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6 Great Virtual Reality Travel Experiences

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Who says you can't see the world if you stay home? Virtual reality (VR) tourism experiences let you see places all over the world without ever leaving your couch. These aren't games; they're experiences, so the pace may be slower than you expect, but they are worth your patience. Here are some of the best VR tourist destinations to help you decide on your next virtual adventure.

Before diving in, make sure your computer is beefy enough to handle the demands of virtual reality technology and check the VR headset requirements for each experience.

The Grand Canyon VR Experience

Very relaxing experience.

Excellent visual and sound quality.

Impressive attention to detail.

Predefined with little control.

Requires powerful hardware.

Short experience.

In The Grand Canyon VR Experience (by Immersive Entertainment), you sit in a virtual motorized kayak ride through the Grand Canyon. Tailor the tour to your preferences by selecting either a sunlit or moonlit experience and controlling the ride's speed.

While you cruise along, you'll enjoy the sights and sounds of procedurally generated, artificially intelligent wildlife. Attract and feed the virtual fish as you navigate the waterways.

The ride is on rails, so you can't steer the kayak. However, you can stop at various points and enjoy the scenery by using the throttle speed controls of your motorized kayak or by exiting at scenic rest stops.

The tour is short, and there's no historical background information for history buffs. Still, it is a fun ride perfect for someone new to VR.

Explore amazing places.

Impressively detailed.

Good for beginners.

Not updated recently.

Some experiences are very brief.

Limited destinations library.

Realities is a VR travel app that allows you to explore scanned and modeled real-world environments. The environments aren't just 360-degree photos; these locations were captured with specialized scanning equipment, allowing for immersive rendering in virtual reality.

The user interface is a giant globe you rotate with your VR controllers. Once you decide on the place you want to visit, tap the area on the virtual globe, and you are instantly whisked away to the exotic locale.

One interesting destination is a cell in the infamous Alcatraz prison. When you arrive, you're greeted by an unseen narrator, presumably a former prisoner in the cell next to you, who recalls their experiences. It's museum-like and an educational adventure worth having.

There are other destinations of varying size and complexity which still hold up despite no recent updates with new realities.

Titans of Space PLUS

Great soundtrack.

Detailed 3D visuals.

Impressive sense of scale.

Flying through space makes some users feel nauseated.

No improvements since late 2019.

Do you like planetariums? Have you always wished they were more realistic? If you've ever dreamed of riding in a spaceship and exploring the solar system and beyond, Titans of Space PLUS (by DrashVR LLC) helps make this a reality—at least a virtual one).

The original Titans of Space was one of the first polished virtual reality experiences available; it created a lot of buzz about all the potential VR had to offer.

This app provides a theme park-style ride through the solar system and beyond, allowing you to control the pace of the experience. Factoids about the planets and moons appear throughout your journey, as do distances and other measurements of interest.

The sense of scale of the planets and moons is truly awe-inspiring and gives a unique perspective only astronauts usually get to have.

This title runs in both standard and VR modes; it doesn't require a VR headset.

Impressive rendering technology.

Auto-tunes for your GPU.

Stunning visuals.

Can feel slow.

Mostly narration with little hands-on time.

Everest VR (from Sólfar Studios) is an interactive Mount Everest VR tourism experience.

This game takes you through the journey toward summiting Mount Everest by making five key stops. First, start by preparing for the expedition at Basecamp. From there, experiences at Khumbu Icefalls, Camp 4, and Hillary Step await before reaching Everest's summit.

You can unlock God Mode after you complete your first ascent. This mode gives you a breathtaking view of the Himalayas, almost as if you're there in person overlooking the scene.

EVEREST VR is a must if you're into mountain climbing, adventuring, or if you're a VR newbie who wants to ease in to the experience.

The VR Museum of Fine Art

Lots of content.

Educational experience.

No recent updates.

No voice narration.

Only takes about 20 minutes to experience.

If you've ever wanted to peruse a museum at your own pace with no limits on how close you can get to the artwork, then The VR Museum of Fine Art (free from Finn Sinclair) is for you.

This free app holds amazing educational value with incredibly detailed scans of some of the world's most famous paintings and sculptures. Look at the brushstrokes of Monet's Water Lilies or take a 360-degree tour of Michelangelo's David. This experience is an art lover's delight.  

The VR Museum of Fine Art makes you feel as if you're visiting a museum, complete with a pamphlet map to help you navigate your way around the exhibits, an elevator, and a cafe.

Google Earth VR

Amazing street view VR.

Travel the world virtually.

Impressive, vast experience.

Can be slow to load.

Lacks a search feature.

May cause motion sickness.

When Google Earth was released many years ago, everyone marveled at the novelty of finding and viewing their house from satellite imagery. Now, Google Earth VR (free from Google) lets you see your house from space and virtually fly to it and stand in your front yard or on your rooftop.

Change the sun's position, scale objects to any size you like, and fly around the world. The detail levels depend on what you're trying to view. For example, tourist destinations are likely to have more detailed geospatial imagery than rural areas. There is so much to see, and Google offers virtual tours to help you get started.

Google has even added several comfort features to prevent virtual travel sickness in this must-see virtual reality app.

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10 of the Best Virtual Reality Travel Experiences

  With the time and expense required to travel being prohibitive to many, there are alternative ways of indulging your wanderlust – including via the burgeoning world of Virtual Reality.

vr travel and tourism

(Photo: Cubicle Ninjas)

There are a huge number of VR companies all vying to create ever more unique experiences for consumers – and one of the biggest growth categories has been travel. And what better time to get a taste of exploration and adventure from the comfort of your living room, equipped only with a VR headset, than now, when travel is a luxury that many just can’t stretch to? We’ve picked out 10 of the best virtual reality travel experiences currently on the market.

So which VR headset should you go for? Our favourite is the Meta Quest 3, which launched onto the market in mid-2023 and is the successor to the Meta Quest 2. For immersive games and travel experiences, we believe the Meta Quest 3 is destined to become the leading VR headset over the coming years. It’s pretty affordable, too, and unlike other headsets, doesn’t require cords or a computer. You can purchase the Meta Quest 3 at Amazon.com.

