In Fuchsia City, you will notice a lot of Pokemon in enclosures, this is because there is a zoo right in Fuchsia City. This makes it look very big, but size wise it isn't. Gameplay wise, there is quite a bit to do. When navigating around, you can get to all areas without Cut, but it's easier to cut bushes down to work your way around Fuchsia.

Firstly head to the Pokecenter by heading to the left side of town, then head down and to the right. Heal up and head to the house on the left. The man inside will delete moves (including HM moves) off your Pokemon. For more information check out the Move Tutors Guide .

The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone.

When you encounter a wild Pokemon you will have four options, Throw Ball means you will throw a Safari Ball and will try to catch the Pokemon. Throw Bait will keep the wild Pokemon around for longer. Throw Rock will make the Pokemon easier to catch but it will be more likely to flee. Run means you will just run from the wild Pokemon. Now here is a small tip if you get into an area a long way from the entry and have very few steps left or are running low on cash. Stay in one spot, and by lightly tapping the direction buttons, you can turn around. This will not count toward your steps but you will still encounter wild Pokemon! Also note, EVERYWHERE you go in the Safari Zone counts as steps, including the "Rest" houses. Listed below are the wild encounters and rates. Note that fishing is the same anywhere in the Safari Zone.

Now here is what you need to do to finish the Safari Zone and get all the items:

  • From the Entrance head to the top right hand exit into Area 1.
  • In Area 1, head right and north up the stairs. Continue north to find a Leaf Stone.
  • Head back to the stairs and this time head to the left and down the next set of stairs.
  • Head to the left and bit and up. To the right on the grassy peninsula near the water is TM11 - Sunny Day.
  • Leave the Peninsula and head north-west to find a Max Potion.
  • From the Max Potion head to the left and up the next set of stairs, to the right and down those stairs.
  • To the right of here is a rest house (nothing inside really) and below it a Full Restore. Head north from the trainer house and to the left.
  • When the route splits, take the bottom route still heading to the left into Area 2.
  • Continue left and go north up the first set of stairs you come across.
  • Follow the path and when you've gone down some stairs head to the left to collect Quick Claw.
  • Head back to the start of Area 2. If you head down you will be in the top part of the Entrance Area.
  • Nothing new here except if you come back with Surf. So instead, head to the northern part of the grass and head up the stairs.
  • Follow the path and down the next set of stairs.

**From here you can head south into Area 3. (You will probably need to enter once more to get these, because it is unlikely you can get to the final house if you go down this south route. So instead do the bits between the double stars in your next trip.) Continue south and then head to the left and collect the Max Revive. The head up the stairs and to the left. Follow the path and at the base of the next set of stairs is a Max Potion. Return to where you were before the stars.**

  • Head north, past the three pools and to the right a bit is TM47 - Steel Wing.
  • Continue to the right and then head up. Collect the Protein.
  • Now head west and all the way south down into Area 3.
  • From the teeth head to the left. South of the hut grab TM32 - Double Team.
  • Head inside the hut.

Talk to the man inside and he will give you HM03 - Surf. Now you have Surf, you can travel on water by pressing A next to a Surfable area. Now leave the Safari Zone. Now let's head to the Warden's house, the one to the right of the Pokecenter. Talk to the Warden Inside and give him his teeth. As thanks, he will give you HM04 - Strength. This can be used to move large boulders like the one in the Warden's house. Teach it to one of your Pokemon. move the boulder in his house and grab the Rare Candy.

Heal up and get ready for the next Gym Battle. When you're ready, head over to the gym. When you enter it looks relatively easy to get to the leader...however the walls are invisible. Here is a map showing the walls so you can navigate through the Gym:

The specialty in this gym is Poison, so let's try a few trainer battles first, starting with the bottom left and bottom right trainers:

Head to the right hand side of the gym and head up to fight the next two trainers:

When you get to the very top, head all the way to the left and down to fight the next two trainers:

Now onto the leader, Koga:

The biggest thing to watch out for in this battle is Toxic. This Poisons your Pokemon and the damage inflicted increases each turn. Be sure to stock up on Antidotes beforehand. If Toxic is getting the better of you, try inflicting a status effect on the opponent as soon as possible, this reduces the chance of a successful Toxic. You could also use a Poison type, which aren't affected by Toxic. I would strongly advise a Psychic type though as this is best against Poison. The two Koffing are nothing new and should be easy, however they have the Levitate ability so Ground attacks won't hit them at all. Muk has pretty good Spec. Def. and has pretty high Attack. Acid Armor boosts its Defense, but a Psychic type should mow him down pretty easy. If his Pokemon get low on health, Koga has a Full Heal and two Hyper Potions just to make things a bit harder.

Once you have the Tea, exit Celadon to the east. Now enter the house to the right with the guard, which have not allowed you to pass previously. Give him the Tea, and he will let you through. You can now enter Saffron City through any of the four guard houses. Leave the guard house to the right and enter Saffron City.

10700045 front page hits

The Cave of Dragonflies

Where the smallest bugs live alongside the strongest dragons

pokemon fire red safari zone how to catch

R/B/Y Safari Zone Mechanics

A staple of the Pokémon series since the originals is the Safari Zone: a special place with Pokémon that aren't found anywhere else (and some that are) where instead of getting to use your own Pokémon to weaken and capture them, you must employ more old-fashioned methods while the Pokémon may run at any moment. While they haven't been in every game, they shake up the usual routine of catching Pokémon and have had various interesting mechanics through the generations - however, the very most interesting has to be the original.

How It Works

In every Safari Zone, the player is unable to use their own Pokémon at all. Instead, when you encounter a Pokémon you have four options: throwing one of the limited number of Safari Balls you have; an aggressive action used to make the Pokémon easier to catch; an enticing action used to make it less likely to run away; or running away from the battle yourself.

