs of the First Contact expansion packaged with three new cards and one transparent Borg assimilation overlay. There were four different assortments of the new cards, and each group of three would always occur together in the same package, along with the same transparent Borg overlay. A cutout on the back of the box allowed buyers to know which new cards they were buying.

The Dominion (release: January, 1999) This set of 130 cards introduced the Dominion affiliation. It also included four special white-bordered preview cards that would all be reprinted in subsequent expansions. It was sold in 9-card expansion packs.

Blaze of Glory (release: August, 1999) Blaze of Glory was a 130-card expansion that enhanced the battling mechanic that had remained unchanged since the beginning of the game. It also featured an 18-card foil subset - the first in any Star Trek CCG expansion. It was sold in 9-card expansion packs. Many players point to this expansion as the high point of the game.

Rules of Acquisition (release: December, 1999) This 130-card set introduced the Ferengi and their rules. It was sold in 9-card expansion packs.

U.S.S. Jupiter (release: 2000) This card was inserted into the PC game Star Trek: Armada by Activision as a promotional tie-in.

Second Anthology (release: March, 2000) The Second Anthology included six premium cards that would not be featured in upcoming sets. The box also contained two Starter Deck IIs, two First Contact expansion packs, two Deep Space Nine expansion packs, and two Dominion expansion packs.

The Trouble with Tribbles (release: July, 2000) This 141-card set introduces the Original Series and the " tribbles " side deck. The Original Series became a property of Decipher when SkyBox International lost its license and was premiered in this set. Special features include preconstructed starter decks with premium cards in each and the return of ultra-rare cards inserted into packs (there would be an ultra-rare in each expansion from that point forward). This expansion featured Dr. McCoy as its ultra-rare as a tribute to DeForest Kelley, who had died the previous year. Cards also began to list collector's information (card number and rarity) in the lower right corner. The expansion was sold in two preconstructed 60-card starter decks (one Federation, one Klingon) and 11-card expansion packs.

Tribbles CCG (release: October, 2000) While not playable in the Star Trek CCG , this pre-constructed game could be expanded by collecting the new tribbles cards in The Troubles with Tribbles expansion.

Reflections: The First Five Year Mission (release: November, 2000) This set consisted of 18-card packs that contained 17 random cards (from Premiere, Alternative Universe, Q Continuum, First Contact, The Dominion, and Deep Space Nine) and a special foil card. 105 of the best rare cards available were reproduced as foil versions; 100 were presented in the packs. Reflections also introduced "topper" cards. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the 30-pack display box. In addition, a case of display boxes was topped with a final Seven of Nine foil.

Enhanced Premiere (release: November, 2000) Six different Enhanced Premiere packages were available. Each contained four packs of white bordered Premiere and five new premium cards. There were a total of twenty-one new premium cards: twelve were fixed and nine were randomized. Nine were the second versions of missions that had originally appeared in the Premiere set. The cards were upgraded with new gameplay and either images of space stations found in Activision 's video game Star Trek: Armada (as another cross-promotional tie) or wormholes (to help make the "Wormhole" card easier to use in the sealed environment). This set also introduced the Warp Speed format for quicker games and drafting capabilities. As with Enhanced First Contact, the product boxes had a cutout on the back so buyers knew which set of fixed cards they had selected.

Mirror, Mirror (release: December, 2000) This 131-card set introduced the Mirror Universe. This expansion's ultra-rare was Mirror Universe First Officer Spock . It was sold in 11-card expansion packs.

Voyager (release: May 23, 2001) This 201-card set introduced the Delta Quadrant faction of Voyager and her crew as well as the Kazon and Vidiian affiliations. This expansion's ultra-rare was The Pendari Champion (a character played by Dwayne "The Rock" Johnson in a WWF Smackdown! (now WWE Smackdown! ) cross-promotion). The expansion was sold in 40-card starter decks (some of which were drawn from a set of 20 starter-only cards) and 11-card expansion packs. This set also introduced the Voyager -only environment for sanctioned gameplay. Starting with this expansion, dual-affiliation cards were printed with both color borders (with equal rarity).