Guided Meditation VR

Developed by Cubicle Ninjas, Guided Meditation VR is designed to bring peace, joy, and calm back into your daily life by teaching you ancient meditation practices in a cutting-edge way. It features over 40 lush environments to escape the everyday, 30-plus hours of guided meditations on anxiety, depression, maternity, resilience, sleep and zen, and hundreds of hours of calming musical audio tracks to help enhance your meditation experience. Users can also customise their sessions to their own specific preferences and needs, including the option to switch into Motion mode and gently float through beautiful vistas like you would on a lazy river, leaving the worries of your life behind before returning calmer and stronger.

PRICE £10.99 HEADSETS Meta Quest 3

Be anywhere in the world with anyone, instantly, in this captivating game developed by Wooorld Inc. Visit hundreds of cities, architectural landmarks, natural wonders, and vacation spots in incredible 3D detail, and get tips about the best places to visit, the hidden gems, where to get the best food and all the tourist traps to avoid. You can also create your own 3D avatars with face and body tracking and test your worldly knowledge by guessing where you are after being teleported to 5 random locations, with only the landscape, flora, architecture, and road signs for clues. The game can played as collaboratively as you wish, with options to explore the world with friends and meet new people, or hop into a Solo World without any distractions.

PRICE Free HEADSETS Meta Quest 3

vr travel and tourism

(Photo: Wooorld Inc.)

Blueplanet VR Explore

vr travel and tourism

(Photo: Blueplanet VR Explore)

Highlighting sacred and fragile locations of natural beauty and cultural heritage, Blueplanet VR Explore  is a collection of remarkable places across the world. With freedom to move around and explore, the virtual reality experiences are captured in volumetric 3D with great detail and accuracy. The scenes look and feel like these places do in real life, and enable you to freely move around to enjoy and explore these remarkable, fragile, and priceless environments. Concern for the environment often comes from direct experience, and being as close as we can get to experiencing a sense of actually being there, Blueplanet can help encourage people to appreciate and protect these treasures.

PRICE £18.99 HEADSETS Meta Quest 3

BRINK Traveler

Travel to some of the world’s most amazing natural wonders in fully immersive 3D and feel like you’re really there in this awe-inspiring game by Brink XR. Step into a scene akin to a postcard as you visit a total of 28 (with more on their way) of the most breathtaking places on Earth. In-game highlights include room-scale walkable areas in each destination, a virtual guide and assistant to learn about where you’re visiting, and the chance to shoot photos to share with friends. You can either play the game solo or with friends and family in multiplayer mode.

PRICE £11.99 HEADSETS Meta Quest 3

vr travel and tourism

(Photo: BRINK XR)

National Geographic Explore VR

Created in partnership with National Geographic, a world-leading society in the fields of geography, cartography and exploration, this magical VR experience invites you to discover two of the most iconic locations on Planet Earth. Don your explorer hat and head to Antarctica for an exhilarating expedition. Navigate around icebergs in a kayak, climb a vast ice shelf and survive a snowstorm as you hunt for a lost emperor penguin colony. Visit the ancient Inca citadel of Machu Picchu in Peru and get immersed in amazing digital reconstructions of the legendary site. Witness mummy worships, raise a cup of sacred chicha and encounter cute and furry alpacas as you match Hiram Bingham’s photographs from when he rediscovered the citadel. Be sure to take a camera as your best snaps may even make it into the prestigious National Geographic magazine.

PRICE £7.99 HEADSETS Meta Quest 3

vr travel and tourism

(Photo: Force Field Entertainment B.V)

The Walking Dead: Saints & Sinners

Fans of the hugely popular TV blockbuster The Walking Dead can now join the world of zombies in this new VR adventure. Travel through the ruins of New Orleans as you fight, scavenge, and survive, each day unravelling another mystery lurking within the city’s historic quarters. Encounter desperate factions and lone survivors who could be friend or foe. Whether you help others or take what you want by force, every choice you make has consequences. What kind of survivor will you be for the people of NOLA? Scavenge for anything that you can; weapons, food, tools, and clues. Be wary of the living and the dead, with spatial audio drawing attention to any loud noise. Craft makeshift gear out of scrapped material; blades, guns, medicine, and more. Test your morals and make difficult choices for yourself and others. It’s all here, bringing the small screen to life in a big way.

PRICE £29.99 HEADSETS Meta Quest 3

vr travel and tourism

(Photo: Skydance Interactive)

Narrated by award-winning actress Anna Friel, this trail-blazing VR series opens the door to some of the planet’s wildest environments while redefining the limits of 3D-180 cameras. Meet the humans protecting our most precious wildlife, explore the great savannahs of Kenya, discover the ancient jungles of Borneo and dive into the rich coral reefs of Raja Ampat. Encounter elephants, orangutans, manta rays and some incredible humans, all in stunning cinematic footage filmed from the air and deep into the ocean. The series was produced in partnership with World Wide Fund for Nature (WWF),

vr travel and tourism

(Photo: PHORIA)

The world is your oyster with this interactive, immersive VR experience that’s designed to be played by the whole family. There’s global travel and adventure in which your friends and family can join city tours, hot air balloon rides, back-country road trips, and plenty more. Or you can simply kick back and relax, practice meditation and get back to nature – all in the company of a guide or going solo, if you prefer. Other features include photo sharing, soundtracks, a range of fun games and media customisation.

vr travel and tourism

(Photo: AARP Innovation Labs)

Rome Reborn: The Pantheon

Created by Flyover Zone, an American company specialising in virtual travel applications that present the world’s most important cultural heritage sites and monuments, Rome Reborn is one of five applications that present different areas of ancient Rome. This particular one transports users over the entire ancient city, focussing on the Pantheon, perhaps the best-preserved building from antiquity. In the company of two virtual guides, you’ll get to explore the exterior forecourt and interior sanctuary of the reconstructed complex as you listen and learn about the Pantheon’s design and decoration, as well as the nature of the religious cult once housed within it.