In Red, Blue and Yellow, the aggressive action is called Rock , and the enticing action is called Bait . The basic idea is this: throwing a rock will double your chances of catching the Pokémon, but it will also make the Pokémon angry for 1-5 turns. Conversely, throwing bait will halve your chances of catching the Pokémon, but cause the Pokémon to be eating for 1-5 turns. While angry, a Pokémon is twice as likely to run on any given turn as if it were in its neutral state, while it is four times less likely to run while it is eating than in a neutral state.

However, there are several more interesting details and subtleties to how Safari Zone battles happen.

Throwing a Ball

Capturing in the Safari Zone follows the regular R/B/Y capture algorithm , though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG , Safari Balls underperform against full-health Pokémon, making all capture chances in the Safari Zone lower than intended. The capture chance maxes out when the Pokémon has a catch rate of 150 or more, for which the chance will be about 27-30% depending on rounding errors; all other Pokémon are harder than that.

The catch rate C starts out being, as in regular captures, the intrinsic catch rate of the Pokémon species. However, unlike regular captures, your actions in the Safari Zone can directly modify C, as hinted above.

Throwing Rocks/Bait

Rocks and bait have two distinct effects. First, every time a rock is thrown, the catch rate C is doubled (though it is capped at 255, so if doubling would make the catch rate more than that, it is made 255 instead), and every time bait is thrown, C is halved and rounded down. This happens even if the Pokémon is already angry or eating, and it happens completely blindly - if the Pokémon has a catch rate of 235, and you throw a rock to give it a catch rate of 255, then throwing bait will take that catch rate down to 127, rather than "canceling out" to give it the same catch rate as before.

Since the capture chance maxes out when the catch rate is 150 as explained above, there is no point throwing rocks at any Pokémon with an intrinsic catch rate of 150 or more, or more than one rock at a Pokémon with a catch rate of 75 or more, or more than two rocks at one with a catch rate of 38 or more. As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150.

Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which stand for the number of angry or eating turns the Pokémon has left. They both start out at zero; however, when a rock or bait is thrown, a random number between 1 and 5 inclusive will be generated and added to the appropriate counter (i.e. the angry counter if it's a rock, or the eating counter if it's bait), while the other counter will be reset to zero regardless of its previous value. This means only one of the counters can be nonzero at any given time. Since the random number is added to whatever value the counter already has, throwing further rocks at a Pokémon that is already angry will prolong its angry state, and likewise with throwing bait at an eating Pokémon. The eating and angry counters are both capped at 255.

The Pokémon's Turn

You always get the first turn in the Safari Zone, but on the Pokémon's turn, two things happen.

First, the game will check if either of the angry and eating counters is nonzero. If so, then a message saying "Wild [Pokémon] is angry!" or "Wild [Pokémon] is eating!" as appropriate is shown and the counter is decreased by one. If the angry counter is decreased to zero this way, the Pokémon's catch rate will also be reset to its initial catch rate , regardless of how it has been modified in the battle before this point; note that this last bit does not happen when a Pokémon stops eating, nor when the angry counter is reset to zero because you threw a bait.

After this, the game will perform a calculation to determine whether the Pokémon will run away on this turn. The run chance depends only on which state the Pokémon is in - angry, eating or neutral - but not on how many times you've thrown rocks/bait in any way: a Pokémon that you've thrown five rocks at followed by one bait will be exactly as happy to stick around as one that you threw a bait at on the first turn. Note that the Pokémon's actual current state does not necessarily correspond to the state indicated by the message that was just shown, since the message indicates only that the counter in question was nonzero before it was subtracted from. This also means that if you throw a rock or bait and the random number generated is 1, you will see an angry/eating message, but the Pokémon will in fact be back in its neutral state before even the run check is performed.

The run calculation itself goes as follows:

  • Make a variable X equal to the low byte (i.e. the remainder if you divide by 256) of the Pokémon's Speed ( not the base Speed of the species, but the individual's actual Speed).
  • If the outcome is greater than 255 (i.e. if the Pokémon's Speed was 128 or more), the Pokémon automatically runs. Skip the rest of the procedure.
  • If the Pokémon is angry, double X again (if it becomes greater than 255, make it 255 instead).
  • If the Pokémon is eating, divide X by four.
  • Generate a random number R between 0 and 255 inclusive.
  • If R is less than X, the Pokémon runs away.

All in all, this means that so long as (the low byte of) the Pokémon's Speed is less than 128 (which it always will be in the actual game - the highest Speed any Pokémon actually found in the Safari Zone can have is 75), the chance that it will run is 2*Speed/256 if it's in a neutral state, min(255, 4*Speed)/256 if it's angry, or int(Speed/2)/256 if it's eating.

Crucially, since this is the actual individual Speed and not the base Speed of the species, lower-leveled individuals are less likely to run . While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. Thus, perhaps the best piece of strategic advice for the Safari Zone is to go for the lowest-leveled possible version of your desired Pokémon, given the lower-leveled version isn't unacceptably rare.

So, well, how should one go about trying to achieve success in the Safari Zone, other than trying to catch lower-leveled Pokémon? Four basic kinds of strategies come to mind:

  • Balls only. This is the simplest way to go about the Safari Zone - just madly lob balls at everything you want to catch and pray that they don't run before you catch them.
  • Rocks, then balls. Throw some sensible number of rocks, then lob balls and hope you catch it before it either runs or calms down and resets the catch rate. If you see it's not angry anymore, start again from scratch with the rocks.
  • Bait, then balls. Throw some bait to put the Pokémon in the eating state and make it stick around, then throw balls and hope the reduced catch rate doesn't come back to bite you. Unlike with rocks, where once the Pokémon stops being angry you're back at square one, it's not quite as obvious here that you should throw more bait once the Pokémon stops eating - each bait you throw lowers the catch rate more, after all.
  • Rocks to increase catch rate, then bait to get it to stay, then balls. Throw a rock or two (or three) and then immediately throw bait. Provided your first rock doesn't generate one as the number of angry turns (in which case the Pokémon will calm down immediately and reset the catch rate), you'll manage to increase the Pokémon's catch rate before the bait gets thrown, meaning you end up with a catch rate of the same, double or quadruple the original (depending on the number of rocks), but a 4x reduced chance of running and assurance that the catch rate won't reset when it returns to the neutral state.