The Borg (release: September 19, 2001) The Borg continued the introduction of the Delta Quadrant with 131 cards that introduced the Borg again and added the Hirogen affiliation. The expansion's ultra-rare was a Voyager -era Reginald Barclay . The expansion was sold in 11-card expansion packs.

Holodeck Adventures (release: December 21, 2001) Holodeck Adventures was a 131-card set that expanded on the holographic characters that had been available since the Premiere set. The expansion's ultra-rare was Jean-Luc Picard as Dixon Hill . The expansion was sold in 11-card expansion packs. The name of the set was originally going to be given to the fourth full set before the original license was expanded, and the set was designed with that nostalgia in mind, as it had links to Q Continuum.

Tournament / Redemption Foils (release: January 2001 – August 2002) A set of 18 foils of popular common and uncommon cards were provided by Decipher as prizes for sanctioned tournaments. Each card was available for two months. There were also seven additional foils provided as prizes for special tournaments, as incentives for retailer promotions, or given to attendees of DecipherCon in October 2000.

The Motion Pictures (release: April 17, 2001) The 131 cards in The Motion Pictures featured all nine of the Star Trek movies available at the time and the Voyager episode " Flashback ", which ties in to Star Trek VI: the Undiscovered Country . The expansion's ultra-rare was a 24th-century James T. Kirk . The expansion was sold in 11-card expansion packs. This was also the last set released before the announcement of the end of the game and the move to 2E.

All Good Things (release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the U.S.S. Jupiter premium card, and a comprehensive card list. The name of the set comes from the last episode of The Next Generation and had been the proposed name for the fifth and final expansion before the license was expanded.

Enterprise Collection (release: July 7, 2006) With the inclusion of Star Trek: Enterprise in 2E, it was felt that 1E players should be able to have the tools necessary to play as the Enterprise -era "Starfleet" affiliation as well. This set of 18 foiled cards (and a supply of First Edition compatible cards from 2E) was intended to make that possible. The cards were sold exclusively from Decipher's website.

Genesis (release: November 13, 2006) Genesis was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Each card was designed to work in both versions of the game, with varying degrees of success. The cards were sold exclusively from Decipher's website.

First Edition's problems [ ]

Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced 'cost' system for cards, causing stopgap and complex systems to be added to the game over time. As well, the game had embraced many different and not fully compatible ideas over time; this made for long, corrective rules documents and a steep learning curve for beginners. In addition, the number of cards types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn.

Initial ideas [ ]

At first, the game designers sought to introduce an entire new game based on Star Trek; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule. This concept was abandoned when the sales figures showed that the original game could not continue on its own merits.

Second Edition [ ]

The solution was to reinvent the original game along the basic lines, still allowing a depth of gameplay but avoiding complex rules and concepts. The standard card types and gameplay would remain, allowing some new cards to be used with the original cards, known as backward-compatible cards , or First Edition Compatible (abbreviated as 1EC ) and attempting to satisfy longstanding fans of the original game. These cards are able to be used in First Edition gameplay, though some key words need to be changed to fit the First Edition's old rules and setup. Further information on how to use Second Edition cards in First Edition gameplay are listed in the First Edition Conversion Rules. Many cards central to the new form of the game can only conform to the new rules and setup. Second Edition, commonly abbreviated "2E", was launched in 2002, and came to a close with its final expansion in December, 2007. [1]

Because the game was essentially starting from scratch with the hindsight of seven years' work, the initial Second Edition set was able to progress quickly. As a result, six affiliations debuted in that set compared to three for the original. It could be argued that the number was really seven, because of a unique new system that divided the Federation affiliation into groupings based on the shows' casts. The focus of the Second Edition sets has been on characters and situations in The Next Generation and Deep Space Nine , though 'supporting' cards have images and concepts drawn from every part of the canon Star Trek universe. Furthermore, the scope of each card type could be realized in the early planning and a permanent seven card types were created: dilemmas , equipment , events , interrupts , missions , personnel , and ships . Decks would consist of five missions, at least twenty dilemmas in a dilemma pile (see below) and at least thirty-five cards made up of the other five card types.