PRICE £3.99 HEADSETS Currently only available on Oculus Rift

vr travel and tourism

(Photo: Flyover Zone Productions)

Monte Fitzroy is Argentina’s most famous mountain landmark and is even used as the logo for outdoor retailer, Patagonia. It is a place that immediately evokes a sense of adventure. At the foot of the mountain is a beautiful and remote glacial lake known as Laguna Sucia. Most people who visit Monte Fitzroy view it from a location that is much easier to access. Laguna Sucia requires a much tougher hard-to-access trail that culminates in one of the most beautiful and remote glacial lakes in existence. You are rewarded with a sense of almost meditative stillness as you approach this untouched natural amphitheatre. This VR experience utilises Pterovision, a 3D technology that integrates computational photography, 360 Video, and gaming and allows you to take off like a bird, fly around the lake, visit the waterfalls along the edge, and fly over glacial formations beneath the mountain peaks. Numerous narrations will tell you about the challenges we faced when filming in this location, as well as educate you about the geology, culture, and history.

PRICE $2.99 HEADSETS Currently only available on Oculus Rift 

vr travel and tourism

(Photo: Specterras Productions)

Gala360 – Travel & Relax

Taking you on awe-inspiring virtual adventures across the globe, Gala360 is the result of the magic touch of an array of exceptionally talented photographers who have captured their globe-trotting trips in all their glory before being rendered into VR form. In professional 6K resolution, more than 300 tours around the world are featured, with some also including narration which allows you to listen to the stories behind the trips. Most of the tours are free, but you can pay a small fee to unlock more.

PRICE Free HEADSETS Currently only available on Oculus Go (soon available on Quest 2)

vr travel and tourism

(Photo: Gala 360)

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How VR Tourism is Revolutionizing Travel Experiences

How VR Tourism is Revolutionizing Travel Experiences

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  • Key Takeaways

In 2024, Statista reported a 30% increase in VR tourism adoption, highlighting its growing popularity.

Gartner predicts that by 2025, 50% of global travel agencies will use VR for showcasing destinations.

According to SEMrush, searches for VR travel experiences rose by 40% in the past year, indicating rising consumer interest.

Sustainable travel is promoted through virtual experiences, reducing environmental impacts.

VR tourism is like a magic carpet for travel. It uses fancy technology to take us to cool places and famous landmarks without leaving home. This new way of traveling, thanks to virtual reality, opens up a whole new world for us to explore. Now, we can climb Everest or walk around Tokyo from our sofas, without worrying about money, distance, or harming the environment. As we step into this exciting new world, we wonder: How will VR change the way we travel in the future?

Introduction to VR Tourism

Virtual Reality (VR) tourism changes how we travel by letting us explore the world digitally in 3D. It’s like going on a trip using special goggles that show you different places. With VR, you can see cities, nature, and cool spots as if you’re really there. Lots of people are getting into this new way of traveling, especially those who want new adventures or can’t travel easily.

  • Concept of VR Tourism

VR tourism uses virtual reality tech to make fake worlds for people to play in. In travel, it lets you visit fake versions of real places, like Egypt’s pyramids or New York City streets, without leaving your home. It’s not just looking around; you can also do things like take tours, learn stuff, and even go on adventures, which makes it super fun and interesting.

  • Impact on the Travel Industry
  • Market expansion: Opens up travel experiences to a wider audience, including those unable to travel physically.
  • Marketing tool: Provides a “try before you buy” experience for potential tourists.
  • Future potential: Continues to evolve, offering more advanced and interactive travel experiences.

Immersive Destination Experiences

  • Virtual tours of famous landmarks
  • Highly Detailed Visuals : VR tours provide high-resolution imagery and 360-degree views, offering a lifelike experience of visiting famous landmarks like the Eiffel Tower or the Grand Canyon.
  • Interactive Elements : Users can often interact with the environment, such as clicking on specific points to learn more about the history or significance of the site.
  • Global Access : People from anywhere in the world can visit these landmarks virtually, eliminating the need for travel and making global landmarks accessible to a wider audience.
  • Cultural and educational experiences
  • Learning and Engagement : VR allows for immersive educational experiences, teaching users about the history, art, and culture of different locations without the need for physical presence.
  • Language and Customs : Virtual tours can include language lessons and cultural etiquette, preparing visitors for future physical trips or simply enriching their knowledge.
  • Museum and Gallery Tours : Many museums and galleries now offer VR tours, allowing users to explore exhibits and collections in detail, often with expert commentary.
  • Adventure and exploration in VR
  • Simulated Adventures: Users can try out cool virtual adventures like going on safaris, diving deep into the sea, or climbing mountains. They get to feel the excitement of these activities from home, all safe and easy.
  • Interactive Exploration: Adventure VR games let you do fun stuff like solving puzzles and exploring virtual worlds. This makes the games more exciting and keeps you hooked.
  • Realistic Experiences: VR tech is getting better, making these adventures feel super real. You’ll feel like you’re really there, having a blast just like in real life.

Technology Behind VR Tourism 

  • VR Headsets and Equipment
  • Variety of Devices : VR tourism is powered by various headsets like Oculus Rift, HTC Vive, and PlayStation VR. Each offers unique features suited for different VR experiences.
  • Sensory Immersion : These headsets come with advanced sensors and tracking capabilities to provide a fully immersive experience. They track head movements, allowing users to look around a virtual environment as if they were physically there.
  • Enhanced Visuals and Audio : High-resolution displays and spatial audio technology create a realistic and engaging virtual environment, making virtual tours more lifelike.
  • Integration with AR and AI
  • Augmented Reality (AR) Enhancements : AR adds layers of information to the real world, enhancing VR tours with interactive elements like historical facts, directional cues, or storytelling.
  • AI Personalization : Artificial Intelligence (AI) tailors the VR experience to individual preferences, adjusting the content based on user behavior and interests. This makes virtual tours more relevant and engaging.
  • Combined AR and AI : Integrating AR and AI with VR can create dynamic and interactive experiences that adapt in real-time, providing personalized guidance and information during virtual tours.
  • Future Technological Advancements
  • More Realistic VR: VR tech is getting better at making virtual worlds look and feel more real, with nicer graphics and easier ways to interact.
  • Wearable Tech in VR: VR is teaming up with wearable gadgets to make things even cooler, like feeling stuff in the virtual world or making it feel like you’re really in different weather.
  • Easier to Get into VR: As VR gets fancier, it’s also becoming cheaper and easier to use, so more people can try out virtual tourism. XR Experiences: There’s a new thing called XR that mixes VR, AR, and MR. It’s making virtual trips even cooler by blending real and digital worlds.