There are other possible strategies, but they appear obviously flawed - if you were to throw bait and then a rock, for instance, you'd end up with a normal catch rate but a higher running chance after wasting two turns, which can't possibly be helpful. These are the main ones that at a glance appear to hold some kind of promise.

You may think, as I did when I was initially working this out, that the fourth strategy has the most potential. However, as it turns out, the R/B/Y Safari Zone is broken: the balls-only strategy nearly always wins by a considerable margin, at least in terms of your overall chance of catching the Pokémon per encounter. Wasting your time on bait and rocks is only worth it in a couple of very exceptional cases.

Wait, What?

Good question. If you don't care about getting an intuitive grasp on why this is true, feel free to skip to the Safari Zone calculator.

Here's the thing. The entire Safari Zone experience basically simplifies to a game where you and the Pokémon alternate turns, with each of you having a given chance of "winning" on each of your turns (you win if you catch the Pokémon, while the Pokémon wins if it runs). When you throw bait or a rock, however, you do that instead of throwing a ball on that turn, while the Pokémon will continue to have a chance of running on every single one of its turns; essentially, you are forgoing one of your turns (attempts to "win") in exchange for a later advantage.

What is that later advantage, then, and is it worth losing that turn? Well, in the case of a rock, you double your chances of winning (catching the Pokémon) for up to four subsequent turns - but you also double the Pokémon's chances of winning (running away), and because you used up your turn throwing the rock, it's the Pokémon that has the next move.

You can hopefully see how that's not really a recipe for success. However, it's not quite as bleak as it appears, thanks to the one place where the simplification breaks down: you have a limited number of Safari Balls. A rock, by doubling both yours and the Pokémon's chances of winning each turn, will shorten the average duration of the battle. Thus, if you have sufficiently few balls and the Pokémon has a sufficiently low catch rate and Speed, to the point that in an average battle against it you'd run out of balls before either catching it or it running, throwing a rock and shortening the battle so your balls will last can actually be worth it, even at the aforementioned cost. For instance, if you only have one Safari Ball left, then you can either throw that one ball with a regular catch rate or throw some rocks first, which will make your single ball much more likely to be effective once you do throw it; you'll only get one attempt to catch it either way. The risks will still outweigh the benefits if the Pokémon is pretty speedy, since then it will be likely to run before you can actually throw the ball at all, but for a sufficiently slow target (for a single Safari Ball, the highest Speed where a rock will be worth it is 25 or so), rocks can be a good idea when you don't have a lot of Safari Balls left.

Throwing multiple rocks can also help, at least in theory, since more rocks will continue to double your chances of catching the Pokémon without raising the running chance further. Primarily, in many of those situations where a lack of Safari Balls means one rock is a good idea, two (or possibly three) rocks improve your chances even further, though the range of situations where this works is even narrower than for one rock. Technically multiple rocks can also help in general for Pokémon with very low Speeds and low catch rates - however, that's low Speeds as in single digits, and no Pokémon that fit the bill are actually found in the Safari Zone, making that point kind of moot. Otherwise, if you have plenty of balls to spare, the free angry turns they usually get to run away before you even start trying to catch them just result in a disadvantage you can't make up for.

What about bait? Bait is immediately somewhat more promising than rocks, since it halves your chance of "winning" but quarters the Pokémon's. However, bait also differs from rocks in that the catch rate doesn't go back to normal after the Pokémon stops eating, and just like rocks shorten the duration of the battle, bait prolongs the battle - it makes both parties less likely to win on subsequent turns. And the longer the battle goes on, the more the up-to-four turns (remember, the counter is decreased before the run check) that the Pokémon is actually less likely to run diminish in significance compared to all the turns after the Pokémon stops eating, when it will still have a lowered catch rate but a regular chance of running. That's besides the fact that again you must forgo a turn to throw the bait in the first place. In fact, as it turns out this makes bait wholly useless: there is not even in theory a Speed/catch rate combination for which bait will do you any good.

Where does this leave that especially promising-looking "rocks, then bait" strategy? Ultimately, it's stuck in the same rut rocks are: it's normally only useful for Pokémon with such ludicrously low Speed that they don't actually exist in the Safari Zone, and unfortunately, while rocks at least have a niche when you're running low on balls, you're always going to be better off just throwing however many rocks you're going to throw and then throwing your ball than throwing the rocks and then wasting your time on bait if you only have a couple of balls left. This strategy requires wasting several turns without throwing any balls, during some of which the Pokémon will have an increased chance of running, and to make matters worse, if the number of angry turns generated is one, you're going to lose even the rock's advantage and end up with the bait's lowered catch rate after all that preparation. It just kills it.

So, again, in nearly every case the best strategy is to just throw balls and hope you get lucky. That is, however, assuming that what you want to maximize is your chance of success per encounter: since rocks shorten the battle and make for fewer Safari Balls required, rocks may actually save you time and money.

The Safari Zone calculator below includes a variety of strategies, despite their mostly limited usefulness; play around with it if you think you might go with a different one.

Safari Zone Calculator

Use this tool to calculate your chances of capturing a given Pokémon.

As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red, Blue, Yellow, or the Japanese-exclusive Blue version. If there is demand for adding other Pokémon just for the hell of it, I can do that too, but in the meantime, I feel this makes more sense.