Cost/Resources [ ]

One major difference in Second Edition was the addition of a cost system to equipment, events, personnel, and ships. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). A player receives seven 'counters' at the beginning of each turn; to play a card, the player must spend a number of counters equal to the cost of the card. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost.

Dilemma pile [ ]

Another major change in the gameplay of Second Edition was the new method of handling dilemmas. Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. Whereas a First Edition player was constrained to using the same dilemmas in each game of a tournament, the Second Edition player has a side deck, or 'dilemma pile' from which to draw a random selection of dilemmas based on the number of personnel the opponent uses in a given mission attempt. This concept is similar to First Edition's Q-Flash side deck, and also to a rules variant of First Edition introduced by a group of players from the San Francisco area called 'Trek 1.5'. This more dynamic method of selecting dilemmas is dependent on a player's ability to remember which personnel his/her opponent has played and their ability to satisfy a dilemma's requirements.

Gameplay considerations [ ]

While First Edition attempted to sometimes literally represent instances from the Star Trek universe in the game, Second Edition has focused more on a consistency of gameplay as a priority over design consideration with regard to remaining faithful to the source material. Effects on cards sometimes lack the "Trek sense" that First Edition cards contained and can be purely conceptual, but are generally much more equitable when compared with other similarly costed effects.

Affiliation uniqueness [ ]

The affiliations found in Second Edition all follow rules that give them focus and distinguish them from one another, unlike most of the affiliations in First Edition. Playing an affiliation in Second Edition feels more like that affiliation than First Edition, given the themes.

Bajorans are religious and think about how the past affects their lives. [2] This gives them strengths in one of the game's three attributes: Integrity. They can also manipulate the discard pile (conceptually, what has passed on). [3]

Borg are half-mechanical lifeforms that use their superior numbers to overcome resistance and even make an enemy into one of their mindless number. [4] This is represented by a number of abilities that manipulate decks and ignore or otherwise force through dilemmas. They also are very effective in taking over another player's resources, including their personnel. They do not work with any other affiliation. [5]

Cardassians are wasteful in their pursuits of resources and can make great use of political prisoners. [6] This is shown in a variety of drawing mechanisms, which allow players to find cards they want faster at a cost of discarding others. Also, they are the best at holding an opponent's personnel for gain. [7]

The Dominion are a hierarchal society that, as the name implies, dominates other societies. [8] They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. Their personnel are usually Jem'Hadar , who act as shock-troopers and are treated as disposable, Vorta , who act as commanders and diplomats, and Changelings , who are the overall leaders of the Dominion, are protected at all costs, and often use their shape-shifting abilities to infiltrate an opponent's personnel, often meddling with their progress.

The Federation focuses on cooperation and mutual advancement and work to better themselves. In gameplay, their effects often help all players, but planning for this allows a player to take a larger advantage than his or her opponent who does not have advanced warning. Their personnel are often the best individuals in the game, but most effects cost a little more to achieve. Each reporting icon (see below) has other themes unique to their show.

The Ferengi are the greedy capitalist of the future, but are mostly weak in each of the attributes. [9] This is achieved in the game by giving them bonuses in almost all areas simply by having more of some resource than an opponent. Also, they will horde their resources by stacking cards beneath their headquarters mission, using those resources to great effect later.

Non-Aligned personnel are a catch-all affiliation for personnel that do not fit in one of the other affiliations.

Klingons are brutal, but honorable warriors. [10] They can achieve their goals by fighting an opponent either ship to ship or personnel to personnel. The average Klingon has a high Strength, which is one of the three attributes used by the game.