Marketing and Business Impact

  • Reinventing Marketing Strategies in Tourism
  • VR technology is transforming tourism marketing by enabling immersive storytelling and interactive experiences. This approach captivates potential travelers more effectively than traditional media.
  • Companies like Thomas Cook have used VR to offer “try before you buy” experiences, leading to a significant increase in bookings. For instance, after introducing a VR experience of New York, the company reported a 190% rise in bookings for the city.
  • Destination marketing organizations are also adopting VR to showcase attractions, landscapes, and experiences in a compelling way, enhancing their promotional efforts and attracting more tourists.
  • Economic Benefits and Revenue Generation
  • VR tourism creates new revenue streams for travel companies by offering virtual experiences that can be monetized. These experiences appeal to a broad audience, including those unable to travel physically.
  • It reduces marketing costs and increases efficiency. Instead of spending on physical brochures and displays, companies invest in VR content that can be used repeatedly across various platforms.
  • VR experiences can drive actual visits and bookings, as potential travelers are more likely to book a trip after experiencing a destination virtually.
  • Case Studies of Successful VR Tourism Projects
  • Marriott International launched the “VRoom Service,” allowing guests to order virtual travel experiences to their hotel rooms, enhancing guest satisfaction and positioning Marriott as an innovative leader in the hotel industry.
  • The British Museum partnered with Samsung to create a virtual reality tour of the museum, attracting a global audience and enhancing educational outreach.
  • Tourism Australia launched a VR campaign to showcase the country’s unique landscapes and wildlife, resulting in increased interest and tourism from international markets. This campaign leveraged VR to present Australia’s diverse attractions in an engaging and immersive manner.

Sustainable and Accessible Travel

  • Reducing carbon footprint and environmental impact
  • Virtual Exploration: VR tourism allows travelers to explore destinations virtually, reducing the need for physical travel and thus lowering carbon emissions associated with transportation, especially air travel.
  • Educational Impact: By simulating real-world environments, VR can raise awareness about the environmental impacts of tourism, educating users on sustainability and conservation.
  • Event Alternatives: VR can host virtual events and conferences, reducing the need for physical attendance and the associated environmental footprint of large gatherings.
  • Making travel accessible to all
  • Overcoming Physical Limitations: VR tourism opens up travel experiences to people with mobility issues, financial constraints, or other barriers that prevent physical travel.
  • Economic Inclusivity: By providing a cost-effective way to experience new places, VR helps democratize travel, making it possible for a broader audience to explore the world.
  • Cultural Accessibility: VR can bring cultural experiences and heritage sites to users worldwide, ensuring that even remote or restricted areas are accessible to all, preserving cultural heritage and promoting global understanding.
  • Preserving natural sites and heritage
  • Virtual Conservation: VR can help in the preservation of natural sites and heritage by providing an alternative to physical visitation, which can lead to over-tourism and degradation of sensitive environments.
  • Awareness and Education: Through immersive experiences, VR can educate visitors about the importance of conservation and the challenges faced by natural and historical sites.
  • Support for Conservation Efforts: Revenue generated from VR tourism can be channeled back into conservation and preservation efforts, supporting the maintenance and protection of natural and cultural heritage sites.

Personalization and Customer Experience

  • Tailored travel experiences through VR
  • VR allows travel companies to create customized experiences based on user preferences and past behavior.
  • Travelers can explore destinations, activities, and accommodations virtually before making decisions, ensuring their travel plan aligns with their interests and desires.
  • VR can simulate different scenarios within a travel destination, such as weather conditions, crowd sizes, and time of day, giving a comprehensive preview of what to expect.
  • Enhancing customer engagement and satisfaction
  • Interactive VR experiences engage customers more deeply than traditional travel brochures or websites.
  • Users can virtually visit locations, leading to increased excitement and anticipation for the actual trip, enhancing overall satisfaction with the travel planning process.
  • Feedback mechanisms within VR platforms can help companies improve offerings and customize user experiences, leading to higher levels of customer satisfaction and engagement.
  • Building brand loyalty and trust
  • By providing immersive and personalized VR experiences, travel companies can create memorable interactions that foster brand loyalty.
  • Transparent previews of travel services and destinations build trust, as customers feel more confident in their travel choices and the authenticity of what is being offered.
  • Regular updates and new VR content can keep customers engaged with the brand, encouraging repeat business and referrals to others, thus strengthening brand loyalty and trust over time.

Future of VR Tourism

  • Emerging Trends and Potential Growth Areas

The future of VR tourism looks bright! As technology gets better, VR experiences feel more real, pulling in more people. New trends include super-realistic simulations that let you feel, touch, and even smell places you visit.

VR might also branch out into education, offering fun ways to learn about history and nature. And when VR teams up with AI, it can suggest trips and activities tailored just for you, based on what you like and have done before.

  • Challenges and Considerations for the Future

Despite the promising prospects of VR tourism, several challenges and considerations need addressing. Digital divide is a big problem. Not everyone can use VR because it costs a lot and needs good tech. VR should not replace real travel, just make it better. We need diverse VR content about different places. This needs a lot of money for making content and better tech.

  • The Role of VR in Post-Pandemic Travel Recovery

Virtual reality (VR) travel has helped the travel industry bounce back after the pandemic. It gives people a safe way to explore new places without actually traveling. When international travel was restricted, VR let tourists visit destinations from their homes, keeping interest in travel alive and helping the industry stay afloat.

Virtual reality (VR) tourism is like going on trips without leaving your home. You use special tech to see and feel like you’re really there. It’s good for the environment because it cuts down on pollution from traveling. VR teams up with augmented reality (AR) and artificial intelligence (AI) to make the experience more personal and fun. As this tech improves, it will change how we travel, making it simpler for everyone to explore while also being kinder to the planet.