In addition to your chances of capturing the Pokémon with any or all of the provided strategies, the calculator will also provide you with the basic capture rate and run chance per turn. When you select a Pokémon and game, additionally, it will give you the locations, levels and rarities at which the Pokémon is found in the Safari Zone in that game, so that you can perhaps attempt to find your Pokémon at a lower level or in an area where it's more common.

The base percentages the calculator gives may not match exactly up with those given by my R/B/Y catch rate calculator , since this calculator makes the simplifying assumption that the Pokémon's HP and Speed are equal to the average HP/Speed a wild Pokémon of the given species/level would have, while the catch rate calculator does the entire calculation for each possible HP IV and takes the average of the actual outcomes. I chose not to do the more accurate calculation here because this calculation is both already relatively slow and involves two different stats - trying every possibility would mean doing that whole relatively slow calculation up to 256 times, which just seems like way more trouble than it's worth.

Pokémon: Chansey Cubone Doduo Dragonair Dratini Exeggcute Goldeen Kangaskhan Krabby Lickitung Magikarp Marowak Nidoran (f) Nidoran (m) Nidorina Nidorino Paras Parasect Pinsir Poliwag Psyduck Rhyhorn Scyther Slowpoke Tangela Tauros Venomoth Venonat

Game: Red Blue/JP Green JP Blue Yellow

Safari Balls remaining:

Strategy: Show all Balls only One rock Two rocks Three rocks Bait repeatedly One bait Two bait Three bait Rock, then bait Two rocks, then bait Three rocks, then bait

Page last modified August 9 2021 at 02:53 UTC

  • PRO Courses Guides New Tech Help Pro Expert Videos About wikiHow Pro Upgrade Sign In
  • EDIT Edit this Article
  • EXPLORE Tech Help Pro About Us Random Article Quizzes Request a New Article Community Dashboard This Or That Game Happiness Hub Popular Categories Arts and Entertainment Artwork Books Movies Computers and Electronics Computers Phone Skills Technology Hacks Health Men's Health Mental Health Women's Health Relationships Dating Love Relationship Issues Hobbies and Crafts Crafts Drawing Games Education & Communication Communication Skills Personal Development Studying Personal Care and Style Fashion Hair Care Personal Hygiene Youth Personal Care School Stuff Dating All Categories Arts and Entertainment Finance and Business Home and Garden Relationship Quizzes Cars & Other Vehicles Food and Entertaining Personal Care and Style Sports and Fitness Computers and Electronics Health Pets and Animals Travel Education & Communication Hobbies and Crafts Philosophy and Religion Work World Family Life Holidays and Traditions Relationships Youth
  • Browse Articles
  • Learn Something New
  • Quizzes Hot
  • Happiness Hub
  • This Or That Game
  • Train Your Brain
  • Explore More
  • Support wikiHow
  • About wikiHow
  • Log in / Sign up
  • Hobbies and Crafts
  • Video Games
  • Multi Platform Games
  • Pokemon Video Games
  • Pokemon FireRed and LeafGreen

How to Catch Dratini in Pokémon FireRed and LeafGreen

Last Updated: August 20, 2024 Fact Checked

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over eight years of gaming and streaming experience, Ishrak has a follower base of over 35,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources. This article has been viewed 822,340 times.

Dratini is a rare, Dragon-type Pokémon that, if raised right, can be a great addition to your team. You can find this elusive Pokémon in the Safari Zone, or you can cough up a pocketful of credits at the Rocket Game Center. See Step 1 below to find out how to add Dratini to your Pokedex without breaking a sweat.

Catching Dratini in the Safari Zone

Step 1 Obtain a Super Rod.

  • When you hook a Pokémon, you will need to press the A button to set the hook, otherwise the Pokémon will get away.
  • There is a 1% chance that you will catch a Dragonair, Dratini's evolution.

Step 4 Throw a Rock.

  • Throwing Bait followed by a Rock will cancel the effects of each. If you want to improve the catch chance, either throw one Rock, or a Bait followed by two rocks.

Step 5 Throw a Safari Ball.

Buying Dratini in Celadon City

Step 1 Visit the Rocket Game Corner in Celadon City.

Community Q&A

Community Answer

  • Dratini evolves at Level 30 to Dragonair and Level 55 to Dragonite. Thanks Helpful 2 Not Helpful 0

Tips from our Readers

  • Dratini will usually be higher level and less pricey if you catch it rather than paying coins for it.
  • The best moves for this are thunder fire and ice punch with dragon tail.
  • Don't evolve the Dratini until level 75 to get the best move.

pokemon fire red safari zone how to catch

You Might Also Like

EV Train Your Pokémon

  • ↑ https://masternoobs.com/pokemon-frlg-dratini-dragonair-dragonite/
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Dratini_(Pok%C3%A9mon)
  • ↑ https://www.smogon.com/dex/dp/pokemon/dratini/
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Celadon_Game_Corner

About This Article

Ishrak

  • Send fan mail to authors

Reader Success Stories

Madhuram Verma

Madhuram Verma

Jun 9, 2017

Did this article help you?

pokemon fire red safari zone how to catch

Rully Suwandi

Jun 1, 2017

Jared Watson

Jared Watson

Mar 20, 2016

Do I Have a Dirty Mind Quiz

Featured Articles

Enjoy Your Preteen Years

Trending Articles

Dungeons & Dragons Name Generator

Watch Articles

Make Fluffy Pancakes

  • Terms of Use
  • Privacy Policy
  • Do Not Sell or Share My Info
  • Not Selling Info

Get all the best how-tos!

Sign up for wikiHow's weekly email newsletter

pokemon fire red safari zone how to catch

Safari Zone

pokemon fire red safari zone how to catch

A Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game ) to catch rare wild Pokémon .