Romulans prefer espionage and sneaky tactics as opposed to direct confrontation. [11] This is realized in the game by manipulating another player's deck, hand, and other resources. Rarely do they affect cards already in play, but they can mess with an opponent's ongoing attempts to score points.

Starfleet is based on the pre-Federation days as depicted in Star Trek: Enterprise . The humans in this era are eager to get out into space and get bonuses for completing a space mission first. As a result, they can be slow to start, but then can easily make up time.

Reporting icons [ ]

One aspect of affiliation uniqueness that Second Edition has continued is specialized reporting icons. While not a new idea (First Edition's Mirror, Mirror set first featured Empire and Alliance icons for affiliated personnel and ships), Second Edition's widespread utilization of the icon as a cultural identifier has allowed designers to introduce support cards that better represent the various Trek shows' themes. This is the primary tool to divide the Federation affiliation into separate groups ( The Original Series , The Next Generation , [12] Deep Space 9 , [13] and Voyager [14] each have an icon representing their personnel and ships). Other likeminded groups can have these icons as well; the Maquis [15] incorporate members of four different affiliations into their arsenal, while the Terok Nor personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space 9.

1. Second Edition (release: December 12, 2002) The 2E premier was a 415-card introduction into the new mechanics of the restarted game. It introduced the affiliations of the Bajorans, Cardassians, Federation (with Deep Space 9 , The Next Generation , and Earth factions), Klingons, Non-Aligned, and Romulan. The cards were sold in Deep Space 9 , Klingon, Romulan, and The Next Generation starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs.

2. Energize (release: May 21, 2003) Energize consisted of 180 cards intended to jumpstart the game from the premier. It introduced the Federation faction of the Maquis and expanded the core play of the game. The cards were sold in 11-card expansion packs.

3. Call to Arms (release: September 10, 2003) Call to Arms was a double-sized set at 208 cards. It introduced the affiliations of the Borg, Dominion, and the Ferengi (although the Ferengi consisted only of two cards that played with the Terok Nor faction of both the Cardassians and the Dominion; the full Ferengi affiliation would be released two years later in Strange New Worlds). The cards were sold in Borg and Dominion starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs.

4. Necessary Evil (release: March 17, 2004) Necessary Evil finally established the standard expansion size as 120 cards. Gameplay included personnel crossing affiliation lines and paying larger costs (including losing points and hurting future chances at stopping an opponent with dilemmas with a new keyword (Consume)) for bigger effects. This set also began a tradition of foiling a select eighteen rares and inserting them into one of every seven packs. The foil cards were further made important as 2004 was the 10th anniversary of Star Trek CCG , so a special Tenth Anniversary icon was added to the corner of these foils. The cards were sold in 11-card expansion packs. The set unfortunately suffered from a small print run and became a rare commodity. Efforts were made in Reflections 2.0 to offset this problem of unavailability.

0. Tenth Anniversary Collection (release: May 3, 2004) This set was a foiled promotional collection of eighteen unique ships and commanders. It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. The cards themselves were numbered 6 through 23, as five promotional cards had already been printed, and continued the declaration that all foils printed in 2004 would carry the Tenth Anniversary logo. This set, however, does include the last of the cards with that icon, even though Reflections 2.0 also had foil cards in 2004. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. The cards were originally given away with a recommended $3.00 purchase of other Star Trek CCG products, one pair at a time, over a period of nine weeks. The reprints were available for purchase on the Decipher website.

5. Fractured Time (release: October 13, 2004) Fractured Time was a 40-card boutique product that introduced events that had an effect over time by use of a new keyword (Decay) and concepts involving alternate timelines, which the Star Trek universe has often called upon, including the first cards from the Mirror Universe that would eventually be revisited in three years with In a Mirror, Darkly. The cards were sold as a complete set in boxes, complete with the icons of six different affiliations, designed to carry decks. The boxes also included a starter deck and some expansion packs from previous releases with the expectation that the game could be played right out of the box in a sealed tournament format.