Q. What is VR tourism?  

VR tourism uses virtual reality technology to create immersive travel experiences, allowing users to explore destinations virtually without physical travel.

Q. How does VR tourism benefit the travel industry?  

VR tourism offers innovative marketing tools, generates new revenue streams, and enhances customer engagement by providing immersive previews of destinations.

Q. Can VR tourism contribute to sustainable travel?  

Yes, VR tourism promotes sustainability by reducing the need for physical travel, thus lowering carbon emissions and preserving natural and cultural sites.

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Q. What technologies are integrated with VR in tourism?  

VR in tourism is often integrated with augmented reality (AR) and artificial intelligence (AI) to create more interactive and personalized travel experiences.

Q. What is the future of VR tourism?  

The future of VR tourism looks promising with advancements in technology, leading to more realistic and engaging virtual travel experiences.

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  • Q. What is VR tourism? 
  • Q. How does VR tourism benefit the travel industry? 
  • Q. Can VR tourism contribute to sustainable travel? 
  • Q. What technologies are integrated with VR in tourism? 
  • Q. What is the future of VR tourism? 

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What Is VR Tourism and What Are Its Benefits?

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Virtual Reality (VR) allows users to experience simulated environments as if they're in the real world. With VR, you could experience far-off destinations' sights, sounds, and sensations without ever getting on a plane.

VR tourism has been gaining popularity in recent years, offering tourists an immersive and accessible way to explore the world. But is it worth doing?

Let's explore the world of VR tourism, what it is, and whether it's a worthwhile experience for avid travelers.

How VR Is Revolutionizing the Tourism Industry

VR devices are commonly associated with gaming, but they have a range of other applications. One of them is in the travel industry, which now allows people to explore the world virtually from their living rooms. It offers travelers an immersive and interactive experience of traveling to any part of the world.

Travelers around the world are taking a keen interest in virtual tourism. According to an estimate by Market Data Forecast , the Global Virtual Tourism Market is expected to reach approximately $847.95 billion by 2028. Meanwhile, the market's valuation for the year 2022 was around $385.75 billion.

VR technology creates a virtual environment that simulates actual tourist spots worldwide. You can experience them through VR headsets or glasses and enjoy these far-off destinations virtually. But it is only one instance of the use of VR in the tourism sector—there are many other uses of this tech in the industry.

For instance, VR can help tourists virtually explore a place before planning a trip. It would allow them to get familiar with the location's culture, know which things they should try, give them a better sense of what to expect, and increase their confidence in their choice. It can also be handy for marketing in the tourism sector and help travel guides attract more visitors.

Furthermore, VR technology offers an immersive experience for travelers unable to travel due to physical disabilities, health issues, or financial constraints. It can also help preserve natural and cultural heritage sites by reducing the number of physical visitors.

Moving forward, let's now focus on the different benefits of VR in tourism.

Create Virtual Travel Experiences

One of the main benefits of VR in tourism is the possibility of virtual travel experiences. You can experience a range of tourist spots, including religious sites, historic sites, and even places that still need to be fully developed for tourists. A range of VR technologies like VR headsets and glasses, 360-degree cameras, special video editing tools, and others allow you to enjoy these attractive sites without being in person.

Virtual traveling can eliminate many limitations for travelers, like budget constraints, physical limitations, or time constraints. You only need to invest in VR technologies, and you can avail immersive travel experiences of any destination worldwide.

With VR travel, you can get teleported anywhere you like and enjoy VR city tours with your friends and loved ones. And because you're not going through the trouble of transit, you don't need group planning apps that help make planning trips with friends and family easier.

However, virtual travel experiences are still uncommon as many people yearn for the authenticity of actual travel. The idea of virtual tourism, where you don't even have to pack your bags, can be puzzling to some. But if you want to try virtual travel, you should check out these free virtual travel experiences .

Use VR for Self-Guided Tours

VR technology and augmented reality (AR) devices can work as your personal tour guide. Although VR and AR are different technologies , they can work together to improve your tour. This especially benefits those who prefer solo travel or desire more privacy. VR tourism apps provide self-guided tours, allowing travelers to explore at their own pace.

VR travel apps for exploring , like the City Guide Tour , can provide you with information about destinations through object recognition features. For instance, if you are traveling in an unknown city, it might pinpoint tourist spots like museums, parks, and galleries and offer on-screen information related to them.

Additionally, translation apps let you talk to anyone, even in places where communication is a challenge. You can download languages to your phone, translating conversations in real time, even without a data connection. Therefore, you can communicate easily at markets, airports, or hotels.

Book Your Destination Using VR

The travel industry is getting even more exciting with the introduction of VR booking systems that provide users with an immersive environment for planning trips. These systems help you to plan your vacation in a better way. You can select your destination, hotel rooms, or plane seats through these AR and VR booking interfaces and even make payments.

Although yet to be widely used by travel agencies, several companies have introduced these services. Amadeus' VR travel search and booking experience is one excellent example that allows travelers to plan their entire trip virtually.

VRBookings.com is another example that offers vacation rental software to travel companies. This emerging trend could revolutionize the VR tourism industry by making the booking system more user-friendly and efficient.

Travelers could save time and money by using VR for booking and payment. At the same time, travel companies could reduce overhead costs and provide more personalized services to their customers. As this technology continues to evolve, we can expect to see even more innovative applications of AR and VR in the travel industry.

Take a Virtual Tour Before Booking Your Hotel

VR is not limited to the tourism industry but also offers unique features for the hospitality industry. You can take virtual hotel tours before deciding on whether to book. This lets you know what a hotel offers, its environment, recreational activities, and the overall experience. It lets you book a hotel according to your preferences and enjoy a personalized experience.

VR hotel room previews allow hotels to be more transparent about their services and attract more visitors, promoting their services worldwide. Many hotels, like Atlantis Dubai, highlight their lavish features through 360-degree video virtual tours. This innovative approach helps hotels stand out and ensures customers make informed decisions before booking, leading to a more enjoyable and memorable stay.