Safari Zones can be found in the following regions :

  • The Safari Zone in Kanto , located north of Fuchsia City .
  • The Safari Zone in Johto , located north of Route 48 beyond the Safari Zone Gate in Pokémon HeartGold and SoulSilver .
  • The Safari Zone in Hoenn , located north of Route 121 .
  • The Great Marsh in Sinnoh , located north of Pastoria City .
  • 1.1 Differences between games
  • 1.2 Similar examples
  • 3 In other languages

In the games

pokemon fire red safari zone how to catch

The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls , with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must catch them without battling them. The wild Pokémon within Safari Zones are capable of fleeing at any given time.

Differences between games

  • The Johto Safari Zone has no step limit.
  • In Pokémon Omega Ruby and Alpha Sapphire , the Hoenn Safari Zone does not use typical Safari Zone mechanics, instead functioning like normal routes .
  • Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! effectively do not have a Safari Zone; the area that used to be the Safari Zone is replaced with GO Park , while the zoo area in front is referred to as the "Safari Zone" instead.

Similar examples

  • Johto 's National Park is somewhat similar to a Safari Zone, being a nature preserve for Pokémon and having a thrice-weekly Bug-Catching Contest which shares several aspects with a Safari Game.
  • Kalos 's Friend Safari area, located in Kiloude City , also bears some similarities with Safari Zones, differing in the available wild Pokémon (which are dependent on the Nintendo 3DS Friend Codes of other players) as well as allowing Poké Balls of any variety as opposed to solely Safari Balls.
  • The Pal Park in all Generation IV games bears some superficial similarities to a Safari Zone, being a special area where only a specific type of Poké Ball can be used, featuring possible Pokémon species that otherwise cannot be found, and where the player cannot battle the Pokémon found there. Additionally, in Pokémon HeartGold and SoulSilver , the Pal Park is placed in Fuchsia City where it replaces the Safari Zone.
  • In Hisui , the Safari Zone was not yet established, but the main gameplay of Pokémon Legends: Arceus is similar to the Safari Zone.

Unova , Alola , Galar , Paldea , and Kitakami have neither a Safari Zone nor anything similar to or resembling a Safari Zone.

  • In the Generation II games, there is some data for a beta Safari Zone in Fuchsia City , but it was ultimately unused.

In other languages

  • Articles needing more information
  • Safari Zones
  • Pokémon world
  • Locations by type
  • Game mechanics
  • Methods of obtaining Pokémon

Navigation menu

Page actions.

  • View source

Personal tools

  • Create account
  • Editor's Hub
  • Frequently asked questions
  • Bulbawiki forum
  • Recent changes
  • Random page

Bulbagarden

  • Bulbagarden home page
  • Bulbagarden Archives
  • Bulbagarden Forums
  • Bulbagarden Discord server
  • What links here
  • Related changes
  • Upload file
  • Special pages
  • Printable version
  • Permanent link
  • Page information
  • Cite this page

https://creativecommons.org/licenses/by-nc-sa/2.5/

  • This page was last edited on 25 July 2024, at 18:58.
  • Content is available under Attribution-NonCommercial-ShareAlike 2.5 . (see Copyrights for details)
  • Privacy policy
  • About Bulbapedia
  • Disclaimers
  • Mobile view

visual boy advance

Moemon Star Emerald ROM

Moemon Star Emerald rom

You can download the Moemon Star Emerald  rom from this page and to play the game you need to download the Visualboy Advance Emulator here .

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Moemon Star Emerald ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Moemon Star Emerald ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Moemon Star Emerald is a Pokemon GBA Rom Hack by Axcellerator based on Pokemon Emerald in English. It was last updated on September 08, 2024.

Also, be sure to check out Moemon Ash Gray.

Description

Moemon Star Emerald revitalizes classic Pokémon Emerald with updated graphics and battle backgrounds inspired by FireRed and LeafGreen. It offers more trainer battles, adjustable difficulty options like level caps, custom maps, and numerous added features, including quality-of-life improvements (no more HMs!) and new methods to catch Moemon throughout your adventure.

  • All Pokémon have been replaced with Moemon versions.
  • Over 800 Moemon from all generations, including some from Gen 8 and 9.
  • Moves are categorized into Physical, Special, and Status.
  • Includes battle mechanics up to Gen 7, with some Gen 8 and 9 moves.
  • Mega Evolutions are available.
  • No need to trade for evolutions.
  • New evolution methods and cross evolutions (see Changed Evolutions document).
  • Trainer teams and movesets are different from the original game.
  • Increased difficulty with optional level caps.
  • Encounter new rivals and explore fresh locations.
  • New battle backgrounds and enhanced graphics.
  • Reusable TMs and no need for HM slaves (items replace HMs).
  • Craft Poké Balls from Apricorns, including new types of Poké Balls.
  • Hidden Grottos to discover.
  • New Move Tutors and an Egg Moves Tutor in Lilycove City.
  • Move Relearner charges $1,000.
  • Improved EV training and a new Ticket Reward system.
  • Password system for special events and gifts.
  • Most evolution items available in Lilycove City.
  • Vitamins no longer have a cap.
  • Updated movesets with new moves for certain Moemon.
  • Bayleef: Grass/Fairy
  • Meganium: Grass/Fairy
  • Feraligatr: Water/Dark
  • Goodra: Dragon/Poison

How to Use Mega Evolution in Moemon Star Emerald

  • Make sure you have a  Mega Bracelet  in your inventory.
  • Equip your Moémon with the correct  Mega Stone .
  • During battle, select  Attack , then press  Start  (or whatever key you’ve assigned).
  • Use a move, and your Moémon will Mega Evolve.

Mega Stones  are scattered across the region, appearing as sparkling spots, or they can be obtained as gifts. You can start using Mega Evolution after getting the Mega Bracelet from  Steven  on Route 118.