6. Reflections 2.0 (release: December 8, 2004) Reflections 2.0 introduced 61 new foil cards to the game and 60 foil reprinted cards from 2E Premier, Energize, Call to Arms, and most importantly, Necessary Evil. The set featured cards that attempted to entice affiliations to try different missions, as mission selection among top decks had become fairly static. The cards were sold in 20-card expansion packs, which included two of the foiled cards and eighteen random cards from past expansions, including Necessary Evil.

7. Strange New Worlds (release: May 13, 2005) Strange New Worlds continued the standard expansion size of 120 cards. It introduced the full affiliation of the Ferengi. Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. This set's eighteen-card foiled subset was the first to be called an archive foil subset and was numbered separately. In addition, two archive portrait cards were put in one out of every eighteen packs, featuring a larger picture area and restricted gameplay for upcoming cards. The archive foils in this expansion featured two female characters that male fans had historically liked: Seven of Nine (previewing the upcoming Voyager faction of the Federation) and T'Pol (previewing the upcoming Starfleet affiliation). The cards were sold in 11-card expansion packs. The set unfortunately suffered a stalled release date.

' Adversaries Anthology' (release: ??, 2005) The Adversaries Anthology was a collection of eighteen of the most popular Star Trek problems, enemies, and their ships in the game reprinted as foils. The archive foils in this set featured two movie villains: the Borg Queen and Shinzon . The cards were sold in a large card storage box.

8. To Boldly Go (release: August 18, 2006) To Boldly Go was another full 120-card expansion. It introduced the affiliation of Starfleet, the pre-Federation crew from Enterprise as the last full affiliation to be introduced in the game. Gameplay included affiliation-specific dilemmas and reusable events utilizing a new keyword (Replicate). The archive foils in this set featured two show captains: James T. Kirk (previewing the upcoming Original Series faction of the Federation) and Kathryn Janeway (previewing the upcoming Voyager faction of the Federation) . The cards were sold in 11-card expansion packs.

9. Dangerous Missions (release: September 1, 2006) Dangerous Missions was another attempt at making the Star Trek CCG draftable. In other words, players could make decks within a small pool of sealed cards and play. New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the product. This draft method remains a sanctioned format. The set consists of nineteen cards broken up into three different boxes, each focusing on an episode or movie for featured personnel, ships, and missions. They also included one unique dilemma and one shared by all three boxes. The boxes also contained Reflections 2.0 packs and three packs from expansions.

10. Captain's Log (release: October 27, 2006) Captain's Log was another full 120-card expansion. It introduced the Federation faction of Voyager , which began with a unique ability to have an all-space deck. Gameplay included strategies based on having the right commander aboard his or her ship and following the opponent around. The archive foils in this set harkened back to the original archive foils and featured two beautiful women: Charvanek (previewing the upcoming Original Series Romulans) and Hoshi Sato (previewing more content from the Mirror Universe from the popular Enterprise Mirror Universe episode In a Mirror, Darkly ). The cards were sold in 11-card expansion packs.

11. Genesis (release: November 13, 2006) Genesis was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Each card was designed to work in both versions of the game, with varying degrees of success and introduced the first Original Series personnel and the ability to have an all-planet deck. The cards were sold exclusively from Decipher's website.

12. These Are The Voyages (release: March 13, 2007) These Are the Voyages was another full 120-card expansion. It introduced the Federation faction of The Original Series . Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on The Original Series (specifically the slide show images at the end of the classic episodes), and new strategies with The Original Series' main enemies: the Klingons and the Romulans. The archive foils in this set featured two more beautiful women: Persis and T'Pol (previewing more content from the Mirror Universe from the popular Enterprise Mirror Universe episode In a Mirror, Darkly ). The cards were sold in 11-card expansion packs.

13. In A Mirror, Darkly (release: June 25, 2007) In a Mirror, Darkly was another full 120-card expansion. Gameplay included cards named after each of the previous releases, more Mirror Universe content, and alternate versions of other personnel who had not been featured in the Mirror Universe, including a battleship version of The Next Generation crew from Yesterday's Enterprise and a historically inaccurate Voyager crew from Living Witness . The archive foils in this set featured two more beautiful women: Hoshi Sato on a dilemma called Stripped Down and Neras, an Orion slave girl . The cards were sold in 11-card expansion packs.