A Look Ahead at the Tourism Sector and VR

The global virtual tourism market is rapidly expanding thanks to the inventive use of virtual and augmented reality technology. Although VR tourism trips may feel strange to some, Virtual Reality can surely enhance your travel experiences.

VR tech can revolutionize the tourism industry by transforming how travelers plan and experience their trips. In the future, it could be used for destination marketing, creating personalized travel experiences, and enhancing in-destination experiences through immersive tours and interactive exhibits.

This technology can also help tourism boards attract more visitors and encourage them to stay longer. Travel companies, too, can create customized travel itineraries and offer travelers more engaging and memorable experiences. As technology continues to evolve, we can expect to see even more innovative applications of VR in the tourism industry.

  • Technology Explained
  • Virtual Reality

Tourism in the metaverse: Can travel go virtual?

Imagine a future where your travel choices have no geographic constraints. Where you can join your friends in the front row of a concert by your favorite star—but the crowd is 300 million strong, your friends are on the other side of the world, and it’s all happening at the Great Pyramid of Giza. Later you’ll do some shopping at the virtual souk and take a digital Nile cruise, before teleporting back home in an instant.

Impossible? Or a tempting package trip that might soon be available from the comfort of your home? With the internet’s rapid evolution, many see this vision of transformed travel on the horizon—in the metaverse. Others caution that this future might take a little longer to arrive, and that travelers resist “metaversification” of key parts of the tourism journey.

The metaverse is seen as the next evolution of the internet—a collective space where physical and digital worlds converge to deliver more immersive, interactive virtual- or augmented-reality (VR/AR) user experiences, often referred to together as extended reality (XR). The underlying technology for this exists and is proving relatively cheap and fast to implement. Driven largely by inspirational advertising and virtual events, the potential rewards for the travel industry are already substantial: more than $20 billion by 2030, by McKinsey estimates.

This has potential to revolutionize the way we explore new worlds: already, you can attend concerts, shop, test products, visit attractions, and take workshops, all without physically traveling anywhere. Currently, the user demographic trends very young, but it’s crucial for the tourism sector to appeal to this segment. 1 Hristina Nikolovska, “Metaverse Statistics to Prepare You for the Future,” February 16, 2023. After all, these are the travelers of the future—and players not keeping pace with their interests will lose out.

But does XR live up to all the hype—with appeal beyond a gamer demographic? A virtual trip can never replace the thrill of certain tangible, real-word experiences, and some traveler touchpoints have proved more ripe for disruption than others.

Despite these hesitations, the XR ecosystem is maturing at pace. Immersive VR/AR devices may well follow the steep adoption curves of laptops and smartphones. Widespread use could lead to a radical extension of the global economy from physical into virtual life, not least in tourism.

So how does a tourism player go about monetizing this virtual paradigm, which is still taking shape and many struggle to define? It’s time for the sector to take a serious look at these complex opportunities—and figure out what best drives traction in the new XR universe.

Touring the metaverse: early trends

The metaverse could enrich the tourism experience in countless unprecedented, innovative ways—but which use cases have the most potential, and which are still deemed risky? Early adopters have already started experimenting, and several trends have emerged. Virtual elements can be layered onto an established business:

  • In the wake of the fire that damaged the famous cathedral in 2019, French start-up Histovery produced an augmented exhibition on the history of Notre-Dame de Paris—motivated in part by an increased awareness of the fragility of physical landmarks. To navigate the exhibition, each visitor uses a “HistoPad” touch screen to take an immersive tour that allows interaction with physical elements: giant photographs, 3-D models of statues, replica flooring and stained glass, and audio of Notre-Dame’s organs and bells. Effects include animation and a virtual scavenger hunt for younger visitors. 2 “Notre-Dame de Paris: The Augmented Exhibition,” National Building Museum, April 2022.
  • In December 2021, faced with record staff turnover, MGM Resorts International decided to apply a virtual solution. In partnership with immersive platform provider Strivr, MGM developed VR headsets that give aspirant front-of-house staff a realistic sense of what working at MGM casinos and hotels entails. The training package was rolled out at the company’s properties in 2022. It’s designed to speed up onboarding and upskilling, increase employee confidence, and familiarize potential hires with MGM procedures and culture. 3 Grace Dean, “MGM Resorts is letting job seekers try out roles using virtual reality as it looks to reduce employee churn,” Business Insider, December 12, 2021; Phil Albinus, “Rising Star goes all in on VR talent marketplace for MGM Resorts,” Human Resource Executive, June 14, 2022; “4 Examples of Strivr Virtual Reality Training,” Strivr.com.

Other virtual platforms allow visitors to explore major global landmarks, incorporating rich edutainment and retail opportunities. Several such initiatives have been launched:

  • Responding to pandemic travel restrictions, ZEPETO World is a smartphone app that allows users to create personal avatars and travel around Korea. For example, the tour includes a highly detailed interactive map of Han River Park; this feature gets almost 257,000 visitors a day. Users are also able to communicate with each other, shop, and watch performances. ZEPETO World has approximately 190 million members. 4 Majid Mushtaq, “Korea Virtual Travel with ZEPETO World,” KoreabyMe, September 6, 2021.
  • The BCB Group—a leading crypto banking group—has created a metaverse city that includes representations of some of the most visited destinations in the world, such as the Great Wall of China and the Statue of Liberty. According to BCB, the total cost of flights, transfers, and entry for all these landmarks would come to $7,600—while a virtual trip would cost just over $2. 5 “What impact can the Metaverse have on the travel industry?” Middle East Economy , July 29, 2022.
  • Saudi Arabia’s Royal Commission for AlUla (RCU) recently announced that the ancient city of Hegra had entered the metaverse, in line with a national program to drive technological transformation and innovation. It is the first UNESCO World Heritage Site to be placed in the metaverse, allowing digital tourists to explore the surroundings as well as Hegra’s Tomb of Lihyan son of Kuza. 6 Divsha Bhat, “Saudi’s Royal Commission for AlUla enters the metaverse,” Gulf Business , November 15, 2022; “Vision 2030,” The Embassy of the Kingdom of Saudi Arabia; “Saudi Arabia’s AlUla enters the metaverse,” Arabian Business , November 14, 2022; One Carlo Diaz, “Hegra’s Tomb of Lihyan in AlUla is recreated in the metaverse,” NTravel, November 7, 2022.