  • Time-based events follow your device’s clock instead of the in-game room clock.
  • Important : Backup your save before using the Battle Frontier facilities or Battle Tents, as they can occasionally wipe out your PokéDex data.
  • Once a Moémon reaches level 100, it can no longer receive EVs through training due to Gen 3 mechanics. However, Vitamins still work, and they are uncapped.
  • The  Search by Name  function in the PokéDex is currently broken.
  • The  PokéDex Order  function sorts listings incorrectly.
  • Rare Candies may show a  +0 stat gain , but this is just a visual bug.
  • Stufful evolving into Stufful: Fixed.
  • Wrong text for Stufful in Petalburg Woods sign: Fixed.
  • Door tile appearing at the Battle Frontier: Fixed.
  • Softlock when getting registered in the HoF when beating the league: Fixed.
  • Text error in Wake-Up Slap’s description: Fixed.
  • Berries in Route 116 being not interactable after the first gym: Fixed.
  • Hiker in Lavaridge Gym freezing the game: Fixed.
  • Paras evolving at the wrong level: Fixed.
  • Shiny Spinda: Fixed.
  • Dewford Gym Black Belt trainer softlock: Fixed.
  • Rustoboro PokéMart’s counter collission: Fixed.
  • Salandit’s Base Stats: Fixed.
  • Alolan Sandslash Typing: Fixed.
  • Game Corner’s Spiritomb Text: Fixed.
  • Tyrantrum’s Base Stats: Fixed.
  • Aegislash’s forms having different Exp. Curves: Fixed.
  • Greninja having a wrong name: Fixed.
  • Pinsir sprite glitch: Fixed.
  • Collision error at the sign in Route 126: Fixed.
  • Lycanroc line having different Exp. curves: Fixed.
  • Shellos Evolution Level: Fixed.
  • Ethan walking through the player in Slateport: Fixed.
  • Corphish Evolution Level: Fixed.
  • Hisuian Lilligant missing “Low Sweep” and “Bullet Seed” from TM compatibility: Fixed.
  • Mega Mewtwo Y’s typing: Fixed.
  • Mega Blastoise’s typing: Fixed.
  • Rayquaza’s Background: Fixed.
  • Rayquaza Mega Evolving without a sprite: Fixed.
  • Fraxure Base Stats: Fixed.
  • Leech Fang text: Fixed.
  • Lilycove Nurse OW palette: Fixed.
  • Black Sludge couldn’t be fixed, got removed.
  • Text error from a house in Rustboro: Fixed.
  • Minor text error when learning a move: Fixed.
  • Being able to move during the script in the well of Petalburg Woods: Fixed.
  • Kilowattrel lacking ability: Fixed.
  • Being able to fly out of the Safari: Fixed.
  • Sealed Chamber tiles: Fixed.
  • Being able to ride your bike in Littleroot Houses: Fixed.
  • Sign in Mossdeep: Fixed.
  • Gabite and Garchomp Exp. Curves: Fixed.
  • Shellos compatibility with Rock Tomb: Fixed.
  • Magearna missing Shift Gear: Fixed.
  • Issue with the Cycling Road’s Hidden Grotto: Fixed.
  • Room Key text error: Fixed.
  • Rare candies for uncapped saves: Fixed.
  • Hisuian Samurott not having ability: Fixed.
  • Fake Out not making contact: Fixed.
  • HP EV training being a double battle: Fixed.
  • Snow Village Room Key: Fixed.
  • Tree error in Petalburg Woods: Fixed.
  • Phantump not evolving with the Linking Cord: Fixed.
  • Entei has the wrong cry: Fixed.
  • Moving item in Entei’s room: Fixed.
  • Gallade having a bugged move in the relearner: Fixed.
  • Collission error in Entei’s room: Fixed.
  • Wally crash at Route 120: Fixed.
  • Darkrai respawning: Fixed.
  • Text error for the Scuba Set: Fixed.
  • Rock Smash not being able to be deleted: Fixed.
  • Collission error at a house in Route 124: Fixed.
  • Collission error at Darkrai cave’s entrance: Fixed.
  • Hisuian Lilligant Exp. Curve: Fixed.
  • Being unable to catch mons if you get defeated by the Village’s Greninja: Fixed.
  • Being able to rebattle Cynthia after defeating her: Fixed.
  • Route 98’s sign doesn’t show the mons for different rods: Fixed.
  • Text error at the entrance of one of the Villages: Fixed.
  • Vulpix’s sprite being too low: Fixed.
  • Pancham not being able to evolve: Changed to level up at night at Lv. 32
  • Duskull line Exp. Curves: Fixed.
  • Electabuzz line Exp. Curves: Fixed.
  • Salazzle learning Captivate Twice: Fixed.
  • Collission issue at Leaf Maze: Fixed.
  • Mandy Rematch causing issues if you have a single Moémon: Fixed.
  • Aqua Grunts at the Aqua Hideout having low levels: Fixed.
  • Basculegion missing Ghost-type: Fixed.
  • Wishiwashi forms having different Exp. Curves: Fixed.
  • Slowbro having a wrong evolution method: Fixed, it now has two evolution methods.
  • Guy in the Fossil Maniac house dialog typo: Fixed.
  • Collission error at Shaymin’s cave entrace: Fixed.
  • Kurt’s text: Fixed.
  • OW palette getting messed up in Route 120: Fixed.
  • Cryogonal having gender: Fixed.
  • Naughty Mint name typo: Fixed.
  • Exeggcute line Exp. Curves: Fixed.
  • Substitute sprite position: Fixed.
  • Growth description text: Fixed.
  • Moémon Box being usable at certain part of the Magma Hideout: Fixed.
  • Shaymin not being Genderless: Fixed.
  • Shoal Cave man vanishing after giving you an item: Fixed.
  • MoéPhone flying to the wrong spot at Dewford and Verdanturf: Fixed.
  • Litwick evolving at the wrong level: Fixed.
  • Minor issue with the Event Script: Fixed.
  • Sky Form Shaymin missing Air Slash: Fixed.
  • Beedrill learning Twineedle twice: Fixed.
  • Cranidos’ Base Stats: Fixed.
  • Collision error at Palkia’s Cave: Fixed.
  • Devon scientist speaking Portuguese: Fixed.
  • Pikachu line Exp. Curve: Fixed.
  • Collission error at Snowfall Forest: Fixed.
  • EVs reset to their former cap when attempting to go higher with vitamins: Fixed.
  • Route 128 Sign: Fixed.
  • Sign at the Safari Zone: Fixed.
  • Milotic Reverted to Water type only.
  • Added Egg deleter NPC in every center.
  • Removed Scaling due to users running into issues and glitches.
  • Added NPC to turn off Level Scaling in Mauville City.
  • Updated Infernape and Kingdra Sprite.
  • Added New Alolan Variant Mons.
  • Skuntank ability changed from Aftermath to Intimidate.
  • Added Stufful.
  • Added NPC to turn off Level Scaling.
  • Updated Unown Sprites.
  • Cynthia buffed for the rematch.
  • Added Galladite and Thunder Wave items to the game.
  • Infernape sprite updated.
  • Kingdra sprite updated.