14. What You Leave Behind (release: December 14, 2007) What You Leave Behind was the last full 120-card expansion. Gameplay included finishing some incomplete themes in the game so far, bonuses for attempting harder missions, and multiple versions of ships telling the story of those ships being commandeered. The cards were sold in 11-card expansion packs. The name of the set itself comes from the last episode of Deep Space 9. This set was sold exclusively through Hill's Wholesale Gaming.

References [ ]

  • ↑ Star Trek CCG Ends Long Run (2007-12-07). Archived from the original on 2008-03-05. Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-04-13). Spotlight On: Bajorans . Retrieved on 2008-06-17.
  • ↑ DeFruiter, Brad (2008-04-16). Anatomy of a Bajoran Card . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-04-20). Spotlight On: Borg . Retrieved on 2008-06-17.
  • ↑ DeFruiter, Brad (2008-04-23). We Are the Borg: Anatomy of a Borg Card . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-04-27). Spotlight On: Cardassian . Retrieved on 2008-06-17.
  • ↑ DeFruiter, Brad (2008-04-30). For Cardassia: Anatomy of a Cardassian Card . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-05-11). Spotlight On: Dominion . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-05-25). Spotlight On: Ferengi . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-06-22). Spotlight On: Klingon . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-06-29). Spotlight On: Romulan . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-05-18). Spotlight On: Next Generation . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-05-04). Spotlight On: Deep Space Nine . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-06-08). Spotlight On: Voyager . Retrieved on 2008-06-17.
  • ↑ Plaine, Charlie (2008-06-01). Spotlight On: Maquis . Retrieved on 2008-06-17.

External links [ ]

  • European Organized Play
  • Garak's Star Trek CCG Database
  • 1 Munchkin (card game)

Fractured Time (expansion)

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Fractured Time is the fifth expansion of Star Trek CCG 2nd Edition . It is published by Decipher on 13 October 2004. The set consists of 40 promotional cards.

Decipher Promo statement: Fractured Time ranges through the past, present, and future of the Star Trek universe, crossing the boundaries of parallel universes and timelines. From the Second Edition debut of James T. Kirk to the first Star Trek: Enterprise character Daniels to the return of the "Future Enterprise" version of the U.S.S. Enterprise-D, Fractured Time is packed with all your favorite space/time-bending episodes. A new Decay keyword introduces a "countdown" mechanic, and new icons categorize "alternate universe" cards as either past, future, or alternate reality.

Fractured Time is available in six different collector’s boxes emblazoned with the emblems of six of the major Star Trek CCG affiliations – perhaps the most popular packaging format of all time since it was introduced for the First Edition's Official Tournament Sealed Deck (OTSD) in 1998. The boxes are available in Federation, Klingon, Romulan, Bajoran, Cardassian, and – for the first time – Dominion affiliations. The affiliation does not make any difference to the contents – each full-color collectible storage box contains a complete 40-card set, three booster packs (one each of Second Edition , Energize , and Call to Arms ) and a random starter deck (from either Second Edition or Call to Arms . Each case of six boxes contain one of each affiliation.

Decipher also issued a collectable preview postcard for this set which showed a view of the thousands of parallel-universe Enterprises that converged in the Parallels episode of Star Trek: The Next Generation . The back of the postcard includes a look at Worf - First Officer, card number 30 in the set.