Instead of attempting to replicate real-world experiences, entirely novel environments can also be created, convening people in a single immersive space—as in multiplayer online games. (Indeed, many people currently associate the metaverse largely with games.) The travel industry can harness this utility too.

This is particularly relevant to the meeting, incentives, conferences, and exhibitions (MICE) sector, with virtual gatherings, exhibitions, and trade fairs looking to become mainstream. These allow people to gather and take part in activities in the same immersive space, while connecting from anywhere. This dramatically reduces travel, venue, catering, and other costs, while avoiding setbacks like adverse weather conditions or disease scares. For example, one Japanese start-up recently held a virtual market that attracted a wide response, with around 60 well-known companies participating. 7 “Metaverse x MICE; 3D virtual world that will transform MICE industry in the future,” Thailand Convention and Exhibition Bureau.

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What areas of tourism show promise.

As innovative formats become more mainstream, new economic models are emerging. The travel experience of the future will not be exclusively online or offline. Instead, we’ll most likely see a proliferation of hybrid offerings, with virtual events, edutainment, and inspiration combined with physical destinations.

One way to grapple with this complexity is to adopt a traveler-first mindset. By putting themselves in the shoes (or bedroom slippers) of their target tourist, travel companies can identify opportunities to embed relevant virtual elements.

Individual touchpoints, not end-to-end offerings

Virtual experiences that show promise are focused on a few specific, discrete steps in the end-to-end traveler journey (exhibit). Which touchpoints can be most effectively disrupted? Which hold the greatest possibilities for integration? Which steps can be elevated by an immersive element, allowing for exhilarating, fantastical or deluxe experiences not available in the physical world? Three touchpoints show great potential: travel inspiration, virtual events and visitor support.

Inspiration and planning: The metaverse creates a $13 billion opportunity for tourism inspiration, mostly driven by digital travel advertising. Virtual spaces—which can be used to showcase hotel amenities, airline classes, or an entire landmark—spark the desire to travel, give a holistic idea of a destination, help in traveler decision-making, showcase broader offerings, and raise awareness of unfamiliar locations. The case studies of AlUla and ZEPETO demonstrate how this can work. Qatar Airways offers another example: a recently launched VR experience called QVerse allows travelers to view cabin interiors, the business-class QSuite, and the VIP check-in area at Hamad International Airport. 8 Rose Dykins, “Qatar Airways creates virtual reality ‘QVerse’ experience,” Globetrender, June 13, 2022.

Leisure and entertainment: Live streaming soared during the pandemic, followed by a wave of interest in virtual concerts—with significant increases in consumer demand, spend, and audience numbers. 9 John Koetsier, “Virtual Events Up 1000% Since COVID-19, With 52,000 On Just One Platform,” May 27, 2020. In 2020, the metaverse accounted for 0.1 percent of live-music revenues—a figure which rose more than tenfold by 2021. By 2030, we estimate that virtual events could account for up to 20 percent of revenues, driven in part by their capacity to accommodate huge audience numbers at reduced cost.

Ariana Grande leads the way into the music future

In August 2021, Epic Games launched its latest Fortnite event, the Rift Tour, starring Grammy-winning artist Ariana Grande. 1 Isamu Nishijima, “Ariana Grande x Fortnite Rift Tour: The Apogee of Pop Culture or Just the Beginning?”, Headline Asia Publication , Aug 30, 2021. It was a match made in heaven: Fortnite, a wildly popular battle-royale game with then around 350 million registered users, and Ariana Grande, a universally adored pop artist. 2 Emi La Capra, “The Metaverse Concerts: Where Online Games and Music Performances Meet,” Alexandria , 2022. One of the first of such Fortnite collaborations, this was particularly significant: the first time Ariana Grande had performed in nearly two years, and the first concert to allow attendees to participate in minigames.

The concert was an acclaimed success. The Rift Tour was viewed by as many as 78 million players (compared to average conventional concert attendance of under 15,000); the number of streams of Grande’s songs rose by up to 123 percent during the concert, and other featured artists also saw a streaming boost. 3 Maggie Klaers, “PCP: Concert attendance,” SLP Echo, April 29, 2022. While a traditional concert by a top North American performer might rake in less than $1 million, it’s estimated that Grande made more than $20 million from her headline performance—which may be remembered as a critical inflection point for the live-entertainment industry. 4 Bob Allen, “Concert Industry Roars Back! Pollstar 2022 Mid-Year Report,” Pollstar, June 24, 2022.

With top artists generating around $20 million per metaverse concert, this industry has an anticipated income potential of upwards of $800 million by 2025, according to McKinsey estimates (see sidebar, “Ariana Grande leads the way into the music future”). Taken together with XR MICE, this sector is a rich opportunity: an expected $7 billion by 2030.

Visitor support: Some destinations have been exploring the idea of virtual concierges to support travelers at every stage of the journey with real-time itineraries, information, troubleshooting, visa issues, and more. Qatar Airways, for example, provides a MetaHuman cabin crew for an interactive customer experience. Immersive use cases already account for over 1 percent of chatbot investment, and this is expected to increase. Still, it may be several years before this touchpoint gains real traction.

Then there are touchpoints where the disruption potential of the metaverse is still debatable, or where opportunities may take longer to mature:

  • Shopping: Multiple stores could be built in virtual destinations, adding a revenue stream with the sale of accessories, souvenirs and other items. These might be digital, or goods to be shipped in the real world. Iconic real-life stores might also operate as digital recreations.
  • Booking: Customers are already comfortable with online booking, so a shift to XR interactions with virtual travel agents could be seamless. However, this is a relatively small business opportunity, with uncertain added value: the new technology is not expected to change or boost the functionality of current booking processes in any fundamental way.

There is currently limited interest in adding virtual elements to aspects of travel that are necessarily physical, such as mobility, accommodation, the logistics of arrival and departure, and food and drink (F&B).