Visual Boy Advance is an open-source Game Boy Advance (GBA) emulator for Windows, Mac, Linux, Android and IOS devices.

Experience all your favourite Gameboy games from the past with VBA, the best and most popular GBA emulator available to date.

VisualBoyAdvance

  • Installation Guide
  • Privacy Policy
  • Screenshots
  • Troubleshoot
  • All Pokemon Rom Hacks
  • Best Pokemon Rom Hacks

Documentation

  • Default Controls
  • Graphics & Settings
  • How to Load Cheats
  • How to Load Roms
  • Link & Trading
  • Game Boy Consoles
  • GBA Games & Cartridges
  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
  • More Systems
  • How do you guys catch the rare pokemon in the safari zone?
  • Pokemon FireRed Version

Game Boy Advance

  • Topic Archived

More Topics from this Board

  • Pokemon Fire Red - Elite Four Help 1 post, 8/1 5:39AM
  • Did FRLG ever get the same flack as BW for the pokemon restrictions? 2 posts, 4/29 5:47AM
  • Pokemon FireRed FAQ Topic (Please Read Before Posting) 159 posts, 7/30/2009
  • would it be possible to shiny lock pokemon in a fire red romhack 2 posts, 6/24 5:39AM

GameFAQs Q&A

  • How are people Shiny Hunting Deoxys legitimately? Main Quest 1 Answer
  • Which is best hm slave? Build 4 Answers
  • What are the strongest pokemon of each type? Build 7 Answers
  • Where are all the Professor Oak Aides? Side Quest 1 Answer
  • How do you get flash to light up Rock Tunnel in order to continue to Lavendar Town? Main Quest 7 Answers

IMAGES

  1. Как ловить покемонов в сафари зоне pokemon fire red

    pokemon fire red safari zone how to catch

  2. Fire Red Safari Zone Map

    pokemon fire red safari zone how to catch

  3. catching dragonair in safari zone

    pokemon fire red safari zone how to catch

  4. Pokemon Fire Red Safari Zone Map

    pokemon fire red safari zone how to catch

  5. Safari Zone

    pokemon fire red safari zone how to catch

  6. THE SAFARI ZONE |POKEMON-FIRE-RED| |WALKTHROUGH-EPISODE-18|

    pokemon fire red safari zone how to catch

VIDEO

  1. Pokémon Fire Red #8 Safari Zone

  2. Pokémon FireRed Walkthrough Part 23: Safari Zone, Leader Koga, Last Team Member

  3. Buggy the Bug

  4. Rival Gary

  5. Leader Lt. Surge

  6. Dat Lass

COMMENTS

  1. Pokémon FireRed and LeafGreen/Safari Zone

    Pokémon FireRed and LeafGreen. Table of Contents. Gameplay. Walkthrough. Speak to the gate attendants to receive 30 Safari Ball s. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw bait or rocks to distract certain Pokémon, so try different combinations when a particular Pokémon keeps escaping -- that ...

  2. What is the best strategy in capturing a pokemon in "Safari Zone

    -If you run in a common pokemon (something like nidoran or rhydon): Immediately throw a safari ball-When you see a pretty rare poke (like nidorino or paras): Throw a rock once and when the pokemon doesn't flee, throw a safari ball-When you see a SUPER rare pokemon (such as tauros): Hit it with 2 to 3 rocks and pray that it doesn't flee.

  3. Safari Zone

    advertisement. From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the steps and ...

  4. I need to know how the safari zone works and how to catch ...

    ok. people make up all these little codes for catching pokemon. for example: after throwing the the ball press a and b over and over as fast as you can. these do work for cathing pakemon normally, but it actually has the opposite effect in the safari zone. just pressing one button after throwing the ball will give you less of a chance of catching it.

  5. 5 Ways to Catch Pokémon in Safari Zone

    To catch Dratini and the other high-value aquatic Pokémon in this area, use a Super Rod. Area 2. Located to the northeast of the Area 1. Kangaskhan 4%, Scyther (Red only) 1%, Pinsir (Blue only) 1%, Parasect 5%, Dratini 15%, Dragonair 1%. Area 3. Located to the northwest of the rest house in Area 2.

  6. How to catch a pokemon at safari zone?

    Answers. Maybe you can experiment with the bait and rock, maybe you can use 2 rocks and 1 bait. I tried it on dratini and it worked. Hope this helps. SnorlaxGamer - 10 years ago - report. 2 3. Use rocks on a pokemon wich makes em angry but easier to catch. Dont use too many or it'll run away.Use as much as you can then use a safari ball.

  7. Safari Zone Guide -- New Pokemon!

    Let's find EVERY ITEM and EVERY POKEMON available in the Safari Zone! We also obtained a SHINY POKEMON!Welcome to Fuchsia City! One of the last few cities th...