This set is noted for the following:

  • Introduced a new keyword Decay as "countdown" mechanic
  • Introduced new icons categorizing "alternate universe" cards as either past, future, or alternate reality
  • 1 Type Breakdown
  • 2 Rarity Breakdown
  • 3 Card List
  • 4 Errata Cards
  • 5 Packaging
  • 6 Preview Postcard
  • 7 Additional Information
  • 8 External Links

Type Breakdown [ ]

  • 2 Interrupt
  • 16 Personnel (2 Bajoran, 2 Cardassian, 2 Dominion, 3 Federation, 2 Klingon, 4 Non-Aligned and 1 Romulan)
  • 3 Ship (1 Bajoran, 1 Borg and 1 Federation)

Rarity Breakdown [ ]

Card list [ ], errata cards [ ].

The following cards have had corrections made by The Continuing Committee (see Physical Errata Cards ).

  • 5 P 3 - Tragic Turn
  • 5 P 11 - Quarantine
  • 5 P 14 - Tampering With Time
  • 5 P 16 - The Edge of Forever
  • 5 P 21 - Collapse Anti-Time Anomaly
  • 5 P 28 - James T. Kirk, Living Legend (Federation)
  • 5 P 31 - Korath, Duplicitous Tinkerer (Klingon) (errata'd twice)
  • 5 P 33 - Benjamin Sisko, Outlaw (Non-Aligned)

These errata cards are Virtual cards and not physical cards.

Packaging [ ]

Booster Box

Preview Postcard [ ]

Preview Postcard

Additional Information [ ]

  • Fractured Time was printed on 121 card sheets by Teagle & Little, USA.
  • The print sheet consisted of an 11 x 11 format.

External Links [ ]

  • Fractured Time at CCGTrader
  • Fractured Time at The Continuing Committee
  • Star Trek Customizable Card Game Encyclopedia of Collecting at The Continuing Committee

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  • Fractured Time at Wixiban.com
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Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc.

  • Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition.
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  1. First Edition

    The online resource for the First Edition of the Star Trek Customizable Card Game. Learn the rules, view card lists, and find tournaments and events. ... Edition sealed play with Official Tournament Sealed Deck Remastered, a new virtual expansion remastering the classic OTSD experience. Featuring twenty (20) remastered 1E cards, this virtual ...

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    The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG. ... (OTSD) (release: May, 1998) The Official Tournament Sealed Decks contain the same fixed deck of twenty new cards, designed to allow any other cards to be able to work together in ...

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    The Official Tournament Sealed Deck contains twenty new black border premium cards which have been created to jump start your deck strategy. They are also carefully designed to help level the playing field of a sealed deck tournament while providing fascinating gameplay both in other tournament formats and in casual play.

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    STAR TREK CCG OTSD OFFICIAL TOURNAMENT SEALED DECK, EMPTY KLINGON BOX. Opens in a new window or tab. Pre-Owned. $18.90. Buy It Now +$24.02 shipping. from United Kingdom. Last one. 1998 Star Trek CCG: Official Tournament Sealed Deck Test Propulsion Systems 0f6. Opens in a new window or tab. Pre-Owned.

  5. Decipher 10th Anniversary Article

    The History of Star Trek CCG: The Timeline ... 1998 Jun - OTSD tournament event series begins, with Fajo Collection prizes 1998 May • Official Tournament Sealed Deck • Away Team Pack 1998 Mar - David Bowling wins first ISOWC 1998 Feb - STCCG Regional structure expanded and renamed

  6. Official Tournament Sealed Deck Remastered (expansion)

    Official Tournament Sealed Deck Remastered is the 45th virtual expansion of Star Trek CCG 1st Edition. It is published by The Continuing Committee on 5 July 2021. The set consists of 20 virtual cards. Official Tournament Sealed Deck Remastered features refreshed versions of the twenty (20) cards originally printed in Decipher's Official Tournament Sealed Deck. 5 Dilemma 2 Doorway 1 Event 1 ...

  7. Star Trek Ccg Otsd, Official Tournament Sealed Deck

    Factory Sealed official Tournament deck from the Star Trek ccg produced by Decipher. Includes:20 exclusive black border cards.4 white border premiere packs1 alternate universe pack.collectors storage box. (1 of 6 designs) We have a huge amount of cards from the Star Trek ccg sets available please enquire if there is anything we can help with. […]

  8. The Basics

    Why are the 20 supplement cards from the Official Tournament Sealed Deck so awesome? I'll tell you! And....I will also explain why you need these cards in yo...