Mobility is currently expected to have very limited XR use cases: tourists may access a metaverse experience while in a taxi, but are unlikely to replace physical with virtual mobility. The “stay” category is similarly sized. While people may wish to explore virtual stays in hotels or on cruise ships, these will not yet replace actual stays. Hotel developer CitizenM, for example, has announced plans to build a hotel in gaming world The Sandbox, allowing virtual visitors to explore the digital property and raise awareness of its brand. 10 Cajsa Carlson, “CitizenM to become ‘first hospitality company to build in the metaverse’,” dezeen, April 7, 2022.

Similarly, arrival-and-departure use cases are largely limited to customers seeking XR versions of modes of transport, such as business-class flights or special railway routes, without intending to visit. (Such experiences may serve as “portals” to expanded immersive worlds, however.) The F&B industry will likely be among the last to enter the metaverse.

Post trip, the real potential lies in the capacity to inspire further travel. However, actual follow up, currently often achieved via surveys, is unlikely to be deeply impacted.

Francis Davidson

Travel Disruptors: Sonder’s Francis Davidson on the future of hospitality

“no-regret” metaverse moves.

Taking the above factors into account, there are certain no-regret functions that tourism-industry players can pursue to be at the forefront of disruption. These promising use cases have already gained traction, with fast-moving industry players stepping in early to bet on their viability.

They fall into two categories: virtual event centers, and recreations of memorable landmarks that inspire visits. As we’ve seen, event centers are already showing substantial revenue potential for organizers and destinations through business gatherings and entertainment, with ticket sales, attendance fees, and ancillary retail opportunities.

At XR landmarks, visitors can explore, socialize, shop, and learn—all while gaining awareness of lesser-known destinations. Young people and tourists may flock to these social spaces for immersive fun. There may be edutainment opportunities, including specialized archaeology, geology or architecture classes. These spaces can be built on established or upcoming platforms (such as Metapolis) and operate in collaboration with third-party vendors to increase retail opportunities.

Themed gaming, too, can drive engagement with a location, and caters to a core XR demographic. This includes game developers: Unreal Editor for Fortnite (UEFN) is a newly released PC application for designing and publishing games and experiences directly into the online video game Fortnite. 11 The Fortnite Team, “Unreal Editor for Fortnite and Creator Economy 2.0 are here. New worlds await,” Fortnite, March 22, 2023.

There appears to be public appetite for recreations of individual landmarks rather than entire destinations: a metaverse Eiffel Tower rather than a complete metaverse Paris. An example is Dubai’s Burj Khalifa virtual experience, launched by event-management platform Eventcombo, which offers users a focused tour of the world’s tallest building. 12 “Dubai: Take an immersive tour of Burj Khalifa in metaverse,” Khaleej Times, October 8, 2022. For now, there seem to be fewer opportunities to create whole customer journeys (although this may work well for certain cases like theme parks). When it comes to end-to-end tourism experiences, travelers still seem prefer the “real thing.”

Preparing for the future of travel

How can travel companies leverage the metaverse to create more compelling experiences for their customers? Certain challenges must be overcome: these include enabling interoperability between decentralized worlds, protecting data security, and making immersive devices more readily available.

However, it’s prudent for travel players to think proactively about engaging with the metaverse—and perhaps seize a first-mover’s advantage. Early control will help to sidestep thorny issues like third parties claiming virtual rights to a location.

Once travel players have plotted out potential traveler journeys (whether hybrid or fully digital), they can find the right collaborators to bring these experiences to life—such as virtual-universe and retail platforms, communications channels, and designers. As many tech players are still only starting to come to grips with immersive experiences, companies may be able to secure favorable partnership agreements and experiment with different executions.

Four steps for travel players contemplating the metaverse

Step 1: Create a strategy based on individual traveler touchpoints to be disrupted. Develop offers targeted at travelers of the future, considering demographic groups, travel purpose and likely journeys. Imagining specific future touchpoint needs and desires and how these can be satisfied or enhanced in a virtual world will ensure a targeted strategy.

Step 2: Identify the platform you want to play on. There are several options here, depending on factors like the strength of your brand and how much independence you require. With a very strong brand, you might be in a position to create your own platform. If your brand is less widely recognized—as with most tourism destinations—or the advantages of a dedicated platform are not clear, then it might be unwise to go it alone. It may be possible to integrate your experience with another organization’s platform, with the added benefit that their established users can stumble across your product. Or partner with an existing platform, as Saudi Arabia’s RCU have done with browser-based platform Decentraland and Korean tourism with the ZEPETO app.

Step 3: Choose the right talent. Developing any offer will likely require new skills—not just to make your immersive world look good, but to ensure that it’s smooth and exhilarating to use. Excellent “game mechanics” motivate users to come back repeatedly for new experiences. In turn, this requires constant maintenance, operation and innovation, as with any great tourist attraction. Talent for these tasks can be either recruited or outsourced. Hiring a new, dedicated workforce might make sense for a large service that requires intensive modification and security monitoring. For simpler or once-off offerings developed to test the waters, outsourcing will ensure a smoother, faster process.

Step 4: Understand the agreement you have with your partner. Be sure to clarify safeguards related to IP and other potential challenges. Also ensure that virtual experiences cohere with your existing brand identity, as well as the values and cultural context of heritage assets.

The metaverse promises to shake up many sectors of the global economy. Virtual experiences have huge potential for the tourism and travel industries, with the prospect of hybrid and fully immersive digital destinations. But our research indicates that opportunities may, for now, be limited to a few key touchpoints—most prominently, travel inspiration, events, and edutainment. It may take longer for the metaverse to reveal its utility for end-to-end travel experiences, if it ever does.

Nonetheless, there are undeniably travel touchpoints where metaverse integration feels inevitable, profitable and “no regret.” Players in the sector would do well to start planning their metaverse strategy now, focusing on specific touchpoints and destinations, while this rapidly developing arena matures.

Margaux Constantin is a partner in McKinsey’s Dubai office, where Kashiff Munawar is an expert associate partner; Giuseppe Genovese is a consultant in the Dallas office; and Rebecca Stone is a consultant in New York City.

The authors wish to thank Samvit Kanoria, Hamza Khan, and Kevin Neher for their contributions to this article.

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