  8. Safari Zone

    Walkthrough. The Safari Zone is a large conservation area where players can attempt to capture various rare species of Wild Pokemon. Certain Pokemon found within the Pokedex can only be found in the Safari Zone, making it a vital area should you look to complete the Pokedex. In addition to having the opportunity to find loads of new Wild Pokemon, the Safari Zone has a few additional goals ...

  9. Pokemon FireRed and LeafGreen :: Full Walkthrough

    The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone. Inside, walk past the guy on the right and he will ask if you want to enter the Safari Zone. For ...

  10. Understanding the Safari Zone in Pokémon FireRed & LeafGreen

    In this video we explore the Safari Zone in Gen 3's Kanto games. We'll cover the basics, the complexities, and the glitches to help you succeed. Let me know ...

  11. Safari zone tips : r/pokemon

    r/pokemon is an unofficial Pokémon fan community. This is the place for most things Pokémon on Reddit—TV shows, video games, toys, trading cards, you name it! Safari zone tips. Bait is generally ineffective, most balls don't even entertain the fact of catching the pokemon (especially more rare ones) and throwing rocks is a death wish.

  12. How to Catch Chansey & Dratini With Bait Strat

    Wondering how to catch Chansey in Firered and Leafgreen? Maybe you're looking for Dragonair, Tauros, Scyther Pinsir, Dratini, or Kangaskhan? Use the bait str...

  13. R/B/Y Safari Zone Mechanics

    Throwing a Ball. Capturing in the Safari Zone follows the regular R/B/Y capture algorithm, though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG, Safari ...

  14. How to Catch Dratini in Pokémon FireRed and LeafGreen

    1. Obtain a Super Rod. You will need the best rod in the game in order to catch Dratini. You can get the Super Rod on Route 12 in the house with a Fisherman inside. Talk to him and you will receive the Super Rod. [1] 2. Head to the Safari Zone. Dratini can only be caught in the Safari Zone.

  15. Is there a trick to catching Pokemon in the safari zone?

    It may make the Pokémon stay longer but. it also makes them harder to catch. Most players when in the safari have to just hope on luck when trying to catch Pokémon. The only way that makes it more likely without being too risky is to throw one rock and then immediately throw a Safari Ball. Source. The rock the Trainers only attack against ...

  16. Safari Zone

    Safari Zone. A Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game) to catch rare wild Pokémon. Safari Zones can be found in the following regions: The Safari Zone in Kanto, located north of Fuchsia City.

  17. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  18. Guide to Catching Chansey & Tauros in FireRed? : r/ProfessorOak

    If only there was a way for guaranteed catches. You can slightly increase your chances of finding Chansey's by using a max repel. Chansey will always appear as a level 26 in area 2. This means if you use a max repel AND have your leading pokemon a level 26 then you eliminate all encounters with levls 25 and under.

  19. How many of you have actually caught a Chansey in the safari zone in

    I got to a point in Sapphire where (thanks to Ruby, Colosseum, and FireRed/LeafGreen) I only needed 5 Pokémon to complete the 'Dex - Kangaskhan, Chansea, Tauros, Lugia and Celebi. The Safari Zone enraged me so much that I decided to just wait until XD, and get the Safari 'mon that way. After all, I needed it for Lugia anyway.

  20. In the safari zone how do you catch kangaskhan because eve..

    Go up to the old man and have him show you how to catch a Pokemon. Then Fly to Cinnabar Island and Surf along the east coast. Catch a Missingno. You must not carry all 6 Pokemon when you catch Missingno. Because it must not be transferred to Bills PC. Give Missingno a rare candy and it will Evolve into Kangaskhan. 0 2.

  21. What is a good in-game team for Red, Blue and Yellow?

    Share your best in-game teams for Pokemon Red, Blue and Yellow on this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free. Please follow these guidelines regarding detail in your post:. For every Pokemon on the team, give recommended moves for use throughout the playthrough. Ideally, comment on more than just the four moves you'll finish ...

  22. What's the best strategy for ctaching scyther in the safari zone?

    If not, simply keep throwing balls and when you finally do catch one, pray it's of a good nature. Formerly known as Erk The Sage. GameFAQs member since February 2003. NDgamer1122 15 years ago #4. Throwing rocks ups the chance of catching it, but also ups the chance of it running away. Vice versa with the bait.

  23. Moemon Star Emerald ROM (Hacks, Cheats + Download Link)

    Moemon Star Emerald is a Pokem on GBA Rom Hack by Axcellerator based on Pokemon Emerald in English. Moemon Star Emerald revitalizes classic Pokémon Emerald with updated graphics and battle backgrounds inspired by FireRed and ... and numerous added features, including quality-of-life improvements (no more HMs!) and new methods to catch Moemon ...

  24. Damn you, Kangaskhan! Help, r/Pokemon? : r/pokemon

    Throwing bait makes the Pokémon less likely to run, but harder to catch. Throwing a rock makes the Pokémon more likely to run, but easier to catch. Kangaskhan has a base catch rate of 45 (roughly a 5.9%). The Safari Ball gives a 1.5x multiplier to catches. So, you're looking at a roughly 9% chance each throw. Use some rocks.

  25. Scyther Pokédex: stats, moves, evolution & locations

    Red Blue: With ninja-like agility and speed, it can create the illusion that there is more than one. Yellow: Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja. Gold: It slashes through grass with its sharp scythes, moving too fast for the human eye to track. Silver: When it moves, it leaves only a ...

  26. How do you guys catch the rare pokemon in the safari zone?

    In simplicity is perfection. piercedxdenizen 14 years ago #8. i've always just went with the one rock throw, then keep throwing balls, i've got tauros and chansey that way, haven't tried for scyther or pinsir yet, and dratini is normally really easy to catch, just throw balls and i'm sure you'll be fine. 3ds id- 2191-7915-2189.