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    This is a list of cards from The Official Tournament Sealed Deck, a series of the Star Trek Customizable Card Game: First Edition from Decipher. Released in May of 1998, this expansion was released in a "ready-to-play" format, meaning no additional cards were needed to play a game. Six different boxes were released, one for each affiliation released so far: the Federation, Klingon, Romulan ...

  10. Star Trek CCG: OTSD Unboxing #1

    Daniel Matteson, Social Media Manager for the Continuing Committee, unboxes an Official Tournament Sealed Deck for Star Trek: CCG First Edition.(This was a v...

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    The best thing C1G offers Star Trek fans is the option to choose. C1G has a three tiered system for grading and pricing. Mint/NM look like the card was pulled fresh from the pack and is a must for any serious Star Trek CCG collector. Slightly Played is for the cards that have a great front but have some scratching on the back and might have a ...

  12. OTSD 20-Card Pack

    Shop OTSD 20-Card Pack for only $18.99 at CategoryOneGames. Treaty: Federation/Romulan/Klingon Official Tournament Sealed Deck

  13. Star Trek Customizable Card Game

    The Star Trek Customizable Card Game is a competitive strategy game set in the Star Trek universe and produced by Decipher. Each card represents an element of the Star Trek universe, such as a starship, a character, a planet or space mission, or an event. Winning involves strategy both during a game session and before playing, through the preparation of an effective play deck, chosen from a ...

  14. Star Trek Customizable Card Game

    The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements. The standard central goal ...

  15. PDF OTSD REMASTERED

    Customizable Card Game community and the levels of competition, but exceeding them in scope and in quality. The Star Trek CCG Community lives on at WWW.TREKCC.ORG ARTICLES FORUMS RULES CARD IMAGES TOURNAMENTS PLAYER LOCATOR A TrekCC Premium Subscription allows you to create and print your own customizable OTSD box covers!

  16. Official Tournament Sealed Deck

    Type: Collectible Card Game (Deck) Product Line: Star Trek CCG (1st Edition) - Decks. Last Stocked on 7/20/2021 Out of Stock. Add to Want List. Sell Us Yours. Product Info. Title. Official Tournament Sealed Deck. Publisher. Decipher. Product Line. Star Trek CCG (1st Edition) - Decks. Category. Magic & CCGs. Sub-category ...

  17. Fractured Time (expansion)

    Fractured Time is the fifth expansion of Star Trek CCG 2nd Edition. It is published by Decipher on 13 October 2004. The set consists of 40 promotional cards. Decipher Promo statement: Fractured Time ranges through the past, present, and future of the Star Trek universe, crossing the boundaries of parallel universes and timelines. From the Second Edition debut of James T. Kirk to the first Star ...

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    Factory sealed. Includes 20 limited cards Magic the Gathering. Get in touch! We try our hardest not to make mistakes but we're only human and occasionally mistakes do happen. We will always try and correct any problem.

  20. First Edition

    Voyager: A Physical Expansion released on 2001-05-23, containing 218 new 1E cards. Voyager, the tenth expansion set for the Star Trek Customizable Card Game, takes you to the Delta Quadrant for new dimensions of gameplay. 201 cards include the U.S.S. Voyager and its crew, new Kazon and Vidiian affiliations, dual-affiliation cards with different border colors highlighting the different ...

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    otsd: PM: Faithful Service: Light: Effect: otsd: PM: Gold Squadron Y-wing: Light: Starship: otsd: PM: It's A Hit! Light: Interrupt: ... Modified and adapted to Star Wars CCG by Preston S. ... The information presented on this site about the Star Wars Customizable Card Game, both literal and graphical, is copyright 1995 - 2001 Decipher, Inc. ...

  22. Star Trek CCG (1st Edition)

    May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. Very well used, but complete and useable.